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Old 10th April 2008, 16:41   #41 (permalink)
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As a trader I would like the ability to set up shops and then, if I can't find any willing players, recruit NPC's.
I would like that too. I really want to open some kind of shop or bar, its an MMO dream of mine.
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Old 10th April 2008, 17:12   #42 (permalink)
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My only suggestion to the Star Vault developers is to stick to your vision of "a Full PvP game with a sandbox environment." I cannot stress this enough. Please do not waiver from -- or alter -- this vision. Do not water down this game and change it to something completely different than what you are planning now.

In a market dominated by World of Warcraft, many gamers are desperately searching for a dynamic, well-rounded PvP game. Also, most of us are utterly sick of linear, static, unchangeable MMO environments that are just excuses for repetitive PvE grinding.

We want an MMO environment where the players can have an effect on our surroundings. Give us a player-driven in-game market and a player-driven world. We want our actions to shape and influence the world around us: We want to be able to build cities, outlaw players, form militias, have shops, create communities, etc.

Darkfall and Age of Conan are two MMOs that are trying to achieve this, but are respectively flawed. Hopefully, Mortal Online can deliver the goods.

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Old 10th April 2008, 17:19   #43 (permalink)
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I've been playing Mmos for 8 years now and am back to Everquest1 since I can't find any game that satisfies me as much as EQ, even though the graphics are really bad I am not a fulltime roleyplayer, but enjoy roleplaying every now and then

What do I expect from a MMO

* I don't want to hunt for items all the time, coz you need them for eg making more damage or heal more efficiently

* I love crafting so I am looking forward to a crafting system which is more than just clicking a button and wohoo you a have a sword. I am looking at crafting like at a second profession, so you should spend some time on it to get better. Make the crafted items more unique like in Ultima where you could just be a really good armorsmith, spend all day crafting and you could actually create useful items for other players

* Don't forget the roleplayers and consider a RP server, maybe even with serverwide RP events (storyline) hosted by you, that would be great!

* I like to skill my char in a unique way. I don't like trees whith only 2 ways to skill to make the char efficient and everbody's skilled like that due to that reason

* And please don't try to become an e-sport Mmo. I am really looking forward to a game like Ultima or EQ where you could just spend hours to see what is going to happen next and enjoy yourself in a wonderful environment
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Old 10th April 2008, 17:54   #44 (permalink)
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* Don't forget the roleplayers and consider a RP server, maybe even with serverwide RP events (storyline) hosted by you, that would be great!
If there won't be a big server I hope this as well. I love the RPPVP servers on WoW (especially Defias Brotherhoog) and I would love to see it in Mortal Online
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Old 10th April 2008, 18:14   #45 (permalink)
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Just one word for you "variety". Seeing the same NPC, Mob, Item over and over and over again can take the fun out of any game. Make sure to spend time at making as many items unique as possible. Diablo had an interesting way of doing this which you might want to have a look at for instance.

And if you come up with a way to avoid the "my backpack is full and I'm 100 miles from home" problem that happens in most MMORPGs with a new char it would be wonderful. Perhaps beeing able to drop stuf and pick it back up again, or burrowing it for retrieval later on?
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Old 10th April 2008, 18:23   #46 (permalink)
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I just would like to plead with you to not make a game with artificial boundaries. Don't make it so I can't scale 45 degree angles, don't put up invisible walls. Let it be possible, but still difficult and dangerous, to climb on top of a mountain.

Simple things like that make exploring fun and interesting.

Edit: OOOOHhHhhh! I just remembered, for like large encounters of big nasty monsters I think they should be taken control of by the GM's rather than have the decision making left up to some AI script. This would make world encounters with large demons/dragons and such much less predictable.
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Old 10th April 2008, 18:26   #47 (permalink)
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I just would like to plead with you to not make a game with artificial boundaries. Don't make it so I can't scale 45 degree angles, don't put up invisible walls. Let it be possible, but still difficult and dangerous, to climb on top of a mountain.

