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#1 (permalink) | |
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Junior Member
Join Date: Apr 2008
Posts: 58
Rep Power: 1
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What would it be?
I would go with: Guild v Guild open warfare with no penalties.
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#4 (permalink) |
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Member
Join Date: Apr 2008
Location: Omnipresent
Posts: 1,506
Rep Power: 4
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Realisticly? I got it! Mortal being released on time. Unrealisticly? Complete Virtual Reality kind of like Matrix but I won't die in real life.
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Last edited by OMGPIE : 12th July 2008 at 20:36. |
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#7 (permalink) |
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Member
Join Date: Jun 2008
Location: Finland
Posts: 646
Rep Power: 2
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Insanely complex character development system where everything is tied to everything as realistically as possible, in a complex branching system, where everything related to your character works "as it's supposed to work" - as opposed to working like degenerate monkey's brain.
Edit: Am I being too hard on monkeys?
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Judgement and Perserverance "There's more to the picture, than meets the eye" ESAK: Achiever 33.33%, Explorer 86.67%, Killer 26.67%, Socializer 60.00% Questions about MO? Try this info summary! Follower of the Great Cat God Felissos |
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#8 (permalink) |
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Junior Member
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Yes you are being far to hard on monkeys they are people too. Okay I lied they are little hairy almost people too.
I'd take above all else a chance to build a city with my guild mates, increase its culture and attract npc's to live there. I'd like to be able to write books and stock its libraries, have shops, and even cafe's there make it like a real town but something me and my friends build and develop as it takes a life of its own with npc's moving in and setting up shop. |
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#9 (permalink) | |
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Newbie
Join Date: Jul 2008
Posts: 7
Rep Power: 0
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Quote:
ther can be pets like horse that dosent really care about you and only wants you to feed him,and on the other hand they can run awaye if you dont treat them well. and it would be cool to have multiplay pets in the same time for example:you can ride a horse and on the same time a tiger will guard you from attacks.(players,monster) and another thing i would like is: if your pet (dog,tiger,fox) can smell an hidden item/enemie. Last edited by BlackSky : 11th July 2008 at 13:18. |
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#10 (permalink) |
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Junior Member
Join Date: Jul 2008
Posts: 204
Rep Power: 1
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The ability to discover new skills/spells/crafting patterns or whatever through exploration and practice rather than just going to designated trainer NPCs.
And on a somewhat related note, I'd love it if players could teach their abilities to other characters. How cool would it be if knowledge was a part of the economy? Imagine you discover, say, a new metal alloy that holds an edge better than anything already in the game. Do you teach it to every blacksmith that approaches you in the interests of advancing civilisation, or do you hoard it like a miser so that everyone will come to you for the best weapons? |
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#11 (permalink) |
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Member
Join Date: Apr 2008
Location: Italy
Posts: 493
Rep Power: 1
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I would go with the idea I posted months ago.
Crafting limitless styles of armor... It's basic, but can be a good starting point. http://www.mortalonline.com/forums/1...les-armor.html |
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#12 (permalink) |
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Member
Join Date: Apr 2008
Posts: 211
Rep Power: 1
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The option to make game changing actions, like kill the npc king (if there's gonna be 1) or mess up the attack on a world boss by a guild so instead of getting good stuff by killing the boss he gives me good stuff for helping him, or he just eats me... whatever which way he feels :x
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Don't criticize what you can't understand |
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#16 (permalink) |
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Member
Join Date: Apr 2008
Location: Phoenix, AZ
Age: 21
Posts: 424
Rep Power: 1
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A magic system that discourages those who aren't willing to put a lot of time and effort into it, while remaining skill based and extendable.
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Achiever 33.33%, Explorer 73.33%, Killer 26.67%, Socializer 66.67% |
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#19 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 50
Rep Power: 1
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a world where the players in it actually have an impact on the game itself. example: your guild could actually invade a city and kill the king of that city and then that king is gone for good and perhaps you then gain favor with a king from another city or make enemies with a king from somewhere else.
also, i like the idea that someone above mentioned with regards to a full apprenticeship, where instead of just finding a npc somewhere to teach you a new ability, you can learn something on your own and teach it to other players or decide to keep it to yourself. this would make for an awesome economy builder as other players would pay through the nose to learn special attacks/spells/abilities or crafting that they can't learn from npcs. |
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#20 (permalink) |
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Junior Member
Join Date: Jul 2008
Location: Chicago, IL
Posts: 20
Rep Power: 0
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Big guild or informal team battles. I like the simple killcount battles, but I also like scenario battles as well. My wife became a Halo 2 widow because of big team battle, planting the bomb, capture the flag, etc. I played the crap out of alliance battles in guild wars. I think it uses different player abilities than simple dueling. There's so many factors that the ability to respond to change and take advantage of opportunities trumps simple build style or item dependencies.
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