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View Poll Results: Do you support a built in Voice Chat System?
Yes 59 35.76%
No 14 8.48%
I will use another service for voice chat 40 24.24%
Depends on how it's built into the game 52 31.52%
Voters: 165. You may not vote on this poll

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Old 1st June 2008, 21:05   #1 (permalink)
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Default Built in Voice Chat System

I believe Mortal Online would benefit by having a built in Voice Chat System.

Reasons and Pros:
  • This game is a real time FPS combat game
  • More convenient
  • More Immerse
Cons:
  • Large use of bandwidth
  • Money
  • Development would take time
This site can build their own service into the game:

http://www.vivox.com/index.php (thanks to Aiten for finding the site)

Quote:
With Vivox as your partner, you're ensured the highest caliber of service from our experienced team. Drawing upon our deep telecommunications expertise, we develop and host your voice solution on our infrastructure and network. This frees up your game development resources, eliminates the drain on your infrastructure, and ensures non-stop game performance.


I suggest to everyone to look at that site before voteing.





Scenario provided by Landor:

Well what if your in a group with some random people that you just met. And your doing a quest together. They could Pk you or not. Lets say not.

And your in a huge fight and the only form of talking is typing. But because this is Real time combat, you can't use your hands to type. So why not have VOIP. Its not like one of those guys your grouped with has a Vent/Ts server. And says hey come onto my Vent/Ts server. Which means you have to min MO dl Vent/Ts if you don't have it. The type in the IP. And then fix some of the settings.

Then go back into the game, you find the game has gone unresponsive. Have to restart the game. You lose the group your with. Someone comes around and PKs you and loots your stuff. Your naked in a PvP world.


Now if there was VOIP this is what would happen.

You: Hey guys ready to do this quest?
Someone else lets call him bill: Yea come on we can do this

The fight is going on your using the VOIP your shouting out I need a heal if someone can. They heal you. You live, you finish the quest. Everyone wins.









All suggestions are welcomed.

Last edited by MasterMind : 5th June 2008 at 22:47.
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Old 1st June 2008, 21:53   #2 (permalink)
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I am not against it, far from it. It just need to be well designed, especially at fighting muppets who insist on believing they are funny and original by spamming the Benny Hill song.

Oh, and making sure it doesn't hurt the servers to much (I assume it will tke some CPU stuff and technicallness) - this is an MMO with real time combat after all.
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Old 1st June 2008, 22:05   #3 (permalink)
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I'm for it, but it needs to be build in a way so that it doesn't really effect the gameplay and not hurt the servers. Because as Aiten pointed out the combat is in real time.
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Old 1st June 2008, 22:18   #4 (permalink)
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It will be a task for the developers if they decide on doing it , but I have no ideas as of now.
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Old 1st June 2008, 22:26   #5 (permalink)
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Well I know that LOTRO did it. But out of my 2 years of playing that game, I only really came across a few people using the VOIP. It was cool when it was used. But annoying as heck when you had a full raid using it. As it was like

Main Hunter: Don't pull, dam it don't pull
Tank:I'm pulling heal me, heal me.
Healeram you where are you tank, I can't see you
Tank: I'm the one jumping right in front of you running for my life.
Healer: Help I got aggro on my ass
Tank: I'm dead
Healer: Didn't anyone heal the tank?
Other people: Your the healer for the love of god

It was something along that line, it was quite funny. But it sometimes got out of hand
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Old 1st June 2008, 22:30   #6 (permalink)
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Quote:
Originally Posted by Landor View Post
Well I know that LOTRO did it. But out of my 2 years of playing that game, I only really came across a few people using the VOIP. It was cool when it was used. But annoying as heck when you had a full raid using it. As it was like

Main Hunter: Don't pull, dam it don't pull
Tank:I'm pulling heal me, heal me.
Healeram you where are you tank, I can't see you
Tank: I'm the one jumping right in front of you running for my life.
Healer: Help I got aggro on my ass
Tank: I'm dead
Healer: Didn't anyone heal the tank?
Other people: Your the healer for the love of god

It was something along that line, it was quite funny. But it sometimes got out of hand
Edit: Actually, I've been threw that and it was more of a lack of organization.

