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Old 28th August 2008, 20:37   #121 (permalink)
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I'm not for a full-loot system. I think some special items should be soulbound.

A loot system for goths, resources, common weapons and armor can be interessting.
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Old 28th August 2008, 20:41   #122 (permalink)
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Quote:
Originally Posted by LadyAurelia View Post
I'm not for a full-loot system. I think some special items should be soulbound.

A loot system for goths, resources, common weapons and armor can be interessting.
No, there should be no soulbound anything what so ever. With that you get an economy that depends on crafters and the like to create weapons for the warriors and mages that died. Besides if you spent 8 hours raiding some dungeon (which there's a high chance of there being none of said raids) you take the risk of being killed for the weapon.

Besides, what do you mean "for goths"?
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Old 28th August 2008, 20:44   #123 (permalink)
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*loots a goth chick out of LadyAurelia's pocket*
sorry, meant no harm, i know it's your first post, i know it was probably a misspell and you likely meant something else, but i had to get it out of my system...

so welcome to the forum.

and no, no soul bound items in MO - it's a full PvP full loot game.
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Old 29th August 2008, 05:23   #124 (permalink)
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Originally Posted by LadyAurelia View Post
I'm not for a full-loot system. I think some special items should be soulbound.

A loot system for goths, resources, common weapons and armor can be interessting.
I dont really want to see anyone runing around with advantage in pvp ..i want skill based game and i think this game is about that, i want to know everytime i die that i died because the guy played better than me, not because he was using a bigger sword.

Anyways , in the case there are "non lootable" weapons in the game , those weaps should come from pvp rewards ...factions rewards or something related to PVP , not PVE..
A good reward from pvp should be something like..if you get x pvp points , you can buy a "non lootable weap" and it will be non lootable for 1 week ...after 1 week, it will become common and lootable and you will have to earn pvp points again in order to buy another one.
Those pvp weaps should not have better stats imo or if they have better stats just a bit more than common ones.
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Old 29th August 2008, 16:22   #125 (permalink)
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Besides, what do you mean "for goths"?
Money, gold or whatever you want call it

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I dont really want to see anyone runing around with advantage in pvp ..i want skill based game and i think this game is about that, i want to know everytime i die that i died because the guy played better than me, not because he was using a bigger sword.
True, that's what I want to see, too.

But one think.. If you can loot everyting. Somebody kill you and take away your whole stuff (I don't know, if you can take only one part or everyting). How you want fight? You'll be an easy aim then, or?

Btw I haven't played a game with full loot atm, but I have played many others mmorpgs. And I know, that you can find everywhere gankers. I like to have a good pvp, but I don't want to run naked around

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so welcome to the forum.
Thx I found the game accidentally and I'm really impressed. Great ideas and the video is awesome.
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Old 29th August 2008, 16:31   #126 (permalink)
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Originally Posted by LadyAurelia View Post
Thx I found the game accidentally and I'm really impressed. Great ideas and the video is awesome.
How you can consider the game is made of "great ideas" and at the same time not understand that full-loot is a requirement is beyond me.

Anyways, welcome
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Old 29th August 2008, 17:16   #127 (permalink)
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How you can consider the game is made of "great ideas" and at the same time not understand that full-loot is a requirement is beyond me.

Anyways, welcome
I only told my opinion about full-loot. And full-loot isn't the only idea for the game.

I found an other post in an other thread about it...
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in short words.
Nah you dont see the point, as i stated in one of my posts here on the forum. FFA option should not be enabled by default. If some one want to PvP he can turn on PvP option and declare for PvP. For crafters, for example, FFA is penalty.
Lets take casual player for example, who can play few hours a week, so he log into game, get killed 10 times in 10 minutes, rez spot camped and so on, after that he'll hit logoff and after some time cancel account. Theres no fun in it at all.
For good community and economy all players types are must.
Another example can be case where one guild hold all area and prevent others to grind or quest there, especially if they are full template players (max skill point used). I can write more, how to abuse FFA game play but i guess you got the point. Above all, add full loot and we have a winner!!
Let me see... for example you need 20 mins to get somewhere in the game, to grind or quest, then some one kill you and take all your gear so you need to go back to re-equip and get back. .so its XY mins for nothing....
Is it fun? I dont think so.
That's what I think, too. I'm a crafter and when I start to craft I'm full with different crafting stuff. Crafters are easy aims. I know it from VG for example. There I play on the PvP Server. And crafters are a beloved aim. My problem isn't that somebody kill me, when I craft, but I would have a prob, when I loose all my ingredients....
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Old 29th August 2008, 17:32   #128 (permalink)
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So now you don't want full-loot nor FFA PvP?
You need to understand that FFA PVP is like the core of this game. It even says so in the trailer!