Simple things like that make exploring fun and interesting.
People are asking for boats and now the "no invisible wall" and the ability to climb mountains. How could the developers tell you that you have reached the end of the world map then?
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Old 10th April 2008, 18:31   #48 (permalink)
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People are asking for boats and now the "no invisible wall" and the ability to climb mountains. How could the developers tell you that you have reached the end of the world map then?


Make the map big enough and it can connect back to itself like a real world. ...Then again such a big world might feel a tad bit empty of people
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Old 10th April 2008, 18:34   #49 (permalink)
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Make the map big enough and it can connect back to itself like a real world. ...Then again such a big world might feel a tad bit empty of people
The problem with such a world is that putting more content into the game (through patch or expansion) will be extremly hard/impossible (could be wrong here).

Edit: It would always work to surround the land with an ocean and if the players goes to far out in the water it could get all stormy and if they still continue their ship will be destroyed.
Of course, it would be (more or less) an invisible wall but still...
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Old 10th April 2008, 18:44   #50 (permalink)
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Suggestions you say...Alright

First off: No flying mounts. I'm sure you're all aware of what my reference will be in that regard.

Second: (This idea should only be considdered if full loot will be in)

Presentation

You have unique monsters already, how about unique items? one-of-a-kind items of phenomenal power. Would let a chosen few become true champions - a tremendous fear factor on the battlefield!

Conditions

Players should not be allowed to put these in the bank.

Players can trade these items.

Players can sell these items, but not at a tradepost.

Players can loot these items from other players.

The item is one-of-a-kind.

The chance/ability to obtain such an item should be extremely rare.

The item should decay, and in the end be rendered useless (Ain't no blacksmith skilled enough!), over a long period of time (3 months?).

The item should reflect its rarity in its appearance and abilities (Design).


Third:

Other items

Please, keep the "Item and luck" factors at a minimum in PvP, this is really all I'm truly begging for.


Fourth:

The great sea!

Presentation

Just in case there'll be a great open sea, I'd like to see player crafted ships. Not only for transportation, but also for naval warfare. Piracy would be a great activity.

Concept Enhancements

Piracy is great and all, but...I doubt we'll have anyone traveling at sea...or doing anything at sea, if there are pirates, so how do you get people out there?

The answer: Exploration and a valuable off-shore crafting resource. (Pearls, sunken treasures, a plant that only grows at sea, etc.)

In theory, that should make people "Come out" more.


Fifth:

Creature Taming

Presentation

You guys played UO, you know what I'm talking about. Although it would most likely be better off as a profession. And you'd then be able to start a pet store! (which could of course be plundered >8D )


Sixth:

Crafting

Presentation

I want to see something new, a creative crafting process, or a good one at least! I'm getting tired with the "Copper longsword requires 3 copper bars, and a lolcat, Create now?" UO had a pretty decent system, and so did SWG and Vanguard. SWG's and Vanguard's were quality based. It added a bit of extra flavor to the whole crafting process. Of the three, I must say I prefered Vanguard's system. Something along those lines would be nice to see, though not a direct copy.

Concept

Now, Vanguard had a few crafting phases, to each phase you would use various reagents, and there was a chance, that something could go wrong, and you'd have a negative effect, that would reduce the items overall quality, unless you removed it with the appropriate reagent. In the end, you'd either have a destroyed item, which would suck, or an item of quality D to A (I think it was) with A being the best. Item enhancements would be selected prior to the crafting process. YOu'd have a set number of "Crafting points" and each action in the crafting process, would cost points. If you ran out of points, before you could finish the item...tough luck!

The Idea

Well, although that concept is pretty hard to improve, I'll still try.

Oh crap, I'll need more coffee for this one...

Ok, I can't improve it. Not right now at least.
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Old 10th April 2008, 18:54   #51 (permalink)
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You have unique monsters already, how about unique items? one-of-a-kind items of phenomenal power. Would let a chosen few become true champions - a tremendous fear factor on the battlefield!
That would take away the whole "Skill-based" stuff and instead make it more item-centric. I don't know why, but I would have a bad feeling about that if it was implented.
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Old 10th April 2008, 19:11   #52 (permalink)
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That would take away the whole "Skill-based" stuff and instead make it more item-centric. I don't know why, but I would have a bad feeling about that if it was implented.
see...that's just it - it won't make the game item centric, or take away the skill...these "Champions" would be extremely rare, but would be incredibly powerful.

