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Old 30th May 2008, 13:00   #1 (permalink)
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Default Please make everyone be fully lootable when dead!

This is one key component to keep all the care bears out...

I want adrenaline upon every fight, cause I can lose my things...

Thx
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Old 30th May 2008, 14:21   #2 (permalink)
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hmm, we've covered that - everyone already is fully lootable

no need to start a "full loot campaign" - take down the signpost, disbend the march- we won this war

we also get FFA btw
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Old 30th May 2008, 14:51   #3 (permalink)
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Actually, unless I missed a more recent update, all the developers have said is that they're considering full loot, and that while that's ideal, some items may end up not being lootable.
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Old 30th May 2008, 15:27   #4 (permalink)
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o, your right. so the campaign is still on? get out the signposts! ready your slogens, pull the graffiti kit out of your bags! the war isn't over
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Old 30th May 2008, 17:51   #5 (permalink)
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Asherons call "darktide" server loot options were the best in my oppinion. One of the developers used to play it so hopefully, he's bringing this up in their meetings.
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Old 30th May 2008, 17:58   #6 (permalink)
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about fully lootable when dead, i think fully lootable is a little to much, i think there should be a possibility to craft weapons, armor, etc that where specified to who you where, forged from the essence of who your char is and therefore anyone who tries to loot it would be knocked unconsious for 10-15 seconds, if they try and loot it again, well knocked unconsious again... (weapons such as that should as i said be craftable, but should require some very strong materials that where quite rare).

Normal weapons that isnt forged to be a part of you can be looted fully, which equals 95% of all equipment or so.
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Old 30th May 2008, 18:02   #7 (permalink)
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Quote:
Originally Posted by Kraven View Post
about fully lootable when dead, i think fully lootable is a little to much, i think there should be a possibility to craft weapons, armor, etc that where specified to who you where, forged from the essence of who your char is and therefore anyone who tries to loot it would be knocked unconsious for 10-15 seconds, if they try and loot it again, well knocked unconsious again... (weapons such as that should as i said be craftable, but should require some very strong materials that where quite rare).

Normal weapons that isnt forged to be a part of you can be looted fully, which equals 95% of all equipment or so.
I agree with your post except the knocked unconsious part. You can't lose items that are attuned to you on death and leave it at that
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Old 30th May 2008, 18:29   #8 (permalink)
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leader: "how many casualties for the enemy?"
soldier: "i see one right here, male knight, equipment looks quite expensive"
leader: "take it, we are filling up the wagons for the shipments back home"
soldier: "omg sir! it's stuck!"
leader: "what do you mean it's stuck?"
soldier: "the sword - it's stuck to the body - i can't remove it!"
leader: "are you sure that's his 'sword' your trying to pull?"
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Old 30th May 2008, 19:36   #9 (permalink)
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hmm I dont know not yet enough to have a opinion about this.

One of the reason I play MMO's is to make my character look good. I work hard to make it look good. I will really hate if some group gank me and take my gear (and my hard work).

I have rather a system like losing some money and get a title when you kill X players.
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Old 30th May 2008, 21:32   #10 (permalink)
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Quote:
Originally Posted by Polgara View Post
This is one key component to keep all the care bears out...


Polgara
Why do we want to keep the care bears out?
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Old 31st May 2008, 09:45   #11 (permalink)
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Originally Posted by Chupaloco View Post
hmm I dont know not yet enough to have a opinion about this.

One of the reason I play MMO's is to make my character look good. I work hard to make it look good. I will really hate if some group gank me and take my gear (and my hard work).

