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#1 (permalink) |
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Newbie
Join Date: Jul 2008
Location: Oklahoma City
Age: 28
Posts: 48
Rep Power: 1
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Let us say that you can use nets to trip people.
Now let us say you are attacked by a super high level and you (a lower level) throw your net in a desperate attempt to flee. Should it still be able to trip him up? YES. If you set a higher level on fire, does he still burn? HE BETTER. If you spend hours developing a skill, should higher levels be immune? NO I SAY! What I am saying is that higher levels should have a higher chance to dodge/resist/evade—or whatever, but to make them completely immune is just not right. When the highest leveled character is God, no one cares about anything a game has to offer by that point. It becomes just another level as fast as you can get the best armor game. Again I say, being the highest level shouldn’t necessarily make you the absolute best.
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Is yours an honest lament?...Most are not, you know. Most self-imposed burdens are founded on misperceptions. We - at least we of sincere character - always judge ourselves by stricter standards than we expect others to abide by. It is a curse, I suppose, or a blessing, depending on how one views it...Take it as a blessing, my friend, an inner calling that forces you to strive to unattainable heights. |
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#2 (permalink) | |
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Junior Member
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Quote:
/signed
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#4 (permalink) |
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Member
Join Date: Apr 2008
Location: Omnipresent
Posts: 1,506
Rep Power: 4
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Let me tell you a secret...there's a thing called mortalonline.com where if you look on the left there is features and overview and >>skills & attributes<< and it will show u answers to these.
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#5 (permalink) |
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Junior Member
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If I remember correctly... this game is based on skill and not on level. Sure having more attributes and skills than the other guy teeters the scale to your advantage, but being a better player might help more than hitting someone for 20 damage simply because you are "lower level".
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#8 (permalink) |
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Member
Join Date: Apr 2008
Location: Omnipresent
Posts: 1,506
Rep Power: 4
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Lol be nice Jonkar he didn't read the FAQ or anything so he doesn't know what MO is about. If he still did this after looking through all the info then we could pick on him a little.
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#10 (permalink) |
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Member
Join Date: Apr 2008
Location: Omnipresent
Posts: 1,506
Rep Power: 4
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Lol I plan on never going to Forumfall. You know the first time I saw someone say Darkfall I thought they said Darkfail and it cracked me up I thought they were bashing it but they weren't.
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#16 (permalink) |
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Junior Member
Join Date: Jul 2008
Location: Chicago, IL
Posts: 20
Rep Power: 0
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It certainly isn't level-based, beyond a certain point. Playing the game to capture skills (or earn in pvp) gives me in short order nearly the same builds and playing field as anyone else. Afterwards its just skill. Well, really it's the overall skill of the team and practice playing together . . .
On the other hand something sucked because I haven't played in a year. |
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#17 (permalink) | |
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Junior Member
Join Date: Jul 2008
Location: England
Age: 18
Posts: 120
Rep Power: 1
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Quote:
Granted, once you have everything unlocked and can ergo run any build, it does get pretty fun. The months it takes to unlock, though, are hell. |
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#18 (permalink) | |
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Member
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Mmm, I beg to differ. I picked up on GW about 3 months ago after being burned out on both WoW and Tabula Rasa. I'm taking the game slowly, don't have more than 2 PvE characters (lvl 16 and 20, in that order) and 4 PvP.
After 2 weeks of playing PvE I went into Alliance Battles with my PvP Ele, used the first weekend to add an odd 15 players who were able to communicate intelligently in phrases comprised of more 5 words to my friends list (and only 1 to ignore for being extremely obnoxious). From there on out I've only grouped with those players, occasionally picking up a fourth if and when necessary and keeping my friend list up-to-date when needed. The game's been a pleasure ever since. Granted, I'm unable to compete at the highest echelons of PvP nor would my friends and me stand a chance in TA or HA but truth be told, I don't aspire to that. IF that's your goal, you'll need to unlock enough skills to counter the FotM build and once they find a way around that, you'll need to unlock more skills. However GW is designed in such a way it IS feasible to unlock those skills for your PvP characters by solely devoting your time to PvP. The game promotes strategic and tactical thinking and I really like that So by playing the part of the game you like best, you can reach the goals you intend to. I don't see major flaws in that design to be honest, it's a lot better than the run-of-the-mill level- and gear-based MMOs that are spreading like wildfire...
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Common sense is not so common. -Voltaire Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams Quote:
Last edited by Unomat : 11th July 2008 at 12:13. |
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#19 (permalink) | |
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Member
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 432
Rep Power: 1
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@Unomat,
Love the quotes you have in your sig. =) Quote:
I know, I'm slightly off point but oh well. =)
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#20 (permalink) |
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Junior Member
Join Date: Jul 2008
Location: Chicago, IL
Posts: 20
Rep Power: 0
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From the answers posts from the devs, it looks like the system is that player skill (overusing word, ability to play the game) will have the highest impact on effectiveness, while character skills (numeric identifier to represent expertise in gameworld activities) and items have a lesser role. Seems more like a richer, fleshed-out Exteel, where fps tactics are mixed with rpg elements creating a hybrid.
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#22 (permalink) | |
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Member
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Tickle, imho real PvP involves using tactics and strategy and by that definition AB definitely qualifies. Pray tell, where do you draw the line between real PvP and... whatever you consider the rest to be?
__________________
Common sense is not so common. -Voltaire Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams Quote:
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#24 (permalink) |
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Newbie
Join Date: Jul 2008
Location: Oklahoma City
Age: 28
Posts: 48
Rep Power: 1
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I read everything on the Mortal Online site that there was to read. I apologize for not wording it correctly. I meant a higher skilled player, not level...It's not just the WoW concept that I have fallen victim too, its every MMORPG thats out there.
Levels was a word that was poorly used. You have my apologies. My point being was that longer playing characters shouldn't be able to appear and stomp everything in sight. That is all. With that said, I forgive you all for losing your tempers with me.
__________________
Is yours an honest lament?...Most are not, you know. Most self-imposed burdens are founded on misperceptions. We - at least we of sincere character - always judge ourselves by stricter standards than we expect others to abide by. It is a curse, I suppose, or a blessing, depending on how one views it...Take it as a blessing, my friend, an inner calling that forces you to strive to unattainable heights. |
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#25 (permalink) | |
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Member
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I think your prayers have been answered by the devs putting emphasis on player skill as opposed to 'character' skill, Faidor. That being said, a character that has trained certain skills for a long time should have an advantage, otherwise playing the game at all becomes pointless pretty fast imho.
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Common sense is not so common. -Voltaire Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams Quote:
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#27 (permalink) | |
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Member
Join Date: Jul 2008
Location: ATX
Age: 28
Posts: 409
Rep Power: 1
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Quote:
I believe in a moderate learning curve to the game's pvp mechanics such that it isn't super difficult, but one's who get it can put the beat down on those who don't post haste. Since PvP is going to determine MO's success it simply must be fun, challenging, and rewarding. |
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