|
|||||||
| Register | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
| Races and Skill combinations Discussions about races and skill combinations |
| View Poll Results: Choose wich class you think should be the nuker: | |||
| Mages |
|
54 | 70.13% |
| Rogues (Archers) |
|
3 | 3.90% |
| Assassins (Theifs) |
|
7 | 9.09% |
| Others (Post it) |
|
13 | 16.88% |
| Voters: 77. You may not vote on this poll | |||
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 (permalink) |
|
Newbie
Join Date: Jun 2008
Posts: 4
Rep Power: 0
|
Will nukers be Mages, Hunters(Rogues), Assassins or others?
Lets bring this up and discussing which and classes and how the the most people would like to nukers be, giving a general opinion to dev's.. Choose which one you prefer and also discuss how you'd like the nukers to be. Note that dev's will not use this poll as a point to be made, they will see how they can fit our opinion in the game. |
|
|
|
|
|
#5 (permalink) |
|
Senior Member
Join Date: Apr 2008
Posts: 2,892
Rep Power: 8
|
other: siege weapon handlers.
__________________
stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
|
|
|
|
|
|
#6 (permalink) |
|
Member
Join Date: May 2008
Location: Between Rhine and Black Forest
Posts: 466
Rep Power: 1
|
@traceur i think also if (the stone of) an onager hits you it should be a real final hit, and all singlechar handeable damage should nearly similar.
Why an assassin with a dagger should make more damage than a huge warrior with a big hammer? Thats false realisation. The hit and the ability to place a hit is the reason for success, not the used weapon, if a weapon is designed as weapon its deadly as any weapon, except you are not trained in the right way, but then you are perhaps no warrior or using the false weapon. But trained in a weapon and you are deadly in fight. But an axefighter is as deadly as a sword- or speerfighter or archer, he must hit thats the important aspect in fight and not the ability to decrease with a weapon 100HP or 200HP. And if he has an uneffective weapon then he should train another. So i demand ingame all weapons as effective weapons and scrap should be placed to scrap, must not be designed.
__________________
the happy jester tells anytime his truth Last edited by Veith : 15th July 2008 at 09:11. |
|
|
|
|
|
#7 (permalink) |
|
Member
Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
Age: 27
Posts: 802
Rep Power: 2
|
I agree with Traceur and Veith, as always.
Others -> siege weapons. And whoever comes up with a way to do a lot of damage in a short period of time, using whatever he has at his disposal: character skills combination, equipment, tactics/ruse, ... => player skill in general. |
|
|
|
|
|
#8 (permalink) | |
|
Junior Member
Join Date: May 2008
Posts: 162
Rep Power: 1
|
Quote:
I don't really like the idea of "Nuke". Nuke generally means 1 massive damaging hit, and in a sense it could be useful to turn the tides of a battle, but to be able to perform it right off the bat is not exactly entertaining for the receiving end. So I kind of think heavily damaging techniques should either be counters, or heavy channeled spells (of course heavy channeled spells would more then likely be stronger since it takes a lot more planning or protection). Anything thats in general extremely easy to execute (be it a instant skill or a skill without a condition to be met) without much thought is not exactly a great idea for a nuke IMO. Also I hands down HATE 1 hit kill techniques. Last edited by Vanndal : 15th July 2008 at 02:07. |
|
|
|
|
|
|
#10 (permalink) |
|
Member
Join Date: Jun 2008
Location: Finland
Posts: 646
Rep Power: 2
|
Well... A person with a very large hammer swung at person's skull should be able to achieve quite devastating end-results. Equally, a spell caster who summons a meteor from the sky should also be able to kill pretty much anything with one hit. And also, as stated, the person handling the ballista should pretty much one-shot any humanoid (if he hits them). Then again, a dagger should be quite effective versus an unprotected throat or any other body part with large arteries. And why should a spear stuck at the heart be any worse to a broadsword in the gut or an arrow in the throat?
But... Just because I'd like to see very powerful (and difficult) magic, I'd vote for the dedicated offensive magic user.