I have rather a system like losing some money and get a title when you kill X players.
i like making my characters look good too, but I'd rather enjoy the experience of having to go to the [player-driven] market and pick a new wardrobe each time i got looted

though to be completely honest I'm probably going to do that each time i start playing even if i didn't get looted
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Old 31st May 2008, 12:28   #12 (permalink)
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I agree with your post except the knocked unconsious part. You can't lose items that are attuned to you on death and leave it at that
The knocked uncounsious part was more of a way to show "Hey you cant loot this" instead of the ugly mood ruining messages saying "This item is bound to X player, you cannot loot X item", or something like that, anyway would also keep people from doing some "Quick looting" in the middle of a battle.
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Old 1st June 2008, 06:07   #13 (permalink)
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Quote:
Originally Posted by Kraven View Post
about fully lootable when dead, i think fully lootable is a little to much, i think there should be a possibility to craft weapons, armor, etc that where specified to who you where, forged from the essence of who your char is and therefore anyone who tries to loot it would be knocked unconsious for 10-15 seconds, if they try and loot it again, well knocked unconsious again... (weapons such as that should as i said be craftable, but should require some very strong materials that where quite rare).

Normal weapons that isnt forged to be a part of you can be looted fully, which equals 95% of all equipment or so.
Hell no. Of course I am a crafter so I could be a little bias here but what the hell is this? You worry too much about losing your stuff I think.. Just keep 20 or so swords in you bank so that when you die you can just grab another one. No need for any of this crap. Too much work to get a sword that would eventually lose it's durability and break anyways, wouldn't you say? Or did you want that one sword to last you forever?


Quote:
Originally Posted by Traceur View Post
leader: "how many casualties for the enemy?"
soldier: "i see one right here, male knight, equipment looks quite expensive"
leader: "take it, we are filling up the wagons for the shipments back home"
soldier: "omg sir! it's stuck!"
leader: "what do you mean it's stuck?"
soldier: "the sword - it's stuck to the body - i can't remove it!"
leader: "are you sure that's his 'sword' your trying to pull?"
Haha, that was freaking awesome. Funniest thing I've heard/seen all day. I tried to +1 you but apparently I've given you too much already.

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I agree with your post except the knocked unconsious part. You can't lose items that are attuned to you on death and leave it at that
Whoa whoa WHOA! Come on buddy, I ought to slap you for even mentioning the word "Attune" or any other type of synonym for it! In fact.. I think that I will! *Slaps Shurt*

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Originally Posted by Kraven View Post
anyway would also keep people from doing some "Quick looting" in the middle of a battle.
Keep people from quickly looting in the middle of a battle? I don't know about you, but if I'm in the middle of a battle and for some odd reason I feel the need to loot you.. I'm gonna do it as quickly as possible!?! Why loot slowly?
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Old 1st June 2008, 22:41   #14 (permalink)
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Hell no. Of course I am a crafter so I could be a little bias here but what the hell is this? You worry too much about losing your stuff I think.. Just keep 20 or so swords in you bank so that when you die you can just grab another one. No need for any of this crap. Too much work to get a sword that would eventually lose it's durability and break anyways, wouldn't you say? Or did you want that one sword to last you forever?
Never said anything about lasting forever, i said just not lootable, why? To give each person something unique, something custom just for them, to set them apart from the dude in the exact same armor beside him.

Crafters wouldnt lose all that much out at my suggestion actually they would gain on it why? As i said it would be a craftable item, very rare materials, etc.
So it would be something that took time and effort to get, not better stats than any other "strong catagory" loot, but something unique that defines who they are.
Since the crafting would be such a "hard" thing and take such rare materials the price for getting a weapon like that crafted would be extremely high and therefore crafters would benefit from it to, since it would break over time and then people would need it put back together by a crafter.
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Old 1st June 2008, 23:13   #15 (permalink)
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Whoa whoa WHOA! Come on buddy, I ought to slap you for even mentioning the word "Attune" or any other type of synonym for it! In fact.. I think that I will! *Slaps Shurt*
They've already said that some things (like your spellbook) and other special items will be connected to you so it's possible.
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Old 2nd June 2008, 09:48   #16 (permalink)
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they said items like spellbooks and maps may become unlootable because it's not supposed to be concrete items, but an abstract representation of your character's memory.

other then that, they are aiming towards full loot.

my opinions? if the designers are aiming to something, we will likely get it. i very much doubt any piece of currency, jewelry, armor, weapon, reagent, crafting tool, or resource will ever be unlootable.

