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Old 24th June 2008, 05:32   #1 (permalink)
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Default The Grand Armory (Suggestion of course :P)

To make this as simple as possible, this thread is simply stating types of weapon that would be a cool and generally required for any Fantasy RPG.

Weapons

One Handed - Melee
  1. Dagger - Don't need to explain this do I?
  2. Katar (or Punching Dagger) - A Dagger placed firmly over a knuckle, used in ancient asian martial arts for assassination.
  3. Short Sword - Bread and butter of RPG. (Typically 2 feet long at most).
  4. Sickle Sword - Known in Latin as Falx, these swords were originally used by the Thracians and Dacians as simple farming tools and main stream warfare swords, but were later used by the romans as siege hooks.
  5. Long Sword - (Same as above) (3 feet long at most).
  6. Scimitar - A Curved Single Edged Blade, about the length of a long sword. (Middle Eastern Sword of both tradition and religion, symbol of death and renown for it's fierce sturdiness).
  7. Rapier - The long sword that is mainly designed for thrusting, though there are different variations... (I generally see them around 3 feet long. Not a fan of fencing, but here it is).
  8. Club - A simple make shift blunt weapon that does it's job at smashing skulls.
  9. Mace - You know that blunt metal object used to smash things.
  10. Warhammer - A huge mallet designed with a blunt surface and a spike on the other end. (This isn't a warmaul).
  11. Flail (sometimes a Morning Star) - A stick with a huge round object, sometimes spiked, chained to the stick for some flinging fighting action. (Best used like a chain to get around enemies guard.)
  12. War Spear - Used by the greeks as it's main form of weaponry, and trained since children to wield these heavy long spears into war with one hand and a shield in another.
  13. Bastard Sword - Swords that can be wielded in one hand or two hand. Usually 3½-4 feet long and has a hand and a half long handle (which is 9 inches in layman term). Category could be both one or two handed.
  14. Hand Axe - A small axe that is mostly used for cutting wood, but you know if it can split twinkles it can split skulls. I completely forgot about axes the first time I went around. ><
  15. Battle Axe - A Large one handed axe has a more massive blade made for cutting through armor more effectively. Typically like warhammers have a sharp point on the reverse side of the blade for prying.
  16. Double Axe - Unlike a normal single edge axe these double axes has a extra axe head instead of a prying point on the other end, these axes are good for the typical same reasons a double edged sword is for, and for more swings with less recoil when pulling the axe back.
  17. Katana - These swords are similar to a Bastard sword in that the length of the blade is just a bit longer then a longsword and the handle is designed to be usable for both one handed and two handed combat.
  18. Wakizashi - A shorter form of a katana with a handle designed for one or two handed usage but with a short blade of about 2 feet long.
One Handed - Ranged
  1. Javelin - A single handed spear that is designed to be thrown at enemies. Does not make a good melee weapon for the lack of sturdiness.
  2. Throwing Knives - Well... it's knives that you throw...
  3. Throwing Axes - Developed by the Native Americans for hunting, but found a use in war as a quick thrown hand axe as a way to deal with enemies on the fly. These axes double as a hand axe for close quarter combat.
  4. Folding Short Cross-bow - A quick one shot crossbow developed by the French to deal with close range fighters when trying to reload their Heavy Crossbows. Typically only lethal within 5-10 yards from the user.
  5. Sling - It's medieval warfare and what better weapon is there then a sling. You got ammo as long as there is rubble!
  6. Whip - A ancient torture weapon used to inflict pain and physical wound, but not killing the victim. Other uses of this weapon has been devised with a spiked or bladed end for lethal means.
  7. Blow Gun - Though impractical, it is however very effective... but definitely only well versed individuals could use this weapon effectively and accurately. Don't expect this to go through any armor, mainly used on non-armored parts and non-armored personnel.
  8. Darts - Though commonly used for entertainment, master dart throwers have found use of it in combat by throwing it at non-armored areas and personnel.
Two-Handed - Melee
  1. Greatsword - 4½-5 feet long colossal giants of the sword category, with handles designed for 2 hand and a half (15 inches).
  2. War Maul - Huge mallets of head bashing and smashing goodness, made to make even the most armored of enemies feel the pain and sent flying when rammed into their shields or helmets. Typically around 5 feet long, but during Feudal Europe they designed the war mauls to be about 7 feet long. Though when rammed into the helmets, it's usually just brains flying all over the place.
  3. Long Spear - With it's origin as old as the beginning of weaponry, the spear makes a combat in war as it's longest reaching thrusting weapon. The chinese however have developed a style to utilize the rest of the shaft as a weaponry as well. More advance forms of long spear are pikes.
