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| Mortal Online Discussions Discussions about Mortal Online. Official web site: MortalOnline.com |
| View Poll Results: Do you support a built in Voice Chat System? | |||
| Yes |
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59 | 35.76% |
| No |
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14 | 8.48% |
| I will use another service for voice chat |
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40 | 24.24% |
| Depends on how it's built into the game |
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52 | 31.52% |
| Voters: 165. You may not vote on this poll | |||
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#41 (permalink) |
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Newbie
Join Date: Apr 2008
Location: Manchester land of the RED ARMY
Posts: 44
Rep Power: 0
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I'm easy either way tbh, but I think using the bandwidth just to add a gimmick seems pointless when there are other software which most good guilds run anyway.
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MMO Refugee looking for my next fix...sniff sniff. |
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#42 (permalink) |
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Junior Member
Join Date: May 2008
Posts: 73
Rep Power: 0
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mics are a horrible idea
Cons : 13 yo with squeaky voices who's balls haven't dropped yet Mic spamming a Device TO mic spam and people who are just flat out annoying the only way this would work if it was only usable in Parties or In guilds |
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#43 (permalink) |
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Member
Join Date: Jun 2008
Location: In a basement near you (at least in germany)
Posts: 394
Rep Power: 2
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I'd like to separate my voice chat from the game so I'm free to use my own and connect to whichever and whenever I want. Plus even speak with my "Buddies" when I'm not logged in to the game and don't have to hear people I don't want to hear.
If it gets ingame please give me the option to disable it. And for all those who don't know it already try Mumble: http://mumble.sourceforge.net/ It's fully open source, less latency and better performance than teamspeak and wins against ventrillo and skype in some aspects. Positional Sound support for some games is a plus, too. http://timedoctor.org/2008/06/an_ove...f_current_voip Last edited by Necromantic : 18th June 2008 at 06:48. |
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#44 (permalink) |
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Junior Member
Join Date: May 2008
Location: Michigan, USA
Age: 25
Posts: 16
Rep Power: 1
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Depends...
It isn't something I really care for though. When I hear talk of voice chat in a video game, it makes me think of Xbox Live and all of the screaming kids and just plain disrespectful people on there. And if you're a female playing on XBL it's 100 times worse, with all of the insults and derogatory comments. It's probably something I would never use, but maybe if they limit it so not just anybody can speak to you, then I wouldn't mind having it. Maybe just limit it to the people on your friends list. |
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#45 (permalink) | |
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Quote:
"the only way this would work if it was only usable in Parties or In guilds" - some random Say without arguments. I rather speak, than type text. This was FPS game in First Person view. You think you will have time for typing text? Not everyone is so fast with typing. With this Voice chat, in the citys/taverns/buildings and other crowded with people places, you will feel like in real place, with people talking behind you. You can scare people in the dungeon, sayinga *Bah!* behind them. There is could be so much fun with it, just need some serious work. Lets say in the character creation screen, you can chose your voice modification (if you want to change your voice in the game) options, if you dont like you voice. If some work would be put in this, this could be one of the most awesome things in the game. 3D sound, efects... And I say again: With this, you need lots of work, but it's worth.
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Zenir: 1 cookie for Stump, you'll get it when we meet ingame and if there are cookies. Truth, Courage and Honor. |
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#46 (permalink) | |
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Member
Join Date: Jun 2008
Location: In a basement near you (at least in germany)
Posts: 394
Rep Power: 2
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Quote:
I would just need someone to make the plugin.
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Assume the end is always the goal. The path to this goal is the way you go. Now think about it, life is the way you go and death is were it ends. So what's wrong with this little devotion to the dead, when it's all humans goal to reach? Aegis Imperium - For I stay to my principles (Explorer 100, Killer 100, Achiever 100, Socializer 100) |
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#48 (permalink) |
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Member
Join Date: Apr 2008
Location: Omnipresent
Posts: 1,504
Rep Power: 4
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I agree it would be totally worth it. Also I think we should force the companies to push the limits of the technology we have so that new better technology will be made and we can have a dream game that is so amazing it makes us throw up, so ask for more until you can make the better technology.
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#49 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: USA
Age: 20
Posts: 149
Rep Power: 1
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I'm sold for sure on Vivox. Looks sweet to me. I'd gladly pay a few extra fees for something so useful.
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I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it. |
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#50 (permalink) |
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Junior Member
Join Date: May 2008
Posts: 28
Rep Power: 0
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Convenient and useful, as well as something I'd use for pick up groups or whatever, sure, but it is certainly not more "Immerse". Nothing breaks suspension of disbelief faster than hearing your gruff, battle hardened orc comrade with a cracking teenage voice, or the buxom and seductive elf bombshell with the raspy voice of a middle aged man.
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#51 (permalink) |
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Junior Member
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I'd be perfectly fine with using VOIP ingame so long as it wasn't based simply on being around people.
I'm going to use an example that I'll probably catch flak for, but bear with me. WoW's ingame voice chat was awful, yes, I'm sure everyone will agree with me. BUT they did one thing right with it. The channels. You could be in a channel with your group, your guild, or a completely different channel of YOUR choosing. You were able to choose at any given time, and were never forced into a channel if you didn't want to be there. But you were never stuck listening to everyone around you. That would be a nightmare when in a city, listening to 30+ people talking willy-nilly at the same time. I'm not too fond of listening to complete strangers, but if I'm grouped with someone, I would definitely like being able to voice chat with them, especially in a game that pushes first-person pvp action so heavily.