You'll have plenty of locations to craft in peace without the need for a selectable PvP flagging, rest assured.
But more importantly, sandbox games like this one focus more on the Player-to-Player experience. That means you need to rely on your friends and not on game restrictions when you don't want bad things to happen to you.
It's an entirely different kind of game, and that's for the better, trust me.
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Old 29th August 2008, 17:36   #129 (permalink)
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Good and thx
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Old 29th August 2008, 17:55   #130 (permalink)
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Originally Posted by LadyAurelia View Post
Good and thx
Don't worry, other players will protect the precious craftsmen and craftswomen, because they can craft good stuff. It worked like that in UO, players worked together, often helping out crafters to get resources in dangerous areas.
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Old 30th August 2008, 08:05   #131 (permalink)
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Don't worry, other players will protect the precious craftsmen and craftswomen, because they can craft good stuff. It worked like that in UO, players worked together, often helping out crafters to get resources in dangerous areas.
maybe i should've tried out UO instead of playing WoW... i hated how in WoW, you had to do everything yourself, you couldnt rely on anyone to lend you a bit of a hand when u were havin some trouble
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Old 31st August 2008, 09:37   #132 (permalink)
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the problem with full a loot games is it will turn off more people then not .... its inevitable that a higher ranked (higher level) person or group would just farm newbies and lower grinding ( or questing ) areas for gold and gear for an alt no one enjoys being wacked by someone or a group they have no chance of winning and on top of that to lose everything is just another smack in the face.... lets learn from shadowbane and curve the loot system and not prey on the weak and earn our own....i would like to see a full loot i just think it hurts population size
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Old 31st August 2008, 09:58   #133 (permalink)
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You cannot "farm" newbies, unless they keep coming back to the same area, in exactly the same numbers, having the same equipment, and behaving exactly the same, in which case they deserve all they get.

What you are saying, is to curb looting so as to encourage this kind of behavior from newbies!
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Old 31st August 2008, 14:23   #134 (permalink)
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The All-loot system must be a very good one if they want the game to survive. as said before, pvp rewards etc,

Dont think everyone wants to make crafters/trade/farm just to try to keep up the loss in pvp, if pvp is all they do.
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Old 31st August 2008, 15:25   #135 (permalink)
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I am excited about a Full-loot game. Full-loot games have lasted the longest (Ultima Online and now EvE online) It also keeps the kids out, they get really mad when they die and loose everything.
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Old 31st August 2008, 21:39   #136 (permalink)
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Full-loot won't turn people away if the game isn't item centric. You won't care about loosing your sword if they're cheap and common. With few powerful weapons in the game if one gets knick'd from you, then you simply get it back. This would add a bit to the roleplaying aspect of the game where you can have a real vendetta with certain characters.

Full-loot also encourages PvP, something that I have always been turned off to in every MMORPG I've played. None of it ever seemed worth it, what was I getting out of it? This time around I'm getting equipment to sell, or use as well.
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Old 1st September 2008, 05:11   #137 (permalink)
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not really sure if this has been answered already, i think full-loot is a great idea, but if money is lootable, which im not sure if it is, and the game is pvp centric, how is anyone gonna start out with any money anyway? i think im just missing one piece of the puzzle thats helping me see the full potential..
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Old 1st September 2008, 15:58   #138 (permalink)
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Quote:
Originally Posted by lazyasian224 View Post
not really sure if this has been answered already, i think full-loot is a great idea, but if money is lootable, which im not sure if it is, and the game is pvp centric, how is anyone gonna start out with any money anyway? i think im just missing one piece of the puzzle thats helping me see the full potential..
like in any other mmo, sell things you find, harvest mobs, recourses ect, just sell it to npc vendors.
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Old 1st September 2008, 16:48   #139 (permalink)
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Originally Posted by lazyasian224 View Post
not really sure if this has been answered already, i think full-loot is a great idea, but if money is lootable, which im not sure if it is, and the game is pvp centric, how is anyone gonna start out with any money anyway? i think im just missing one piece of the puzzle thats helping me see the full potential..
If the money is lootable im sure u will be able to leave it in ur bank so u dont get out with all ur money .
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Old 2nd September 2008, 07:44   #140 (permalink)
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I would prefer a FFA system, but with one limitation; You have to be killed by another player to be FFA. I don't want to loose anything because I have been attacked by a very tough beast and failed to escape it.
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Old 2nd September 2008, 14:42   #141 (permalink)
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Originally Posted by woodoo View Post
Hehe, dont be so sure, some left due the crap MMO, BUT some left due to FFA.
Huge amount of players migrated from FFA to PVE servers.
So some left because of FFA PvP? Well if you take that out nearly everyone on this forum will leave this game. So what now?