  4. Halberd - Designed for execution and a symbol of power, this once non-combat weapon found it's use in combat as a heavy mid range blade and redoubles as a spear.
  5. Lance - Well... mounted warfare... used in Europe, not particularly knowledgeable about this.
  6. War Axe - Large Hulking Axes made for the single purpose of being more effective in cutting through armor. They have been even rumored to cut through large tower shields with greater easy then a greatsword.
  7. Scythe - Though impractical, and barely useful to the amateur's eyes, a expert will utilize crescent arced slices to make the best use of the scythe.
  8. Two-Section Staff - Commonly known in America as, Nunchaku. Due to popular request, it has been added to the list as a requested weapon .
  9. Tri-section Staff - A more advance form of the nunchaku with 3 sections and retractable chain to form a staff when held in the segments. Commonly used in ancient China as a more advance martial art style to the nunchaku.
  10. Naginata/Glaive - A naginata consists of a wood shaft with a curved blade on the end; it is similar to the Chinese Guan Do or European glaive. Usually it also had a sword-like guard (tsuba) between the blade and shaft. (Wikipedia)
  11. Voulge - http://en.wikipedia.org/wiki/Voulge, explanation quite complicated so click there for more info :P.
  12. Lucerne Hammer - A long polearm that resembles a halberd, but with the edge replaced with a hammer instead. Click here for Image.
Two-handed - Ranged
  1. Flat Bow - A flatbow is a bow with non-recurved, flat, relatively wide limbs that are approximately rectangular in cross-section. Because the limbs are relatively wide, flatbows will usually narrow and become deeper at the handle, with a rounded, non-bending, handle for easier grip. This design differs from that of a longbow, which has rounded limbs that are circular or D shaped in cross-section, and is usually widest at the handle.
  2. Long Bow - A longbow is a type of bow that is tall (roughly equal to the height of a person who uses it), is not significantly recurved and has relatively narrow limbs, that are circular or D-shaped in cross section.
  3. Composite Bow - A composite bow is a bow made from disparate materials laminated together, usually applied under tension. Different materials are used in order to take advantage of the properties of each material.
  4. Decurve Bow - A decurve bow is a bow that has arms curved or curled at the ends to turn towards the archer. This bow form reduces the strain on the bow when it is used, and the bow may be under no tension at all when strung, so that it can be kept ready for immediate use at all times. It also reduces the energy stored in the bow, and the speed of the arrow.
  5. Deflex Bow - A deflex bow is a bow that has arms curved or curled at the base or throughout their length, to turn towards the archer. This bow form reduces the strain on the limbs and also the energy stored by the weapon. It has been used occasionally, for example to make a bow that looks like a traditional hornbow without using any actual horn.
  6. Reflex Bow - A reflex bow is a bow that has curved or curled arms that turn away from the archer throughout their length. When unstrung, the entire length of the bow curves forward from the belly (away from the archer), resembling a reversed "C"; this differentiates a reflex bow from a recurve bow in which only the outer parts of the limbs turn away from the archer. The curves put the materials of the bow under greater stress, allowing a fairly short bow to have a high draw weight and a long draw length.
  7. Heavy Cross Bow - Large crossbows designed to shoot bolts over a large distance. Heavy and requires a lot of strength to carry, not your everyday hunting weapon.
  8. Repeating Crossbow - Designed at it's peak of the crossbow era, a simple crank and a mounted crossbow, allows maximum firing efficiency while launching bolts soaring on your enemies. (Accuracy is a all time low unfortunately ).
One Handed - Magic
  1. Wands - We all know that magic needs a medium, rarely any casters are capable of casting spells from the palm of their hand save a few powerful sorcerers.
  2. Shrunken Heads - Dark Rituals often use vile mediums, such as necromancy. They draw upon the power of the deathless through the pre-made head preserved for future spell casting.
  3. Tomes - Well... I don't know how this works, but from what I know it's generally a compendulum for spells.
  4. Talismans - These ancient talismans channel more then just the power of the mages, but also the spirits of the earth and various helpful spirits.
  5. Ritual Daggers - These daggers used in powerful magical rituals, have been imbued by the essence of the ritual itself and now serves as a very stable magic medium.
  6. Spell Swords - Various warriors who also train in the art of magic, lack the power of a magus to bring out the full power of a spell, and request powerful magical swords to help amplify their own magical casting ability. (Possibly redundant, since it could be substituted with a regular sword).
  7. Scepters - Many holy men carry a scepter usually as a ornament, but few knows that it is used to channel the power of their god.
Two-Handed - Magic
  1. Staff - Long staffs used by magicians usually of old age as a walking staff, a bludgeon weapon, and a medium to cast powerful spells.
  2. Quarter Staff - A Harden version of a staff, often reinforced with metal to increase it's offensive nature.


