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Old 8th July 2008, 04:45   #1 (permalink)
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Default Bandage healing

I was wondering, will there be bandage healing in Mortal? And if so, will it be crappy WoW style, or awesome UO style?

Im hoping for UO style, where you could apply bandages even during combat and it would take about 10-15 seconds for the heal to kick in. I cant count the number of times a well timed heal with bandages saved my life in a fight against both players and monsters. But, if you got hit too much, then you're fingers would slip too much and the heal would be ruined. Healers with high bandaging skill had a lower chance of that happening, but I had my fair share of "You finish applying the bandages, but they were barely able to help" messages even at 100.0 healing skill with 100.0 anatomy.

Last edited by Backstabber : 8th July 2008 at 04:55.
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Old 8th July 2008, 05:20   #2 (permalink)
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I hope there is a bandage/first aid system of healing AND magic healing, altough I don't know about potions they might be useful but might be annoying.
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Old 8th July 2008, 06:25   #3 (permalink)
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Originally Posted by OMGPIE View Post
I hope there is a bandage/first aid system of healing AND magic healing, altough I don't know about potions they might be useful but might be annoying.
It all depends on the pace of combat and the cool down time on the potions. Having fast combat, but a moderate cooldown on potions would probably work. You wouldnt want people having a fast cooldown on potions so they can chug them over and over, never losing a single HP, MP or SP. But you also dont wan the potions coold down being so long that they are useless.
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Old 8th July 2008, 11:35   #4 (permalink)
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Easy fix:
Bandages, after being applied, increase HP regen rate.
Potions are basically a "Regen Spell", chug one and you get a Heal Over Time buff that lasts a few minutes, non-stackable.
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Old 9th July 2008, 01:18   #5 (permalink)
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A Metal Gear Solid 3 system would rock
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Old 9th July 2008, 08:21   #6 (permalink)
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Originally Posted by Lyllyth View Post
Easy fix:
Bandages, after being applied, increase HP regen rate.
Potions are basically a "Regen Spell", chug one and you get a Heal Over Time buff that lasts a few minutes, non-stackable.
Well, for the bandages to be effective, the regen rate would have to be stepped up quite a bit, especially if people are to use them in the heat of combat.

Personally, if this course were to be taken with healing, I would rather the bandages be the heal over time with the potions being a one shot heal with a cooldown of 30 seconds or so.

The bandage potency heal over time would increase with the skill of the healer.


But still, I would rather see a UO style of bandage healing.

Last edited by Backstabber : 9th July 2008 at 08:38.
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Old 12th July 2008, 14:31   #7 (permalink)
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I realy hope that there will be no UO style bandage healing.
You just cant fight the monster (or player) and heal yourself with bandages at the same time. And ofcourse you can't drink potions non stop (just like in Lineage2). It sounds... not realistc.
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Old 14th July 2008, 03:12   #8 (permalink)
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Originally Posted by Stump View Post
I realy hope that there will be no UO style bandage healing.
You just cant fight the monster (or player) and heal yourself with bandages at the same time. And ofcourse you can't drink potions non stop (just like in Lineage2). It sounds... not realistc.
Well, its a good thing this isnt reality.
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Old 23rd July 2008, 05:37   #9 (permalink)
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Quote:
Originally Posted by Lyllyth View Post
Easy fix:
Bandages, after being applied, increase HP regen rate.
Potions are basically a "Regen Spell", chug one and you get a Heal Over Time buff that lasts a few minutes, non-stackable.
I'd like to see pots of both varieties: HoT-like, and percentage boost, maybe 25-50% with a cooldown depending on the average HP totals across the board.

Here's the thing, don't allow pots to be stacked by more than 5. They're meant to be used people, not whored in a bank vault. 20 stacks of stuff should be for building mats, to keep our sanity, but not for things that influence fights.
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Old 23rd July 2008, 07:18   #10 (permalink)
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I agree witht he 2nd paragraph of what Neek said. As for bandages and how potions work, I think we would need to know more about the actual ingame combat. If there is some kind of 'lock-on' system, like most MMO, then bandaging might be a bit akward in fast paced, skillful combat. If you you can, say, stun an enemy and run behind then and duck behind a rock or tree for a second, forcing them to serch for you, like in a FPS, then bandaging would be a great function.
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Old 31st July 2008, 23:10   #11 (permalink)
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Bandages, potions, and spells. All three are okay in my opinion, it's just in how they're applied.

