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Old 30th August 2008, 20:19   #361 (permalink)
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* Say you construct a town and it becomes under attack or someone spots enemys nearby then you can go and ring 2 town bells that have a distinct sound. Maybe one in a tower which would be a WAR bell and one in a Acropolis type city hall building which would have a bell to tell people of town meetings. This would help alot for guild members not in vent.

* Also a profession called Beast taimer or something to that effect where there will be rare randomly spawned animals through the world that can be turned into pets and also special mounts for sale and/or personal use.

* City design made by user so no 2 player cities are alike.

* When you fall to 5% of your health you get a damage buff "adrenaline surge"

* Somewhere to gamble with others / npcs ( i.e. poker)

* Like in DaoC when someone hasn't been in a area for awhile the exp gained off of those mobs are increased untill you grind them down to normal again. Also maybe the same for a player with PVP exp if they haven't died in awhile

* Naval warfare

* Fatalities from AoC ( the only thing they did right )

* Ancient Greek science profession where you can study the stars to draw forth special powers from the starts ( charge abilities, Buffs ) or Medical potions or ancient enchanting - Summon powers from gods to give items ( mount items and player items ) enhancments

* Mount items

* dyes for players and mounts items

* randomized hidden places for players houses ( i.e woods, top of mountian, behind a waterfall, underwater cavern) but beware who you tell because they are contested

* hire guards who can be stealthed around your house or city to kill those who come to close ( i.e in a tree, guard tower, laying on the ground in camoflauge)

* set up your own shops to sell items in towns ( like a bazaar )

* say you down one of the rare bosses ( like the dragon from the video ) he might drop a rare item ( like a horn ) that will have text underneath ( this item teaches a rare craft) that you can take to a crafter in your guild so he may learn how to craft this item.

* Crafters have the option of bestowing knowledge on to other crafters (i.e. He knows the rare craft from the dragon and since there is only one he has the option to share it with friends or enemys)

Last edited by Paintrain : 1st September 2008 at 19:20.
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Old 31st August 2008, 19:46   #362 (permalink)
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i dont know if someone already said this, but i would like it if instead of having a separate bar for mana, magic attacks should drain your energy. less energy = less powerful attacks (like oblivion). the reason for this is because i can't imagine what mana would really be like in real life, and im sure if people could really produce magic, it would make them physically tired.

not that important though.
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Old 31st August 2008, 22:40   #363 (permalink)
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-remove FFA by default option, after all it not so good, very soon it will become gank orgy. Make it that players can declare for PvP or not.
-
Yeah. I don't think you'll like Mortal then. There will absolutely be FFA PvP. That is one of the main reasons why this game is being made!

There are already plenty of MMOs on the market that limit PvP.
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Old 31st August 2008, 22:51   #364 (permalink)
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Let me see... for example you need 20 mins to get somewhere in the game, to grind or quest, then some one kill you and take all your gear so you need to go back to re-equip and get back. .so its XY mins for nothing....
Is it fun? I dont think so.
So you want the game to hold the player's hand? WoW is already there for people that want that. If you can't defend yourself then get some help, join a guild or go harvest somewhere else.

Not that I even think this will happen all that regularly. For some reason people assume that the moment you have full PvP then there will only be constant ganking. Those gankers will get ganked right back by the guild controlling that area or other random combat-orientated players.

The fact that you even use the word "grind" says to me that you are thinking of the wrong game here. The only grinding you'll probably be doing is to improve your skills... and I wouldn't call that grinding. There won't be any uber items or levels to get via grinding.
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Old 31st August 2008, 22:53   #365 (permalink)
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I couldn't disagree more... It's actually an advantage, since they are busy little bees, crafting new items to the community, cashing in gold each day, since it's FFA full loot.
That's a great counter argument. Top notch!
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Old 1st September 2008, 05:04   #366 (permalink)
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agreed. thats what i wish the community was like in most games
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Old 1st September 2008, 08:55   #367 (permalink)
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Originally Posted by Victor View Post
I couldn't disagree more... It's actually an advantage, since they are busy little bees, crafting new items to the community, cashing in gold each day, since it's FFA full loot.
heh ya its part of the truth i agree, BUT dont forget to hire some bodyguards to keep u alive , mmmm looting crafter's body.. nice materials, armor parts... i rather kill crafters then other players.
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Old 1st September 2008, 20:37   #368 (permalink)
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heh ya its part of the truth i agree, BUT dont forget to hire some bodyguards to keep u alive , mmmm looting crafter's body.. nice materials, armor parts... i rather kill crafters then other players.
I'm I am not a crafter myself, never been, never will be. However, I am one of those bodyguards you mentioned. And crafters are my best friends! Back in the UO days, I always tossed in a few extra gold coins in the repair bag to the blacksmiths!

