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| Mortal Online Discussions Discussions about Mortal Online. Official web site: MortalOnline.com |
| View Poll Results: due to the pervailing confusion, what would you use instead of the word "classes"? | |||
| denomination |
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0 | 0% |
| society |
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2 | 3.45% |
| Status |
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2 | 3.45% |
| Occupation |
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2 | 3.45% |
| Vocation |
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1 | 1.72% |
| Calling |
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1 | 1.72% |
| Career |
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4 | 6.90% |
| Profession |
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9 | 15.52% |
| Middle ages Guild |
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0 | 0% |
| Guild Path |
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1 | 1.72% |
| Path |
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5 | 8.62% |
| Specialization |
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17 | 29.31% |
| Caste |
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3 | 5.17% |
| Fraternity |
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0 | 0% |
| Craft |
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0 | 0% |
| Trade |
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3 | 5.17% |
| initiation |
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0 | 0% |
| Job |
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1 | 1.72% |
| Cult |
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0 | 0% |
| leave it as classes |
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7 | 12.07% |
| Voters: 58. You may not vote on this poll | |||
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#49 (permalink) |
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Junior Member
Join Date: Jul 2008
Posts: 97
Rep Power: 1
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"Profession" would be my choice, because it implies something you have chosen to call yourself (a trade or practise that you "profess") and it also sounds like something a character in the game would realistically say. Nobody would say "What class are you?" in real life, but they could conceivably ask what your profession is.
While we're renaming MMO conventions, I like "Society" too but as a euphemism for guilds rather than classes, since it's more descriptive of a group of people who just associate with each other for whatever reason rather than people who necessarily possess a certain skill-set. I certainly hope there'll be no in-game references to "guilds" unless it refers to medieval trade unions. That's a linguistic misappropriation that's been going on unchallenged for far too long. It's right up there with "raids". |
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#50 (permalink) | |
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Member
Join Date: Jun 2008
Location: Finland
Posts: 481
Rep Power: 1
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Quote:
So, at chargen you would have the option to choose a Profession Preset, and later on you would acquire Profession Titles you can choose to display on your name, also getting Profession Related Benefits for as long as you meet the Profession Requirements. Sounds good and natural.
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Judgement and Perserverance "There's more to the picture, than meets the eye" ESAK: Achiever 33.33%, Explorer 86.67%, Killer 26.67%, Socializer 60.00% Follower of the Great Cat God Felissos |
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#51 (permalink) | |
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Newbie
Join Date: Jul 2008
Posts: 6
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Quote:
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#53 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,446
Rep Power: 6
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so for the poll options:
denomination society Status Occupation Vocation Calling Career Profession Middle ages Guild Guild Path Path Specialization Caste Fraternity Craft Trade initiation Job Cult leave it as classes did i forget anything? |
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#55 (permalink) |
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Junior Member
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Personally I lean toward Trade, not because I'm afraid of people getting confused, but because it makes more sense to me. Trade is a term for a profession requiring some kind of skilled work. Sure anyone can swing a sword but to be a paladin you must be skilled at what you do, sort of thing.
Then further on if you look at trade's historically, when people of a certain trade all start out in a city they tend to start to developing guild's, which is what will probably happen in our world, thus making it fitting on that front as well. Also with trades you have to train to increase your skill in them, you start as an apprentice with very little privileges, then become a journeyman, and then eventually you become a master. This not only helps separate the different bonus's you can get from a class by level of involvement in the class, it also satisfies those of you who want to be Master Archers, or Master Mages. As that will be the max out of your work in the trade. However to earn such a title it should require many quests done to whichever, trade master you are serving, and very strict following to the trade requirements. Rather than just leveling up require the roleplay that you actually have to strive to improve and better yourself within the Trade community. Thats why I think trade would be appropriate. However I'm more than happy to hear other ideas too. |
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#61 (permalink) | |
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Member
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Quote:
Q: How does the skill system work? A: Skills are very important in Mortal Online, as they define what you can and cannot do, sometimes even what you can and cannot see. The skills you can learn are restricted by your class, this means that a warrior cannot learn each and every magic school, for example. I'm starting to think I was right by thinking in my original post that we start off as basic archetypes, but it seems there is conflicting or confusing information about the whole class system. Either that or I'm an illiterate who still doesn't understand the class concept.
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#62 (permalink) | |
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Junior Member
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If we keep protecting the stupid eventually they'll rule the world. What do you mean, too late? Seriously, I voted Occupation as that'd include the lazy, unemployed bum who's occupied by begging for his daily survival ^^ And any occupation could include multiple professions, e.g. a spy would have a cover-up profession, an heir to the throne might have to pretend to be someone else in order to not get killed aso.
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Common sense is not so common. -Voltaire Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams |
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#63 (permalink) |
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Member
Join Date: Apr 2008
Location: Phoenix, AZ
Age: 21
Posts: 425
Rep Power: 1
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I voted for vocation... I also missed Specialization, but i'm still not sure which one I like better. They're both sort of temporary sounding, which is what i think we're trying to convey with this new word.
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Achiever 33.33%, Explorer 73.33%, Killer 26.67%, Socializer 66.67% |
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#64 (permalink) |
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Newbie
Join Date: Apr 2008
Posts: 8
Rep Power: 0
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It seems to me that people in this thread are discussing two different things without realizing it:
a. Some of you are thinking about what to call a character who meets certain skill requirements, e.g. to be called a paladin you'd need 100 skill in 'sword' and 50 skill in 'prayer', etc. Achieving the status of paladin would, beyond the fancy title, give you special abilities only available to paladins. b. Some of you are thinking about what to call the various in-game affiliations a character might have in the world. Someone might become a member of the "Knights of the Blazing Sun", an organization in the world that's known for protecting the weak and upholding their own set of values. This might also give certain abilities that only they have access to. What should such an organization be called, though? |
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#65 (permalink) | |
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Member
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 426
Rep Power: 1
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Quote:
In the end, this is a moot discussion as everyone will refer to it in any way that's comfortable to them. I will always refer to characters by what their skill-set tells me they are. eg. if someone is specialized in heavy arms&armor, I will refer to them as a Warrior-type. Someone who specializes in arms&magic would be a Spellsword in my eyes. etc, etc. The game description calls it "Classes" and it is as, I think, it should be. These are Class molds that one can choose to fit into... My perception of what they're aiming for is a Class mold that once you qualify for, you can claim as a "Class" and gain certain benefits from, for as long as you continue to fit in that mold. The Elder Scrolls series worked in a similar way to this, but without any bonuses. They had pre-named class titles, or a make your own option. No one was locked into a class, but it was used as a starting point. Mortal will differ in that you start as a blank slate and will develop into a Class, rather than starting as a Class and developing with or away from that Class as you choose.
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[Mats Persson], 'Things might sound cool and/or realistic on paper, but it's a completely different thing how they play out in the game.' |
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