Armor Section
The Armor section will only provide armors for Hands, Shields, Torso, Legs, Accessories, Feet, Shoulder, and Head. Specific Armors such as Neck, Crotch, Armpits, and various other extremities will not be listed. Though they are realistic, it would only add too many armor elements to the game, as they say "Doing too much". Except you can propose it if you think it should be added to this compiled list :P.

Light Headgear:
  1. Fore-head Protector - A simple curve metal piece placed over your forehead to deflect light piercing attacks, without much weight.
  2. Wizard Hat - Common cone shaped hat worn for style by many wizards, but more powerful wizards imbue it with magic to increase it's defense for actual practical use.
  3. Leather Cap - A helmet created with harden leather to help lessen the direct blows from small shrapnels.
  4. Skull Cap - A bowl shaped helmet often reinforced with a few inner arcing to deflect shrapnels and arrows from hitting the head of the wearer.
  5. Face Mask - A menacing looking mask often worn to scare its opponents, or mask the wearers identity, offers little to no protection, but does provide protection for the delicate parts of your face from getting injured from simple rocks, or VERY light shrapnels. Metal Masks have been made to increase protection and durability. It can be possibly worn over certain other armors, or worn in conjunction.
Light Body Armor:
  1. Cloth Armor - Usually padded armor created for mages who are physically less strong to wear into the battlefield. Doesn't really provide much physical protection.
  2. Leather Armor - Sun Dried armor that occasionally prevents shrapnels and small flinging objects, doesn't provide much protection, but does offer mobility that many rogues want.
  3. Harden Leather Armor - Commonly worn in Rome for gladiators, these harden leather offers a lot more protection then their non-harden counterpart, and occasionally stops a weak oncoming blow from an enemy or even prevents a arrow or two from piercing they armor if they are lucky. However they restrict movement.
  4. Studded Leather - A very advance form of the leather armor, that was worn by Roman Soldiers that had pieces of metal embedded into the soft leather to increase protection, while without restricting mobility.
  5. Chain Shirt - A smaller version of the chain mail, and a lot lighter. In an attempt to create a lighter metal armor, the romans at the peak of their empire designed a new armor that is to be strapped onto the upper portion of the body. Offers mobility and high protection, but not subtlety. Looks about like a chain vest without sleeves and does not cover below the belt line.
Light Leg Armor:
  1. Tights - (Come on you knew it was coming), as medieval goes... these were the pants of fashion... Light, doesn't restrict MOST mobility *cough*. Takes time to get use to...
  2. Padded Leggings - Simple paddings on the thigh, knee, and calf, they were a simple type of primitive armor designed for kneeling down and to mitigate low-speed projectiles, and other natural dangers of the world.
  3. Leather Leggings - Used by Asian soldiers they provide a small amount of protection to the legs, while only hampering mobility by a low amount.
Medium Headgear:
  1. Barbute - "A barbute is a visorless war helmet of fifteenth century Italian design, often with distinctive "T" shaped or "Y" shaped opening for the eyes and mouth. The barbute resembles classical Greek helmets and may have been influenced by a renewed interest in ancient artifacts." - Wikipedia
  2. Spangenhelm - A metal skull cap with extra clips of armor attached to it's sides and back to increase protection, while not hindering vision and neck mobility.
  3. Sallet - A simple single piece helmet that guarded the head down to the nose, with a simple stripe for the eyes to look out of.
Medium Body Armor:
  1. Scale Mail - A rather interesting armor that hooks metal plates onto a chain shirt in the form of scales. Provides a lot of protection and mobility, but a lot heavier then a chain shirt.
