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#2 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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hmm, we've covered that - everyone already is fully lootable
no need to start a "full loot campaign" - take down the signpost, disbend the march- we won this war we also get FFA btw
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#3 (permalink) | |
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Junior Member
Join Date: Apr 2008
Posts: 246
Rep Power: 1
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Actually, unless I missed a more recent update, all the developers have said is that they're considering full loot, and that while that's ideal, some items may end up not being lootable.
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#4 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
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o, your right. so the campaign is still on? get out the signposts! ready your slogens, pull the graffiti kit out of your bags! the war isn't over
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stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
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#6 (permalink) |
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Junior Member
Join Date: May 2008
Location: Denmark
Posts: 103
Rep Power: 1
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about fully lootable when dead, i think fully lootable is a little to much, i think there should be a possibility to craft weapons, armor, etc that where specified to who you where, forged from the essence of who your char is and therefore anyone who tries to loot it would be knocked unconsious for 10-15 seconds, if they try and loot it again, well knocked unconsious again... (weapons such as that should as i said be craftable, but should require some very strong materials that where quite rare).
Normal weapons that isnt forged to be a part of you can be looted fully, which equals 95% of all equipment or so. |
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#7 (permalink) | |
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Member
Join Date: Apr 2008
Location: Italy
Posts: 493
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#8 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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leader: "how many casualties for the enemy?"
soldier: "i see one right here, male knight, equipment looks quite expensive" leader: "take it, we are filling up the wagons for the shipments back home" soldier: "omg sir! it's stuck!" leader: "what do you mean it's stuck?" soldier: "the sword - it's stuck to the body - i can't remove it!" leader: "are you sure that's his 'sword' your trying to pull?"
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stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
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#9 (permalink) |
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Junior Member
Join Date: May 2008
Posts: 22
Rep Power: 0
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hmm I dont know not yet enough to have a opinion about this.
One of the reason I play MMO's is to make my character look good. I work hard to make it look good. I will really hate if some group gank me and take my gear (and my hard work). I have rather a system like losing some money and get a title when you kill X players.
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MMO's adventured: UO, DAoC, Planetside, SWG, EQ1, EQ2, AO, AC2, WoW and waiting for my AoC copy from play.com. Pre-ordered Warhammer. A good MMO have a seamless world. |
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#10 (permalink) |
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Member
Join Date: Apr 2008
Location: no-were
Posts: 245
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Why do we want to keep the care bears out?
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Please allow me to introduce myself I'm a man of wealth and taste I've been around for a long, long year Stole many a man's soul and faith |
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#11 (permalink) | |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
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though to be completely honest I'm probably going to do that each time i start playing even if i didn't get looted
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stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
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#12 (permalink) |
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Junior Member
Join Date: May 2008
Location: Denmark
Posts: 103
Rep Power: 1
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The knocked uncounsious part was more of a way to show "Hey you cant loot this" instead of the ugly mood ruining messages saying "This item is bound to X player, you cannot loot X item", or something like that, anyway would also keep people from doing some "Quick looting" in the middle of a battle.
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#13 (permalink) | |||
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Keep people from quickly looting in the middle of a battle? I don't know about you, but if I'm in the middle of a battle and for some odd reason I feel the need to loot you.. I'm gonna do it as quickly as possible!?! Why loot slowly?
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Last edited by Arxon Havenloft : 1st June 2008 at 06:11. |
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#14 (permalink) | |
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Junior Member
Join Date: May 2008
Location: Denmark
Posts: 103
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Crafters wouldnt lose all that much out at my suggestion actually they would gain on it why? As i said it would be a craftable item, very rare materials, etc. So it would be something that took time and effort to get, not better stats than any other "strong catagory" loot, but something unique that defines who they are. Since the crafting would be such a "hard" thing and take such rare materials the price for getting a weapon like that crafted would be extremely high and therefore crafters would benefit from it to, since it would break over time and then people would need it put back together by a crafter. |
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#16 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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they said items like spellbooks and maps may become unlootable because it's not supposed to be concrete items, but an abstract representation of your character's memory.
other then that, they are aiming towards full loot. my opinions? if the designers are aiming to something, we will likely get it. i very much doubt any piece of currency, jewelry, armor, weapon, reagent, crafting tool, or resource will ever be unlootable. clothes on the other hand... they will probably be lootable, sure. but isn't the whole "waking up naked" a little bit funny? i mean i can understand the urge to get a shower after someone just killed you, but..
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stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
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#17 (permalink) | ||
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Member
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Regardless of my feelings on that. however, I don't like the idea of players running around with anything that cannot be looted. That would just be the beginning. Soon later players will be begging for armor and other gear that couldn't be looted as well. MO would have to implement some kind of dreaded item insurance feature such as in UO which practically ruined all need to fear death and reduced armor and weapon sales in the blacksmithy market dramatically. The only item on a players body that should have the chance not to be lootable would be the clothing and that could be done via "Clothing Bless Deeds" (Which could pass as rares that mean absolutely nothing in combat) such as in UO. However, I'm not too sure that I like that idea either as it would only be hurting the Tailors' market. As for the idea of resurrecting without clothing on, maybe upon resurrection you could be given a robe of some kind (As it was in UO). |
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#18 (permalink) | |
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Newbie
Join Date: Jul 2008
Location: Killeen TX
Posts: 3
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#20 (permalink) |
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Junior Member
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Full loot shouldn't even be questioned. Then again, looting shouldn't be without risks either ^^
So if a crafter really put his soul into a specific item, it'd seem only natural the person looting that item becomes the target of a pretty nasty curse
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Common sense is not so common. -Voltaire Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams |
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#24 (permalink) |
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Junior Member
Join Date: Apr 2008
Age: 19
Posts: 169
Rep Power: 1
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Real item decay (ie, your item gets weaker after time, even after it's repaired) and a less-gear dependent game would make full-loot more viable. People will be more ok with losing gear if they know it's not going to last forever anyway. People will be more ok with losing gear if they know it doesn't really do that much for their character anyway.
Furthermore, the opportunity to immediately get your gear back by killing the person who took it is important. Also, being able to "hold" a person at 1 hp--keeping them from dying so you can ransom their life in order for information--in order to ask them questions like "WTF DID YOU DO WITH MAH EPIX?" would be a great functionality. Nothing keeps them from lying, and nothing keeps you from killing them afterward anyway (except for maybe the code of conduct of your class), but you still might be able to trade their lives for information.
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