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Old 20th June 2008, 15:49   #1 (permalink)
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Default Pet Based Players

I have been looking around in the forums and I am seeing allot of talk about classes, and refferences to Skill based systems.

I was woundering if anyone has confirmed the existance of PET classes?

My first passion is playing Hybrid Classes and thus a skill based system will be great for custom building a character to fit my play style.

My 2nd passion is that of a pet based character. I absolutely enjoy playing most pet based classes.
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Old 20th June 2008, 18:23   #2 (permalink)
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Could you please describe what a "PET"-based class is?
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Old 20th June 2008, 19:00   #3 (permalink)
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I think the devs have stated it's possible to be a tamer, but I'm not sure.
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Old 20th June 2008, 19:11   #4 (permalink)
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Oh, if he's talking being able to tame creatures then yeah the dev's have stated it should be in the game.
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Old 21st June 2008, 03:48   #5 (permalink)
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Haha, if necromancy is not implemented I will just try to tame an undead.
I don't like the words "pet based". I like my pets as entities that support me not as things my whole playstyle is based on.
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Old 21st June 2008, 19:48   #6 (permalink)
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yes it is a skill-based system (the term classes is a little bit confusing), and yes they plan to implement pets akin to UO's taming, though they haven't described it in detailed.
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Old 21st June 2008, 20:08   #7 (permalink)
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Traceur, mind send a source backing the statement up? Out of pure interest, mind you.
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Old 22nd June 2008, 04:47   #8 (permalink)
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Like someone being a pet for someone? I personally wouldn't do it but I am sure somebody would, so I say go ahead as long as we don't have the Zelda fairys...*shudder*
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Old 22nd June 2008, 06:44   #9 (permalink)
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Like someone being a pet for someone? I personally wouldn't do it but I am sure somebody would, so I say go ahead as long as we don't have the Zelda fairys...*shudder*
That got me an idea! What about slavery?
Would be funny to enslave someone you beat in combat for a short period of time if you want to. Not taking total control over him but having him getting hurt when getting to far away and not making him able to attack you.
Maybe with a possibility to get out of it faster.
Would be a possibility for punishment against criminals or enemy guilds.
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Old 22nd June 2008, 15:51   #10 (permalink)
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Quote:
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Traceur, mind send a source backing the statement up? Out of pure interest, mind you.
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it has everything except some of Mat's recent quotes & the half-orc update.
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Old 24th June 2008, 04:36   #11 (permalink)
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That got me an idea! What about slavery?
Would be funny to enslave someone you beat in combat for a short period of time if you want to. Not taking total control over him but having him getting hurt when getting to far away and not making him able to attack you.
Maybe with a possibility to get out of it faster.
Would be a possibility for punishment against criminals or enemy guilds.
Lol I like it! Slavery is great just throw them into a pit and make them do random worthless crap all day and night and if they refuse get out your trusty cat of nine tails!
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Old 25th June 2008, 03:04   #12 (permalink)
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Could you please describe what a "PET"-based class is?
A "pet" in terms of an MMORPG usually refers to some kind of NPC entity that the player usually summons as an ability, though it sometimes can be aquired through other means such as "taming" as in Ultima Online and a few other games.

A "pet-based" class is basically any class or character template that relies heavily on their "pets" to do combat. Even though the class may be relatively weak in defence and offence on its own, the "pet" can often take care of tanking the enemy and also deliver some dammage on its own. its a little bit like playing 2 characters at once since you usually have some kind of direct control over how the pet acts and whom it attacks.

An example of a typical "pet-based class" would be a necromancer type character that summons undead monsters to take care of most of the fighting for him while he supports them with spells from the rear in relative safety. In this example the undead monsters would be the "pets" of the necromancer.

I hope that was a good explanation

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Old 25th June 2008, 05:27   #13 (permalink)
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*brrrr* A necromancer does more than summoning meatshields, just calling it pet-BASED is just... no...
Why do all those games bias my poor little necromancers. :/
It's as if the summons had control over the summoner, not the other way around, making him their supporter.

If there are taming skills etc. they will be optional for everyone, you can base your character all around it, but just don't force it. It seems most people don't get the idea of a skillbased system without real classes.
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Last edited by Necromantic : 25th June 2008 at 05:30.
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Old 25th June 2008, 10:04   #14 (permalink)
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Quote:
Originally Posted by Necromantic View Post
*brrrr* A necromancer does more than summoning meatshields, just calling it pet-BASED is just... no...
Why do all those games bias my poor little necromancers. :/
It's as if the summons had control over the summoner, not the other way around, making him their supporter.

If there are taming skills etc. they will be optional for everyone, you can base your character all around it, but just don't force it. It seems most people don't get the idea of a skillbased system without real classes.
I hear ya bro. Iv noticed ALOT of ppl have no clue what a game is like without classes. At work theres a few WoWers and I make fun of them alot. I'v asked them if they would try a game with no classes, No Quests, Open pvp, and full loot. They looked at me like I was an Alian. "With no classes and no quests there is no game then"

funny shit some ppl cant even concieve the idea. Its like saying I have a gun that dont shoot bullets.
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Old 25th June 2008, 16:53   #15 (permalink)
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Hey, you don't need to be condescending. I know perfectly well what a skill-based system is. Chances are I've been playing those kinds of game systems since before you knew what an RPG was. I've been following and supporting those kinds of games sine the pen&paper era, so cut the sh|t.

I can't help if you decide to twist my words. I said AN EXAMPLE of a pet-based class would be a necromancer that relies heavily on summoned undead. I did not say that thats all necromancers do or that thats how necromancers should be, but actually this is how a great majority of necromancers HAVE been portrayed in MMORPGs to date. To say that a necromancer in for example Everquest or Vanguard is not "pet-based" I think is just wishful thinking.