Spells - Obviously would be an anytime heal, as long as you can get the spell off.

Bandages - Not during combat, to effectively bandage yourself, you need time. These would be reserved for like downtime between fights.

Potions - These are the in combat healing, but not while you're say... swing your sword or casting a spell. I think this should be an action in its own. With a cool-down or not. Cool-down explained as.. one will heal you, if you take more before the cool down it could harm/kill you. Like a drug overdose.

The case with all of these healing methods, in my opinion, you would just need a certain amount of time in order to get the effect. When I mention in combat, out of combat, it really just means, enough time to make the item work before someone/thing comes up and starts beating on me again.

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Old 1st August 2008, 01:32   #12 (permalink)
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Bandages? Please no Bandages... I would really prefere a GW or AoC System without any need of Bandages.
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Old 3rd August 2008, 17:44   #13 (permalink)
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I agree that bandages should not be applied during "the heat of combat." It is after all "the heat of combat." I don't find the bandage system a bad thing if used correctly. Now I'm not saying I'm the authority on when to use something correctly, but have you ever tried to actually bandage yourself from a serious wound. It takes time. Time you don't have when said monster is trying to eat your face off.

As for potions I agree that they should be used with a Heal Over Time but non stackable. Thats a very good idea.

As for spells, it's a grey area to me. I mean, a person who is in "the heat of combat" should have a concentration check or something to be able to cast the spell. A person outside of combat, and targeted on the injured would have a much easier time as long as said monsters buddy is not trying to eat his face off as well.
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Old 18th August 2008, 10:41   #14 (permalink)
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[COLOR=red]Guys anyone who has played UO knows you most definitely can apply bandages and fight .You macro them and simply click a key . It’s a good healing system and realistic ..of course potions and spells apply as well but sometimes due to class restrictions you don’t have those options. Bandages apply to anyone ...imagine a solo fighter ..bandages would be very useful for him [/COLOR]
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Old 18th August 2008, 18:10   #15 (permalink)
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Oo, I get to be a negative nancy.

I don't like the idea of being able to bandage yourself and fight at the same time, I just don't understand it and that seems like an already done lazy way of approaching a health/healing system. So unless you take some time (10-15 seconds?) to bandage, I dont' like combat bandaging.

I don't like the idea of instant healing spells (in the sense of increasing hp)

My idea of a healing system is coupled with a player health system. Where if you get a sword hit to your left shoulder, your left arm will not work as well. Now if a magic healer behind me casts a spell that closes the wound/slows the bleeding/numbs the pain, the left arm will work a little better.

I'm really hoping our characters will not have hit points (in a direct sense).
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Old 18th August 2008, 20:04   #16 (permalink)
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Guys anyone who has played UO knows you most definitely can apply bandages and fight .You macro them and simply click a key . It’s a good healing system and realistic ..of course potions and spells apply as well but sometimes due to class restrictions you don’t have those options. Bandages apply to anyone ...imagine a solo fighter ..bandages would be very useful for him
Realistic, are you joking? Let us see you slap on a bandage in the heat of battle. Especially underneath whatever armor you are wearing, and then tell me how easy it was and how many times you got hit because you couldn't defend yourself while adjusting your armor and preparing a bandage.

Last edited by Rathius : 18th August 2008 at 22:02.
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Old 18th August 2008, 21:32   #17 (permalink)
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Realistic, are you joiking? Let us see you slap on a bandage in the heat of battle. Especially underneath whatever armor you are wearing, and then tell me how easy it was and how many times you got hit because you couldn't defend yourself while adjusting your armor and preparing a bandage.

Yea....I kinda ignored that post Rath...
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Old 18th August 2008, 21:43   #18 (permalink)
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While magical healing is unrealistic, a bandage making your character just fine after putting one on is just as unrealistic.
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Old 18th August 2008, 21:49   #19 (permalink)
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Realistic, are you joiking? Let us see you slap on a bandage in the heat of battle. Especially underneath whatever armor you are wearing, and then tell me how easy it was and how many times you got hit because you couldn't defend yourself while adjusting your armor and preparing a bandage.
Okay you fail to understand this is a game ...if I follow your logic then how could I drink a potion in the heat of combat .Thats means I would rely on spells ..great !!What if Im not a magic user ...how would I ever get healing .You clearly havent played UO ...what I meant by realistic is in the context of fantasy RPG..I didn't know we were talking about RL ..just a good option that works in a MMO game .You need to set realistic expectations for this game
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Old 18th August 2008, 21:54   #20 (permalink)
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While magical healing is unrealistic, a bandage making your character just fine after putting one on is just as unrealistic.

