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#1 (permalink) |
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Newbie
Join Date: Apr 2008
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I have been looking around in the forums and I am seeing allot of talk about classes, and refferences to Skill based systems.
I was woundering if anyone has confirmed the existance of PET classes? My first passion is playing Hybrid Classes and thus a skill based system will be great for custom building a character to fit my play style. My 2nd passion is that of a pet based character. I absolutely enjoy playing most pet based classes. |
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#5 (permalink) |
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Member
Join Date: Jun 2008
Location: In a basement near you (at least in germany)
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Haha, if necromancy is not implemented I will just try to tame an undead.
I don't like the words "pet based". I like my pets as entities that support me not as things my whole playstyle is based on.
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Assume the end is always the goal. The path to this goal is the way you go. Now think about it, life is the way you go and death is were it ends. So what's wrong with this little devotion to the dead, when it's all humans goal to reach? Aegis Imperium - For I stay to my principles (Explorer 100, Killer 100, Achiever 100, Socializer 100) |
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#9 (permalink) | |
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Member
Join Date: Jun 2008
Location: In a basement near you (at least in germany)
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Quote:
Would be funny to enslave someone you beat in combat for a short period of time if you want to. Not taking total control over him but having him getting hurt when getting to far away and not making him able to attack you. Maybe with a possibility to get out of it faster. Would be a possibility for punishment against criminals or enemy guilds.
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Assume the end is always the goal. The path to this goal is the way you go. Now think about it, life is the way you go and death is were it ends. So what's wrong with this little devotion to the dead, when it's all humans goal to reach? Aegis Imperium - For I stay to my principles (Explorer 100, Killer 100, Achiever 100, Socializer 100) |
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#11 (permalink) | |
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Member
Join Date: Apr 2008
Location: Omnipresent
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Quote:
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#12 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 35
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A "pet" in terms of an MMORPG usually refers to some kind of NPC entity that the player usually summons as an ability, though it sometimes can be aquired through other means such as "taming" as in Ultima Online and a few other games.
A "pet-based" class is basically any class or character template that relies heavily on their "pets" to do combat. Even though the class may be relatively weak in defence and offence on its own, the "pet" can often take care of tanking the enemy and also deliver some dammage on its own. its a little bit like playing 2 characters at once since you usually have some kind of direct control over how the pet acts and whom it attacks. An example of a typical "pet-based class" would be a necromancer type character that summons undead monsters to take care of most of the fighting for him while he supports them with spells from the rear in relative safety. In this example the undead monsters would be the "pets" of the necromancer. I hope that was a good explanation -Stigma |
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#13 (permalink) |
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Join Date: Jun 2008
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*brrrr* A necromancer does more than summoning meatshields, just calling it pet-BASED is just... no...
Why do all those games bias my poor little necromancers. :/ It's as if the summons had control over the summoner, not the other way around, making him their supporter. If there are taming skills etc. they will be optional for everyone, you can base your character all around it, but just don't force it. It seems most people don't get the idea of a skillbased system without real classes.
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Assume the end is always the goal. The path to this goal is the way you go. Now think about it, life is the way you go and death is were it ends. So what's wrong with this little devotion to the dead, when it's all humans goal to reach? Aegis Imperium - For I stay to my principles (Explorer 100, Killer 100, Achiever 100, Socializer 100) Last edited by Necromantic : 25th June 2008 at 05:30. |
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#14 (permalink) | |
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Join Date: Apr 2008
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Quote:
funny shit some ppl cant even concieve the idea. Its like saying I have a gun that dont shoot bullets.
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#15 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 35
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Hey, you don't need to be condescending. I know perfectly well what a skill-based system is. Chances are I've been playing those kinds of game systems since before you knew what an RPG was. I've been following and supporting those kinds of games sine the pen&paper era, so cut the sh|t.
I can't help if you decide to twist my words. I said AN EXAMPLE of a pet-based class would be a necromancer that relies heavily on summoned undead. I did not say that thats all necromancers do or that thats how necromancers should be, but actually this is how a great majority of necromancers HAVE been portrayed in MMORPGs to date. To say that a necromancer in for example Everquest or Vanguard is not "pet-based" I think is just wishful thinking. -Stigma |
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#16 (permalink) | |
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Join Date: Apr 2008
Location: Spokane, Washington, USA
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Quote:
That all depends on the power of the necromancer. If you're a weak necromancer, your summons could turn on you unless you can hold sway over them with magic, if you're a powerful necromancer, you can control everything without a care. |
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#17 (permalink) |
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Newbie
Join Date: Apr 2008
Posts: 13
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All though many as in all but 1 or 2 posts took the questoin to far, I am happy to hear that we will be able to have pets in game. (not the furry foo foo pets, but real fighting pets) I enjoy having the extra companion to adventure with that only takes orders. I just hope we are given the option to make the pet more than just bagage.