Glad you understand though, that FFA full loot, does not mean disadvantages for crafters.
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Old 1st September 2008, 21:13   #369 (permalink)
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Originally Posted by Victor View Post
I'm I am not a crafter myself, never been, never will be. However, I am one of those bodyguards you mentioned. And crafters are my best friends! Back in the UO days, I always tossed in a few extra gold coins in the repair bag to the blacksmiths!

Glad you understand though, that FFA full loot, does not mean disadvantages for crafters.
heh...so if i am pure crafter and if there is no one to protect me, i am free kill... ya real NO disadvantages.
.. so my game play time depends on others' play time ... ya real NO disadvantages
cheers
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Old 1st September 2008, 21:18   #370 (permalink)
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Originally Posted by woodoo View Post
heh...so if i am pure crafter and if there is no one to protect me, i am free kill... ya real NO disadvantages.
.. so my game play time depends on others' play time ... ya real NO disadvantages
cheers
Not really. As a crafter you would be spending most time safely behind the city walls, crafting. Occasionally, you would need to head out to either purchase materials or harvest them yourself. Or you have a network of friends set up, so one gathers the resources, one protect the miner/woodcutter what-not. And you park your crafty crafter arse at the anvil, create stuff for players, while collecting bags of gold.

Other than that, some crafters were trained in the art of warfare in UO as well. And since they were crafters they were hard buggers to kill, often the blacksmiths had maxed out their strength early on.

Nonentheless, that's how it worked in UO. Did you play UO?
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Old 1st September 2008, 21:36   #371 (permalink)
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Not really. As a crafter you would be spending most time safely behind the city walls, crafting. Occasionally, you would need to head out to either purchase materials or harvest them yourself. Or you have a network of friends set up, so one gathers the resources, one protect the miner/woodcutter what-not. And you park your crafty crafter arse at the anvil, create stuff for players, while collecting bags of gold.

Other than that, some crafters were trained in the art of warfare in UO as well. And since they were crafters they were hard buggers to kill, often the blacksmiths had maxed out their strength early on.

Nonentheless, that's how it worked in UO. Did you play UO?
Nah i've never played UO, but likes some of Richard Garriott's ideas. I cant support life in gheto for crafter. That system worked along with mass cheat flaws of mass item and gold production...
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Old 1st September 2008, 21:44   #372 (permalink)
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Nah i've never played UO, but likes some of Richard Garriott's ideas. I cant support life in gheto for crafter. That system worked along with mass cheat flaws of mass item and gold production...
As I said, it was not a life in a ghetto. Some crafters were skilled warriors too.
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Old 2nd September 2008, 04:47   #373 (permalink)
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I dont know if anybody has mentioned this but i would love to see more personalization. Maybe with guilds you could customize your own flags, kinda like the band logo in rockband. This flag could be put on flags flying over keeps and also put on guild members shields and capes. Also maybe the guild leader could customize a certian type of armor (shape and color if possible) and sell at guild shops so during big battles you could see how your guild is doing on the battlefield. Could you imagine a long line of the same armor lining up on both sides and charging at one another awesome
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Old 6th September 2008, 01:09   #374 (permalink)
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Heya eveyone.
First i would like to say my english is crap. So i'll try to do my best.

--VIEW

I guess first person view is a nice option. If some of you played EQ1 in the past day will be agree with me (i hope ). Dealing with a huge boss in front of you trying to stuck him at the right position while 50 ppl behide him hopes u'll suceed was awesome.
One important note, as EQ1 or maybe oblivion (not an mmo but well), in first person view, u see your weapons (dual wield include) + for each move of your character, the camera move too.
Of course, both view should be in the game (first and third one), but an important work need to be done with the first person view.

