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Originally Posted by yXXe
Nah, this is more of a "my idea of an mmo.." thread. Being a vampire and all is cool, but after all, this will be a sandbox mmo, restricting players to only be able to play at night, feeding on other players and so forth.. well, those are restrictions I doubt many want to see. Massive debuff? Doesn't sound a lot like a skill-based game to me, then. Neither if I meet a vampire at night, I don't want to die because he's a vampire.
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The "massive debuff" could simply be a set of restrictions on their skills. There are some definite ways of implementing it in a stat-free game.
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It's an interesting idea, liked it in Oblivion. Though it got annoying really fast, having to feed or I slowly burn to death.
I liked the idea in Oblivion though that if you go outside you need to feed. As in there were 3 stages of vampire after feeding.
1st Stage: Hardly indistinguishable from a human, no negs to sunlight.
2nd Stage: (more Buffs) You looks quite a bit more un-human, and sunlight slowly lowers your HP.
3rd Stage: (Most amount of buffs) You look extremely vampire, pale and such. Sunlight kills you in about 5 seconds.
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Please no. This is not Elder Scrolls. The last thing any of you should want for MO is for it to be a foil of any other game.