Last edited by MasterMind : 1st June 2008 at 22:58.
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Old 1st June 2008, 22:59   #7 (permalink)
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I'd be OK with in game voice if they charge it seperately. They shouldn't have to suffer the bandwith usage and development costs, while it's super easy to find and use a ventrilo/teamspeak server. (I want them to generate a lot of money if the game is good )

I say that because the game won't probably have squadrons, fleet like in Eve Online in which the VoIP feature has a real in-game meaning.
(if it has an in-game meaning = if it's really part of the game, then it shouldn't be charged seperately).

But still, VoIP is indispensable in PvP.

I suggest you add a poll to the thread, Mastermind :
- Yes, it's a must
- No, you can just use Teamspeak or Ventrilo
- No, voice is useless
- Not sure
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Old 1st June 2008, 23:12   #8 (permalink)
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Quote:
Originally Posted by admiralnlson View Post
I'd be OK with in game voice if they charge it seperately. They shouldn't have to suffer the bandwith usage and development costs, while it's super easy to find and use a ventrilo/teamspeak server. (I want them to generate a lot of money if the game is good )

Also, the game won't probably have squadrons, fleet like in Eve Online in which the feature has an in-game meaning.

But still, VoIP is indispensable in PvP.

I suggest you add a poll to the thread, Mastermind :
- Yes, it's a must
- No, you can just use Teamspeak or Ventrilo
- No, voice is useless
- Not sure
Voice Chat is definitely indispensable for a game with lots of PvP. Which is a reason why they need to build it into the game. And about us paying extra fees not much we can say until we know how much bandwith it takes.
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Old 1st June 2008, 23:21   #9 (permalink)
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Quote:
Originally Posted by MasterMind View Post
Voice Chat is definitely indispensable for a game with lots of PvP. Which is a reason why they need to build it into the game. And about us paying extra fees not much we can say until we know how much bandwith it takes.
Why should it be in the game when most people use ventrilo and teamspeak already?

I think it would only be needed if it added something that vent or TS didn't provide.
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Old 1st June 2008, 23:35   #10 (permalink)
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Quote:
Originally Posted by admiralnlson View Post
Why should it be in the game when most people use ventrilo and teamspeak already?

I think it would only be needed if it added something that vent or TS didn't provide.
Well what if your in a group with some random people that you just met. And your doing a quest together. They could Pk you or not. Lets say not.

And your in a huge fight and the only form of talking is typing. But because this is Real time combat, you can't use your hands to type. So why not have VOIP. Its not like one of those guys your grouped with has a Vent/Ts server. And says hey come onto my Vent/Ts server. Which means you have to min MO dl Vent/Ts if you don't have it. The type in the IP. And then fix some of the settings.

Then go back into the game, you find the game has gone unresponsive. Have to restart the game. You lose the group your with. Someone comes around and PKs you and loots your stuff. Your naked in a PvP world.


Now if there was VOIP this is what would happen.

You: Hey guys ready to do this quest?
Someone else lets call him bill: Yea come on we can do this

The fight is going on your using the VOIP your shouting out I need a heal if someone can. They heal you. You live, you finish the quest. Everyone wins.
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Old 1st June 2008, 23:57   #11 (permalink)
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Admir, Landor just gave you a perfect scenario. + Rep
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Old 2nd June 2008, 00:02   #12 (permalink)
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The sad thing is that happened to me before. Was complete heck. And was on a bf2142 server that didn't have voip. Don't know why it didn't have voip. But my squad was like get on Vent, and I was like no. Because I deleted vent after my clan got a TS server. And then I was like fine. And the other team was spawn camping us. So I kepted dieing. Got my purple heart award that day. Was a very sad day for me.
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Old 2nd June 2008, 00:31   #13 (permalink)
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Well I usually don't play in pickup groups (or do quests willingly). I guess that's why I didn't think about that.

I realize I would actually like it if there was a feature similar to Halo 3's, where you can hear the people who are close to you (for example: the ones you just killed crying or the one who just killed you laughing).
But on the other hand, I'm sure some would want to mute everybody by default and only allow voicechat by unmuting people one by one.


