Quote:
Originally Posted by Heliopios
Permanent death should be in a PvP oriented game from the get-go either way. For everyone.
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I disagree; there's nothing that states that perma-death is a requirement for a PvP game. It would also create the wrong mentality - people would be afraid to fight and would venture out in big groups only. Wandering around solo exploring should not make you lose your character just because you stumble on one of these groups.
Also there would be so many new rerolls that it would be impossible to keep track of other players, especially someone you want revenge on, etc.
Dying in a free-loot system has the consequence of you losing all your gear, meaning that you need to procure new gear before you return to what you were doing. This would be comparable to DAoC's death system, where dying on the battlefield meant that it would take you 20-30 mins to get back, meaning that the battle you were a part of has long-since been decided (as opposed to lolWoW and the average of 30 seconds it takes to get back in the fray after dying).
But that's another thread.