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#18 (permalink) | |
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Member
Join Date: Jun 2008
Location: In a basement near you (at least in germany)
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Quote:
And about the necromancers, yeah that wasn't pointed at you either. When I said "Why do all those games bias my poor little necromancers. :/" I meant, as I wrote, the games and their creators, stereotyping necromancers only in this one direction. Trust me, if I am ever going to offend a given individual, I'd make it visible by using his name.
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Assume the end is always the goal. The path to this goal is the way you go. Now think about it, life is the way you go and death is were it ends. So what's wrong with this little devotion to the dead, when it's all humans goal to reach? Aegis Imperium - For I stay to my principles (Explorer 100, Killer 100, Achiever 100, Socializer 100) Last edited by Necromantic : 27th June 2008 at 04:29. |
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#19 (permalink) |
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Newbie
Join Date: May 2008
Posts: 38
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I agree with mr Necromantic. Alot of games portray the Necromancer as the guy with the skellie in front of him. I would like to see something similar to the one from Diablo II, with the curses and the bone-trickery. Sure he could raise an army of skeletons too, but it wasn't limited to just that. Besides, they weren't very effective either.
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#20 (permalink) |
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Member
Join Date: Jun 2008
Location: In a dark corner
Age: 18
Posts: 124
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That would be cool if any monster you encounter could be tamed to fight along side you. Well for some people I am more of a lone assassin that loves to backstab people from a dark corner or poison there cup of ale in the tavern and watch their face fall face first against the table, but anyways having a pet is good, definitely if it warns you that danger is waiting in a dark corner
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#22 (permalink) |
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Junior Member
Join Date: Jul 2008
Location: Chicago, IL
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Pet play also adds all sorts of possibilities. Whether it is controlling a horde of undead skeletons and fallen enemies (like my minionmancers in D2), having a tamed animal follow around for aesthetics (like guild wars), or even having a fully realised extra combatant (like animal companions in d&d). I'd want it to have all those options. Maybe being able to choose a certain amount of power value per skill investment, such as having tons of wimpy minions, a few medium minions, or one badass minion.
This also opens up the option for mounts. I love the rhino/pig thing in the teaser. Developing one's ride is sort of a love of mine. Going from relatively slow, noncombatant transport to fully armored engine of destruction would be fun. Especially if you could lose them. Hehe, pimp my pig-thing. |
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#23 (permalink) |
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Junior Member
Join Date: May 2008
Location: France
Age: 28
Posts: 29
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Yes pet classe is cool.
I want a skill like tamer, you go outside, and look for some baby animals or monster and tame when the Big parents it's not looking in your direction. After you need to educate your pet (who say pokemon :P ), it's level up with you growing and teachin new skill. |
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#26 (permalink) |
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Junior Member
Join Date: Jul 2008
Location: Norway
Posts: 50
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I've played quite a bit of PnP RP, and I've gotta say, a Necro is far more than just pets
Poison clouds, Ice magic, spirits, plagues etc. Lots of fun stuff to do with them, if game devs makes the effort to think it properly through |
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#27 (permalink) |
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Newbie
Join Date: Aug 2008
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I would love a tamer class , but one that could actualy fight and live without a pet. Maybe just use tame for pets and mounts to sell. I am not to sure about haveing attack pets, unless every class could train the skill or something and use one.
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#28 (permalink) | |
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Junior Member
Join Date: Jul 2008
Location: Norway
Posts: 50
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Quote:
In UO you had the ability to teleport, and make portals. So, you're just done taming a pack of horses, and you open a gate leading them into town to be sold. What could be easier? Pets and mounts would be a decent income, just like it was in SWG with droids. Having a top specced droid with you could tip the balance of a fight. Train combat pets, and you could make a tidy sum. Thats the glory of a sandbox game, its really up to you, with very few restrictions.
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AMD Phenom 9850 2,5ghz 8 gigs of 6400 RAM ATI Radeon 4870 graphics card Soundblaster Xfi extremegamer 64mb G15 keyboard 40" LCD Been playing MMOs since the start of UO, and been addicted ever since. |
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