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#1 (permalink) |
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Newbie
Join Date: Jul 2008
Location: Florida for the time being
Age: 26
Posts: 36
Rep Power: 1
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i would like to see werewolves and vampires in the game. i think they would make fun characters to play due to there versatility. however maybe for the werewolves they could transform at will, and vamps in the daytime as well. but they could bet certain racial abilities, like drain blood and what not. i think that would add a little fun.
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Pizza dudes got 30 Seconds.... Vas Ort Flam COR POR Achiever 20.00%, Explorer 46.67%, Killer 86.67%, Socializer 46.67% |
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#2 (permalink) |
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Member
Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
Age: 27
Posts: 802
Rep Power: 2
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I find them to be a little too clichés. Plus, there's always the problem of balance.
I'm more in favor of werewolves just because they feel less commonly used (to my knowledge), but I would prefer they were both out. I'd be happier if they tried to keep clichés out of MO's lore as much as possible. Anyway, there are already two threads about this in the "Races" section current first page: http://www.mortalonline.com/forums/653-vampires.html http://www.mortalonline.com/forums/1...pire-race.html
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"All things being equal, the simplest solution tends to be the best one." - William of Ockham Last edited by admiralnlson : 13th July 2008 at 20:49. |
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#3 (permalink) | |
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Newbie
Join Date: Jul 2008
Location: Florida for the time being
Age: 26
Posts: 36
Rep Power: 1
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Quote:
Regardless, this is being covered in two other topics apparently and ill just post there instead. /END THREAD
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Pizza dudes got 30 Seconds.... Vas Ort Flam COR POR Achiever 20.00%, Explorer 46.67%, Killer 86.67%, Socializer 46.67% Last edited by Brodie : 13th July 2008 at 21:00. Reason: thread moot. |
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#4 (permalink) | |
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Member
Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
Age: 27
Posts: 802
Rep Power: 2
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#6 (permalink) | |
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Member
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 432
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This kind of falls under my view of the Day/Night Cycle...
Quote:
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#7 (permalink) |
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Member
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Vampires and werewolves, while interesting, wreck balance.
Werewolves: No real reason -not- to be one. All the skills of a regular character by day and huge physical boosts by night. That is, unless they add a daytime penalty to make a character less useful during the day, at which point, there's no real reason to play him during the day, as he's behind the curb. Being strong sometimes and being weak other times !- balance. Vampires: Again, same dilemma with the werewolf. Either all the normal skills + vampirism OR handicapped normal skills + vampirism, though this time they shouldn't be allowed out during daytime. However classical vampyric abilities would make them cheap. Flight, bat/mist form, draining life, and hypnotism. These could be balanced with the classical weaknesses... sunlight, inability to cross moving bodies of water, garlic, can't enter a house unless invited, (etc...). Though, this would make the vampire experience extremely limited, unless some restrictions would be taken way, then some bonuses would be taken away for balance, then the vampires become nothing more than a gimped class that can't play in the daytime. |
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#9 (permalink) |
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Member
Join Date: Jul 2008
Posts: 210
Rep Power: 1
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Maybe
Good idea, but most games usually fail at creating a good looking vampire or werewolf. Plus creating a hybrid race like that usually factors imbalance. Like most people say having the skills of a human and vampire makes you pretty powerful. But I guess you could fit them in properly. Maybe instead of making actual werewolves and vampires where you transform and what not, just make races that have similar qualities. Maybe a race of hairy men who are very strong and worship the moon (remember werewolves transform on a full moon not night) and have a special ability that transforms them into wolflike humanoids during the night cycle, thought it would only be aesthetics or perhaps increased movement speed to keep things balanced. |
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#10 (permalink) |
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Newbie
Join Date: Jul 2008
Location: Oklahoma City
Age: 28
Posts: 48
Rep Power: 1
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I think it would work if it wasn't something that was common. Like, say you do a quest where you have to kill a lich and you are the only one to get a severe wound in your party. So you slowly transform into the undead of some sort--and you gain or lose certain abilities here or there, nothing to dramatic.
And if you chose to do so, you could cleanse the taint or something so that you wouldn't be affected. What I wouldn't want to see is everyone being affected by it as well as everyone who ever did the quest. |
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#11 (permalink) | |
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Junior Member
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Quote:
the lich can be a once in a quarter(year) kind of Boss.
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Ignorance is bless to the wise anyways cause i cant believe what the fanboys fork out for shit well except the fangirls cause they actually like the crap they buy. Your input is required: http://www.mortalonline.com/forums/2...d-housing.html Useful ruins: http://www.mortalonline.com/forums/2...html#post51989 |
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#13 (permalink) |
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Junior Member
Join Date: Jul 2008
Posts: 63
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Why not make it a 'American Werewolf in London' style transformation. You gain strength and speed, but lose any rational thought and become quadpedle(all four) instead of bipedal(2 legs). You would get a boost in life, regen, movment speed, and attack power. You lose the abblity to use skills, passivly evade attacks(such as a miss, though you can still manually dodge), use items, wear equipment, pick up drops, or see opponents names or enter towns. You would essentially be no better than a powerful mob while transfomred.
A forced transformation would be a nessecity, so they can't just switch to gain an advantadge. Perhaps after making a kill, you could eat things, if they are edible, to regen helath quickly for a short period of time. If you died, you would have to wait for the time where your body would transform back to human to get ressurected. Perhaps, to add to the effect of it being a curse, you would not gain any expereince to used stats while in this form, thus halting advancment. These are just some ideas, and I could see such a system being fun and working. There would have to be some cure avalible though, even if it is difficult to get or hard to make, though, so you aren't stuck transforming once in awhile if you don't want to. |
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#14 (permalink) |
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Newbie
Join Date: Jul 2008
Location: Oklahoma City
Age: 28
Posts: 48
Rep Power: 1
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Have you ever played Lands of Lore, Guardians of Destiny? It was first person, and throughout the game you shifted at random times. And you did get bonuses/negative effects when you transformed. It was interesting.
That, and Mistress Dawn was incredibly hot.
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Is yours an honest lament?...Most are not, you know. Most self-imposed burdens are founded on misperceptions. We - at least we of sincere character - always judge ourselves by stricter standards than we expect others to abide by. It is a curse, I suppose, or a blessing, depending on how one views it...Take it as a blessing, my friend, an inner calling that forces you to strive to unattainable heights. |
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#16 (permalink) |
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Member
Join Date: Jun 2008
Location: Finland
Posts: 646
Rep Power: 2
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I would be happy to see werewolves and/or vampires as cursed/demonic creatures in the game, whom you can fight against. But having a chance to become one doesn't sound like that good of an idea, because of their potential überness, which might screw up the whole balance of the game :/
Though I wouldn't want any bit of the whitewolf(or underworld (that movie))-style epic conflict between werewolves or vampires. It would be completely out of place. Vampires and werewolves simply as dangerous adversaries would work, but not as something to be glorified.
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