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#122 (permalink) | |
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Member
Join Date: Jul 2008
Posts: 210
Rep Power: 1
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Quote:
Besides, what do you mean "for goths"?
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#123 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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*loots a goth chick out of LadyAurelia's pocket*
sorry, meant no harm, i know it's your first post, i know it was probably a misspell and you likely meant something else, but i had to get it out of my system... so welcome to the forum. and no, no soul bound items in MO - it's a full PvP full loot game.
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stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
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#124 (permalink) | |
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Junior Member
Join Date: Aug 2008
Posts: 33
Rep Power: 0
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Quote:
Anyways , in the case there are "non lootable" weapons in the game , those weaps should come from pvp rewards ...factions rewards or something related to PVP , not PVE.. A good reward from pvp should be something like..if you get x pvp points , you can buy a "non lootable weap" and it will be non lootable for 1 week ...after 1 week, it will become common and lootable and you will have to earn pvp points again in order to buy another one. Those pvp weaps should not have better stats imo or if they have better stats just a bit more than common ones. |
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#125 (permalink) | |||
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Junior Member
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But one think.. If you can loot everyting. Somebody kill you and take away your whole stuff (I don't know, if you can take only one part or everyting). How you want fight? You'll be an easy aim then, or? Btw I haven't played a game with full loot atm, but I have played many others mmorpgs. And I know, that you can find everywhere gankers. I like to have a good pvp, but I don't want to run naked around Quote:
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#126 (permalink) | |
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Member
Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
Age: 26
Posts: 771
Rep Power: 2
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Anyways, welcome |
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#127 (permalink) | ||
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Junior Member
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Quote:
I found an other post in an other thread about it... Quote:
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#128 (permalink) |
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Member
Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
Age: 26
Posts: 771
Rep Power: 2
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So now you don't want full-loot nor FFA PvP?
You need to understand that FFA PVP is like the core of this game. It even says so in the trailer! You'll have plenty of locations to craft in peace without the need for a selectable PvP flagging, rest assured. But more importantly, sandbox games like this one focus more on the Player-to-Player experience. That means you need to rely on your friends and not on game restrictions when you don't want bad things to happen to you. It's an entirely different kind of game, and that's for the better, trust me. |
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#132 (permalink) |
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Newbie
Join Date: Aug 2008
Location: NJ
Posts: 2
Rep Power: 0
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the problem with full a loot games is it will turn off more people then not .... its inevitable that a higher ranked (higher level) person or group would just farm newbies and lower grinding ( or questing ) areas for gold and gear for an alt no one enjoys being wacked by someone or a group they have no chance of winning and on top of that to lose everything is just another smack in the face.... lets learn from shadowbane and curve the loot system and not prey on the weak and earn our own....i would like to see a full loot i just think it hurts population size
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A man with hole in pocket feels cocky |
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#133 (permalink) |
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Junior Member
Join Date: Aug 2008
Posts: 30
Rep Power: 1
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You cannot "farm" newbies, unless they keep coming back to the same area, in exactly the same numbers, having the same equipment, and behaving exactly the same, in which case they deserve all they get.
What you are saying, is to curb looting so as to encourage this kind of behavior from newbies! |
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#134 (permalink) |
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Newbie
Join Date: Aug 2008
Posts: 1
Rep Power: 0
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The All-loot system must be a very good one if they want the game to survive. as said before, pvp rewards etc,
Dont think everyone wants to make crafters/trade/farm just to try to keep up the loss in pvp, if pvp is all they do. |
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#136 (permalink) |
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Junior Member
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Full-loot won't turn people away if the game isn't item centric. You won't care about loosing your sword if they're cheap and common. With few powerful weapons in the game if one gets knick'd from you, then you simply get it back. This would add a bit to the roleplaying aspect of the game where you can have a real vendetta with certain characters.
Full-loot also encourages PvP, something that I have always been turned off to in every MMORPG I've played. None of it ever seemed worth it, what was I getting out of it? This time around I'm getting equipment to sell, or use as well. |
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#137 (permalink) |
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Junior Member
Join Date: Aug 2008
Posts: 72
Rep Power: 1
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not really sure if this has been answered already, i think full-loot is a great idea, but if money is lootable, which im not sure if it is, and the game is pvp centric, how is anyone gonna start out with any money anyway? i think im just missing one piece of the puzzle thats helping me see the full potential..
