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Old 11th June 2008, 06:53   #1 (permalink)
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Post What do you need to immerse yourself in the Mortal Online world?

Hello everyone!

I'm curious what people want to see in Mortal Online that will help to add immersion to the game and aid in roleplaying.

I'll start out with one of the things that I think is a great way to add immersion - animated emotes! Remember, this is a First Person MMORPG, so it might not function as other emotes, but never the less - a good range of emotes will make the world alive. Anything from as simple as "look around" and "dust of clothing" adds a whole new layer of realism and not only for the players, but to the NPCs as well (NPCs just standing still are no fun at all!)

They already have First Person View, which I personally love but only as long as it's true first person view - if I look down I want to be able to see my body.


So what are your suggestions? What would you like to see that will help you immerse yourself with the world of Mortal Online? Anything goes! From changes to day/night cycles to how you want taverns to be handled. Let the developers know what we like!


PS. More suggestions from me will be forthcoming, but I want you guys to give a few suggestions as well.
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Old 11th June 2008, 08:33   #2 (permalink)
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Realism.



I want every game mechanic to be explained in the context of the game.
It should be possible. Eve Online has it.
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Old 11th June 2008, 09:08   #3 (permalink)
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functional roleplay. meaning that the game mechanics mimics similar drives that would put you in the same position of your character, making you play in a way that would make sense for your avatar to act as a character within the world, and driving the same social behaviors.

how do you do that? well, part of it is freedom, but part of it is the side of realism which people do not like hearing about - survival, food, inter dependencies, etc'...

i don't mind if people speak about real life, i don't care for censorship & people who think Shakespearian talk counts as roleplay drive me nuts, but i want functional roleplay.
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Old 11th June 2008, 18:59   #4 (permalink)
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Got some more suggestions.

I think Taverns should be somewhat less occupied by NPCs then in prevoius games I've played, they just took up too much space, especially if they kept talking (speech bubbles everywhere!). Taverns should be occupied by players! That said, a few NPCs should be around but they should not be the main occupants. I would also like to see larger taverns (Lord of the Rings online had some really nice large taverns, but far too many NPCs!).

I would also like to see nighttime to be dark. World of Warcraft night is just as bright as day, but hopefully this wont be the case in Mortal Online. Let's make ample use of tourches, lanterns and campfires.
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Old 11th June 2008, 20:55   #5 (permalink)
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A good story line that has some mysteries that we can figure out in it and like Taceur and Admiralnlson said, functional roleplay and realism. I generally do not roleplay in MMOs though.
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Old 12th June 2008, 07:07   #6 (permalink)
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Quote:
Originally Posted by OMGPIE View Post
A good story line that has some mysteries that we can figure out in it and like Taceur and Admiralnlson said, functional roleplay and realism. I generally do not roleplay in MMOs though.
Realism (Said before, not elaborating), Good Roleplaying (Said Before, not elaborating), and good music.

Good music can really pull me into a scene, or into a town or something. Hopefully something good that I won't want to turn off after the first time of hearing the loop.
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Old 12th June 2008, 07:22   #7 (permalink)
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I think a good background to the races in the game. I tend to have fully fleshed out background for my characters, and that is a lot easier to do if you have huge elaborate racial set ups. From something I heard here somewhere, the devs have some languages written up for races, or something, so that's a huge step in the right direction. The diety system they're establishing will be another big thing, as will any other information they put out. I want freedom of roleplay, but I want to have that freedom within very strict constraints of a races societal norms.
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Old 12th June 2008, 18:14   #8 (permalink)
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the little things, realism grass blades blowing in the wind, if u caught a fish and its hanging off ur hook as u walk it should sway, but im alrdy rather content on what i have seen in this game to make me happy with it
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Old 16th June 2008, 07:57   #9 (permalink)
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Many good points...

Personally..I think there has to be a naming policy(On RP servers at least)..to stop the usual glut of Leet or ridiculous names...as these help break immersion.
In many cases people who come in with some uber-name are just there to annoy/grief RP so such cases need to be prevented where possible with action taken to dissuade those who would thwart RP...
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Old 16th June 2008, 16:47   #10 (permalink)
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Quote:
Originally Posted by Tazmanius View Post
Many good points...

Personally..I think there has to be a naming policy(On RP servers at least)..to stop the usual glut of Leet or ridiculous names...as these help break immersion.
In many cases people who come in with some uber-name are just there to annoy/grief RP so such cases need to be prevented where possible with action taken to dissuade those who would thwart RP...

Agreed on that point, however just a quick point out, we've already had a massive thread on this issue.

Sadly I can't hyperlink it for you, I'm currently battling a bout of laziness.
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Old 17th June 2008, 08:00   #11 (permalink)
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Interaction with the environment...
I want to sit in chairs, smoke a pipe, eat some pie...
I want to gather firewood make a camp...
maybe play the lute (best feature in LotRo imho)

The only times I really roleplayed was in a Neverwinter Nights persistant world, because it was possible... and rewarded (I dont want a reward for roleplaying - I just dont want to get punished...

so maybe a roleplaying server would be nice
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Old 17th June 2008, 18:44   #12 (permalink)
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Quote:
Originally Posted by Tenclaw View Post
Interaction with the environment...
I want to sit in chairs, smoke a pipe, eat some pie...
I want to gather firewood make a camp...
maybe play the lute (best feature in LotRo imho)

