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View Poll Results: Healing, if any?
Natural Regen Only. 8 4.94%
Medic Skill, Out of Combat only! 34 20.99%
Potions. 7 4.32%
Slow, touch-based healing (HoTs) 18 11.11%
Limited Healing (not 100%) Heals, ranged and touch. 44 27.16%
Full Healing Regiment. 40 24.69%
Other 11 6.79%
Voters: 162. You may not vote on this poll

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Old 11th July 2008, 20:34   #41 (permalink)
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Healers help immensely in making battles 1. interesting 2. longer 3. funner. That is why I want healers and I think that healers should be able to use stuff in combat because if someone else is getting attacked in their group why should they all of a sudden become a vegetable? Also with touch heals you can fight WHILE you touch someone. Try punching something while touching something else it works I swear.
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Old 11th July 2008, 20:43   #42 (permalink)
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Healers help immensely in making battles 1. interesting 2. longer 3. funner. That is why I want healers and I think that healers should be able to use stuff in combat because if someone else is getting attacked in their group why should they all of a sudden become a vegetable? Also with touch heals you can fight WHILE you touch someone. Try punching something while touching something else it works I swear.
Depends entirely how combat will function in the game.

Battles can be interesting, longer and more fun without heals too. Depends on the developers though.
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Old 11th July 2008, 20:53   #43 (permalink)
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Depends entirely how combat will function in the game.

Battles can be interesting, longer and more fun without heals too. Depends on the developers though.
How long can a battle last if there is no healing? Unless you have massive numbers like the Flood from Halo you cant do crap.
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Old 11th July 2008, 22:12   #44 (permalink)
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How long can a battle last if there is no healing? Unless you have massive numbers like the Flood from Halo you cant do crap.
But, why rely so heavily on healers? There should be atleast a secondary option if that, see my post above concerning bandages
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Old 11th July 2008, 23:07   #45 (permalink)
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But, why rely so heavily on healers? There should be atleast a secondary option if that, see my post above concerning bandages
Well than whoever would have bandages would still be a healer technically then wouldn't they? So maybe healer is a bad name for them but that is what they are.
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Old 11th July 2008, 23:13   #46 (permalink)
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Extended battles without healers? What we all have 50000 hp or massive parry battles?

Bandaging is not possible inside a battle. If you want to go realistically, we shouldn't have any hp regen at all seeing as bandages DON'T heal people.

If you want set hp with a shit load of respawn, play an fps lol. Please answer me this then, what is the point of a tank class with no heals? Do you really think someone will forsake all offensive abilities in a pvp game? Without healers this becomes a one-role game. DPS DPS DPS, thats all there will be.

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Old 11th July 2008, 23:18   #47 (permalink)
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Extended battles without healers? What we all have 50000 hp or massive parry battles?
Lol no we just block everything.
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Old 11th July 2008, 23:21   #48 (permalink)
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Lol no we just block everything.
lol... dude I would never play a pvp game where I have to wait 5 minutes of attacking in order to defeat ONE opponent.

If we have no healing, I don't want to see ANY PVE at all since it will no longer be plausible or interesting.
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Old 11th July 2008, 23:23   #49 (permalink)
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lol... dude I would never play a pvp game where I have to wait 5 minutes of attacking in order to defeat ONE opponent.

If we have no healing, I don't want to see ANY PVE at all since it will no longer be plausible or interesting.
Agreed they are trying to make this game fun for PvE ppl and PvP ppl as well as soloers so I am guessing that healers will play some role in MO.
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Old 12th July 2008, 01:00   #50 (permalink)
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If a character has high constitution, he should naturally be able to withstand a higher level of toxicity. So in a way, the toxicity meter would be a secondary attribute, similar to health and mana, derived from a primary attribute (constitution).

Exactly! Good point!
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Old 12th July 2008, 08:45   #51 (permalink)
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Well than whoever would have bandages would still be a healer technically then wouldn't they? So maybe healer is a bad name for them but that is what they are.
Let's get away from calling people "Healers". There won't be set classes in this game.

