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Originally Posted by Aiten
I'm starting to see it your way. I also want to add, you can't change a vampire. A vampire that goes out in the day (with the exception of Blade), is like a dragon who is a biped, 6ft tall, with fur and a Birmingham accent. Or a dolphin that flies and smokes a cigar. An elf with lizard scales and a forked tongue?
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MO's lore is an open book. It makes more sense to say that vampires are hindered by the sun due to the effect of excessive light on their perceptions and their reliance on shadowed areas for employing their skills and taking their victims by surprise than to say that they are inexplicably damaged or even vaporized by sunlight (but not, say, firelight or moonlight).
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Don't change the lore of myths to suit a game, if we needed to do that, clearly we don't need the original myth and it should be scraped. So, since people have a problem with being over powered, but limit time to use it, that pretty much removes all possibilities of werewolves, vampires, and anything else along those lines.
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I disagree, for the basic reason that myths should not be treated like hard facts. Also, I don't see the wisdom of assuming that MO's lore should mirror the cookie-cutter Old World lore so reused by fantasy storytellers. Even so, there are several notable storytellers that successfully took the risk of redefining vampires (Brian Lumley comes to mind - yes I'm aware that his version still got owned by sunlight but he made it work in his stories).