The only times I really roleplayed was in a Neverwinter Nights persistant world, because it was possible... and rewarded (I dont want a reward for roleplaying - I just dont want to get punished...

so maybe a roleplaying server would be nice
I agree with that! Also, any animations created in this game really need to be really well done. We're all masters of how humanoids move and animate, so we will see if something is off. So, good animations really helps me get into a game, and poorly done animations detracs from the overall experience.
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Old 17th June 2008, 19:47   #13 (permalink)
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Quote:
Originally Posted by Tenclaw View Post
Interaction with the environment...
I want to sit in chairs, smoke a pipe, eat some pie...
I want to gather firewood make a camp...
maybe play the lute (best feature in LotRo imho)

The only times I really roleplayed was in a Neverwinter Nights persistant world, because it was possible... and rewarded (I dont want a reward for roleplaying - I just dont want to get punished...

so maybe a roleplaying server would be nice
This goes for me to! Besides the Neverwinter nights part, never played it.
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Old 19th June 2008, 01:57   #14 (permalink)
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to feel im a part of the world i need to have just about any possibility open to me? If i wanna strangle a kid then i can, if i wanna save a kid from a dragon? I can try but im pretty sure ill end as dragon dinner.. but ya get my point i hope?

I wanna see npc parents protecting their families if there is a battle going on near them... i wanna see peasants run in chaos and terror if a dragon fly over their village, etc... something that makes the world really feel alive...

(god i sound like a sadist.. lol)
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Old 19th June 2008, 02:51   #15 (permalink)
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I would like emotes to have their own sound and animation as well.
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Old 19th June 2008, 05:51   #16 (permalink)
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It's not what I want to see, it's what I don't want to see.

I don't want to see question/exclamation marks above anyone's head.. I don't want to see chatboxes, combat logs, or items that cannot be dropped on the ground. I don't want to see numbers, damage implicators, countdowns, etc.. of any kind scrolling through my screen. I don't want to see mob levels, player levels (of course we wont see these), player names, etc.. I want to see intelligent NPCs and not the ones that just stand around in the same spot doing absolutely nothing.
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Old 19th June 2008, 09:53   #17 (permalink)
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First most pure MMOG gameplay. Interactions not only some possible, as entire worlddesign.
Sure if mood will be perfect... a seemless world, also its surely sometimes still a diffcult development for roleplayinggames, at least more difficult than designing several clear arenes.
Finally one word is for me most important for a good immersion. 'Believable' realisations. Because magic is only something fictive it could be surely very different, crafting is something more clear, but combat should be really created with believable results, i dont like absolutely recognizeabe swords or armor, but gameplay has nothing to do with the presented stuff.
So, no superficial show, believable realisations are my reasons want to get deeper into a game.
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Old 20th June 2008, 21:04   #18 (permalink)
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Martial Arts. I mean, when the weapons get thrown away or broken, what are they going to do? Flip a coin? I'd like to see some Martial Arts or some Fighting Combos in the game.
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Old 20th June 2008, 21:39   #19 (permalink)
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Quote:
Originally Posted by OMGPIE View Post
A good story line that has some mysteries that we can figure out in it and like Taceur and Admiralnlson said, functional roleplay and realism. I generally do not roleplay in MMOs though.
Has it right on, thank you for not making me type
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Old 22nd June 2008, 05:45   #20 (permalink)
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Always happy to help Apollo.
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Old 3rd July 2008, 01:31   #21 (permalink)
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Well, there are a lot of things that make up a good, realistic, first person game. Animations are definitely a huge one. For example, look at crafting in WoW. If your putting ore into a smelter, you should actually place the ore into a smelter, not rub your hands together. I made a thread with a lot of features that could implement realism into MO. Check it out at http://www.mortalonline.com/forums/1...al-online.html
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Old 3rd July 2008, 09:12   #22 (permalink)
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All I need is writeable books and a giant world to explore without instant travelling.
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Old 3rd July 2008, 13:43   #23 (permalink)
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Player-written books would be incredible.
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Old 3rd July 2008, 21:02   #24 (permalink)
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If Star Vault gives me one paragraph of lore, I'll write 100 paragraphs fan fiction about it.
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Old 3rd July 2008, 21:26   #25 (permalink)
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Quote:
Originally Posted by Aziraath View Post
Well, there are a lot of things that make up a good, realistic, first person game. Animations are definitely a huge one. For example, look at crafting in WoW. If your putting ore into a smelter, you should actually place the ore into a smelter, not rub your hands together. I made a thread with a lot of features that could implement realism into MO. Check it out at http://www.mortalonline.com/forums/1...al-online.html
I would love crafting so much more if I can actually watch my guy in first person view of course hammering a sword into shape on an anvil. Also, I would love farming and all that to be as crafts so you can make some alcohol out of hops or whatever (like in lotro).

I also read Aziraath's post on realism all of those ideas of his would be so great if they could come true in MO.
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Old 4th July 2008, 04:02   #26 (permalink)
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Quote:
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If Star Vault gives me one paragraph of lore, I'll write 100 paragraphs fan fiction about it.
We've got over a paragraph on the Half-orcs.


You have until Friday.

Get crackin'.
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Old 8th July 2008, 18:14   #27 (permalink)
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A full like allance system where guilds can join up and defend there territory or go attack other guilds (Cant wait for like a world war guild war(WWGW)
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Old 8th July 2008, 20:20   #28 (permalink)
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