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#4 (permalink) |
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Member
Join Date: May 2008
Location: Between Rhine and Black Forest
Posts: 444
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I only want a pure MMOG. No diablo '2008' clone and also not in any aspect an oblivion, gothic3 gameplay online.
Folks demand solocontent want again only programmed food, no gameplay only scrap to eat. Why support antigaming for a game? I demand a game and not only a product for consuming. Such antigaming costs to much resources and detailwork. Thats nonsens if someone wants really a game to play. WoW, EQ's and so on are all not games only consuming products, there is nothing you play or game you consume something presented; turning some buttons on and off but then switching lights on and of is exactly gameplay with same quality, but more (except chatting) is not possible in those so called momentary 'MMORPG's. If such seperating content will be programmed in satisfying way then its clear MMOgameplay will be secondary, thats the result, and why? because folks dont want to play, only want to be fed crying loud for more and more food. I demand real gameplaydesign and please no food for consuming. Not quantity more quality. And solocontent counts only as quantity. More, more, more to eat, there is no other quality. I demand here really make no single solocontent, but that means never lonewolfing will be impossible. If there a multiplayergameplay will be designed there is no need to instanced gameplay for groups or soloists. Special gameplay for soloists or groups is bader than any regional instance or zone, its instanced gameplay thats purest anti-mmog. And its really a difference if gameplay will be designed to seperate players and thats horrible for any MMOG attempt or being able to play as lonewolf. But thats players decision and not preprogrammed muck.
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the happy jester tells anytime his truth |
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#6 (permalink) |
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Member
Join Date: May 2008
Location: Between Rhine and Black Forest
Posts: 444
Rep Power: 1
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@Torgrim i think also AoC is a good example for good solocontent, and at least 'i' like the grafics. But AoC has no single amount of gameplay i demand from a MMOG.
Its solo- and partygame on a server. But im wondering why @Diminisi wrote there is to much MMOG in MMOG's. There is not much MMOgameplay in MMOG's momentary and thats the sad aspect. And for sologames you dont need internet. Play Oblivion and phone/chat via internet with your friends then you have both conversation with 'real' folks and sologaming. And if you need groups, take diablo2 or wait for diablo3. Has nothing to do with MMOG and its anyway ok. But dont call something MMOG only because its copied on a server. Now it will be really time install a game like Oblivion on a server and give for each customer his own world-instance with a global chat. I think many players would say thats a cool MMOG. Really 'modern'.
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the happy jester tells anytime his truth |
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#7 (permalink) | |
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Member
Join Date: Jul 2008
Age: 38
Posts: 116
Rep Power: 0
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Quote:
I agree and i hope it stays that way. Yes i do a lot of hard core raiding but if i want to jump on at odd times or don't feel like being grouped or on vent, i should have viable content worth my time. I like the original concept. I hope they don't totally swing in any particular direction. |
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#8 (permalink) | |
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Newbie
Join Date: Aug 2008
Posts: 14
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Quote:
I'd say simply considering how the game is supposed to work at the moment and with the lack of levels, that solo play will not be as discouraged as it is in many other theme park MMOs that require you to group to clear dull and repetitive PvE content. |
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#9 (permalink) |
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Junior Member
Join Date: May 2008
Location: France
Age: 28
Posts: 29
Rep Power: 1
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For me MMO must be like in real life.
IRL you can up your skill solo, you can feed solo, you can kill solo (no I'm not a psycho ^^). But with some other people at your side, you can make all of this faster and better, and accomplish something who can't make solo. |
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#10 (permalink) |
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Member
Join Date: May 2008
Location: Between Rhine and Black Forest
Posts: 444
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Its a difference between solocontent and lonewolfing.
@Hypno factly the kill is everytime only a solohit, noone kills in the same fight more than one times the same opponent, there is only one kill, in the next match a next. But really, please differ between programmed sologaming and a player who decides to play alone. Its totally different. And programmed solocontent has 0% to do with Multiplayergameplay, i demand from any MMOG. But ok, if a player is fit enough and is able to hunt alone, why not? But not because he gets feed for ingame self-gratification.
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the happy jester tells anytime his truth Last edited by Veith : 21st August 2008 at 09:01. |
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#11 (permalink) |
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Member
Join Date: Apr 2008
Location: Spokane, Washington, USA
Posts: 338
Rep Power: 1
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Noone gives a damn if you don't want people to play solo, it shouldn't be impossible because 'just because' mechanics are in place.
If you're a good enough survivalist/fighter you shouldn't have to bring a mob of allies with you in order to live in the world. Last edited by Heliopios : 21st August 2008 at 09:07. |
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#12 (permalink) | |
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Member
Join Date: May 2008
Location: Between Rhine and Black Forest
Posts: 444
Rep Power: 1
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Quote:
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the happy jester tells anytime his truth |
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#13 (permalink) |
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Member
Join Date: Apr 2008
Location: Spokane, Washington, USA
Posts: 338
Rep Power: 1
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The only result of the word 'instance' I found on this page is the one by you. Noone here is asking for instancing, or an easy to play game so that every jackass can go off and wander around the game killing everything, they just want to be able to if they don't want to commit to a large group of unreliable people.