--TRAVEL

I can't imagine a "next gen" mmo without intense travel.
Let's talk about wow (don't bash plz) for example. With a lv 5 character i can easily travel everywhere in the world nor instancy and/or lv required zone. At level 70 u can travel everywhere, from zone x to y with a flying mount in five to ten min.

Imagine now, the best zone to grind exp in Mortal Online could be find at the top of a moutain. In this zone u can expect more interesting loot, more xp, more quest etc...
The risk vs reward could be a huge travel, for hours long with many mobs to kill, questline and the most important, this travel do not allow u to gate back to your city (lets say the main place where everyone talk, sell items, lfg etc) until you travel back...

Well, sorry again everyone for my crappy english.
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Old 8th September 2008, 02:17   #375 (permalink)
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Originally Posted by Nulak View Post
--VIEW
i think the devs have stated it will be 1st person only


Quote:
Imagine now, the best zone to grind exp in Mortal Online could be find at the top of a moutain. In this zone u can expect more interesting loot, more xp, more quest etc...
The risk vs reward could be a huge travel, for hours long with many mobs to kill, questline and the most important, this travel do not allow u to gate back to your city (lets say the main place where everyone talk, sell items, lfg etc) until you travel back...
-there is no exp grind
-look up Epic Quests
-i dont believe there will be "normal" quests
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Old 9th September 2008, 13:10   #376 (permalink)
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After leaving UO and playing WOW for some time, after der disappointment with AOC and the upcoming disappointment with WAR I wait on a game like this game could be.
But I stop reading about it when I noticed "First-Person-View" and no choice for "Third-Person-View". This eliminates people like me that can't play this mode because auf Problems with their eyes and/or feeling thick with stomack.
I'm not a native english speaking person but I think you understand what I wanted to express.

Thanks for your interest

Cim
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Old 9th September 2008, 16:53   #377 (permalink)
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After leaving UO and playing WOW for some time, after der disappointment with AOC and the upcoming disappointment with WAR I wait on a game like this game could be.
But I stop reading about it when I noticed "First-Person-View" and no choice for "Third-Person-View". This eliminates people like me that can't play this mode because auf Problems with their eyes and/or feeling thick with stomack.
I'm not a native english speaking person but I think you understand what I wanted to express.

Thanks for your interest

Cim
Yeah same here, I was totally excited hearing about the features like UO with fantastic graphics (watching the teaser) - but then I read about "1st person only" and this is a perfect killer. I don't like it AND it causes gamesickness for me.

So I have to go for Darkfall which at least partially allows for a limited 3rd person view depending on on melee or ranged damage (will have to choose the right class there).

It's a great pity. Just found Mortal Online and have to bury it again. And there will be many more.

Greetings
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Old 12th September 2008, 01:42   #378 (permalink)
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Yeah same here, I was totally excited hearing about the features like UO with fantastic graphics (watching the teaser) - but then I read about "1st person only" and this is a perfect killer. I don't like it AND it causes gamesickness for me.

So I have to go for Darkfall which at least partially allows for a limited 3rd person view depending on on melee or ranged damage (will have to choose the right class there).

It's a great pity. Just found Mortal Online and have to bury it again. And there will be many more.

Greetings
Duck
Bye, Duck.

Tbh, i had similar feelings, but in the end, it's good thing that Starvault don't let their hands twinsted by demands. I hope they will show similar determination about everything, cos we all have seen to what bending under "community" demans can lead (AoC). Although more harm can be done from incompetent beta testers.

Forced FPV eliminates the button mashing. Aiming in 3rd person view isn't easy, and devs will have to sacrifice most of the skill factor/precision in combat to make it viable. Simple as that.
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Old 12th September 2008, 21:10   #379 (permalink)
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I'd like MO to actually be that open world game and let us do what pleases us the most. The focus on PvP is great, but I'd also want to see the game focused on other things aswell. The wide range of tasks would let us be new to the game even if we've played over a year. MMO's like WoW failed in that matter with the obsession for equipment. So make this a game which allows us to do whatever is on our minds, follow the concept of an open world.