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Old 25th June 2008, 17:37   #16 (permalink)
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Quote:
Originally Posted by Necromantic View Post
*brrrr* A necromancer does more than summoning meatshields, just calling it pet-BASED is just... no...
Why do all those games bias my poor little necromancers. :/
It's as if the summons had control over the summoner, not the other way around, making him their supporter.



That all depends on the power of the necromancer. If you're a weak necromancer, your summons could turn on you unless you can hold sway over them with magic, if you're a powerful necromancer, you can control everything without a care.
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Old 26th June 2008, 16:03   #17 (permalink)
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All though many as in all but 1 or 2 posts took the questoin to far, I am happy to hear that we will be able to have pets in game. (not the furry foo foo pets, but real fighting pets) I enjoy having the extra companion to adventure with that only takes orders. I just hope we are given the option to make the pet more than just bagage.
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Old 27th June 2008, 04:26   #18 (permalink)
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Hey, you don't need to be condescending. I know perfectly well what a skill-based system is. Chances are I've been playing those kinds of game systems since before you knew what an RPG was. I've been following and supporting those kinds of games sine the pen&paper era, so cut the sh|t.

I can't help if you decide to twist my words. I said AN EXAMPLE of a pet-based class would be a necromancer that relies heavily on summoned undead. I did not say that thats all necromancers do or that thats how necromancers should be, but actually this is how a great majority of necromancers HAVE been portrayed in MMORPGs to date. To say that a necromancer in for example Everquest or Vanguard is not "pet-based" I think is just wishful thinking.

-Stigma
Sorry, I didn't mean to offend you, it was just a general post, not necessarily pointed to you, because so many people are talking about classes and such.
And about the necromancers, yeah that wasn't pointed at you either. When I said "Why do all those games bias my poor little necromancers. :/" I meant, as I wrote, the games and their creators, stereotyping necromancers only in this one direction.

Trust me, if I am ever going to offend a given individual, I'd make it visible by using his name.
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Old 28th June 2008, 17:18   #19 (permalink)
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I agree with mr Necromantic. Alot of games portray the Necromancer as the guy with the skellie in front of him. I would like to see something similar to the one from Diablo II, with the curses and the bone-trickery. Sure he could raise an army of skeletons too, but it wasn't limited to just that. Besides, they weren't very effective either.
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Old 28th June 2008, 17:32   #20 (permalink)
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That would be cool if any monster you encounter could be tamed to fight along side you. Well for some people I am more of a lone assassin that loves to backstab people from a dark corner or poison there cup of ale in the tavern and watch their face fall face first against the table, but anyways having a pet is good, definitely if it warns you that danger is waiting in a dark corner
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Old 5th July 2008, 03:17   #21 (permalink)
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Ok, no problem Necromantic. I guess I just misread the situation. No offense taken now that its cleared up.

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Old 9th July 2008, 22:09   #22 (permalink)
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Pet play also adds all sorts of possibilities. Whether it is controlling a horde of undead skeletons and fallen enemies (like my minionmancers in D2), having a tamed animal follow around for aesthetics (like guild wars), or even having a fully realised extra combatant (like animal companions in d&d). I'd want it to have all those options. Maybe being able to choose a certain amount of power value per skill investment, such as having tons of wimpy minions, a few medium minions, or one badass minion.

This also opens up the option for mounts. I love the rhino/pig thing in the teaser. Developing one's ride is sort of a love of mine. Going from relatively slow, noncombatant transport to fully armored engine of destruction would be fun. Especially if you could lose them.

Hehe, pimp my pig-thing.
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Old 4th August 2008, 20:16   #23 (permalink)
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Yes pet classe is cool.

I want a skill like tamer, you go outside, and look for some baby animals or monster and tame when the Big parents it's not looking in your direction.
After you need to educate your pet (who say pokemon :P ), it's level up with you growing and teachin new skill.
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Old 4th August 2008, 22:46   #24 (permalink)
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Hell!
Ill go to the nearest beach and tame some turtles connect them with a rope into a ship and discover the undiscovered seas
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Old 5th August 2008, 15:45   #25 (permalink)
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Hell!
Ill go to the nearest beach and tame some turtles connect them with a rope into a ship and discover the undiscovered seas
Jake Sparow (hum sorry Capitain Jack Sparow) go outside from this corpse :P
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Old 5th August 2008, 17:55   #26 (permalink)
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I've played quite a bit of PnP RP, and I've gotta say, a Necro is far more than just pets
Poison clouds, Ice magic, spirits, plagues etc.

Lots of fun stuff to do with them, if game devs makes the effort to think it properly through
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Old 12th August 2008, 21:43   #27 (permalink)
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I would love a tamer class , but one that could actualy fight and live without a pet. Maybe just use tame for pets and mounts to sell. I am not to sure about haveing attack pets, unless every class could train the skill or something and use one.
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Old 14th August 2008, 20:02   #28 (permalink)
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I would love a tamer class , but one that could actualy fight and live without a pet. Maybe just use tame for pets and mounts to sell. I am not to sure about haveing attack pets, unless every class could train the skill or something and use one.
That again would really depend on what skills taming depend on. If it requires a high INT, its not really something a fighter would max out, though you could do well as a mage of some sort.
In UO you had the ability to teleport, and make portals. So, you're just done taming a pack of horses, and you open a gate leading them into town to be sold. What could be easier?

Pets and mounts would be a decent income, just like it was in SWG with droids. Having a top specced droid with you could tip the balance of a fight.
Train combat pets, and you could make a tidy sum. Thats the glory of a sandbox game, its really up to you, with very few restrictions.
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