It would be easy to stop rares from flooding the market.
Idea 1 (Perhaps the simplest)
Use ultra rare materials to construct the item
Idea 2
Reduce the change to reverse engineer an item to say 50% success (or by skill). If you fail in reverse engineering the item you may never again try period.
Idea 3
Make something about the Item sub par, perhaps a higher rate of deterioration.
Idea 4
A character may only produce ONE legendary item in say a month's real-time.
Limiting a legendary item from flooding the market is easy with the right restrictions. With that said i think this is one of the best implementations ever per crafting.
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