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| Mortal Online Discussions Discussions about Mortal Online. Official web site: MortalOnline.com |
| View Poll Results: Do you support a built in Voice Chat System? | |||
| Yes |
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59 | 35.76% |
| No |
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14 | 8.48% |
| I will use another service for voice chat |
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40 | 24.24% |
| Depends on how it's built into the game |
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52 | 31.52% |
| Voters: 165. You may not vote on this poll | |||
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#1 (permalink) | |
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Junior Member
Join Date: May 2008
Location: Virginia, USA
Age: 20
Posts: 92
Rep Power: 1
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I believe Mortal Online would benefit by having a built in Voice Chat System.
Reasons and Pros:
http://www.vivox.com/index.php (thanks to Aiten for finding the site) Quote:
I suggest to everyone to look at that site before voteing. Scenario provided by Landor: Well what if your in a group with some random people that you just met. And your doing a quest together. They could Pk you or not. Lets say not. And your in a huge fight and the only form of talking is typing. But because this is Real time combat, you can't use your hands to type. So why not have VOIP. Its not like one of those guys your grouped with has a Vent/Ts server. And says hey come onto my Vent/Ts server. Which means you have to min MO dl Vent/Ts if you don't have it. The type in the IP. And then fix some of the settings. Then go back into the game, you find the game has gone unresponsive. Have to restart the game. You lose the group your with. Someone comes around and PKs you and loots your stuff. Your naked in a PvP world. Now if there was VOIP this is what would happen. You: Hey guys ready to do this quest? Someone else lets call him bill: Yea come on we can do this The fight is going on your using the VOIP your shouting out I need a heal if someone can. They heal you. You live, you finish the quest. Everyone wins. All suggestions are welcomed. Last edited by MasterMind : 5th June 2008 at 22:47. |
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#2 (permalink) |
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Member
Join Date: Apr 2008
Posts: 334
Rep Power: 1
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I am not against it, far from it. It just need to be well designed, especially at fighting muppets who insist on believing they are funny and original by spamming the Benny Hill song.
Oh, and making sure it doesn't hurt the servers to much (I assume it will tke some CPU stuff and technicallness) - this is an MMO with real time combat after all. |
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#3 (permalink) |
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Member
Join Date: Apr 2008
Posts: 591
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I'm for it, but it needs to be build in a way so that it doesn't really effect the gameplay and not hurt the servers. Because as Aiten pointed out the combat is in real time.
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#5 (permalink) |
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Member
Join Date: Apr 2008
Posts: 591
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Well I know that LOTRO did it. But out of my 2 years of playing that game, I only really came across a few people using the VOIP. It was cool when it was used. But annoying as heck when you had a full raid using it. As it was like
Main Hunter: Don't pull, dam it don't pull Tank:I'm pulling heal me, heal me. Healer Tank: I'm the one jumping right in front of you running for my life. Healer: Help I got aggro on my ass Tank: I'm dead Healer: Didn't anyone heal the tank? Other people: Your the healer for the love of god It was something along that line, it was quite funny. But it sometimes got out of hand
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#6 (permalink) | |
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Junior Member
Join Date: May 2008
Location: Virginia, USA
Age: 20
Posts: 92
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Quote:
Last edited by MasterMind : 1st June 2008 at 22:58. |
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#7 (permalink) |
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Member
Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
Age: 26
Posts: 771
Rep Power: 2
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I'd be OK with in game voice if they charge it seperately. They shouldn't have to suffer the bandwith usage and development costs, while it's super easy to find and use a ventrilo/teamspeak server. (I want them to generate a lot of money if the game is good
I say that because the game won't probably have squadrons, fleet like in Eve Online in which the VoIP feature has a real in-game meaning. (if it has an in-game meaning = if it's really part of the game, then it shouldn't be charged seperately). But still, VoIP is indispensable in PvP. I suggest you add a poll to the thread, Mastermind : - Yes, it's a must - No, you can just use Teamspeak or Ventrilo - No, voice is useless - Not sure |
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#8 (permalink) | |
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Junior Member
Join Date: May 2008
Location: Virginia, USA
Age: 20
Posts: 92
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Quote:
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#9 (permalink) | |
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Member
Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
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Quote:
I think it would only be needed if it added something that vent or TS didn't provide. |
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#10 (permalink) | |
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Member
Join Date: Apr 2008
Posts: 591
Rep Power: 2
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Quote:
And your in a huge fight and the only form of talking is typing. But because this is Real time combat, you can't use your hands to type. So why not have VOIP. Its not like one of those guys your grouped with has a Vent/Ts server. And says hey come onto my Vent/Ts server. Which means you have to min MO dl Vent/Ts if you don't have it. The type in the IP. And then fix some of the settings. Then go back into the game, you find the game has gone unresponsive. Have to restart the game. You lose the group your with. Someone comes around and PKs you and loots your stuff. Your naked in a PvP world. Now if there was VOIP this is what would happen. You: Hey guys ready to do this quest? Someone else lets call him bill: Yea come on we can do this The fight is going on your using the VOIP your shouting out I need a heal if someone can. They heal you. You live, you finish the quest. Everyone wins.