clothes on the other hand... they will probably be lootable, sure. but isn't the whole "waking up naked" a little bit funny? i mean i can understand the urge to get a shower after someone just killed you, but..
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Old 2nd June 2008, 21:05   #17 (permalink)
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Never said anything about lasting forever, i said just not lootable, why? To give each person something unique, something custom just for them, to set them apart from the dude in the exact same armor beside him.
If you don't want to look like the guy with the exact same armor beside you then change your armor. Sounds simple enough to me. Or change your weapon, whatever floats your boat. Hell, wear a hat or a robe.

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Crafters wouldnt lose all that much out at my suggestion actually they would gain on it why? As i said it would be a craftable item, very rare materials, etc.
Hmm.. Not to sure what I think about any materials being rare to be honest. I know that they will be implemented, but that doesn't mean that I'll have to like them. I don't particularly care for anything that is rare for anything other than aesthetic reasons. Anything that actually matters in combat should be attainable by anybody.

Regardless of my feelings on that. however, I don't like the idea of players running around with anything that cannot be looted. That would just be the beginning. Soon later players will be begging for armor and other gear that couldn't be looted as well. MO would have to implement some kind of dreaded item insurance feature such as in UO which practically ruined all need to fear death and reduced armor and weapon sales in the blacksmithy market dramatically.

The only item on a players body that should have the chance not to be lootable would be the clothing and that could be done via "Clothing Bless Deeds" (Which could pass as rares that mean absolutely nothing in combat) such as in UO. However, I'm not too sure that I like that idea either as it would only be hurting the Tailors' market. As for the idea of resurrecting without clothing on, maybe upon resurrection you could be given a robe of some kind (As it was in UO).
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Old 14th July 2008, 03:44   #18 (permalink)
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hmm I dont know not yet enough to have a opinion about this.

One of the reason I play MMO's is to make my character look good. I work hard to make it look good. I will really hate if some group gank me and take my gear (and my hard work).

I have rather a system like losing some money and get a title when you kill X players.
I strongly agree with this statement. Also if its total looting does this mean that our in-game currency is lost completely? This would suck, not being able to buy any new armor or weapons.
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Old 14th July 2008, 06:03   #19 (permalink)
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Also if its total looting does this mean that our in-game currency is lost completely? This would suck, not being able to buy any new armor or weapons.
That's where banks come in. With a full loot system in place, banks actually have a fucntion.
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Old 14th July 2008, 16:31   #20 (permalink)
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Full loot shouldn't even be questioned. Then again, looting shouldn't be without risks either ^^

So if a crafter really put his soul into a specific item, it'd seem only natural the person looting that item becomes the target of a pretty nasty curse After all, (s)he SHOULD have known better than to expect full looting without risks...
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Old 14th July 2008, 17:46   #21 (permalink)
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As long as we can rob banks, all shall be well..
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Old 15th July 2008, 01:56   #22 (permalink)
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I still reserve the right for my loin cloth to be non-lootable :O.
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Old 15th July 2008, 07:18   #23 (permalink)
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As long as we can rob banks, all shall be well..
This is one of the few things we know about the game: you will not be able to rob banks.
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Old 15th July 2008, 08:24   #24 (permalink)
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Real item decay (ie, your item gets weaker after time, even after it's repaired) and a less-gear dependent game would make full-loot more viable. People will be more ok with losing gear if they know it's not going to last forever anyway. People will be more ok with losing gear if they know it doesn't really do that much for their character anyway.

Furthermore, the opportunity to immediately get your gear back by killing the person who took it is important.

Also, being able to "hold" a person at 1 hp--keeping them from dying so you can ransom their life in order for information--in order to ask them questions like "WTF DID YOU DO WITH MAH EPIX?" would be a great functionality. Nothing keeps them from lying, and nothing keeps you from killing them afterward anyway (except for maybe the code of conduct of your class), but you still might be able to trade their lives for information.
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