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Old 12th September 2008, 21:14   #380 (permalink)
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Give me UO with new graphics and i'll give you my money!
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Old 13th September 2008, 23:57   #381 (permalink)
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I just do not want to see one shot archers who can fire bows in hand to hand, I also want no health bars and as many options to turn stuff on/off when I choose please.

AND most important make the game fun and not grinding as hell, give us exp for Pvp and normal things which we do ingame weather that be skinning a rabbit or killing a king.

I would also like to see multi world servers rather than US or Euro so we can kill people from all ends of the world at anytime, this way the servers will stay busy all the time.

Another pet hate I have is in the start up areas there are always too many people fighting over the same mobs so you need to make provissions for this making sure there are not more that so many people in a said area at launch.

Look at what has happened with WAR OB those muppets in France made a right mess so think well in advance and get the normal things right and then you will have a happy population.

Sorry if it appeard that I started to rant....but ...nm!!
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Old 18th September 2008, 23:49   #382 (permalink)
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How does anyone get sick with FPV? Do they get sick with FPV in the real world too? What about in TV shows? I've heard of color sickness and getting dizzy from motions made in games and stuff but FPV sickness? WTH is that?

Anyways, I'm not one for FPS games but I could enjoy testing a FPV MMO. And I understand completely its necessity in combat. So I'm ready for it.

As for Asbo's post, I would also not like to see any One-Shot characters. I'm hoping that any battle will last at least 30 seconds even with the most skilled best gear warrior vs the weakest most unskilled mage.
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Old 21st September 2008, 21:40   #383 (permalink)
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*
* randomized hidden places for players houses ( i.e woods, top of mountian, behind a waterfall, underwater cavern) but beware who you tell because they are contested
~ No. Randomized hidden nodes for placing cottages and tents? What? Games older than this give you the freedom to place whatever you like on the terrain. As long as the ground is flat enough to place the cottage or campsite, the player should be allowed to, plain and simple.

~ I don't see why players can't just buy some sort of "single use" template, or blueprint, and use it to put a cottage anywhere they like. The required building materials would include something along the lines of stone, and lumber.

~ Campsites could be designed in a similar manner, except they are re-usable. You can pack up your tent and fire supplies into your backpack.

~ Players would only be allowed to have one cottage and one campsite at a time, and this would prevent spamming of cottages all over the landscape.

~ Cottages would act as a storage units, and resting locations. If anyone's played that wretched excuse for a narcotic...I mean game called WoW, they did have an interesting rest feature which enabled players to gain experience faster if they logged out at a tavern. Campsites, cottages, and player cities could all serve as resting areas when a player logs out.

In a sandbox game, you want to give the player as much freedom as possible. There is no real reason why small player located structures cannot be built if players cities are allowed to be built.
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Old 29th September 2008, 21:13   #384 (permalink)
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3rd person mode and you can bet 100% that I'll be getting the game.

I'm totally thrilled with everything I've heard about the game so far except that it's first person only. I can't stand first person melee combat. I'm a huge 3rd person advocate and I absolutely love it.

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Old 30th September 2008, 17:19   #385 (permalink)
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Give us a good reason to want to go all out pvp, and give up a good reason to be really really scaredof dying =). You guys are makeing this game so realisticaly im haveing troubles asking for anything, im reading above and most ppl have already suggested.
btw i disagree with full loot, it would be fun at first, but when ur running around with endgame gear heading to ur storage to drop it in, and get killed along the way and lose it, i think everyone is going to get sooooo frustrated lol. It would be a good idea to a certain point, maybe u can loot money, a few kinds of items, but i dunno about stripping me naked if i do the mistake of going to get myself a sandwitch.
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Old 30th September 2008, 17:28   #386 (permalink)
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Wrath: you really have a point there, but my view of how it will be like is that there wont be any "endgame gear" or well it will be, but the gear wont give you any advantages in health/strenght and so on, maybe better protection and some other things (and the fact that it might look cool)

I dont know how much that will be able to be looted, but you should always keep a spare gear in your house

And the fact that there will be full loot will just make everyone really fight to the end the best they can.
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