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| Mortal Online Discussions Discussions about Mortal Online. Official web site: MortalOnline.com |
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#1 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: Singapore
Age: 29
Posts: 24
Rep Power: 1
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Ya, I know we all wanted new stuff, tons of customizations, more "Real and Breathing" feeling for Mortal.
But I wonder how much "NEW Features" the peeps can add till the hit the ceiling. |
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#5 (permalink) |
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Junior Member
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Certain additions will cause lag sure, however its the users, how many in one spot, and how many servers there are to separate players, that are the key factors.
Game based things that will increase lag are mostly the FPS Style, the Size of the World, and if they include vocal chating, or even talking npc's. This all effects the lag and how many of the players taking use of the last two will effect it even further. If they want a seamless world with no load screens its going to cause a lot of lag if it will be as big as people (read: I) hope it will be. I want to explore the world and if others are exploring with me all in different directions and the world is seamless then it will be having to handle processing the entire world at one time for many different players. |
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#6 (permalink) |
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Member
Join Date: Apr 2008
Location: Estonia
Age: 21
Posts: 1,202
Rep Power: 4
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I remember reading some game developer say somewhere that if you have two players in an area interacting with each other and then add a third player, the amount of information that needs to be handled is xˇ2=y, x being the initial amount of information (ˇ2 - square). Now if you add a forth player it's yˇ2=z ect ect.
Don't quote me on this as I don't know if it's actually true nor do I remember where I read it. Non the less, it's a scary thought.
__________________
Killer: 93% / Achiever: 60% / Socializer: 40% / Explorer: 7% |
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#7 (permalink) | |
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Member
Join Date: Apr 2008
Location: Spokane, Washington, USA
Posts: 353
Rep Power: 1
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Quote:
So the variable counted changes with each player? |
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#8 (permalink) |
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Member
Join Date: Apr 2008
Location: Estonia
Age: 21
Posts: 1,202
Rep Power: 4
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Lets say the amount of information exchanged between two players is 2 (lol, just a random value). So if you add a third player, that would be 2ˇ2=4, fourth player 4ˇ2=16, fifth player 16ˇ2=256.
__________________
Killer: 93% / Achiever: 60% / Socializer: 40% / Explorer: 7% |
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