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Old 11th July 2008, 00:26   #1 (permalink)
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Default If you could have any one feature....

What would it be?


I would go with:

Guild v Guild open warfare with no penalties.
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Old 11th July 2008, 00:47   #2 (permalink)
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Endless Character Progression/Development.
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Old 11th July 2008, 00:55   #3 (permalink)
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That i can use every object from the world. A tree for example to get my wood for a house.
And then after 2 days the tree is growing again at the same place.


Something like this would be cool.
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Old 11th July 2008, 00:55   #4 (permalink)
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Realisticly? I got it! Mortal being released on time. Unrealisticly? Complete Virtual Reality kind of like Matrix but I won't die in real life.
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Old 11th July 2008, 01:25   #5 (permalink)
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a balanced pvp game.
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Old 11th July 2008, 01:33   #6 (permalink)
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100% sandbox player empire building
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Old 11th July 2008, 06:34   #7 (permalink)
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Insanely complex character development system where everything is tied to everything as realistically as possible, in a complex branching system, where everything related to your character works "as it's supposed to work" - as opposed to working like degenerate monkey's brain.

Edit: Am I being too hard on monkeys?
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Old 11th July 2008, 07:17   #8 (permalink)
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Yes you are being far to hard on monkeys they are people too. Okay I lied they are little hairy almost people too.

I'd take above all else a chance to build a city with my guild mates, increase its culture and attract npc's to live there.

I'd like to be able to write books and stock its libraries, have shops, and even cafe's there make it like a real town but something me and my friends build and develop as it takes a life of its own with npc's moving in and setting up shop.
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Old 11th July 2008, 13:15   #9 (permalink)
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Quote:
Originally Posted by egonboy View Post
Yes you are being far to hard on monkeys they are people too. Okay I lied they are little hairy almost people too.

I'd take above all else a chance to build a city with my guild mates, increase its culture and attract npc's to live there.

I'd like to be able to write books and stock its libraries, have shops, and even cafe's there make it like a real town but something me and my friends build and develop as it takes a life of its own with npc's moving in and setting up shop.
i liked your idea,but i would like to have a real pet that can do tricks,needs to be fed,and can be loyal/or not depens on how you treat him.
ther can be pets like horse that dosent really care about you and only wants you to feed him,and on the other hand they can run awaye if you dont treat them well.

and it would be cool to have multiplay pets in the same time for example:you can ride a horse and on the same time a tiger will guard you from attacks.(players,monster)

and another thing i would like is: if your pet (dog,tiger,fox) can smell an hidden item/enemie.

Last edited by BlackSky : 11th July 2008 at 13:18.
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Old 11th July 2008, 13:39   #10 (permalink)
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The ability to discover new skills/spells/crafting patterns or whatever through exploration and practice rather than just going to designated trainer NPCs.

And on a somewhat related note, I'd love it if players could teach their abilities to other characters. How cool would it be if knowledge was a part of the economy? Imagine you discover, say, a new metal alloy that holds an edge better than anything already in the game. Do you teach it to every blacksmith that approaches you in the interests of advancing civilisation, or do you hoard it like a miser so that everyone will come to you for the best weapons?
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Old 11th July 2008, 15:45   #11 (permalink)
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I would go with the idea I posted months ago.

Crafting limitless styles of armor...

It's basic, but can be a good starting point.

http://www.mortalonline.com/forums/1...les-armor.html
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Old 11th July 2008, 17:02   #12 (permalink)
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The option to make game changing actions, like kill the npc king (if there's gonna be 1) or mess up the attack on a world boss by a guild so instead of getting good stuff by killing the boss he gives me good stuff for helping him, or he just eats me... whatever which way he feels :x
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Old 11th July 2008, 17:10   #13 (permalink)
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a good game ...
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Old 11th July 2008, 17:17   #14 (permalink)
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Character skillsystem from Ultima Online.

Then pvp would be balanced and many problems solved.
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Old 12th July 2008, 00:24   #15 (permalink)
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100% destructable enviroment.
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Old 12th July 2008, 01:09   #16 (permalink)
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A magic system that discourages those who aren't willing to put a lot of time and effort into it, while remaining skill based and extendable.
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Old 12th July 2008, 04:28   #17 (permalink)
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Massive world thats explorable in a sense it is possible to travel to a location and not see anyone for hours.
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Old 12th July 2008, 10:02   #18 (permalink)
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A dedicated commitment to the project?
A timely release?
A delicious pastry?
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Old 12th July 2008, 15:48   #19 (permalink)
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a world where the players in it actually have an impact on the game itself. example: your guild could actually invade a city and kill the king of that city and then that king is gone for good and perhaps you then gain favor with a king from another city or make enemies with a king from somewhere else.

also, i like the idea that someone above mentioned with regards to a full apprenticeship, where instead of just finding a npc somewhere to teach you a new ability, you can learn something on your own and teach it to other players or decide to keep it to yourself. this would make for an awesome economy builder as other players would pay through the nose to learn special attacks/spells/abilities or crafting that they can't learn from npcs.
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Old 12th July 2008, 20:24   #20 (permalink)
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Big guild or informal team battles. I like the simple killcount battles, but I also like scenario battles as well. My wife became a Halo 2 widow because of big team battle, planting the bomb, capture the flag, etc. I played the crap out of alliance battles in guild wars. I think it uses different player abilities than simple dueling. There's so many factors that the ability to respond to change and take advantage of opportunities trumps simple build style or item dependencies.
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