__________________
Judgement and Perserverance "There's more to the picture, than meets the eye" ESAK: Achiever 33.33%, Explorer 86.67%, Killer 26.67%, Socializer 60.00% Questions about MO? Try this info summary! Follower of the Great Cat God Felissos |
|
|
|
|
|
#11 (permalink) |
|
Newbie
Join Date: Jul 2008
Location: Slovakia
Age: 23
Posts: 43
Rep Power: 1
|
i think a nuker class can be prevented. just make different tipes of armor and damage..somethink like in Warcraft 3 but even better.
just make for exeple some armor classes like clotes -no armor bonur or jus bonus against frost ar weather, clothers with leather or metal parts- a wery light armor protekting against smaller swords or clubs, no good protection against arrows or better weapons, common protection against magic. cotton armor - something like ermors witch had been weared by astek wariors, a cotton hardened wit salt wather to somethink like a bullet proof vest, a clasis leather armor, leather armor with metal parts, chain mails, plate armor and bone armors - made from animal bones and horns. so an here the pro and contra to every armor: cotton armor - wery strong against arrows, spears, dagers , trowing weapons and piercing and lightning spells , normal protection aganst swords, clubs and cutting weapons and frost magic, weak against fire magic axes and hammers lether armor - good against dagers and other cut weapons like seabers, good against fire frost or lightning magic, normal protection against swords, spears axes or arrows aslo normal against piersing magic, weak protektion against fists maces, clubs, hamers, atacks with shields and smashing magic spells leather armor with metal parts - increasing the leather armor protekcion against swords and axes, little better against arows and piercing magic, but decreased defens against fire and lightning magic, chain mail - good protection against swords, dagers, cutting weapons, normal protection against axes, maces, hammers and frost and smashing magic, weak against arrows, spears, piersing, fire or lightning magic plate mail - wery wery srong against arrows ang spears /near perfekt protection/, good protection against swords and axes, normal against smashing and piercing magic and frost magic, weak against maces, fire and lightning magic almost unprotected against assasin ataks with deadly strikes with dagges or other small weapons /only when used as killing skill or atack from behind or "from shadows" / bone armors - strong against , hammers and maces, swords, cutting weapons lightning, fire and smashing, normal protection against axes, arrows , dagers and frost magic weak against spears and piercing magic so no one will be a nuke when e find somebody who wear a fine armor witch wil bee better against his weapon, and if it is eawen someone who fight efective against his armor he wil take more damage, materials for armors shoud not be wearen by classes so every class woud have her ownd bone, achain, plate and lether armors and every player woud choose witch kind he will wear in battle so the battles woud be more interesting becase everyone would have t think not only abouth a class he is efektive but even to change a strategy on the battelfield because of armors witch the enemy wear. for exaple...no one woud send a rander to atack a mage if he is wearing plate cotton armor or plate armor, and if i wear a plate aromor i have take care of assasins not to get too close to them, and if i have a spear as a weapon i will search for a targer in a bone or chain armor and not for someone who i wearing plate. |
|
|
|
|
|
#15 (permalink) |
|
Junior Member
Join Date: May 2008
Posts: 162
Rep Power: 1
|
Tanks haven't been discussed yet, and it seems like people don't especially care atm.
Healer seems to be 2/3 Pro-healer, and 1/3 Anti-Healer in general. Nuker seems to be half and half, with half the people for the 1 shot kill techniques, and half the people against 1 shot kill techniques. And now the poll is almost like saying "who should get the 1 shot kill techniques". Last edited by Vanndal : 16th July 2008 at 08:57. |
|
|
|
|
|
#16 (permalink) |
|
Newbie
Join Date: May 2008
Location: Germany
Age: 19
Posts: 8
Rep Power: 0
|
Mages are the true nuker, they had a nice range and magic is the only nice style to do damage
__________________
Play hard, go Pro! I hope this will true with Mortal Online! I'm looking for a nice guilde with lots of aktiv Member! |
|
|
|
|
|
#17 (permalink) | |
|
Member
Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
Age: 27
Posts: 802
Rep Power: 2
|
Quote:
It has been agreed that taunts are a ridiculous mechanic. No mob should be so stupid that it repeatedly hits a taunting heavy-armored guy with zero damage, when it could just beat down the fragile ones who are either damaging it a lot or healing the heavy-armored guy. |
|
|
|
|
|
|
#18 (permalink) | |
|
Member
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 432
Rep Power: 1
|
Quote:
Taunting should be a skill where the taunter develops the knowledge of how to incite a kind of Focused Rage in his/her target. But there should be limitations, such as; The taunter should be required to speak the language of the Target. The taunter should also have some developed ability/skill to ascertain what "buttons" to press on this target to drive them crazy. Now, there are obvious counters to Taunting, perhaps a "Discipline" skill that allows one to remain in control of self, so to speak. Since Taunting is, in general, only used in PvE, the Discipline skill could fall under the topic of Creatures developing skills on their own. Looking at "Taunting" in this fashion, one could come up with ways that it could be a functional ability to use in PvP, I'm not talking about forcing a Player to focus on the taunter, but you should be able to come up with different ways in which it could affect the target.