Btw, I don't think the game should have "groups" in the standard mmo sense. Groups should just happen naturally : people in the same area with the same objectives.
So, by voicechat unmute/mute feature, I'm not saying invite/join a group, and hear the guy because he's in your "group".
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Old 2nd June 2008, 00:54   #14 (permalink)
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Quote:
Originally Posted by admiralnlson View Post
Btw, I don't think the game should have "groups" in the standard mmo sense. Groups should just happen naturally : people in the same area with the same objectives.
In the standard mmo sense groups would probally use TS and Vent.

When groups just happen natuarlly they would need a built in chat system for a scenario like Landor posted.
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Old 4th June 2008, 18:19   #15 (permalink)
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A build in chat system that doesnt blow would be nice. Looking at WoW Built in one, i rather listen to legs break than hear someone talking in it
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Old 4th June 2008, 18:47   #16 (permalink)
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Quote:
Originally Posted by Divinius View Post
A build in chat system that doesnt blow would be nice. Looking at WoW Built in one, i rather listen to legs break than hear someone talking in it
And that sir, is why everyone who values their game, uses Vivox.
Anyone who doesn't value their game, pretends they are audio experts and throws together something average.
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Old 4th June 2008, 19:59   #17 (permalink)
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No need, vent is already out there. Why slow down the game server with all that wasted bandwidth.
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Old 4th June 2008, 21:57   #18 (permalink)
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Quote:
Originally Posted by Jusik View Post
No need, vent is already out there. Why slow down the game server with all that wasted bandwidth.
I'll say it again, this game is a real time FPS combat game. Ventrilo won't help if you're in a combat situation without your friends , and it's more convenient to talk rather then to type in the middle of a real time FPS combat game.
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Old 5th June 2008, 03:32   #19 (permalink)
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Waste of bandwith and development time. If the guy I want to talk to is not in TS, he is not in my guild, so I don't want to talk to him. I won't join any pickup groups.
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Old 5th June 2008, 03:50   #20 (permalink)
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Well then Oxim oresi good luck getting any quests done that need a group.
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Old 5th June 2008, 07:35   #21 (permalink)
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Quote:
Originally Posted by Oxim Oresi View Post
Waste of bandwith and development time. If the guy I want to talk to is not in TS, he is not in my guild, so I don't want to talk to him. I won't join any pickup groups.
That's great for you. Not entirely productive for the rest of the player population. I do agree is a waste of dev time if they did it from scratch, which is why everyone uses middleware now.

Just use Vivox and be done with it ... it is the best.

(Just to note ... I hate TS/Vent.)
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Old 5th June 2008, 10:14   #22 (permalink)
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Ideally, it should be contracted out to a company already doing VOIP. Imagine if Ventrilo, TS, Skype, etc. set up the system specifically for a game. Dev's could probably even toss in an advertisement in the opening screens and shave off some of the price on having someone else do it for them.
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Old 5th June 2008, 10:22   #23 (permalink)
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i like it. but can let's say they use TS/vent as middle ware for groups... can they expand on that for public chat? with in-game distance determining volume and blending with environmental noises etc?
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Old 5th June 2008, 12:07   #24 (permalink)
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Quote:
Originally Posted by Traceur View Post
can they expand on that for public chat? with in-game distance determining volume and blending with environmental noises etc?
Again, yes ... Vivox. (add a .com to read more)
Its used by SOE, NCSOft and CCP and a few others.

From everything I hear, 3000 simultaneous users in a single session (group) on the latest VW interview, it blows away TS/Vent/Skype.
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Old 5th June 2008, 12:20   #25 (permalink)
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I would use ventrilo/TS instead because not all of my friends plays the game or are always online on it. But they are always on ventrilo/TS.
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Old 5th June 2008, 14:20   #26 (permalink)
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I think it's great as long as the whole VOIP service is run on a secondary server, for each designated game server.(The game server is named Gamma, and Gamma has the Omega VOIP server that users on Gamma connect to)
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Old 5th June 2008, 21:11   #27 (permalink)
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I can't believe that any MMO wouldn't have a built-in chat feature...this should be a given! I was shocked when AoC didn't have one so now no one really "talks" at all and so much isn't accompished in the game.
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Old 5th June 2008, 22:23   #