25th April 2008, 01:31
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#62 (permalink)
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Junior Member
Join Date: Apr 2008
Posts: 71
Rep Power: 1 
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Quote:
Originally Posted by Surly
Fuck that, fuuuck that. I tell you, that's the most obnoxious point of view I hear people having. The more "kinds" of PvP?
There is a fundamental flaw in that kind of thinking, and it is specifically the idea that "PvP" is a feature to be IMPLEMENTED in games. It is most certainly not. Player vs. Player conflict is the heart and soul of every multiplayer game since Multi-User Dungeon... even though that dumbass pirate with his gold snatching ways was a bit of a distraction.
PvP is the natural byproduct of an environment without restrictions. To force players into behaving with safe zones, and then allowing consensual PvP in certain areas and calling dueling a "pvp feature" is exactly what is wrong with the philosophy behind a lot of mainstream MMOs today. You can't "put" different kinds of PvP into a game, you can only remove player freedom and give it back in small doses while misrepresenting them as features. It's an effrontery, and for that matter an affront to the very notion of a purported "freedom based" sandbox game to try and entice people with such made up ideas and trick them into thinking they've been given all these awesome options.
"Oh my, Game X has 50 types of PvP! It must be HARDCORE. What's this, Mortal Online... it only has one kind? 'full PvP'? Wow, just the one? How carebear!"
When PvP is done right, it's not even worth mentioning on the feature list because you simply did nothing with it. When you swing your weapon and it makes contact with anything, it deals damage. Period.
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I love Surly's rants. They are always a good read, and often like in this case spot on. 
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