|
|||||||
| Register | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
| Trading, Crafting and Economy Discussions about Trading, crafting and Economy |
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 (permalink) |
|
Member
Join Date: May 2008
Posts: 161
Rep Power: 1
|
To make this as simple as possible, this thread is simply stating types of weapon that would be a cool and generally required for any Fantasy RPG.
Weapons One Handed - Melee
Armor Section The Armor section will only provide armors for Hands, Shields, Torso, Legs, Accessories, Feet, Shoulder, and Head. Specific Armors such as Neck, Crotch, Armpits, and various other extremities will not be listed. Though they are realistic, it would only add too many armor elements to the game, as they say "Doing too much". Except you can propose it if you think it should be added to this compiled list :P. Light Headgear:
Siege weapon section to come. Armor Section Completed. Weapon Section Completed. (Suggestions still accepted for all sections). Note: These are suggestions of armory to include in the game. Nothing more, nothing less. Last edited by Vanndal : 15th August 2008 at 02:57. |
|
|
|
|
|
#2 (permalink) | |
|
Member
Join Date: Apr 2008
Location: Victoria, BC
Posts: 246
Rep Power: 1
|
Quote:
|
|
|
|
|
|
|
#3 (permalink) |
|
Member
Join Date: Jun 2008
Location: In a basement near you (at least in germany)
Posts: 384
Rep Power: 2
|
You forgot about sickles and Scythes, of course for the casters too.
Don't just give me a stupid ol' mainstream staff! A good magician is able to concentrate magic through any given weapon or object. Of course some magic stuff on it helps, but why only staffs, pretty small staffs (wands) or old books? And since when do Necromancers shrink heads? (except for the Blizzard grindfest)
__________________
Assume the end is always the goal. The path to this goal is the way you go. Now think about it, life is the way you go and death is were it ends. So what's wrong with this little devotion to the dead, when it's all humans goal to reach? Aegis Imperium - For I stay to my principles (Explorer 100, Killer 100, Achiever 100, Socializer 100) |
|
|
|
|
|
#4 (permalink) |
|
Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 882
Rep Power: 3
|
If I choose my channeling tool to be a fork, then so be it... Personaly though I am more of a Spork person
**** Very good comprehensive list... I don't know why Katars have not gotten any love in recent years, they are very "Fantasy Like" weapons... |
|
|
|
|
|
#5 (permalink) | |
|
Member
Join Date: Apr 2008
Location: Victoria, BC
Posts: 246
Rep Power: 1
|
Quote:
Personally, I'd put my money in a flail over a sickle, but then again I'm a little biased. |
|
|
|
|
|
|
#6 (permalink) |
|
Member
Join Date: May 2008
Location: Between Rhine and Black Forest
Posts: 443
Rep Power: 1
|
Its clear we will see swords, surely different kinds, i hope only the possible fighting results will be swordlike. And also for other weapons, but absolutely preferences?
Lancefight mounted would be a dream of me, but i think it will be a dream for a MMORPG also here. Please devs, take M&B and say its not difficult to implement and convert for MO and must only slightly balanced
__________________
the happy jester tells anytime his truth |
|
|
|
|
|
#8 (permalink) |
|
Member
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 426
Rep Power: 1
|
Or magic could be all around us and it's use is simply focusing and directing. =)
__________________
[Mats Persson], 'Things might sound cool and/or realistic on paper, but it's a completely different thing how they play out in the game.' |
|
|
|
|
|
#11 (permalink) |
|
Member
Join Date: Apr 2008
Location: Victoria, BC
Posts: 246
Rep Power: 1
|
I'd actually prefer it if there weren't Asian inspired weaponry like Katanas and suchwhat. I've always hated when games do it, and I particularly hated it in D&D and similar systems. I think the game should have a setting and stick to weapons that would be in that setting. By that, I mean pick a setting for technologies and then keep it that way.
For example, if MO goes the whole European Medieval weapons path, which would be the most common, then they should have all the standard European weaponry, with some exotic selections from the Middle East and Africa as the farthest choices. Things like Kopesh and Scimitars as the more rare weaponry. |
|
|
|
|
|
#12 (permalink) | |
|
Member
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 426
Rep Power: 1
|
Quote:
Honestly, who's to say that an Elven Longsword isn't, in fact, a katana. The devs are creating a world of their own, the pre-player history of the lands are entirely up to them. =)
__________________
[Mats Persson], 'Things might sound cool and/or realistic on paper, but it's a completely different thing how they play out in the game.' |
|
|
|
|
|
|
#15 (permalink) | ||
|
Member
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 426
Rep Power: 1
|
Quote:
The Katana was different, obviously. But the major difference between that sword and swords in Europe was craftsmanship. The 200 folds in the metal made the blade much stronger. Though, they took much longer to forge than a typical Longsword. Quote:
The only explosions should be from either Magical means or a flour barrel blowing up.
__________________
[Mats Persson], 'Things might sound cool and/or realistic on paper, but it's a completely different thing how they play out in the game.' |
||
|
|
|
|
|
#16 (permalink) | |
|
Member
Join Date: Apr 2008
Location: Omnipresent
Posts: 1,504
Rep Power: 4
|
Quote:
__________________
|
|
|
|
|
|
|
#17 (permalink) |
|
Member
Join Date: Apr 2008
Location: Victoria, BC
Posts: 246
Rep Power: 1
|
The reason they can't have both, at least in my mind, is because Europeans rarely had trade routes to the Middle East, at least in the High Medieval Period. This means that they would not have had access to much stuff in the Far East, and what they would have had access to were spices. So, Europeans in the High Medieval period, when most fantasy games seem to be set, would not have Asian weaponry. Even if they had, none of them would have used them in combat for fear of breaking such a rare item. African and Middle Eastern weapons would have been more common as this is when the crusades started happening.
Mind you this is jsut my preference. I like to see things make sense historically, despite whatever fantasy world they're set in. I've already proven myself alone in many thoughts on these boards though, so it wouldn't surprise me if this is another one. |
|
|
|
|
|
#18 (permalink) |
|
Member
Join Date: Apr 2008
Location: Omnipresent
Posts: 1,504
Rep Power: 4
|
Well what if in the world of MO there was less trouble getting the trade routes to each other? It would make sense in the MO world so I don't see why that wouldn't fit. I just think that it should be more about...the time not about the geography of what the world was like because in a game you can fix the geography.
__________________
|
|
|
|
|
|
#19 (permalink) |
|
Member
|
I am totally for the high medieval setting, but in a pseudo-universe setting. I want Mortal Online to have a special feel to it, I don't want to see just the usual sword and shield only. I see no problem having somewhat asian-esque race that could indeed wear ancient Asian weapons, I see no problem with both plate armor and shurikens going together.
And yes, we are all stating our own opinions on it, no one has the right to claim theirs the correct one. |
|
|
|
|
|
#20 (permalink) |
|
Member
Join Date: Apr 2008
Location: Omnipresent
Posts: 1,504
Rep Power: 4
|
Also...what about whips? I mean they are weapons...soo we could have a cat of nine tails eh? I am going to look up some medieval time weapons and see waht we are missing.
__________________
|
|
|
|
|
|
#21 (permalink) |
|
Member
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 426
Rep Power: 1
|
Cat-o-nine a weapon?
Damn! And here I was thinking it was a "toy"... hmph!
__________________
[Mats Persson], 'Things might sound cool and/or realistic on paper, but it's a completely different thing how they play out in the game.' |
|
|
|