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#2 (permalink) |
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Newbie
Join Date: Jul 2008
Location: Slovakia
Age: 23
Posts: 43
Rep Power: 1
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and now my first idea..:
make some archeologican class or somethink like that. thei coud by made like people of wisdom using old speaches aknd decoding old writhin..perhaps using old and forgothen magic from old times..in form of lores...they coud find more artefakts or identifi rare items with skill ....instead of usim old lore magic a archeologican coud be a good trader with artefakts making more money with arthefakts becouse of hid skills.....they voud be man's of wisdom and keepers of the knowleage from pass times...they coud use some funny wapons too like for ex. pick axe or shovel. as serios weapon they coud prefer staffs .as prefered atribute they coud have endurence because they are harden from the long work outside..they coud be the resistant experts in many ways. they coud be more a supporter clas using they knowleage to suport themselves or other so thye woud be not strong all the time but coud be much stronger thaks buffs in a short perion of time.... ..perhaps as some of most powerfull skills they coud call a acient warriors or creatures to fight for them or tu protect them like for exeple a teracota warior...or forgothen defenders.... ..with they skills they woud by the only one who coud find a secret places in thombs or on greave yeards or in ruins so they coud use shortcuts or awoid traps in this way...and also find some hiden items there.... |
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#3 (permalink) | |
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Member
Join Date: Apr 2008
Location: Omnipresent
Posts: 1,506
Rep Power: 4
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Quote:
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#4 (permalink) |
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Newbie
Join Date: Jul 2008
Location: Slovakia
Age: 23
Posts: 43
Rep Power: 1
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i think every world has his history and even we create a whole new world....every race and every culture....even every religion has his own history ...how it has been created and become like it is now.
even a presense of monsters like dragons or trolls has his reason in the history..so i think it is not posible to create a grat MMORPG if the world has no storys how everithing begun..... ....and every good epick qest has his own story too..so i think there are many things to explore. |
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#7 (permalink) |
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Newbie
Join Date: Jul 2008
Location: Slovakia
Age: 23
Posts: 43
Rep Power: 1
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I woud like to see a defender class like guardian or somethink like that. Preferink more passive way of fight, with lot of healt and high endurence perhaps a bit more streng....wearing heawy armors and huge shields fighting with maces or battle hamers.
they coud fight in a diferent wey. with low dexterity and not quick they woud prefer to stand on place a withstand the enemy atakck and crush them wit one mighty blow from close range...crushig down they armor. They schoud not be made liuke paladins or something like that in other games were the tanks are nearly inposible to kill. They woud have a lot of stunnig skills and mashings with shield. But on the long range they woud have no chance to kill enything so a ranger or casters woukill them easyli if they woud not fight wisely. Eaven a asasin woud have a chance to kill a guardian but only if he woudnt be discoveret and wit good skills....or he woud be crushed and killed like a chicen. A guardian shoud not be like a warrior, a guardian woud be adefender and helper of the army...boosting nearly freandly charakters wit defense boosts and morale. It wod be great if it woud be possible to combinate a guardian wit some other charakter, like a skill protect that woud be "casted" on a freandly character like ranger or caster or healer an the defender woud place him befor this charakter to protect him with his shield armor and even life befor arrows or spels or mele ataks....guardian coudmove only around the frandly charakted ever placet with the back to him and with the shield to the enemy, he coud fight normaly but woud be "boundet" on the other charakter movement. i woud like to see if a guardian coud have for exemle just one realy big shield instead of shield and weapon and so meke a line of shields protecting own woriors. maybe he coud help fallen or injured charakters vith pacing his shield befor him and take care of the injured in the cover of the shield or taking a injured ally to safty covering him vith his shield and pullind him away with the other hand. as a alternative way to play a guardian charakter coud be a pavise crossbowmen witch have a big shield an his back and use to fire a crossbow. The crossbow woud have a grat reach and will deal a lot of damage but will fire realy slowly because of the long and dificult reaload, they may fail somethimes. as a ability he coud place the shiel before him instead of let him on his back to be more protected when soothin insted of better protection while reloadig when the shield is on his back. this way coud even specialize on two ways of using a crossbow, one way woud be nearer to bowman witch allow to by a crossbow sharpshoother, and the secon woud by a "devastation" way that woud by more like a living balista making more area damage and use to crosh the enemy to the groud slowing them downor using fire arows to make burn the groun under the enemys feats. and the crossbowmen woud be able to use a siedge crossbow when it woud be possible to make some siedges in the game. Last edited by patamon : 13th July 2008 at 11:47. |
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#8 (permalink) |
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Newbie
Join Date: Jul 2008
Location: Slovakia
Age: 23
Posts: 43
Rep Power: 1
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and plz...everyone write more abouth the class you woud like to see, not just witch class it shoud be but even witch skills it shoud have witch woud be the stron site and witch the weak site of the class..an d more....sowe can imagine your wision of the class
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#10 (permalink) |
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Junior Member
Join Date: Jun 2008
Posts: 76
Rep Power: 0
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I would much rather choose from skills and combine them to create my own "class."
I really dislike some things that go with class based games... Along the lines that if you a roll tank class, you are expect to only fulfill one roll and are stereotyped. |
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#11 (permalink) |
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Newbie
Join Date: Jul 2008
Location: Slovakia
Age: 23
Posts: 43
Rep Power: 1
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i know...but this is the same thing, if you say i want to combinate my own skills to crate a class....you have to coose wisely...if you fight with sword you woud prefer a sword mastery skill and yor skill tree will be starting by skills suporting sword, and that is how it begun, of couse you could make some other skills your own, depending on your job or special needs, but you woud be still a swordsman even if you have 1 or 2 skills form a rengen specialized three...and i thing that woud be not realy smard making more ten 1 special three because "user of many weapos.master f noone" so i thing it woud be smnarter to spand skill points on lvl 30 to get skills higher on the skill tree then to spend them to have more but lower lvl skills.
and even than if you would choose a skill in the beginning you woud call it a free skill choose you woud coose a class in my way to see this. .but realy i thing no one will have the choose from beginning like in WOW, because it suks... ..i would say you wud have a common skills that you woud train until you rech a lvl 5 or so..and than you woud unlock all the skill for you specialization ....i like the way ho it is made in dungeon Siedge 2....but it need to be more expandet ant not so strait. |
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#12 (permalink) | |
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Member
Join Date: Apr 2008
Location: Reno, Nevada
Age: 25
Posts: 298
Rep Power: 1
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Quote:
Too me it sounds like he's trying to describe an "Indiana Jones" type class (ok ok, I mean skill set). A physically tough class with high resistance and high agility with a little melee skill (go whip!) but with a huge amount of knowledge about the world of MO. Of course that skill will be mostly passive, but the person with these skills would have a higher rate of finding unique (powerful?) weapons, treasure chests, and so on and so forth. Kind of a cool idea I think.
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