Players will be given the choice in what they wish to skill up.

I can go off and talk on this topic further, but lets talk solely about healing.

Training up the "Healing" skill will not necessarily make me a healer. I think it would depend on how far you go into skill up "healing".

For example:
If i train up healing to 100, i should be able to heal myself with bandages to a good degree and NOT be able to heal others.

However, if I raise it to 300 "healing" skill, I should be able to attain and start leveling the "group healing" skill. Therefore allowing me to heal both myself and others and in a sense making me a somewhat full-time healer.

I think it makes perfect sense and would fit nicely with this game.

Your thoughts?

My 2 cents
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Old 12th July 2008, 20:41   #52 (permalink)
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Let's get away from calling people "Healers". There won't be set classes in this game.

Players will be given the choice in what they wish to skill up.

I can go off and talk on this topic further, but lets talk solely about healing.

Training up the "Healing" skill will not necessarily make me a healer. I think it would depend on how far you go into skill up "healing".

For example:
If i train up healing to 100, i should be able to heal myself with bandages to a good degree and NOT be able to heal others.

However, if I raise it to 300 "healing" skill, I should be able to attain and start leveling the "group healing" skill. Therefore allowing me to heal both myself and others and in a sense making me a somewhat full-time healer.

I think it makes perfect sense and would fit nicely with this game.

Your thoughts?

My 2 cents
Yeah, but there's no point to make it bandages since....

A) It's not realistic enough in the effect they give to stick to realism. Bandages DO NOT heal you in real life, they help stop bleeding, and keep a wound covered so it's harder for infection and protect it etc.

B) If you're going to make a healing skill stick with fantasy, make it healing magic. There is no difference between learning to bandages others and learning to heal others except concept. Plus, we already have magic, healing magic wouldn't be too far away.

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That's because the only MMOs you've ever played probably only had and needed healers for the above reasons. Look outside the box and listen to some of the others in this thread

But don't say "Thats friggin stupid"
So far I've read nothing that makes any sense at all. If you dont want healers and pvp, go play an fps. There is not one game in existence thats an MMO that doesn't have some sort of healing ability. Bandages is a stupid idea, as I've said earlier, it's not realistic enough to do what bandages REALLY do, but not fantasy enough to make any sense being in the game. This game is an MMO fantasy game, not quake.

Without healers, the standard game mechanics for an MMO are totally screwed. Like I was saying, no one will play tanks, since without healing it would be better to all play dps. Battles will be short, and un-challenging, so will pvp because of the high survivability needed to counter the fact that there is no healing. Think about the rest of the game before getting pissy because apparently a lot of you have experienced heal-botting and seems annoying.

Basically you want an easy game, with barely any PvE content, less diversity in classes, less tactics needed. Basically without them this game becomes an fps, with equipment.
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Old 13th July 2008, 08:03   #53 (permalink)
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Yeah, but there's no point to make it bandages since....

A) It's not realistic enough in the effect they give to stick to realism. Bandages DO NOT heal you in real life, they help stop bleeding, and keep a wound covered so it's harder for infection and protect it etc.

B) If you're going to make a healing skill stick with fantasy, make it healing magic. There is no difference between learning to bandages others and learning to heal others except concept. Plus, we already have magic, healing magic wouldn't be too far away.
A) and B) are both confusing:

A) It's not realistic enough in the effect they give to stick to realism.

B) If you're going to make a healing skill stick with fantasy, make it healing magic.

This game is going to be a fantasy game, I think we can all agree on that right? I never at any point said that using bandages in-game will give realistic effects. Bandages should be used to heal period. They were also a borrowed idea from Asheron's call. (Fanstasy MMO)

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So far I've read nothing that makes any sense at all. If you dont want healers and pvp, go play an fps. There is not one game in existence thats an MMO that doesn't have some sort of healing ability. Bandages is a stupid idea, as I've said earlier, it's not realistic enough to do what bandages REALLY do, but not fantasy enough to make any sense being in the game. This game is an MMO fantasy game, not quake.