  2. Chain Mail - A chain mail is like a chain shirt, but where the chain shirt only is worn above the torso, the chain mail covers all the way down below the knees and to the wrists.
  3. Breastplate - Designed fairly later on by the Britons and French as a curved shaped torso armor to prevent high speed projectiles from directly injuring the wearer. Did it's job against arrows, but not so well against muskets.
  4. Light Plate - A lesser version of the half-plate where it is only worn over the torso with a small shoulder guard and a small waist guard.
Medium Leg Armor:
  1. Bamboo Leggings - Light Medium armor used by the asians, protected against melee blows with swords, axes, and various high speed projectiles. They were extremely light and offered high amount of armor, while restricting mobility on a level equivalent to plate leggings.
  2. Harden Leather Thigh Armor (Cuisse) - These harden plates are usually strapped over the thigh and reaches a little below the knee, they offered a vast amount of mobility while offering great amount of protection against projectiles, but barely a hindrance to swords and axes. Unlike Plated Thigh Armor, the Cuisse is designed for frontal protection and not a full round protection.
  3. Plated Thigh Armor - Similar to design of Leather Thigh armors, it reaches just below the knee, while covering the thigh. However the plated Thigh Armor wraps around the Thigh, and normally offers no protection behind the kneecap.
Heavy Headgear:
  1. Winged Helm - Huge full plated helmets with horns attached to it's head for malice and protection. Most winged helmet utilize the same stripe eye visual as the Sallet.
  2. Visor - More majestically full plate designed helmet that offers protection to that of a great helm and the ability to lift up the visor piece for more visibility.
  3. Great Helm - Fully plated helmets that offered the highest amount of deflective head protection during armored warfare in medieval europe. Except it impeded breathing, vision, and mobility, and was later discarded for Visors and Bascinets.
  4. Bascinet - A different more crude variation of the Visor. It was a lot smaller and gave it's wearer higher visibility, mobility, and breathing. It's mask resembles a beak and has gotten many nicknames in battle, but it undoubtedly, offers the greatest protection of all full plated helmet. This helmet was used until the beginning of firearms, and was discarded for Sallets, since guns doesn't seem to have much of a problem against helmets all together.
Heavy Body Armor:
  1. Splint Mail - A Body Tight Armor that heavily prevents movement, thus called a Splint Mail. Used by European heavy swordsman who wield colossal swords into combat that were larger then your average great swords (about 9 feet long blades). Where the only required motion was a forward down slash. They were also used often in mounted lance duels to prevent the wearer from moving out of place acting like a splint.
  2. Half-Plate - Most commonly worn by mercenaries who stole pieces of full plates that weren't destroyed off their victims, these armor soon became it's own category. Mainly consisting of the torso, shoulder guard, arm guard, vambraces, gauntlets, and leg guards. Traditionally mercenaries did not steal the greaves in fear of feet diseases that was abundant during it's era in Europe and did not take the helmets, because most strikes are aimed for the head and often destroys it.
  3. Full-Plate - Just like a half-plate, but offers Greaves and a Helmet. A Full-plate was designed as a one piece armor for the whole body, unlike a splint mail, it did not destroy as much of the mobility. It was armor designed for very strong warriors who could actually wear the armor into combat as oppose to medium build warriors who could not and relied on splint mails. Full-plates are usually different pieces of Light Plate armor attached together by a strong meshed chain mail underneath it.
Heavy Leg Armor:
