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Old 10th July 2008, 04:13   #1 (permalink)
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Default Should levels/classes/names be displayed?

They wouldn't be on a real battlefield, but thats beside the point.
If they are, fine. If not, better. I kind of like it when people don’t know everything there is to know about me just by taking a single glimpse. No more should there be, “Oh, he’s ten levels lower, I’m gonna waste him.” Or “Oh he’s wearing the robes of the purple falcon. He’s a wizard, mid 20’s in level, probably specializes in evocations.” I mean c’mon! Or when strangers call out your name: ”Hey Gorge ol’ buddy, wanna help us fight this beasty?” Its like, ‘do I know you?’
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Old 10th July 2008, 04:16   #2 (permalink)
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the devs have stated that they plan on a person's name being displayed when you point your crosshair at them. also, there are no levels in mortal.
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Old 10th July 2008, 05:03   #3 (permalink)
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well Rick knocked that one out...

i dont want to see hovering names anyway
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Old 10th July 2008, 06:29   #4 (permalink)
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Good job on that one rick...I would hate if there were floating names I don't think that showing classes would be a good idea either because it is kind of pointless to do so just watch them fight or inspect what weapons/armor they have and u could probably tell.
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Old 10th July 2008, 14:18   #5 (permalink)
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showing the class besides the name would be abit to revealing in a full PvP game, wouldn't it?
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Old 10th July 2008, 15:15   #6 (permalink)
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Quote:
Originally Posted by Ulti View Post
showing the class besides the name would be abit to revealing in a full PvP game, wouldn't it?
And that there are no true classes. I guess they could display what "class society" they belong to if any.
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Old 10th July 2008, 15:25   #7 (permalink)
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Name only,
All else should be pure speculation.
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Old 23rd July 2008, 07:38   #8 (permalink)
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Thanks Rick. I can live with that. And be happy.
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Old 23rd July 2008, 07:53   #9 (permalink)
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about your class being displayed:

"There will be a number of achievments in the game that will determine your official (or inofficial, if you choose to hide it) status."

so i guess you'll have the option to allow others to see your class if you have one.

edit: and more thing i forgot to add in my post earlier. the devs said that you can set your gui to display the names of people who have attacked you and to display the names of the members in your group.

Last edited by rick : 23rd July 2008 at 08:00.
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Old 23rd July 2008, 08:44   #10 (permalink)
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Well, the thing about classes, if they are wearing plate metal, you can tell they probably aren't going to be tossing out fire balls. There will doubtlessly be clues, and a well educated player may be able to devine more than that by recognizing specific things they are wearing to tell what they are probably focused torwards. That's all part of player skill coming to the aid of the characters Skills.
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Old 23rd July 2008, 14:41   #11 (permalink)
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Actually Kaoy, any kind of skill you can imagine is available to anyone regardless of equipment restrictions touted in other games in terms of access to the skill.

I'm not sure of how effective the skills will be relative to their equipment choices though.
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Old 23rd July 2008, 14:59   #12 (permalink)
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Quote:
Originally Posted by Neek View Post
Actually Kaoy, any kind of skill you can imagine is available to anyone regardless of equipment restrictions touted in other games in terms of access to the skill.

I'm not sure of how effective the skills will be relative to their equipment choices though.
The devs stated that "mages will be affected by armor". So the assumption that someone wearing full plate isn't a mage is a good assumption, albeit not necessarily completely true.
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Old 23rd July 2008, 15:05   #13 (permalink)
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Quote:
Originally Posted by catmorbid View Post
The devs stated that "mages will be affected by armor". So the assumption that someone wearing full plate isn't a mage is a good assumption, albeit not necessarily completely true.
As long as at least you have access to it and it's still a decent choice for dmg.

No doubt a plate user can't cast as well as a cloth wearer, but in certain "paths" I would like to see everyone have the option to make "weird" builds that open a few eyes based on tinkering and ideas.
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Old 23rd July 2008, 15:12   #14 (permalink)
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Quote:
Originally Posted by Neek View Post
As long as at least you have access to it and it's still a decent choice for dmg.

No doubt a plate user can't cast as well as a cloth wearer, but in certain "paths" I would like to see everyone have the option to make "weird" builds that open a few eyes based on tinkering and ideas.
That's basically what I meant with the "not necessarily completely true"
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Old 23rd July 2008, 15:37   #15 (permalink)
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+ rep for assuming the awesome.
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Old 23rd July 2008, 16:09   #16 (permalink)
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My suggestion: Names only in Combat-chat
[13:37 Blade hit you for 541]
[13:37 You have been killed by Blade]
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Old 23rd July 2008, 23:00   #17 (permalink)
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Players should be able to configure if they want to see playernames, titles, etc. or not.