__________________
|
|
|
|
|
|
|
#19 (permalink) | |
|
Member
|
Quote:
|
|
|
|
|
|
|
#20 (permalink) |
|
Member
Join Date: Jun 2008
Location: Finland
Posts: 646
Rep Power: 2
|
Considering tanks:
Did it ever occur to anyone, that the term "tank" is actually awfully wrong? Real tanks wield incredibly heavy armor and incredible firepower, and in fact the only thing capable of penetrating their armor is another of their kind. A medieval version of a "tank" would probably be closer to a heavily armored horseman with a lance, than some random idiot with so heavy armor they barely have the strength to swing their sword A personal remark: I just hate that term in MMOs.
__________________
Judgement and Perserverance "There's more to the picture, than meets the eye" ESAK: Achiever 33.33%, Explorer 86.67%, Killer 26.67%, Socializer 60.00% Questions about MO? Try this info summary! Follower of the Great Cat God Felissos |
|
|
|
|
|
#21 (permalink) | |
|
Member
|
Only two entities are capable of dealing the ultimate punishment:
1) Mob justice 2) GMs
__________________
Common sense is not so common. -Voltaire Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams Quote:
|
|
|
|
|
|
|
#22 (permalink) | |
|
Member
Join Date: May 2008
Location: Between Rhine and Black Forest
Posts: 466
Rep Power: 1
|
Quote:
You could also design an animated cucumber for combat and call it tank its absolutely same believable than a fantasytank with such only called armor. Its a possible to walk tower, but not a warrior.
__________________
the happy jester tells anytime his truth |
|
|
|
|
|
|
#23 (permalink) |
|
Junior Member
Join Date: May 2008
Location: Austria
Age: 29
Posts: 124
Rep Power: 1
|
I dont think that there should be the "one" nuker class.
Every class should be able to do damage - depending on the skills in which the char was trained. I´d prefer it if I could play a char on different sides instead of saying - oh I´ve chosen an archer/mage so now I am a nuker. It should pretend on how that character would be skilled - I think that way there are a lot of charactar variations possible without being always nearly the same as another player with the same class. Therfore I´ve voted for nothing. |
|
|
|
|
|
#24 (permalink) |
|
Newbie
Join Date: Jul 2008
Location: Slovakia
Age: 23
Posts: 43
Rep Power: 1
|
i think if somebody shoud have some real nukers tendences it shoud by someone who has a big disadvantage in other aspekts. i think that anuker class shoud be a thief clas or assasins..or somethink like that..they shoud have abig damage perhaps a one kill technick...but just if it woud be played by skilled player and the dissadvantage of it shoud be the possibility to fail the atack or to be discoveret and eliminated and after the powerfull atack the thief will be discovered and woud be lightly killed by the player he atacked or other characters near by, so a thiev woud need to use this "nuke" ataks only once in a perion of time,lets say perhaps 1 in 2 minutes.
|
|
|
|
|
|
#25 (permalink) |
|
Junior Member
|
I'm with Vanndal on this one - I'm playing AoC at the moment, and one of the most ridiculous aspects of it is the spike/nuke damage of certain classes.
I don't see how 1 or 2 shotting someone can be considered fun on either end? PvP should still be fast-paced, but above all else it should be mentally engaging. Spamming your main "I Win" combo or spell just so you can get a clean 1 or 2 shot kill on your opponent ruins combat, IMO. It's cheap, and not exactly skillful (not saying that there is no skill involved at all .. but NOT being able to 1-2 shot someone would require you to use more skill to take someone out .. again, IMO). |
|
|
|