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Old 13th July 2008, 19:43   #1 (permalink)
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Default vampires and werewolves

i would like to see werewolves and vampires in the game. i think they would make fun characters to play due to there versatility. however maybe for the werewolves they could transform at will, and vamps in the daytime as well. but they could bet certain racial abilities, like drain blood and what not. i think that would add a little fun.
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Old 13th July 2008, 20:46   #2 (permalink)
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I find them to be a little too clichés. Plus, there's always the problem of balance.

I'm more in favor of werewolves just because they feel less commonly used (to my knowledge), but I would prefer they were both out. I'd be happier if they tried to keep clichés out of MO's lore as much as possible.

Anyway, there are already two threads about this in the "Races" section current first page:
http://www.mortalonline.com/forums/653-vampires.html
http://www.mortalonline.com/forums/1...pire-race.html
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Old 13th July 2008, 20:59   #3 (permalink)
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Quote:
Originally Posted by admiralnlson View Post
I find them to be a little too clichés. Plus, there's always the problem of balance.

I'm more in favor of werewolves just because they feel less commonly used (to my knowledge), but I would prefer they were both out. I'd be happier if they tried to keep clichés out of MO's lore as much as possible.

Anyway, there are already two threads about this in the "Races" section current first page:
http://www.mortalonline.com/forums/653-vampires.html
http://www.mortalonline.com/forums/1...pire-race.html
Ah didnt see those posts. im freaking blind... well then this post is kinda moot then since its been covered. But how can you call those two races cliche? Half-orc, Orc? Human? dwarf? those arent cliche? they have been in almost ever MMO to date. i think only one MMO has a vampire, and thats SB, i could be wrong though.

Regardless, this is being covered in two other topics apparently and ill just post there instead.

/END THREAD
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Last edited by Brodie : 13th July 2008 at 21:00. Reason: thread moot.
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Old 13th July 2008, 23:41   #4 (permalink)
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But how can you call those two races cliche? Half-orc, Orc? Human? dwarf? those arent cliche? they have been in almost ever MMO to date.
Never said they weren't

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/END THREAD
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Old 17th July 2008, 14:20   #5 (permalink)
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Werewolves and vampires as NPCs, yes, but not as player characters.
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Old 17th July 2008, 14:24   #6 (permalink)
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This kind of falls under my view of the Day/Night Cycle...
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Day/Night Cycle:
A day/night cycle should accomplish several things.
1) The cycle should allow for the casual gamer to get a feel for both night and day and not restrict any player to an exclusive “life” of one cycle. It should also not hinder the “hardcore” gamer, but allow for smooth, immersive game play.
2) Day and Night should have different allowances. An example may be Lycanthropy or Vampirism, allowing for strength at night, but extreme weakness during the day. For game play, this could be dealt with as a “Curse”, something that should drive Players to desire a cure to the affliction. For most, this could breed a hesitation for combating Vampires and Were-creatures. Though, this could also lead to some interesting character developments. One can imagine some would enjoy the lifestyle of coming out at night, then cave-dwelling during the day time hours, utilizing mostly evasive tactics due to a weakened state.
3) Proper Day/Night cycles also allow for immersive effects in the line of “Cursed Lands”. One example may be a cursed cemetery, where the dead rise and roam during the night, then recede back to their resting place during the day. Another example could be a ruin that is empty during the day and haunted during the night.
4) Day/Night cycles also open up the possibility of utilizing Nocturnal creatures, creatures of nature that hunt at night and rest during the day. Again, deepening the immersion of the game.
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Old 17th July 2008, 16:45   #7 (permalink)
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Vampires and werewolves, while interesting, wreck balance.

Werewolves: No real reason -not- to be one. All the skills of a regular character by day and huge physical boosts by night. That is, unless they add a daytime penalty to make a character less useful during the day, at which point, there's no real reason to play him during the day, as he's behind the curb. Being strong sometimes and being weak other times !- balance.