The bandage concept from UO doesnt heal all your health ..just a small portition .As you increase in Healing Skill it heals more ...even a very skillful healer if during combat he tries to put a bandage on the helaing fails as the bandage slips.This is the concept of the bandage in UO and works well
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Old 18th August 2008, 21:55   #21 (permalink)
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This is the concept of the bandage in UO and works well

I wasn't talking about if it 'worked well' in a game or not, I'm just responding to the silly 'realism' arguments.
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Old 18th August 2008, 22:03   #22 (permalink)
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Then call it something else.

Magic does magic, imagine that, it's not a hard concept to follow. Something mundane having magical properties is obviously magic. Still following me? A bandange, a strip of cloth or other material used to bind up a wound, is not magical. It is a mundane item used on wounds. Otherwise it would be a "magical" bandage.

If you want something that heals you in combat without worry of armor or other items being in the way of a wound, and doesnt take a lot of time to use, drink a healing potion.

There's a reason these things usually show up in games, as separate items. And usually the bandage costs less because it doesn't take much to make one. It also isn't as efficient, and will take a bit of time to use.

---
And I'm not talking about REALITY as you seem to assume. But fantasy genres are based in reality, much like anything else. It's a basis to identify with.
Also, if you're going to say something works like another game, you should probably explain it. Just because you've played it, or a lot of people, doesn't mean everyone else has.

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Old 18th August 2008, 22:04   #23 (permalink)
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I wasn't talking about if it 'worked well' in a game or not, I'm just responding to the silly 'realism' arguments.
So you dont like magic and bandages are unrealistic ...your suggestion for healing is .....I need an epiphany ...
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Old 18th August 2008, 22:09   #24 (permalink)
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Then call it something else.

Magic does magic, imagine that, it's not a hard concept to follow. Something mundane having magical properties is obviously magic. Still following me? A bandange, a strip of cloth or other material used to bind up a wound, is not magical. It is a mundane item used on wounds. Otherwise it would be a "magical" bandage.

If you want something that heals you in combat without worry of armor or other items being in the way of a wound, and doesnt take a lot of time to use, drink a healing potion.

There's a reason these things usually show up in games, as separate items. And usually the bandage costs less because it doesn't take much to make one. It also isn't as efficient, and will take a bit of time to use.

---
And I'm not talking about REALITY as you seem to assume. But fantasy genres are based in reality, much like anything else. It's a basis to identify with.
We just have to agree to disagree on this one
We all have our view on what would be effective healing in MO
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Old 18th August 2008, 22:11   #25 (permalink)
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So you dont like magic and bandages are unrealistic ...your suggestion for healing is .....I need an epiphany ...

No, moron, read the post and interpret correctly that bandages which just 'make you feel better' for what seems like an unknown reason are unrealistic.
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Old 19th August 2008, 08:50   #26 (permalink)
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As a normal warrior in UO i needed bandages, were the best way to heal...during combat. If realistic or unrealistic if programmed as a must to use for winning, you must use such bandages.
I dont like that system but i would be a fool dont use it. But its not important if you must use bandages, potions or spells, you can design all lifepointsincreasing in the same way, if you want. And factly the results are the same, perhaps some programms saying bandages can heal 50 lifepoints and potions only 20, and the time for reusing is different, but its all construction without any thought about the used items.
So, for me not important if there are bandages or any other healing solution, during combat i dont want to see such increasing as reaction for decreasing. Why bandages, potions? Place a button with an icon and implement the function 'increase lifepoints randomly from 100-200' its the same, has nothing to do with bandages or potions but its the way MMORPG's are realised.
I dont want only constructed gameplay also its common and standart. If bandages i want bandages, and not only a statsincreaser during actions noone could use bandages. Same for any weapon or equipment. If someone 'creates' a sword it must be a sword and not only a vehicle for arbitrary constructed stats.
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Old 19th August 2008, 11:37   #27 (permalink)
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No, moron, read the post and interpret correctly that bandages which just 'make you feel better' for what seems like an unknown reason are unrealistic.
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Old 20th August 2008, 17:07