We're propably looking at maybe 4-6 of these items a year. I just think it would be a nice twist, and the one wielding the item, would have a tough time with the assassins.

It's kinda like a multiplayer mode called "Hunt" (or something like that). One is the prey, the others are the hunters. The hunter that kills the prey, becomes the prey. The one that has spent the most time as prey when the time runs out, wins.

My twist cuts off the last bit of that mode, and lets it run in a continuous cycle.

The game would never become item centric this way. Think of a Titan class ship in EVE - it's that kind of rarity.

And after maybe 3 months, the item would be broken and useless, and you might as well destroy it - or use the powerless weapon as a standard weapon - but with the cool design!

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Old 10th April 2008, 19:21   #53 (permalink)
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see...that's just it - it won't make the game item centric, or take away the skill...these "Champions" would be extremely rare, but would be incredibly powerful.

We're propably looking at maybe 4-6 of these items a year. I just think it would be a nice twist, and the one wielding the item, would have a tough time with the assassins.
And everyone would be running around, searching for them, so they could be the biggest and the baddest on the server and _could_ be forgetting about the other, neat, features that the game offers.

I want all better weapons, shields and armors to be created by crafters. Sure, maybe slaying the über dragon of death would give you something else. Maybe a neat title of some sort or a special keg that gives you unlimited beer?
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Old 10th April 2008, 19:32   #54 (permalink)
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And everyone would be running around, searching for them, so they could be the biggest and the baddest on the server and _could_ be forgetting about the other, neat, features that the game offers.

I want all better weapons, shields and armors to be created by crafters. Sure, maybe slaying the über dragon of death would give you something else. Maybe a neat title of some sort or a special keg that gives you unlimited beer?
I'm getting your drift here. But you gotta admit it'll get the PvP going. Although yeah, when I came up with the idea, I might have had the wrong target audience. Luckily, people here all seem like hardcore PKs who will kill as much as possible regardless. (I'm finally home...)

but yes, of course all the good stuff should be crafter made. That's a given. I want a WoW clone as little as anyone else around here, with super items galore. Though it WOULD be a sexy twist, and an original concept.

But yes, I think I might have overlooked the fact, (which should be evident from WoW) that if there is a super item out there, people will stop doing anything else, until they're the owners of the item, leaving every other feature in the dust. But hey, if the feature list for this game will be limited in the end (to...maybe sieges) then the concept surely wouldn't hurt the game.
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Old 10th April 2008, 19:34   #55 (permalink)
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I'm getting your drift here. But you gotta admit it'll get the PvP going. Although yeah, when I came up with the idea, I might have had the wrong target audience. Luckily, people here all seem like hardcore PKs who will kill as much as possible regardless. (I'm finally home...)

but yes, of course all the good stuff should be crafter made. That's a given. I want a WoW clone as little as anyone else around here. Though it WOULD be a sexy twist, and an original concept.

But yes, I think I might have overlooked the fact, (which should be evident from WoW) that if there is a super item out there, people will stop doing anything else, until they're the owners of the item, leaving every other feature in the dust. But hey, if the feature list for this game will be limited in the end (to...maybe sieges) then the concept surely wouldn't hurt the game.
Sure, it would be a sexy twist... But, I see alot of problems arriving with such über items and I don't want to take that risk.
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Old 10th April 2008, 21:58   #56 (permalink)
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UO style pvp with a 3d newage overhaul would be fantastic. In the time of stagnant cuddle mmos we need an immersive game where we care about our actions. Lootable players, death penaties, bounty systems, and player driven economy.

There is a reason these ideas or similar are repeated so often, the community is hungry for a game of this nature to be delivered. However, it needs to be done well and not as an after thought or buggy, make sure to have polish and make no promises until you know you can deliver
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Old 10th April 2008, 22:44   #57 (permalink)
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The problem with such a world is that putting more content into the game (through patch or expansion) will be extremly hard/impossible (could be wrong here).

