Quote:
Originally Posted by Visage
If we are going to apply real world rulesets to a virtual game, we need to look at how a society functions. Your sword and armor have to be made by someone, food, horses blah blah blah were all provided by people who did not engage in "pvp" . Because you only had one death, people were much less likely to attack someone else unless there was a payoff. People didn't ride around killing randomly, and if you killed someone in a town, the town would police itself and you might end up hanging from a tree branch.
You cannot have a world that functions if it is just a bunch of assholes running around killing each other over and over again, but we all play for the thrill of killing the other guy, so how do you make pvp happen?
1 It is ridiculous for one player to have 100 times the health and damage of another. While leveling is the yardstick by how you measure your charactors development, it is stupid to make a level 50 person invulnerable from the level 10 person. It didn't happen in real life and it shouldn't happen in a game. Somehow there needs to be a mechanic for equalizing higher and lower level players, forcing the choice of "should I gank this guy or not"?
2 Like I said before, random serial killing did not happen. There was a purpose to killing someone, say in the process of stealing. Therefore make it worthwhile to attack someone by being able to gain something from them. I think MMOs actually have it backwards, the higher level toons should be more worried than the lower ones, since the higher levels have better armor and weapons and gold that the lowbies want.
Killing should have a purpose, the purpose might be as simple as wanting the area to hunt in, but there should be a risk to every encounter regardless of the difference in charactor levels.
|
Without discounting anyything you've said, it should be noted that this is a GAME. Sometimes the "purpose" is simply to enjoy yourself. (Again, it being a game and all.) Fighting another person is fun, and doing it in a setting without preset rules, and arbitrary conditions is that much more fun. (Even when you are the 'victim'.)