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Old 10th July 2008, 07:38   #1 (permalink)
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Default Bandwidth, Latency, limits of the internet,etc

Ya, I know we all wanted new stuff, tons of customizations, more "Real and Breathing" feeling for Mortal.

But I wonder how much "NEW Features" the peeps can add till the hit the ceiling.
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Old 10th July 2008, 08:24   #2 (permalink)
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I thought this was going to be based more on how their servers would be... uh.

Features don't always mean more lag. Massive battles and area crowding are the biggest cause of lag. Game mechanics are just there to impress.
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Old 10th July 2008, 08:31   #3 (permalink)
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To a certain extend. Gameplay and features can cause lag. For instance, having FPS style combat will cause lag.
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Old 10th July 2008, 08:55   #4 (permalink)
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Don't mean to be rude, but I think this is the most off topic title for this thread ever

Unless I've just totally missed the point.

Last edited by Shadowland : 10th July 2008 at 09:06.
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Old 10th July 2008, 09:03   #5 (permalink)
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Certain additions will cause lag sure, however its the users, how many in one spot, and how many servers there are to separate players, that are the key factors.

Game based things that will increase lag are mostly the FPS Style, the Size of the World, and if they include vocal chating, or even talking npc's. This all effects the lag and how many of the players taking use of the last two will effect it even further.

If they want a seamless world with no load screens its going to cause a lot of lag if it will be as big as people (read: I) hope it will be. I want to explore the world and if others are exploring with me all in different directions and the world is seamless then it will be having to handle processing the entire world at one time for many different players.
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Old 10th July 2008, 11:14   #6 (permalink)
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I remember reading some game developer say somewhere that if you have two players in an area interacting with each other and then add a third player, the amount of information that needs to be handled is xˇ2=y, x being the initial amount of information (ˇ2 - square). Now if you add a forth player it's yˇ2=z ect ect.

Don't quote me on this as I don't know if it's actually true nor do I remember where I read it. Non the less, it's a scary thought.
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Old 10th July 2008, 12:18   #7 (permalink)
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Quote:
Originally Posted by LightsabeR View Post
I remember reading some game developer say somewhere that if you have two players in an area interacting with each other and then add a third player, the amount of information that needs to be handled is xˇ2=y, x being the initial amount of information (ˇ2 - square). Now if you add a forth player it's yˇ2=z ect ect.


So the variable counted changes with each player?
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Old 10th July 2008, 12:37   #8 (permalink)
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Quote:
Originally Posted by Heliopios View Post
So the variable counted changes with each player?
Lets say the amount of information exchanged between two players is 2 (lol, just a random value). So if you add a third player, that would be 2ˇ2=4, fourth player 4ˇ2=16, fifth player 16ˇ2=256.
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Old 10th July 2008, 13:12   #9 (permalink)
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In short massive battles in a MMORPG with lots of customizable features is atm. technically not feasible. Damn reality and its limitations!
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Old 10th July 2008, 21:53   #10 (permalink)
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I am very interested to see how they are planning on handling the lag and stuff I am sure they have a plan though hopefully one that will work.
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