In some situations it might be very helpful to see names over the characters i.e. when you are searching for a person in a crowd.
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Old 24th July 2008, 02:19   #18 (permalink)
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Although there is some utility to having floating names - I think having mouse-over names is getting closer to "realistic", and also a more interesting way to structure things.

I like that being able to choose whether you hide or display your official status is great, too
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Old 24th July 2008, 02:26   #19 (permalink)
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No floating names, at all, anywhere.

Mouse-over, delayed, tool-tip pop-up is fine. So, you mouse over someone, 5 seconds later, you get a pop-up on a corner of your screen telling you their name... just their name.
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Old 24th July 2008, 03:05   #20 (permalink)
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Quote:
Originally Posted by Lyllyth View Post
No floating names, at all, anywhere.

Mouse-over, delayed, tool-tip pop-up is fine. So, you mouse over someone, 5 seconds later, you get a pop-up on a corner of your screen telling you their name... just their name.
I just re-read my post, and I don't think it was completely clear .. but I agree exactly with Lyl.

.. except for the "5 seconds later" part - I think it should be closer to instant :P
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Old 24th July 2008, 04:01   #21 (permalink)
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Over head info is rather out of place in a skill based combat game.

Also instant is a bad idea on pop up. A finder bot could be written for that very esily and be rather hard to detect by the game.
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Old 24th July 2008, 06:25   #22 (permalink)
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i think a very simple solution would be to attach name tags not to the avatar's head, but to the 'voice'. meaning you'll see their name when they speak.. if you know their name. if not then ask & tag.
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Old 24th July 2008, 14:02   #23 (permalink)
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Quote:
Originally Posted by Traceur View Post
i think a very simple solution would be to attach name tags not to the avatar's head, but to the 'voice'. meaning you'll see their name when they speak.. if you know their name. if not then ask & tag.
Hmmh...

So, if a stranger would speak out loud, you'd see a bubble:

Quote:
Elf:
"Hello, what's your name, my name is Marin."
Then you could tag this person and name him Marin. Next time he speaks, you'd see:

Quote:
Marin:
"Nice to meet you Thurm. Care to go for a pint?"
Something like that?

Also, the player could allow others to see their full names including titles they wish to show them, by enabling it, and it would look something like...

Quote:
Marin the Bard, Elf of Elvenland, Scourge of the musically illiterate:
"Let's sing a song! Yay!"
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Last edited by catmorbid : 24th July 2008 at 14:07.
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Old 24th July 2008, 22:44   #24 (permalink)
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I would like to see character's names toogable.

Of course that would work only with high customization level of the character implemented in the game. If you happen to meet someone with his name hidden you should have other possibilities to recognize him (or not).

It would cost devs plenty of work but think about possibilities that anymousness give.
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Old 28th July 2008, 15:21   #25 (permalink)
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well i also hope that no info at all can be had except the name of the PC. if we could personally customize the look of all gear crafted and looted items be randomly generated in appearence like i suggested a while back, would greatly add to the mystic of not knowing your enemy. crafting a bad ass full plate with magical properties look plane or making a normal leather armor with spikes, the other players would have a hard time knowing what they are facing. also alowing cloaks to hide atleast some of the armor and weapons insted of just being on the PCs back would help also. someone else suggested allowing players to choose where the weapons are stored would be nice. swords on the PCs back under a cloak, daggers hidden on the small of the back or inside the cloak, crossbow on the thigh, dagger in the boots, ect. you might not even know if your fighting a mage, sword, bow, axe or what ever would be cool also. players could fool other player this way. example: a mage could have a bow (ranks in bow are 1 just so he can carry it) on his back and his wand under his cloak, so a noob melee tries to pk him. the mage pulls his wand out of his cloak and blasts him with a fireball killing him on the spot.
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Old 29th July 2008, 00:24   #26 (permalink)
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I think the hovering over another player to reveal their name is the best option and somehow incorporate Traceur and Catmorbid idea.
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Old 29th July 2008, 02:37   #27 (permalink)
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Having floating nametags would really ruin this game. They would ruin the stealth aspect and let you know where all of your enemies are. You might as well input a radar for crying out loud.
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Old 5th August 2008, 01:36   #28 (permalink)
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Plain and Simple, you shouldn't see anything over their head, on them, when u click them, run your cursor over them, you shouldn't know nothing!

I admit didn't read but a little bit of this thread and there is nothing that can change my mind or the fact that nothing should be displayed. You should have to ask them, or if they are on your friends list (which is pre-approved friends, meaning you'll be on his also) then the name show up, but besides that, NOTHING should show.

I know they said they are planning on showing a name, but the flaw I see in that is their is no way to hide if someone is looking for you, just simply put your cursor over them and there they are, simple as that. I know my roomate can sit for at least an hour doing nothing but inspecting people and looking at them on lotro, so i can imagin people standing next to the blacksmith or healer of a town and just running cursors over anything in sight for a possible bounty.
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