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#138 (permalink) | |
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Member
Join Date: Apr 2008
Location: Sweden
Posts: 379
Rep Power: 1
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#139 (permalink) | |
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Junior Member
Join Date: Aug 2008
Posts: 33
Rep Power: 0
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#140 (permalink) |
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Junior Member
Join Date: Jul 2008
Location: Goettingen, Germany
Posts: 25
Rep Power: 1
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I would prefer a FFA system, but with one limitation; You have to be killed by another player to be FFA. I don't want to loose anything because I have been attacked by a very tough beast and failed to escape it.
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#141 (permalink) | |
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Member
Join Date: May 2008
Location: Cape Town
Age: 28
Posts: 428
Rep Power: 1
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Quote:
EDIT: That is like saying you cannot make a turn-based strategy game because some people prefer real-time strategy.
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"Man will never be free until the last king is strangled with the entrails of the last priest." Denis Diderot - French philosopher and editor of L'Encyclopédie Last edited by Rhygar : 2nd September 2008 at 14:51. |
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#142 (permalink) |
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Newbie
Join Date: Apr 2008
Posts: 14
Rep Power: 0
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Raiders, pirates, corsairs, highwaymen, whatever the name you give to the person who kills others, should not have access to ANY town (ie crafting) weapons or armor. They should get it all from their victims, otherwise why kill that person? Killing a guy with crappy armor should really be a no gain pk, since the stuff wasn't worth anything. Now the guy in the fancy armor, with the bodyguards.... HE is the one you should be scheming after, not the poor dufus who wandered out into the wild by accident.
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#143 (permalink) | |
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Member
Join Date: Apr 2008
Location: Lund, Sweden
Posts: 223
Rep Power: 1
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So, if you were a smart guy, you didn't carry too much gold on you, instead had it safe in the bank vault, besides, you could only carry so much gold until you were encumbered. |
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#144 (permalink) |
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Junior Member
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Well I'm for full loot, just want to put that out there right now. Now on another note, I just want to say I'm not sure what other people get from this game, but while looking at all the stuff, seeing how great it is, no where did I get " PvP will be the way to get the most reward ", for some reason just becauswe its full loot all these pvpers show up and think they are gonna find their holy grail. I dont intend to pvp that much, you can call me a "care-bear" or whatever, but I'll be the loner wilderness guy who builds a hidden house in the middle of nowhere so I can set up traps and not have to deal with annoying scavanger pvpers who think they can get around accualy working for gear by just killing people.
ok /rank off Sorry just tired of hearing everyone thinking full corpse loot is gonna make this game super pvp oriented with the best way to get good gear from killing people and taking it. others arnt understanding theres still gotta be crafters to make the gear, and there will be guilds who will be Pkkers( zomg D2 refrence ), aswell as law enforcement set up, so it wont be free reign. |
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#145 (permalink) | |
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Member
Join Date: May 2008
Location: Cape Town
Age: 28
Posts: 428
Rep Power: 1
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Quote:
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"Man will never be free until the last king is strangled with the entrails of the last priest." Denis Diderot - French philosopher and editor of L'Encyclopédie |
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#146 (permalink) |
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Newbie
Join Date: Aug 2008
Location: Spain
Posts: 48
Rep Power: 1
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Adding a weight system to the inventory, will make that normally, you cant carry every part of your victim´s equip, and wont be profitable(cause of non super-equips), so you dont need to be so care, because lots of time, you could get back your basical gear, the money is thing apart...
That thing, together a reputation system that would make live harder, would control the PKs |
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#147 (permalink) |
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Newbie
Join Date: Apr 2008
Posts: 38
Rep Power: 1
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As a thought it would be nice to have a fully progressive encumbrence system, of course moderated by characteristics like strength, size, armor etc.
What I mean is not drop to 3/4 speed then 1/2 speed when you get over some weight threshold as it's often the case, but progressively go down from 100% speed to 99%, etc as you carry more. Would make hoarding stuff more dangerous and a gamble in itself. Loot too much and you can't catch the fleet of feet, nor escape as easily. |
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