Without healers, the standard game mechanics for an MMO are totally screwed. Like I was saying, no one will play tanks, since without healing it would be better to all play dps. Battles will be short, and un-challenging, so will pvp because of the high survivability needed to counter the fact that there is no healing. Think about the rest of the game before getting pissy because apparently a lot of you have experienced heal-botting and seems annoying.

Basically you want an easy game, with barely any PvE content, less diversity in classes, less tactics needed. Basically without them this game becomes an fps, with equipment.
Calm down friend. No need to get angry. This is a forum and it's used for people to express their ideas and suggestions. 90% of everyone here agrees that MMOs need atleast some type of healer. I, however have a different idea. If you're interested there is a thread going on here:

http://www.mortalonline.com/forums/2...html#post38964
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Old 13th July 2008, 08:35   #54 (permalink)
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Sorry I have a hard time expressing my point on paper lol.

And also, not angry, I was just too lazy to bold the lettering =).
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Old 13th July 2008, 17:05   #55 (permalink)
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How long can a battle last if there is no healing? Unless you have massive numbers like the Flood from Halo you cant do crap.
I would say Assassin's Creed, Severance: Blade of Darkness and what-not, have a lot more interesting, longer and fun fights than any MMOs out there. No healing really required.

Just my 2 copper coins though.
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Old 13th July 2008, 19:27   #56 (permalink)
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I would say Assassin's Creed, Severance: Blade of Darkness and what-not, have a lot more interesting, longer and fun fights than any MMOs out there. No healing really required.

Just my 2 copper coins though.

Thats still a far cry away from epic battles. Being an over-powered dude, fighting mindless peons is a far cry from realistic combat, or tactical battles.

The problem is in the real world, wars are won by numbers first, then skill. When you take away having armies 50,000 numbers large, you have to skew reality a little. This is a heavy PVP game, but it still has PvE content. Without healing the PvE content would be basically worthless, or so solo able there would be no reason to have groups at all. I don't like the idea of being able to do EVERYTHING yourself. Thats just not how the real world works. You need cooperation and you need tactics and team work. I'm ok with them taking away healing ONLY if they get rid of all PvE content.
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Old 13th July 2008, 20:41   #57 (permalink)
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Personally I prefer playing a healer class. By all means, make healing an out of combat thing for potions and such. That would make playing a healing class more enjoyable for those of us who do like to play them. Making healing interruptible for the healing class. That way you'll have to consider if it will be more effective for you to take the healer out first or take the chance you can do more damage than the healer can keep up with. I think a healing class adds to the depth and the possibilities for encounters (PvP or PvE). This would be more true if other forms of healing were out of combat.
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Old 14th July 2008, 08:06   #58 (permalink)
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I voted for limited healing ,ranged and touch. I also like the idea of having a healer class with somekind of defense because in my experience in MMORPG gaming healers are primary targets and usually healers in other games have limited to weak defenses.
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Old 14th July 2008, 13:43   #59 (permalink)
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why do not make not healing at it self but only a way to make the self regeneration quicker...so ifyou woud be "healed" you would not be healed with a amouth of healt /at once or ower time/ but you would regenerate quicker based on you own regenaration ratio or skill, also it woud be great if it woud be not in form of magic but in form of using plants or other things to heal,
maybe plants witch could be used to heal only by charakters with specialization on healing or with healing skills, maybe only on tuch,
also it woud be good if different plant or ingrediences woud work different on different races, for exaple a plat witch heal a humen will heal a halforc very slowly, and it will not heal a dwarf, and it will paralize a elf and a goblin woud by even poisoned by that plant.
it woud be great if players who use to play healers woud have to think in the fight and not only click on anyone who is hurt.
also it woud be greath for trade if any race woud need adifferent healing plants.
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Old 14th July 2008, 13:58   #60 (permalink)
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ou..and another idea...why do not make some bad injures, that could not be ewen healed or regenerate on a jurney, like broken leg or arm, or deap wound or bleading. broken parts of body could be not healen only bymagick or plants it woud need to go to a specialistin the town or a healer on bigger level coud make it but only if you do not move or atack an it woud take a lot of time...like 2 minutes or something like that. if you do not repare it you woud have lowered maximum healt witch coud be regenerate or healed. and and deep wounds or bleading would permanenty lower you healt quckly ifno one take care of them, it coudmake more damage if you move yourself or if you fight, so a hurt charackter will move away from fight to prevent more healt lost even if he is a biger level or a taffer charakter. yust like in real live.
end it woud be great to have a butto like "take care ofyourself" or "first aid" witch woud allow the player to sit down and take care of his wounds to be able to survive, not healing him but stabilizate him so he coud move himself to the next town to heal. But it woud happen in perhaps 1 minute so you can not perform it in fight..
....yust like in real live.
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Old 14th July 2008, 18:39   #61 (permalink)
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it woud be great if players who use to play healers woud have to think in the fight and not only click on anyone who is hurt.
You've obviously never played a Healer in a raid environment. =o