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10 years playing MMO games and I still get giddy about the good ones that are up and coming. (Yes I mean you MO!) |
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#53 (permalink) |
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Member
Join Date: Jul 2008
Location: Kansas
Age: 24
Posts: 445
Rep Power: 1
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I'm for an ingame voice system. I would like to see it work within a range. The whole group is fine, but I really like the idea of it being blended in with the game.
And for those that get annoying, just like a chat ignore system, have an easy to use mute system. The reason most people still use vent/ts is because it's 1) Private. 2) Crappy in-game implementation. I could see the voice having some commands or hotkeys for separate channels. |
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#54 (permalink) |
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Junior Member
Join Date: Jun 2008
Posts: 70
Rep Power: 0
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If it can be done so as to not create additional lag in game and is superior to the current VOIP programs out there, then I think it would be a good idea.
The few games that I have played with VOIP already within the game were not so great... The battlefield 2 games come to my mind. |
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#55 (permalink) |
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Newbie
Join Date: Aug 2008
Location: Tampa
Age: 21
Posts: 4
Rep Power: 0
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Maybe they could have the option where it will say "Paintrain is trying to contact you" or something like that so instead of whispering someone you can just go to your friends list and call them
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#57 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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for me sandbox games are very much close to the ideal of "virtual LARPs", and voice-chat just brings you closer to the ideal. yes, there is a problem with LARPs: your stuck at playing something very close to yourself, and voice chat translates that problem into MMOs when you'd need to choose your own gender and your personality is going to be sonded by your tone. maybe one day voice modifers would be good enough to change that, but not yet.
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stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
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#58 (permalink) |
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Member
Join Date: Aug 2008
Posts: 258
Rep Power: 1
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I voted #1. Also this thread reminds me of an old preview that came out for team fortress classic 2 back when the original tfc was still the top dog... I guess tfc2 was supposed to have integral voip and the player chars lips were supposed to move with the words... well that didn't work did it
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#59 (permalink) |
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Junior Member
Join Date: May 2008
Location: Michigan
Posts: 55
Rep Power: 0
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ventrilo
Teamspeak Use one of them, dont waste the devs time developing a ingame voice system. And if your worried about bandwith or it slowing down your computer by running vent/teamspeak, then your computer wont handle this game anyway. So upgrade. |
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#60 (permalink) |
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Junior Member
Join Date: Jul 2008
Posts: 38
Rep Power: 1
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Yes, I would like to see an in game voice system.
However, I do not want this to be a Ventrilo/Teamspeak replacement, but instead an...actual voice system. Sort of like Halo. You're out in the field you don't want to have to type to tell someone to get away from you or you'll cut their throat. It'd be better to just speak, and proceed to cut their throat a second later as they don't leave. Et cetera. All I'm saying is that if they have a voice system, let it be simplistic and still, somehow, immersive. Let's avoid, somehow, spamming one's mic. And let's have, somehow, a good voice system with a high quality that will be for telling people what actually needs to be said (i.e. I'm attacking on the left). Or just have no voice system at all, until the actual game goes into some alpha/beta testing on a 1-100 scale, and see if voice is actually necessary or plausible. I'd rather not have voice and have tons more immersion and realism than have one.
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"We are twice armed if we fight with faith." -Plato |
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#61 (permalink) |
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Junior Member
Join Date: May 2008
Location: Indianapolis, Indiana USA
Posts: 120
Rep Power: 1
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I am definitely all for it. Dungeon & Dragons Online is a very good example of why hope to see it in MO. With built in voice chat you also get to know other players in a personal way.... You remember this person or that person. On the flip side those that prefer not to hear other folks voices can just turn it off.
As previously mentioned voice chat adds to the immersion. If one players sees a mob sneaking up from behind he or she should be able to say it not type it. |
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#63 (permalink) |
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Member
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In game voice chat is pointless do to such devices such as ts/vent/skype. And the ability to actually talk to those around you within the game does sound great in theory, but it also ruins immersion a lot as well. If I walk up to a Dwarf and he all of a sudden starts to talk and sounds like a gnome, I'm being thrown for a loop. I don't think that the Orcs were meant to have Australian accents either. Just a couple of examples as to why I don't necessarily enjoy voice chat in MMOs. I understand the convenience of it in large gatherings for battle purposes, but it does kill immersion. When I think of a strong, well famed, warrior that I've done battle with side by side for hours, I don't expect to get on vent and find that he's a 13 year old girl. I'd be much better off not knowing that.
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#64 (permalink) |
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Junior Member
Join Date: Aug 2008
Location: Germany
Posts: 176
Rep Power: 1
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If you have the voice chat and you hear all the people near you, the first problem as mentioned is the spamming, the second is ... how the heck do you want to mute the person if you don't know who of the 30 persons around you is speaking?
If you find a really great solution for that you still have the "elven maid sounds like a 10 year old gangster" problem... |
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#65 (permalink) |
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Newbie
Join Date: Aug 2008
Posts: 8
Rep Power: 0
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As long as it didnt hamper on performance in anyway and it was only party wide, not just any old sausage near you that happens to have a mic. In all honesty no ingame voice system that I have used up to now has been able to achieve the clarity of a private Ventrilo of Team Speak server...so if it were included in the game I probably still wouldnt use it.
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#67 (permalink) |
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Newbie
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As a personal preference, even if in-game voice chat was available I wouldn't use it.. Why would I use that when I might want to talk to people in game and out of game simultaneously? Maybe some people would use it, maybe not. But all it comes down to is preference and I find it a waste of time.
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#68 (permalink) | |
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Newbie
Join Date: Aug 2008
Posts: 16
Rep Power: 1
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