Edit: It would always work to surround the land with an ocean and if the players goes to far out in the water it could get all stormy and if they still continue their ship will be destroyed.
Of course, it would be (more or less) an invisible wall but still...
artificial boundaries are boring. Yes you could make a game where the world is fully explorable with no artificial barriers. There are a multitude of ways you could add content to such a world. You could place an arbitrary portal to another dimension somewhere in the existing world. You could open up new caverns that led to an entire underground kingdom..... i mean c'mon it's a videogame, use your imagination.

perhaps the world has a unusually large ocean and an ancient civilization that was sunken millennia ago rises again to be explored......

artificial boundaries are boring. but like i said before don't make it easy to climb mountains. don't make it easy to cross the ocean. make it part of the game, make it hard and requiring of skill. place special easter eggs in places you thought no one could get to without explicitly making it so you can't get there.

i agree that the ocean should be hard to cross, but it shouldn't be impossible. fill it with dangerous monsters out of some Jules Verne nightmare.... and have weather effects that could topple your boat or what have you....

i mean these are all just ideas, i'm not suggesting they implement all of them. but exploration is part of what makes mmos great and artificial invisible walls fall into the "theme park" type mmo rather than the "sandbox" type. they serve to guide you along to the designated rides. these devs have stated that we should make our own rides, which is why i think that an addition such as this would be interesting.
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Old 11th April 2008, 06:03   #58 (permalink)
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You know wat would also be pretty sweet( I was thinking about this if i were to ever make a game) is to let the armor and weapons be cusomizable by the players themselves lettign THEM shape the weapon adn armor and make the designs with basic molds of the armor and weapons, this would be to make the game more unique so as to not have alot of people looking the SAME which i think gets boring after seeign yourself like 5million times in 1 day >.<

Also, it would be nice if their was a pet system maybe??? but i dunno since its mostly PvP, anyway the pet wouldnt necissarily be an offensive pet it could give bonus's to your stats(if any). If you do decide to put pets in u have got to ABSOULUTLY have 1 of the pets be a dragon >.<

All this is just a thought so plz be kind and dont thrash this lil post of mine plz and thank you >.<
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Old 11th April 2008, 06:17   #59 (permalink)
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I posted a thread about monster A.I. tht i think may be a good addition to this game to increase the fun adn intensity of the game adn keep it up there because u will never know when something might happen >.< so go check my Monster A.I.(Artificial Intelligence) thread out adn c wat u think about it >.< thank u
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Old 11th April 2008, 06:21   #60 (permalink)
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I posted a thread about monster A.I. tht i think may be a good addition to this game to increase the fun adn intensity of the game adn keep it up there because u will never know when something might happen >.< so go check my Monster A.I.(Artificial Intelligence) thread out adn c wat u think about it >.< thank u
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Old 11th April 2008, 06:25   #61 (permalink)
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Y????? wat did i do LOL??? i just posted a idea tht i thoghut would be good... unless uw were thinking of the same thing and i beat u too it xD >.<
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Old 11th April 2008, 06:33   #62 (permalink)
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BTW, i think htt the game is gonan be mostly PvP in the aspect of otehr players attackign enemy guild keeps and the such not the town so this institution of the Advanced A.I. would be a PERFECT addition to the PvE adn for players to continually enjoy the game in all aspects because any and all different kinds of monsters could attack a town or house such as the lil minor guys outside town to the HUGE dragons, Giants, Trolls, Bosses, adn otehr monsters of titanic proportions >.<
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Old 11th April 2008, 06:34   #63 (permalink)
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Y????? wat did i do LOL??? i just posted a idea tht i thoghut would be good... unless uw were thinking of the same thing and i beat u too it xD >.<

yep, it's official. i don't like you
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Old 11th April 2008, 06:35   #64 (permalink)
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LOL, o well, at elast i will have an enemy to kill when we go into Beta :P
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Old 11th April 2008, 06:39   #65 (permalink)
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