  1. Legplates - Simple in name and design, these metal plated armor covers the whole leg from thigh, knee, to calf. It offers maximized protection from almost any form of piercing and slashing attack, but offers little resistance from bludgeon attacks. Unlike it's Plated Thigh Armor counter part, it has a chain mail mesh underneath the armor to offer additional protection from arrows that pierce the joints, and a attacks from behind the knee. Though a thrust of a dagger, blade, or a spear, can easily pierce through the chain mesh from behind the knee.
Light Shields:
  1. Buckler - Very Small Shields designed to strap onto your arm while not hampering your ability to use the arm to wield a weapon. However it can not block attacks that do not hit it, so therefore it offers limited defense, unless you actively use the buckler like a shield.
  2. Small Shield - A small usually round shaped shield that is only a little bigger then a buckler, but did not hinder speed or was too heavy to be easily brought around.
Heavy Shields:
  1. Round Shield - Also known originally as Storm Shield. Used commonly by the greeks, these large Round Shields are commonly made of wood, but offered a large protective area.
  2. Kite Shield - These Kite shaped shields often of a pentagon shape are used often by knights of the Middle Ages, it offered great amount of protection and did not hinder leg movements while not mounted.
  3. Tower Shield - Large rectangular shields (often curved), that is about 5 feet tall and 2 feet wide. These shields are often made of wood, for the complexity of crafting a metal shield of this size during it's age in time. This shield offers the highest amount of protection, but hindered mobility and visual sight.
Hand Guard:
  1. Leather Gloves - Simple Leather gloves used to protect the hand and to prevent strain.
  2. Chain Gloves - Chained Gloves used mainly for protection, and not so much as to prevent wrist strains, not often used due to grip issue. Like all chain armors, it provided a good defense against piercing attacks such as arrows.
  3. Plated Gauntlets - Metal plated gauntlets used to heavily reinforce the hands, prevent strain, and various painful unarmed hand attacks such as in spiked gauntlets.
Feet Armor:
  1. Leather Sandals - Simple Shoes made for walking and not so much as for protection, but offers increased mobility on hard surfaces. (Think shoes)
  2. Leather Greaves - Simple Roman and Greek shoes that doesn't protect much protection, but did not hinder movements in muddy terrain.
  3. Chain Boots - Chained boots are just like it's chain glove counter part, offered protection, but had a lot of problems with things getting into the shoe and often caused slipping. Like all chain armors, it provided a good defense against piercing attacks such as arrows.
  4. Plated Greaves - Heavy plated boots that protected your feet from various attacks and hostile terrains.
Shoulder Guard:
  1. Cloth shoulders - These are often for fashion more then protection, and offers a little to no significant amount of defense to the wearer, but however in the hands of a magician may be enchanted to grant additional protection.
  2. Leather Spaulders - Simple leather shoulders devised for light protection, without limiting mobility.
  3. Pauldrons - Large bulky shoulder plates that offer the highest amount of protection with the penalty of weight.
Accessories:
  1. Sash - Cloth belt used mainly to prevent your pants from dropping, but still a helpful compartment to store various small items.
  2. Belt - Often made with leather, which does nothing and offers barely any protection, can be further crafted to become larger and possible add more defense.
  3. Plated Belt - Though mostly for show, these plated belts are a good way to store a good amount of small items and provide a greater amount of protection to your abdomen.
  4. Ring - Well... it's a ring for your finger(s)... The rest I'll leave for your imagination.
  5. Necklace - Well again... it's a necklace that is most of the time worn around your neck... Spans from Amulets to various talismans. The rest I'll leave for you to think about.
(More to come feel free to add more weapons).
Siege weapon section to come.