Vampires: Again, same dilemma with the werewolf. Either all the normal skills + vampirism OR handicapped normal skills + vampirism, though this time they shouldn't be allowed out during daytime. However classical vampyric abilities would make them cheap. Flight, bat/mist form, draining life, and hypnotism. These could be balanced with the classical weaknesses... sunlight, inability to cross moving bodies of water, garlic, can't enter a house unless invited, (etc...). Though, this would make the vampire experience extremely limited, unless some restrictions would be taken way, then some bonuses would be taken away for balance, then the vampires become nothing more than a gimped class that can't play in the daytime.
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Old 17th July 2008, 17:37   #8 (permalink)
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^^ Agreed. Interesting idea though
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Old 22nd July 2008, 22:46   #9 (permalink)
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Maybe

Good idea, but most games usually fail at creating a good looking vampire or werewolf. Plus creating a hybrid race like that usually factors imbalance. Like most people say having the skills of a human and vampire makes you pretty powerful.

But I guess you could fit them in properly. Maybe instead of making actual werewolves and vampires where you transform and what not, just make races that have similar qualities.

Maybe a race of hairy men who are very strong and worship the moon (remember werewolves transform on a full moon not night) and have a special ability that transforms them into wolflike humanoids during the night cycle, thought it would only be aesthetics or perhaps increased movement speed to keep things balanced.
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Old 23rd July 2008, 07:48   #10 (permalink)
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I think it would work if it wasn't something that was common. Like, say you do a quest where you have to kill a lich and you are the only one to get a severe wound in your party. So you slowly transform into the undead of some sort--and you gain or lose certain abilities here or there, nothing to dramatic.

And if you chose to do so, you could cleanse the taint or something so that you wouldn't be affected.

What I wouldn't want to see is everyone being affected by it as well as everyone who ever did the quest.
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Old 23rd July 2008, 08:13   #11 (permalink)
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I think it would work if it wasn't something that was common. Like, say you do a quest where you have to kill a lich and you are the only one to get a severe wound in your party. So you slowly transform into the undead of some sort--and you gain or lose certain abilities here or there, nothing to dramatic.

And if you chose to do so, you could cleanse the taint or something so that you wouldn't be affected.

What I wouldn't want to see is everyone being affected by it as well as everyone who ever did the quest.
that's really good they can limit it to some sort of ingame emergency were you go into town and find npc running around and screaming if you have enough respect(or something) they would run to you and tell you a lich is in the graveyard raising the dead.

the lich can be a once in a quarter(year) kind of Boss.
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Old 23rd July 2008, 08:27   #12 (permalink)
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There ya go. Its all about finding the balance in things that make them work, and I think this could really go somewhere.
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Old 23rd July 2008, 08:30   #13 (permalink)
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Why not make it a 'American Werewolf in London' style transformation. You gain strength and speed, but lose any rational thought and become quadpedle(all four) instead of bipedal(2 legs). You would get a boost in life, regen, movment speed, and attack power. You lose the abblity to use skills, passivly evade attacks(such as a miss, though you can still manually dodge), use items, wear equipment, pick up drops, or see opponents names or enter towns. You would essentially be no better than a powerful mob while transfomred.

A forced transformation would be a nessecity, so they can't just switch to gain an advantadge. Perhaps after making a kill, you could eat things, if they are edible, to regen helath quickly for a short period of time. If you died, you would have to wait for the time where your body would transform back to human to get ressurected. Perhaps, to add to the effect of it being a curse, you would not gain any expereince to used stats while in this form, thus halting advancment.

These are just some ideas, and I could see such a system being fun and working. There would have to be some cure avalible though, even if it is difficult to get or hard to make, though, so you aren't stuck transforming once in awhile if you don't want to.
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Old 23rd July 2008, 08:35   #14 (permalink)
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Have you ever played Lands of Lore, Guardians of Destiny? It was first person, and throughout the game you shifted at random times. And you did get bonuses/negative effects when you transformed. It was interesting.

That, and Mistress Dawn was incredibly hot.
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Old 23rd July 2008, 08:47   #15 (permalink)
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I know of A game that was orignally titled Lands of LORE, but you all probably know of it as Adventure Quest. Can't say I am familiar of the title you mentioned though.
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Old 23rd July 2008, 15:10   #16 (permalink)
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I would be happy to see werewolves and/or vampires as cursed/demonic creatures in the game, whom you can fight against. But having a chance to become one doesn't sound like that good of an idea, because of their potential überness, which might screw up the whole balance of the game :/

Though I wouldn't want any bit of the whitewolf(or underworld (that movie))-style epic conflict between werewolves or vampires. It would be completely out of place.

Vampires and werewolves simply as dangerous adversaries would work, but not as something to be glorified.
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