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#14 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 92
Rep Power: 0
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Chinpo i think i can answer your question LOL.........................
Yes you will be able to but choose your places wisely. In a high visited area there will be gankers, pvpers, or even someone who just died and is on tilt cuz of lost gold, will take it out on you. Like everyone said on this thread be Lonewolf or IE smart about it. |
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#15 (permalink) |
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Newbie
Join Date: Aug 2008
Location: With the polar bears
Age: 21
Posts: 5
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For me the entire point of a MMO is playing with others... I agree its nice to have to option to go at it alone if you feel like it for a while but the focus should be on multiplayer content I think.
Just my opinion! |
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#18 (permalink) |
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Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 882
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Because it is an MMORPG, it is built from ground up based around one and only one thing: Player interaction. If you are choosing to dismiss it, then maybe MMO's aren't the best thing to be playing?
If you mean can you go running around getting stuff done alone, yeah sure; but it is always more effective to work with other players to increase efficency. |
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#19 (permalink) | |
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Member
Join Date: May 2008
Location: Between Rhine and Black Forest
Posts: 444
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Quote:
After ten years MMOGaming i am finally knowing if a MMOG will be designed with programmed group or solocontent the MMOG aspect becomes totally unimportant and irrelevant for most customers and finally for the game itself. MMOgameplay is then a nice addition if someone wants it, but the focus also for further development will be never on multiplayer gameplay possibilities. party/groupgameplay or soloplayergameplay is different to multiplayergameplay. There exist numerous pure soloplayergames, and also partygames, but very few pure MMOG's.
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the happy jester tells anytime his truth |
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#20 (permalink) | |
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Junior Member
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Quote:
I imagine that doesn't apply when you run into the boss from an epic quest I agree with Shinzon though. Interaction not only means a better experience (imo), but increased efficiency. Warrior kills giant crab with ease. Warrior kills giant crab taking little damage. Loch Ness appears from the depths of foggy lake. Warrior runs.
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Honor before victory |
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#21 (permalink) |
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Junior Member
Join Date: Sep 2008
Location: Oregon
Age: 38
Posts: 21
Rep Power: 1
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The Devs have said, "play the game however you like".
to me that says soloing is an option. It may not be the best option but I can still do it. That dragon in the teaser doesn't look like something one could ever solo. and I would never expect to be able to. However, if I'm out killing deer for skins and meat, I shouldn't need a group to do that, should I? If I'm mining I might need someone to watch my back but I certainly shouldn't need my guild out in the field with me. |
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#22 (permalink) |
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Junior Member
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Solo I think will deff be an option in this game, I plan to do plenty of it. I think soloing is going around questing, killing, doing tradeskills, and all the such by yourself, and that should be no problem, your still gonna have player interaction for neccesary stuff, so there should be no problem.
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The customer's always right, except when he's not or when his credit's no good or when he's trying to get the better of you. If it ain't broke, don't fix it. If it's broke, sell it for half price. Keep your friends close and your enemies out of business. Undercut them. Outmaneuver them. Shoot them. Whatever works. |
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#24 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: detroit MI
Posts: 51
Rep Power: 0
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im more of eing in the best guilds and takeing done the big stuff kind of gamer from eq1. soloing is cool but working as a team and geting some thing done is the best.. pvp is ok some times but not the bigst fan of it rather raid and be a team
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#26 (permalink) |
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Junior Member
Join Date: Sep 2008
Location: Lorn V
Posts: 138
Rep Power: 1
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Soloing really isn't the same in games like this as it is in current MMO incarnations such as WoW.
It is easily viable to play a game like this a lone. Sandbox MMO's aim for more than just fighting. They offer an actual virtual world that you are part of. So if you don't feel like fighting, you can socialize, craft, build homes, or work on other skills that give you access to different aspects of the game rather than combat. Sandbox MMOs create a world where fighting isn't the only way to have fun. Plenty of people thrived in UO as simple item collectors, tamers, socializers, and crafters who never engaged in combat that much. It's hard to explain but you will most likely be by yourself a majority of the time. And to be honest, regardless of what you hear about sieging/raiding towns and all that, the majority of fighting will be in random spots of the world or outside of popular cities/landmarks between small groups of players or just two. One thing I don't like about MO and Darkfall is all the siege promotion. It lends some people to believe that those are the main focus points of the game because others have promised that as their main selling point (AoC, Shadowbane). In a game like this, sieging is simply one aspect of a much greater whole. |
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#27 (permalink) |
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Junior Member
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im pretty sure a soloer can have fun in this game....ALOT of fun since the map is suppose to take a VERY long time to go from 1 side to the other....which means there is alot of exploring to do in a HUGE space where encounters against other people will not be constant.
Answer: YES you can solo this game, YES you can play this game with interaction if you like, and YES you can do whatever you want
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#28 (permalink) | |
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Member
Join Date: Jul 2008
Location: Kansas
Age: 24
Posts: 444
Rep Power: 1
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Quote:
When you go into an online environment, it's expected that there will be lots of people grouping together, and a lot of people with different ideas. These people will more than likely clash and want to show who is better. What a better way than to destroy their towns? If it was just constant killing back and forth on in a 'skirmish warfare' style it feels more like griefing than clan warfare. Sieging brings out a bigger purpose. |
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