Armor Section Completed.
Weapon Section Completed.
(Suggestions still accepted for all sections).

Note: These are suggestions of armory to include in the game. Nothing more, nothing less.

Last edited by Vanndal : 15th August 2008 at 02:57.
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Old 24th June 2008, 05:57   #2 (permalink)
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Quote:
Originally Posted by Vanndal View Post
One Handed - Magic
  1. Wands - We all know that magic needs a medium, rarely any casters are capable of casting spells from the palm of their hand save a few powerful sorcerers.
  2. Shrunken Heads - Dark Rituals often use vile mediums, such as necromancy. They draw upon the power of the deathless through the pre-made head preserved for future spell casting.
  3. Tomes - Well... I don't know how this works, but from what I know it's generally a compendulum for spells.
This whole section depends on how they make the magic system in MO. Magic depends heavily on the world it's set in. And the only world I know of where casters need a wand to cast is Harry Potter, which is pretty lame in and of itself.
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Old 24th June 2008, 06:07   #3 (permalink)
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You forgot about sickles and Scythes, of course for the casters too.
Don't just give me a stupid ol' mainstream staff! A good magician is able to concentrate magic through any given weapon or object. Of course some magic stuff on it helps, but why only staffs, pretty small staffs (wands) or old books? And since when do Necromancers shrink heads? (except for the Blizzard grindfest)
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Old 24th June 2008, 06:35   #4 (permalink)
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If I choose my channeling tool to be a fork, then so be it... Personaly though I am more of a Spork person

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Very good comprehensive list... I don't know why Katars have not gotten any love in recent years, they are very "Fantasy Like" weapons...
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Old 24th June 2008, 06:53   #5 (permalink)
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Quote:
Originally Posted by Necromantic View Post
You forgot about sickles and Scythes, of course for the casters too.
Scythes are actually a pretty useless weapon, if you really think aboout it. Even when reinforced, they have a high tendency to snap. You have to pull in order to do most of the damage, as pulling out the point would be very difficult. Pulling on such a flimsy blade, so close to the end of the staff, would cause it to tear right out. A sickle is pretty much the same, unless you use it once as a "start the battle" weapon.

Personally, I'd put my money in a flail over a sickle, but then again I'm a little biased.
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Old 24th June 2008, 11:40   #6 (permalink)
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Its clear we will see swords, surely different kinds, i hope only the possible fighting results will be swordlike. And also for other weapons, but absolutely preferences?
Lancefight mounted would be a dream of me, but i think it will be a dream for a MMORPG also here. Please devs, take M&B and say its not difficult to implement and convert for MO and must only slightly balanced dream goes on....
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Old 24th June 2008, 21:48   #7 (permalink)
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Good list, but magic could be inside the person, and their body could be the magical focus.

Also, when the morning star has a chain, it's a flail. Without it, it's a morning star.
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Old 24th June 2008, 21:55   #8 (permalink)
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Quote:
Originally Posted by The Last Spartan View Post
Good list, but magic could be inside the person, and their body could be the magical focus.

Also, when the morning star has a chain, it's a flail. Without it, it's a morning star.
Or magic could be all around us and it's use is simply focusing and directing. =)
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Old 24th June 2008, 23:21   #9 (permalink)
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Kusimagara, or whatever it is named. Or a nunchaku.
I am by no means Asian, but they were true fighters back in the times, not Americans or Europeans.
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Old 25th June 2008, 00:54   #10 (permalink)
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Nunchaku are a must!! That would be awesome. I think you missed sai, throwing stars, and...nvm I forgot. But yea I am serious I want nunchaku at least!
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Old 25th June 2008, 01:30   #11 (permalink)
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I'd actually prefer it if there weren't Asian inspired weaponry like Katanas and suchwhat. I've always hated when games do it, and I particularly hated it in D&D and similar systems. I think the game should have a setting and stick to weapons that would be in that setting. By that, I mean pick a setting for technologies and then keep it that way.

For example, if MO goes the whole European Medieval weapons path, which would be the most common, then they should have all the standard European weaponry, with some exotic selections from the Middle East and Africa as the farthest choices. Things like Kopesh and Scimitars as the more rare weaponry.
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I'd actually prefer it if there weren't Asian inspired weaponry like Katanas and suchwhat. I've always hated when games do it, and I particularly hated it in D&D and similar systems. I think the game should have a setting and stick to weapons that would be in that setting. By that, I mean pick a setting for technologies and then keep it that way.