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#12 (permalink) |
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Join Date: Apr 2008
Posts: 591
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The sad thing is that happened to me before. Was complete heck. And was on a bf2142 server that didn't have voip. Don't know why it didn't have voip. But my squad was like get on Vent, and I was like no. Because I deleted vent after my clan got a TS server. And then I was like fine. And the other team was spawn camping us. So I kepted dieing. Got my purple heart award that day. Was a very sad day for me.
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#13 (permalink) |
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Well I usually don't play in pickup groups (or do quests willingly). I guess that's why I didn't think about that.
I realize I would actually like it if there was a feature similar to Halo 3's, where you can hear the people who are close to you (for example: the ones you just killed crying or the one who just killed you laughing). But on the other hand, I'm sure some would want to mute everybody by default and only allow voicechat by unmuting people one by one. Btw, I don't think the game should have "groups" in the standard mmo sense. Groups should just happen naturally : people in the same area with the same objectives. So, by voicechat unmute/mute feature, I'm not saying invite/join a group, and hear the guy because he's in your "group".
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"All things being equal, the simplest solution tends to be the best one." - William of Ockham Last edited by admiralnlson : 2nd June 2008 at 00:43. |
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#14 (permalink) | |
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Junior Member
Join Date: May 2008
Location: Virginia, USA
Age: 20
Posts: 92
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Quote:
When groups just happen natuarlly they would need a built in chat system for a scenario like Landor posted. |
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#16 (permalink) | |
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Member
Join Date: Apr 2008
Posts: 334
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Quote:
Anyone who doesn't value their game, pretends they are audio experts and throws together something average. |
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#18 (permalink) |
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Junior Member
Join Date: May 2008
Location: Virginia, USA
Age: 20
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I'll say it again, this game is a real time FPS combat game. Ventrilo won't help if you're in a combat situation without your friends , and it's more convenient to talk rather then to type in the middle of a real time FPS combat game.
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#21 (permalink) | |
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Member
Join Date: Apr 2008
Posts: 334
Rep Power: 1
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Quote:
Just use Vivox and be done with it ... it is the best. (Just to note ... I hate TS/Vent.) |
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#22 (permalink) |
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Newbie
Join Date: Jun 2008
Location: AL, USA
Posts: 19
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Ideally, it should be contracted out to a company already doing VOIP. Imagine if Ventrilo, TS, Skype, etc. set up the system specifically for a game. Dev's could probably even toss in an advertisement in the opening screens and shave off some of the price on having someone else do it for them.
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#23 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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i like it. but can let's say they use TS/vent as middle ware for groups... can they expand on that for public chat? with in-game distance determining volume and blending with environmental noises etc?
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#24 (permalink) | |
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Member
Join Date: Apr 2008
Posts: 334
Rep Power: 1
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Quote:
Its used by SOE, NCSOft and CCP and a few others. From everything I hear, 3000 simultaneous users in a single session (group) on the latest VW interview, it blows away TS/Vent/Skype. |
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#27 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: Perris, CA
Posts: 225
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I can't believe that any MMO wouldn't have a built-in chat feature...this should be a given! I was shocked when AoC didn't have one so now no one really "talks" at all and so much isn't accompished in the game.
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