Healing a larger number of people in an environment where damage is being slung all around is a heart attack waiting to happen.
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Old 15th July 2008, 15:19   #62 (permalink)
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You've obviously never played a Healer in a raid environment. =o

Healing a larger number of people in an environment where damage is being slung all around is a heart attack waiting to happen.
i know... but i think this is not the way witch woud be good for mortal online, because of more thinks, first is that MO will have a first person view so you will never have such a good owerview about thinks happening all over the battle, second thing is that it will be played in a diferent way so you will not just klick and heal i hope, so as you train fight in a way of using combos and not only skills given you by the game but you will have to play more active, like every klick a single strike so you should play healers on the same way, so the healing will take more of your skills and time and will not be just one klick so you can not think it will be so easy like in WOW or others games, and the at least, i dont thin that the creators want to make a another MMORPG in the same way like hundreds other games, they willmake somthing new and uncommon so u hope there will ne no common MMORPG stereotipes in playing any calss.
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Old 15th July 2008, 17:53   #63 (permalink)
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i know... but i think this is not the way witch woud be good for mortal online, because of more thinks, first is that MO will have a first person view so you will never have such a good owerview about thinks happening all over the battle, second thing is that it will be played in a diferent way so you will not just klick and heal i hope, so as you train fight in a way of using combos and not only skills given you by the game but you will have to play more active, like every klick a single strike so you should play healers on the same way, so the healing will take more of your skills and time and will not be just one klick so you can not think it will be so easy like in WOW or others games, and the at least, i dont thin that the creators want to make a another MMORPG in the same way like hundreds other games, they willmake somthing new and uncommon so u hope there will ne no common MMORPG stereotipes in playing any calss.
Well, how is the interface going to look? Standard MMO where you can see your Party's health bars? If not, the job of a Healer is going to be pure guess work. If so, I assume Healing spells will be by Touch or Aimed anyways, so the Healer not only has to know who's taking damage but where they are and either haul ass over there or locate and take aim, while making sure they're not going to heal the enemy.

Basically, what I'm getting at, is that the job of a Healer is going to hard enough, without all the halabaloo of clicking various combos and such. Not to mention the usual "Geek the Healer" mentality anyways, the Healer will be running around like a headless chicken or turtle-shelled trying to stay alive long enough to be useful to his/her group.
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Old 16th July 2008, 05:17   #64 (permalink)
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i put slow touched based healing, it would imo be cool if healing was done by potions but have the metor idea and mabie have it so u could aply a potion to another player, also have to say healing abilities would work basicly the same way as potions if u want or another idea like (increase health regeneration by 300%) or somthing like that mabie
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Old 16th July 2008, 07:51   #65 (permalink)
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