For example, if MO goes the whole European Medieval weapons path, which would be the most common, then they should have all the standard European weaponry, with some exotic selections from the Middle East and Africa as the farthest choices. Things like Kopesh and Scimitars as the more rare weaponry.
Normally, I would agree with you... however, I do not believe this game world is "Earth", thereby regional references bare no meaning.

Honestly, who's to say that an Elven Longsword isn't, in fact, a katana.

The devs are creating a world of their own, the pre-player history of the lands are entirely up to them. =)
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Old 25th June 2008, 02:10   #13 (permalink)
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Oh, I get that. I'd just like to see technology levels match up.
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Old 25th June 2008, 02:21   #14 (permalink)
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As long as we don't get train station and a plate armor in the same game, I am pleased. (see: World of Warcraft)
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Old 25th June 2008, 02:49   #15 (permalink)
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Oh, I get that. I'd just like to see technology levels match up.
The major difference, is that most of the Asian weapons were farm implements, not weapons, originally. Where European weapons were designed as weapons from the git go.
The Katana was different, obviously. But the major difference between that sword and swords in Europe was craftsmanship. The 200 folds in the metal made the blade much stronger. Though, they took much longer to forge than a typical Longsword.

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As long as we don't get train station and a plate armor in the same game, I am pleased. (see: World of Warcraft)
That and no Black Powder.
The only explosions should be from either Magical means or a flour barrel blowing up.
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Old 25th June 2008, 03:03   #16 (permalink)
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I'd actually prefer it if there weren't Asian inspired weaponry like Katanas and suchwhat. I've always hated when games do it, and I particularly hated it in D&D and similar systems. I think the game should have a setting and stick to weapons that would be in that setting. By that, I mean pick a setting for technologies and then keep it that way.

For example, if MO goes the whole European Medieval weapons path, which would be the most common, then they should have all the standard European weaponry, with some exotic selections from the Middle East and Africa as the farthest choices. Things like Kopesh and Scimitars as the more rare weaponry.
Why can't they have both? Or they could throw in tribal Africa inspired things too!? They should have all 3!
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Old 25th June 2008, 03:09   #17 (permalink)
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The reason they can't have both, at least in my mind, is because Europeans rarely had trade routes to the Middle East, at least in the High Medieval Period. This means that they would not have had access to much stuff in the Far East, and what they would have had access to were spices. So, Europeans in the High Medieval period, when most fantasy games seem to be set, would not have Asian weaponry. Even if they had, none of them would have used them in combat for fear of breaking such a rare item. African and Middle Eastern weapons would have been more common as this is when the crusades started happening.

Mind you this is jsut my preference. I like to see things make sense historically, despite whatever fantasy world they're set in. I've already proven myself alone in many thoughts on these boards though, so it wouldn't surprise me if this is another one.
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Old 25th June 2008, 03:13   #18 (permalink)
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Well what if in the world of MO there was less trouble getting the trade routes to each other? It would make sense in the MO world so I don't see why that wouldn't fit. I just think that it should be more about...the time not about the geography of what the world was like because in a game you can fix the geography.
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Old 25th June 2008, 03:16   #19 (permalink)
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I am totally for the high medieval setting, but in a pseudo-universe setting. I want Mortal Online to have a special feel to it, I don't want to see just the usual sword and shield only. I see no problem having somewhat asian-esque race that could indeed wear ancient Asian weapons, I see no problem with both plate armor and shurikens going together.

And yes, we are all stating our own opinions on it, no one has the right to claim theirs the correct one.
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Old 25th June 2008, 03:20   #20 (permalink)
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Also...what about whips? I mean they are weapons...soo we could have a cat of nine tails eh? I am going to look up some medieval time weapons and see waht we are missing.
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Old 25th June 2008, 03:22   #21 (permalink)
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Cat-o-nine a weapon?

Damn! And here I was thinking it was a "toy"... hmph!
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Old 25th June 2008, 03:36   #22 (permalink)
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