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Old 11th August 2008, 07:47   #41 (permalink)
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Eh, thats completely understandable. Most of the stuff I read has multiple races in it, so it just seems natural. Yes I agree, there are some good human only creations out there. I'm just generally on the idea that diversity helps with different aspects; something to easily identify with is the main one. Humanity, as it seems, likes to be creative, and then slap a label on it to identify with it easier.

No more argument from me, just wanted to throw that bit in there.
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Old 11th August 2008, 08:19   #42 (permalink)
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to be fair, it's not something which i don't want to argue against - i'd love the opportunity to say "therefore my solution is the only viable possibility of well-implamented racial diversity" - it's just that i have nothing to argue with: being a reasonable solution, i can't reason against it. the same goes for the "humans only" solution which takes away all the issues by having one race - i don't like it personally, but i have nothing to reason against it.

unfortunately though, neither my solution nor the humans-only solution nor the cosmetic-only solution have any signs of applying to MO. the problems addressed in this thread are not being addressed by the game.
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Old 11th August 2008, 10:27   #43 (permalink)
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I have really nice friends as i asked about 'again' half elfs one answered, with my axe (sure ingame) i will create many halfs of elfs.
It seems he is not a friend of pure elfs, but of half elfs for sure.

By the way, half elfs, half orcs, what about half humans?
Or halfdwarfs? Ok for dwarfs all will say, they are anyway half, at least in length, not in weight.
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Old 11th August 2008, 10:44   #44 (permalink)
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Quote:
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I have really nice friends as i asked about 'again' half elfs one answered, with my axe (sure ingame) i will create many halfs of elfs.
It seems he is not a friend of pure elfs, but of half elfs for sure.

By the way, half elfs, half orcs, what about half humans?
Or halfdwarfs? Ok for dwarfs all will say, they are anyway half, at least in length, not in weight.
Half-Elves, Half-Orcs... Typically, these races are Human/<race>... So, to say "Half-Human" would include all of them and wouldn't be saying much at all.

Introducing an Elf/Orc, or an Elf/Dwarf, or even an Orc/Gnome would be interesting. The Devs could have some fun inventing new names for those races... =o
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Old 11th August 2008, 11:47   #45 (permalink)
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if we do go this way though why are all of them incapable of offspring's? why leave it at 50% on just one generation? why not 25% of each after two generations or even a multiplication of 0.53135% of each race after 7 generations? and with such a small percentage in play here, why not just round it up and have characters determine the percentage they have in their blood of each race?

you think i'm being sarcastic, but i'm not. having a global cap of 100% on which you can split your percentages to different catagories such as races reminds you of anything? that's right: attributes - while the end distribution of attributes obviously depends on your character actions and life, the starting attributes do not.

part of my ideas for character character creation, is a very cheep yet potentially very affective "trick" to add to the sense of lore richness and depth of the game's and your own character's history:

asociate attributes with specific bloodlines titled by the lore. arguably within a fantasy civilization of multiply human-like species which can breed, many races would mix into a single genepool, yet that doesn't mean they don't retain a sense of history - agility could be elven blood, while height the blood of giants who once walked the earth, willpower the residue of an ancient god-king who has had many children with multiply wives, stamina of the slave race which who's revolt has lead to a sorrowfull anhailation but who's blood still remains flowing through both rapes during the wars and slave-master relationships during the centuries before.

a cheep trick - add a lore line by the side of the attribute linked to a more historical description, imbalish the NPCs assestment of the character capabilities with diverse images of the gameworld's history... and for those who are interested or inclined to be interested in lore (me among them) - a very affective and powerful trick as well to immerse players further into the gameworld.