EDIT: That is like saying you cannot make a turn-based strategy game because some people prefer real-time strategy.
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Old 3rd September 2008, 02:02   #142 (permalink)
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Raiders, pirates, corsairs, highwaymen, whatever the name you give to the person who kills others, should not have access to ANY town (ie crafting) weapons or armor. They should get it all from their victims, otherwise why kill that person? Killing a guy with crappy armor should really be a no gain pk, since the stuff wasn't worth anything. Now the guy in the fancy armor, with the bodyguards.... HE is the one you should be scheming after, not the poor dufus who wandered out into the wild by accident.
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Old 3rd September 2008, 02:08   #143 (permalink)
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Originally Posted by lazyasian224 View Post
not really sure if this has been answered already, i think full-loot is a great idea, but if money is lootable, which im not sure if it is, and the game is pvp centric, how is anyone gonna start out with any money anyway? i think im just missing one piece of the puzzle thats helping me see the full potential..
You deposit your valuables you want to save and your money in your bank vault or in a chest in your house, with a lock mind you! Often in UO you had two or three spare sets, meaning full gears ready in the bank if you got killed, so you could equip in a heartbeat and off you went to pvp some more or hunt or whatever you did.

So, if you were a smart guy, you didn't carry too much gold on you, instead had it safe in the bank vault, besides, you could only carry so much gold until you were encumbered.
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Old 3rd September 2008, 02:54   #144 (permalink)
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Well I'm for full loot, just want to put that out there right now. Now on another note, I just want to say I'm not sure what other people get from this game, but while looking at all the stuff, seeing how great it is, no where did I get " PvP will be the way to get the most reward ", for some reason just becauswe its full loot all these pvpers show up and think they are gonna find their holy grail. I dont intend to pvp that much, you can call me a "care-bear" or whatever, but I'll be the loner wilderness guy who builds a hidden house in the middle of nowhere so I can set up traps and not have to deal with annoying scavanger pvpers who think they can get around accualy working for gear by just killing people.

ok /rank off

Sorry just tired of hearing everyone thinking full corpse loot is gonna make this game super pvp oriented with the best way to get good gear from killing people and taking it. others arnt understanding theres still gotta be crafters to make the gear, and there will be guilds who will be Pkkers( zomg D2 refrence ), aswell as law enforcement set up, so it wont be free reign.
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Old 3rd September 2008, 13:39   #145 (permalink)
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Originally Posted by Visage View Post
Raiders, pirates, corsairs, highwaymen, whatever the name you give to the person who kills others, should not have access to ANY town (ie crafting) weapons or armor. They should get it all from their victims, otherwise why kill that person? Killing a guy with crappy armor should really be a no gain pk, since the stuff wasn't worth anything. Now the guy in the fancy armor, with the bodyguards.... HE is the one you should be scheming after, not the poor dufus who wandered out into the wild by accident.
That is sort of what a "reputation" system is suppose to achieve. To prevent people just randomly killing other characters for no purpose what so ever. It will still happen but then at least if they keep on doing it they will have to live away from the cities and towns.
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Old 3rd September 2008, 14:11   #146 (permalink)
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Adding a weight system to the inventory, will make that normally, you cant carry every part of your victim´s equip, and wont be profitable(cause of non super-equips), so you dont need to be so care, because lots of time, you could get back your basical gear, the money is thing apart...
That thing, together a reputation system that would make live harder, would control the PKs
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Old 3rd September 2008, 22:38   #147 (permalink)
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As a thought it would be nice to have a fully progressive encumbrence system, of course moderated by characteristics like strength, size, armor etc.

What I mean is not drop to 3/4 speed then 1/2 speed when you get over some weight threshold as it's often the case, but progressively go down from 100% speed to 99%, etc as you carry more. Would make hoarding stuff more dangerous and a gamble in itself. Loot too much and you can't catch the fleet of feet, nor escape as easily.
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Old 4th September 2008, 09:32   #148 (permalink)
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