|
|||||||
| Register | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
| Submit your questions here Here you can ask questions to the developer |
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 (permalink) |
|
Junior Member
Join Date: May 2008
Posts: 85
Rep Power: 0
|
Ive read over the skill system that is planed for Mortal and it looks good, but I have to ask, why the classes? It seems that in a game like this, player freedom has to be one of the most important aspects. Yet, you are planing on implementing something that is very restrictive on players: Classes. And you plan on doing this by making players join guilds so they can complete their skill trees. Why would anyone want to do this? Havent classes been done to death already?
I asked this qestion in the general discussion and someone said for the lore. Well, shouldnt it be the players choice if they want to take part in the lore or not? Alot of players want a game where they can break free from any sort of set path and strike out on their own, making their own destiny, their own lore, if you will. Why not just let players have their skills set up anyway they want with the only restriction being they can only have a set number of skills? Why not have set up so it all depends on how much time and effort a player puts into their characters skills that determines whether or not they get access to the top, elite, skills in their skill trees? A course of action like that is far more logical and player accomodating than forcing any kind of class restrictions. |
|
|
|
|
|
#2 (permalink) |
|
Member
Join Date: Jun 2008
Location: In a basement near you (at least in germany)
Posts: 360
Rep Power: 1
|
And again, there are no classes like most think.
Those are just templates for starter skills and hopefully its not you have to choose one, but rather you are able to choose one. There are no restrictional things to it after that. AFAIK of course. Did you really read through all the skill system info? The others pretty much said that in your Thread, too. Hrm oh, I'm not supposed to answer here, I'm sorry.
__________________
Assume the end is always the goal. The path to this goal is the way you go. Now think about it, life is the way you go and death is were it ends. So what's wrong with this little devotion to the dead, when it's all humans goal to reach? Aegis Imperium - For I stay to my principles (Explorer 100, Killer 100, Achiever 100, Socializer 100) Last edited by Necromantic : 3rd July 2008 at 09:53. |
|
|
|
|
|
#3 (permalink) | |
|
Member
Join Date: Apr 2008
Location: Olivehurst, California
Age: 20
Posts: 243
Rep Power: 1
|
Quote:
here's a quote from mats: In MO, you start with a skill-set, changeable at any time, you are never forbidden to train any skill as long as you meet the prerequisites, you choose whether or not to apply for a class title, which may or may not affect skills or abilities depending on the class, and that will disappear the moment you do not meet the prerequisites or decide to "exit" the class by training other skills or apply for another class. So yes, we have classes. However, I hope you can see the difference between our classes (title/work/recognition) and, let's say traditional D&D-classes where the class is really all that you are when it comes to characteristics, abilities and skills.s. |
|
|
|
|
|
|
#5 (permalink) |
|
Member
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 420
Rep Power: 1
|
I think it more proves the lack of reading comprehension rampant in today's society. Which would lead into more of a Social/Educational/Parenting debate, not befitting this particular thread.
__________________
[Mats Persson], 'Things might sound cool and/or realistic on paper, but it's a completely different thing how they play out in the game.' |
|
|
|
|
|
#6 (permalink) |
|
Veteran Member
Join Date: Apr 2008
Posts: 1,889
Rep Power: 5
|
well something needs to be done... and here's a start.
|
|
|
|
|
|
#7 (permalink) |
|
Member
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 420
Rep Power: 1
|
Anti-stupid bleach in the gene pool.
More seriously, why lower the bar to accommodate the stupid?
__________________
[Mats Persson], 'Things might sound cool and/or realistic on paper, but it's a completely different thing how they play out in the game.' |
|
|
|
|
|
#8 (permalink) |
|
Veteran Member
Join Date: Apr 2008
Posts: 1,889
Rep Power: 5
|
they are stupid assuming that a word that means one thing in every game out there has the same meaning here, or for not reading every piece of info on the game before dismissing it / joining the community & posting?
|
|
|
|
|
|
#9 (permalink) | ||
|
Member
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 420
Rep Power: 1
|
Quote:
Quote:
Of that, we are all guilty. Common sense may not be all that common, but let's not perpetuation that situation.