ofcourse, with such a feature you simply can't have crossbreeds, because quite frankly in such a system of every member of a single species being a combination of many... who would even notice half breeds?
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Old 11th August 2008, 12:03   #46 (permalink)
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hmm well if we make the breedings in percent of theyre bloodline it could easily be like up to 1% elf 24%human 43%Undead 6% orc 7%Dwarf and so on. I think that it should rather be like in reality for an example Humans cant breed with ape. or a lion. but we can breed with other Peaple like Black,white,yellow and so on. so i think that we should have limited breeding. If you take the dog Schæfer for an example it have ben totaly weakend by breeding: Weaker bones weaker hearing and fur loosing. If it is totally free breeding with every race and bloodlines in % i think in like 1 year there will not me anything like pure human or elf everyone will be halfbreeds.
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Old 11th August 2008, 12:17   #47 (permalink)
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So its clear humans are normally the preferred genetical race in fantasyworlds, because they can put their genepool into nearly 'anything'
Humans are not the victims, they are most clever.
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Old 11th August 2008, 12:20   #48 (permalink)
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hmm well if we make the breedings in percent of theyre bloodline it could easily be like up to 1% elf 24%human 43%Undead 6% orc 7%Dwarf and so on. I think that it should rather be like in reality for an example Humans cant breed with ape. or a lion. but we can breed with other Peaple like Black,white,yellow and so on. so i think that we should have limited breeding. If you take the dog Schæfer for an example it have ben totaly weakend by breeding: Weaker bones weaker hearing and fur loosing. If it is totally free breeding with every race and bloodlines in % i think in like 1 year there will not me anything like pure human or elf everyone will be halfbreeds.
yep. those lore references i mentioned above would literally have to be races, in the sense of still belonging to a single species. so while perhaps mistakenly i used elves as a bad example, they would more likely be past civilizations or famous massively-spread bloodlines while entirely being within a single species framework, if not for common sense, then at list for a sensible visual customization system that wouldn't have to match sturdiness with green-skin levels and agility with the ear-sharpness.
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Old 11th August 2008, 13:24   #49 (permalink)
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hmm well if we make the breedings in percent of theyre bloodline it could easily be like up to 1% elf 24%human 43%Undead 6% orc 7%Dwarf and so on. [...]
Ok I rotfled at the undead thing. I wonder how does a 43% undead guy look like. :P

There will be half-orcs so I hope orcs won't be a playable race. Im tired of friendly funny looking orcs. Orcs should be more beast like, mixing them with other more or less peaceful races is a no-no for me, well i mean they shoudnt be able to socialize with other races.

If there are any elves I wish they were something diffrent at least in terms of lore, culture etc. I won't cry if there won't be any elves at all. If there are elves, half-elves seem quite logical since we will have half-orcs, I don't mind them actualy as far as they will be given some thought not just being a cheap half breed. Well a half-elf character with some nice background can be a challenge even for a more hardcore roleplayer.

Still im more into less but more well thought races, than a spree of wierd races and hundreds of half breeds.
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Old 12th August 2008, 04:38   #50 (permalink)
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That would be awesome!
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Old 18th August 2008, 14:07   #51 (permalink)
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If you wanna make all Half freaks with humans I dont understand why an orc can't rape an elf or vise versa.
How about half dwarf and half human? They'd all just be Danny Devitos and Rosie O'Donnells.

I have to say, I really feel that more races is better, as long as it is done right. More races and classes the better -- although I definitely prefer quality over quantity.
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Old 18th August 2008, 14:20   #52 (permalink)
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lol what if Frodo was a half Uruk:S
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Old 18th August 2008, 21:35   #53 (permalink)
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Can somebody tell me why everyone is obsessed with Half-Breed races? I've really never gotten the attraction to having my character's mother have been raped and I was the offspring of that encounter. Sure, you could argue that it was consensual, but quite honestly, what self-respecting human woman is going to go ahead and have sex with an Orc? And what Elf would go for the inferior women of the Human Race? Sure it could happen once or twice, but enough to make them a PC racial choice? It's not just a matter of what races could be Half-Breeds, but why would those races get together in the first place? I mean, rape is only a viable excuse once or twice. It quickly becomes as repetitive as saying "A wizard did it" to explain situations. You can't use it as a lynchpin argument is what I'm trying to say.

Besides that, there's the fact that genetics really aren't the same. In order for the races to interbreed, they'd have to be a part of the same species, which means that they are all of a similar ancestry. To me, this is kind of a weird thing, I mean, we're supposed to expect that Elves and Humans were both descendant from some guy years ago? I don't think so. Leave the races completely seperate in terms of Half-Breeds and let them only reproduce with eachother. Dogs and cats can't reproduce, why should Dwarves and Elves?
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Old 18th August 2008, 21:50   #54 (permalink)
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Dogs and cats can't reproduce, why should Dwarves and Elves?


Maybe we've just got alot of people who get off to having a character being a spawn of rape.
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