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Old 10th July 2008, 21:22   #1 (permalink)
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Default Durability to affect graphics and use.

What do you say about durability of armor and weapon affect its graphics and use.
Like a robe being torn or a rusty armor. Not as sharp sword as when made and stuff like that.
Comment on it I would really like the idea to be fulfiled.
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Old 10th July 2008, 21:32   #2 (permalink)
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i would like to see my sword have sum nice big chucks out of it after a long and intensive battle, i think it sounds like a great idea, but wouldnt it be heavy in the graphics department? BUT boy id love to see it!
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Old 10th July 2008, 21:49   #3 (permalink)
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Isn't there item decay in MO? I hope there is visual effects to the decay too!
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Old 11th July 2008, 01:45   #4 (permalink)
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That would be interesting indeed.

But it would be realy hard work for the artists, not to mention the probable impact on GPU usage, especially if you want this for every character on screen and not just yours.
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Old 11th July 2008, 02:45   #5 (permalink)
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LOTS of work to be done if armor has chipping and breaking animations and all sorts of stuff like that with weapons too!? I wouldn't want to be a dev making that too much work for me.
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Old 11th July 2008, 07:30   #6 (permalink)
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Although it would be beautiful, this game will be ram and graphics intensive as is, and although I hate to say it I'd rather see this feature hit the curb before any of the others they have. If nothing else to lessen lag Sure it'd be beautiful and realistic, but seriously think of the computing power it'd waste.
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Old 11th July 2008, 17:17   #7 (permalink)
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I agree with all of you tbh... Its still an idea that devs might get a good system to use it but probably not.
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Old 11th July 2008, 19:31   #8 (permalink)
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Maybe in MO 2 after a few years hehe.
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Old 11th July 2008, 20:23   #9 (permalink)
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Great idea but the big problem is the usage GPU.
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Old 11th July 2008, 22:03   #10 (permalink)
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If they had this in mind from the start they could do it. It all starts at creating models with breaking points.
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Old 12th July 2008, 00:22   #11 (permalink)
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Quote:
Originally Posted by OMGPIE View Post
Isn't there item decay in MO? I hope there is visual effects to the decay too!
Dont count on the visual effect mate.
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Old 12th July 2008, 01:26   #12 (permalink)
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Sounds great on paper, and maybe in the future it will be a good idea, but as of now it wouldn't be a good thing to do, it would just be too resource intensive.
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Old 12th July 2008, 01:59   #13 (permalink)
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Having such a feature in the game would indeed be a feat worth a song or two! Even if made at a very simple level.
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Old 12th July 2008, 03:38   #14 (permalink)
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on a very simple level... isn't that just like having multiply skins for each item at different stages of wear & tear? i suppose people will complain that this means less items in total, i still like it though.
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Old 12th July 2008, 03:55   #15 (permalink)
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Well sense it wouldnt take much other than graphics proccessing.. perhaps if it was an option that could be turned on and off so that those that dont spend money for the latest video card don't have to worry about it.
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Old 12th July 2008, 10:17   #16 (permalink)
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Levels like different armors: New Armor of Yogurt, Polished Armor of Yogurt, Armor of Yogurt, Worn Armor of Yogurt, Beaten Armor of Yogurt and Parts of Armor of Yogurt.
And each has a different graphic... It just takes some memory on your comp but its cool.
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Old 12th July 2008, 15:40   #17 (permalink)
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you guys are asking for way too much. the stress that something like this would cause would be unbelievable. the devs would have to create code for every piece of armor, weapon, robe, etc...so that wear and tear would show up on the equipment on screen and everyone else would be able to see it. sounds awesome in theory, but no way to actually implement something that involved using today's technology. the stress on computers would be outrageous. heck, i'd love to see characters age as they were played, scars show up from battles and every other juicy realistic tidbit you could think of. however, it's not really feasible.
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Old 12th July 2008, 15:43   #18 (permalink)
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it's not like anyone suggesting here procedural rust, it's just an extra couple of textures per item.
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Old 12th July 2008, 16:24   #19 (permalink)
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Quote:
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it's not like anyone suggesting here procedural rust, it's just an extra couple of textures per item.
*Laughs his ass off*
I can imagine the next Elder Scrolls game being hyped with that feature
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Old 12th July 2008, 16:57   #20 (permalink)
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in another forum someone was talking about 16,500 types of armor... Now five different styles for each of those, means the devs would have to program, and the artists design, 82,500 different models just for armor. I'd rather have a lot of different types of armor than see them get worn myself.
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Old 12th July 2008, 17:36   #21 (permalink)
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Originally Posted by egonboy View Post
in another forum someone was talking about 16,500 types of armor... Now five different styles for each of those, means the devs would have to program, and the artists design, 82,500 different models just for armor. I'd rather have a lot of different types of armor than see them get worn myself.
I completly agree with this. But making 5 textures over already made items and stat applied items doesnt make a big difference and doesnt take that much time and it connects with durability points anyway.
Imagine for example making a picture in PS and making one red contrasted one blue one b/w one greend and one colorish... Doesnt take as much time as drawing/making the picture
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Old 12th July 2008, 18:00   #22 (permalink)
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Quote:
Originally Posted by OMGPIE View Post
LOTS of work to be done if armor has chipping and breaking animations and all sorts of stuff like that with weapons too!? I wouldn't want to be a dev making that too much work for me.
Does anyone heared about "Digital Molecular Matter"? I dont know if this ca be in Online game, but it would solve much problems. I know it is used in Force Unleashed.
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Old 12th July 2008, 20:51   #23 (permalink)
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Quote:
Originally Posted by Stump View Post
Does anyone heared about "Digital Molecular Matter"? I dont know if this ca be in Online game, but it would solve much problems. I know it is used in Force Unleashed.
What is Digital Molecular Matter? If it sounds like what I am thinking then that would be amazing. I want to hear what it is first before I say what I think.
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