__________________
[Mats Persson], 'Things might sound cool and/or realistic on paper, but it's a completely different thing how they play out in the game.' |
||
|
|
|
|
|
#11 (permalink) | |
|
Member
Join Date: Jun 2008
Location: In a dark corner
Age: 18
Posts: 124
Rep Power: 1
|
Quote:
|
|
|
|
|
|
|
#12 (permalink) | |
|
Member
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 420
Rep Power: 1
|
Quote:
Each Development team is designing their own game, you'll either play it or not, in the case of MO, it seems as if the Devs are taking suggestions. But don't take that to mean that they have to follow your suggestions or else. (that was a generalized statement, not directed at anyone in particular) So coming to the forums and complaining about a listed feature, without having read completely about that feature, is rather asinine. On these forums, Ideas are being tossed around and suggestions being made, I'm a rather opinionated person and will freely share and debate my opinions. I try not to let a debate turn into an argument, but then, I'm only human. =)
__________________
[Mats Persson], 'Things might sound cool and/or realistic on paper, but it's a completely different thing how they play out in the game.' |
|
|
|
|
|
|
#13 (permalink) |
|
Veteran Member
Join Date: Apr 2008
Posts: 1,889
Rep Power: 5
|
i see what your saying about those who come in & post & yes i do use them to make my point, but i'm more concerned about the hardcore sandbox crowd who might not take another look after reading the word "classes" - we are loosing the better people because of this confusion IMO.
that & i get a nausea whenever i explain something 2 dozen times, regardless if it's another anti-class advocate or someone calling for balanced classes... also the reason why i could never make it as a teacher |
|
|
|
|
|
#14 (permalink) | |
|
Member
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 420
Rep Power: 1
|
Quote:
__________________
[Mats Persson], 'Things might sound cool and/or realistic on paper, but it's a completely different thing how they play out in the game.' |
|
|
|
|
|
|
#15 (permalink) | |
|
Veteran Member
Join Date: Apr 2008
Posts: 1,889
Rep Power: 5
|
Quote:
patiance alone doesn't seperate the good from the "stupid" posters... it seperates those willing to compromise from the extremist, and while for a political convention that might make for a good filter, as far as we've seeing this is a game for the extremist - the 'hardcore' - why should it distance them? |
|
|
|
|
|
|
#17 (permalink) |
|
Member
Join Date: Apr 2008
Location: Phoenix, AZ
Age: 21
Posts: 419
Rep Power: 1
|
@Traceur
I agree that a filter against the stupid could easily be used against these extreme idealists, but I don't believe that this is the case for MO. This game has so many qualities that would greatly appeal to an extreme idealist that merely the mention of the word "class" wouldn't, I believe, immediately make them ditch the very notion of registering. They would probably continue reading to try to find something that negates classes, or register and complain about it.
__________________
Achiever 33.33%, Explorer 73.33%, Killer 26.67%, Socializer 66.67% |
|
|
|
|
|
#19 (permalink) |
|
Newbie
Join Date: Jul 2008
Posts: 2
Rep Power: 0
|
At The Risk Of Being Flamed!-and Yelled At For My Choice Of Caps!-i Would Like To Add Or Comment That Setting A Limit To Number Of Skills Removes Choice.-if A Player Is Willing To Do The Time And Make The Prereqs. For A Skill They Should B Allowed To Have Sjill.--in The Real World We R Not Limited To How Much We Can No-only By How Agressive And Skilled We R At The Learning.-and As Far As Calling It A Skill-"a Tomatoe By Any Other Name Is Still A Tomatoe".-and On The Topic Of "stupid" People-remember That The Games And Forums Have Alot Of Young Children In Them-whether Right Or Wrong They R There-and Sometime They Don't Understand How Things R Worded-iv Meet Players As Young As 8yrs Old In Middle Of Games And Forums Trying To Understand-so To Me There R No "stupid"-just Uninformed Or Limited In Comprehension
|
|
|
|
|
|
#20 (permalink) |
|
Junior Member
Join Date: Jul 2008
Posts: 54
Rep Power: 1
|
Well setting a limit to the number of skills creates choices and distinguishes characters. You have to make choices because you cant have everything, but it allows you to create you're character how you want you too with out forcing you down any certain path. Also if everyone could get everything after a year of playing you would see all these characters that are maxed out and exactly the same.
The only system I know of like that is Runescape, but this can work for Runescape because it relies on HEAVY monotonous grinding to reach the max level (99) in just one skill. There is no skill in the game, or thinking. You're level just reflects how much you have played. I dont think Mortal Online is taking that approach, but kind of the opposite instead. |
|
|
|
![]() |
| Thread Tools | |
|
|