Mortal Online Forums

 

Go Back   Mortal Online Forums > General Mortal Online Discussions > Features
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Features Discussions about our features

Reply
 
LinkBack Thread Tools
Old 19th July 2008, 23:09   #1 (permalink)
Junior Member
 
Join Date: Jul 2008
Location: Riyadh, Saudi Arabia
Age: 21
Posts: 178
Rep Power: 1 Death Saved is on a distinguished road
Send a message via MSN to Death Saved Send a message via Skype™ to Death Saved
Default Guild housing

Establishing a guilds base:

Wouldn't it be good if a guild can build its base anywhere as long as they have the money for material transport and stuff.

They would need to buy raw materials (or gather them there selves) and protect the supply caravans until all materials and npc builders are at the build site.

it could start from a settlement (2) > outpost (3) > keep (4) > fort (5) > castle (6).

you would need guild lvl to upgrade your guild HQ.

possible upgrades:

1-When reaching guild lvl 3 you can upgrade your outpost with a watchtower.

2-to upgrade your HQ you would need further matts (materials).

3-when you upgrade HQ into keep (lvl 4) you can build stalls and hire npc merchants,and barracks for npc guardsmen.

4- the upgrades them selves can be upgraded:

A-Watch tower > guard tower > ballista tower > either magic towers or (ballista with gun powder (or light canons).

B-Merchant stall > shop > market.

Guild special quests:

a-If you build a stable and have a certain number of mounts you may want to look for a stable master NPC his services which are taking care of mounts while they are in the stable's and teach you how to tame some creatures if you have the necessary book's also he can provide you with Pack animals.

b1-Let's say you build a library to store all the books your guild members collected (all guild members and npc's have access to the library) you may look for a librarian to help you ease the book finding cause he'll get the book's you want for you.

b2-after collecting a book that shows you how to build a certain building you'll need to find an appropriate npc for that building:

Note:you'll need the builder/stonemason npc first.

A-collecting books on processing minerals will allow your blacksmith to make items of higher quality such as books on how to make chain mail.

B-after getting books on lore and legends you may want to search for someone with extensive knowledge who can offer you to preform research on your books this will take some time and if you lucky instead of just giving you a detailed(summarized)lore/history/story he will give you a general location in which you may find beasts of legend or ancient artifacts:

B1-griffins are somewhat rare so you can only collect about 2 eggs or so from a nest but you'd have to fight the parents to get eggs there ability to fly makes melee almost useless and their strength and sharp talon's can tear any weakly armored foe to shreds.

B2-your first artifact perhaps a magic gate for your GHQ but you'll of course have to fight it's guardian (ancient golem?).

Notice:to activate it you'll need both a mage and stonemason.

C-build a mage's tower and head for the nearest mage's guild to hire this npc however you'll need to take a little op quiz first,now that you have your mage you can enchant items collect more books on magic and the mage will be able too enchant more types of items.

please notice that enchanting is time limited(1-3 RL hour).

D-a mason/builder npc who will upgrade your GHQ depending on the materials you bring him and what kind of blueprint's available at the library.

E-an alchemist will appear if you sell rare item's (boss/rare mob loot) at a certain vendor his services include making potions out of normal materials.

NPC'S working together:

Lets say you have both the blacksmith and mage with enough experience they can make weapons inscribed with magical runes which unlike enchantment's don't fade.

guild member restriction's:

1-a guild entrance exam.

2-a rank system so that if you don't contribute you'll be demoted and lose access to stuff for example:

A-if your not receiving any contribution point's in five days you'll start getting demoted.

B-let's say your guild is level 5 and your rank is 2 you will only be able to get level 2 bonuses and stuff.

C-only way to access guild higher than your level is to get the approval of guild leader and two more guildies (lieutenants?).

D-if your going to leave the game for a while(exam's,work,etc) you may tell the GL (guild leader) who will then freeze your rank so you wont be demoted and when you login the freeze is automatically removed so you won't be able to reap the rewards without working for them while sneaking around.

Guild rank:

Type a: your guild's level.

To increase it you need to complete special guild quest's for instance you can go to an instanced dungeon with 25-50 guild members to take down a dragon or something.

Type b:your guild's rank compared to others.

it's divided into several parts:

1-your guild level.

2-the number of PK's done by the entire guild.

3-The number of mob's killed by the guild.

so the guild's can compete for a total of 4 set's of rank's:

the community guild rank,the pvp guild rank,the pve guild rank and the overall guild rank.

Maybe crafter guild rank as well?

Soulmate system:

There a bunch of great ideas here:

http://stronghold2.heavengames.com/gameinfo/buildings

http://stronghold2.heavengames.com/gameinfo/military (the second bunch)


soul mate depends on account not toon

after partying with a person for more than say a week you can soulmate him/her:

when someone you added as a soulmate log's in on ANY of his other characters you will be informed when partying with a soulmate you will get boost's and a private channel but if you don't party for a week you cant soulmate for a month to avoid random adding of people.

so basically you don't need a guild and soulmate's would have their own quest.

Notice 1: I am aware that players can craft but i believe there will be times when they fail an NPC will not fail as much but will make items of medium quality (ex. player makes sword+1 * player makes fragile sword * NPC makes sword+0)

well what do you guys think?

p.s:sorry about my English I'm from Saudi Arabia so its a bit meh.

p.p.s: no you cant have my oil!!!

Last edited by Death Saved : 1st August 2008 at 15:09. Reason: Adding extra stuff and correcting other's.
Death Saved is offline   Reply With Quote
Old 20th July 2008, 04:08   #2 (permalink)
Member
 
Zigkirby's Avatar
 
Join Date: Jun 2008
Location: Detroit, Michigan
Posts: 335
Rep Power: 0 Zigkirby is an unknown quantity at this point!!
Send a message via AIM to Zigkirby
Default

We know you can build houses (most likely anywhere)

We know there will be large scale player buildings, as in towns and castles.

Please search next time.
Zigkirby is offline   Reply With Quote
Old 20th July 2008, 10:36   #3 (permalink)
Junior Member
 
Join Date: Jul 2008
Location: Riyadh, Saudi Arabia
Age: 21
Posts: 178
Rep Power: 1 Death Saved is on a distinguished road
Send a message via MSN to Death Saved Send a message via Skype™ to Death Saved
Default

Ah yes sorry about that i actually stumbled on this site and was kind of excited i was wanting to discus guilds as a whole not merely the housing.

i will add new things to it as well.

p.s:mod can you please edit the title to "suggestions for guild's"

Last edited by Death Saved : 20th July 2008 at 23:54. Reason: dear mod sounded kinda creepy
Death Saved is offline   Reply With Quote
Old 20th July 2008, 21:24   #4 (permalink)
Member
 
Shinzon's Avatar
 
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 1,001
Rep Power: 4 Shinzon will become famous soon enough
Default

I don't think it is a good idea for "NPC Masters" to just randomly appear once you "Collected 10 Apples". If you want an NPC Loremaster of sorts; you would have to go out and find him, and convince him to join your city. NPC's and other merchants should only sell what the guild itself produced or trades with other people; so items never really appear out of nowhere. A player run economy in all things is the best solution; where players provide everything and make everything.

Once you implement NPC merchants that can magicaly beam in weapons; or appear out of nowhere, you start introducing un-needed sink holes in the economy...
__________________
www.aegis-imperium.com
Shinzon is online now   Reply With Quote
Old 20th July 2008, 23:12   #5 (permalink)
Junior Member
 
Join Date: Jul 2008
Location: Riyadh, Saudi Arabia
Age: 21
Posts: 178
Rep Power: 1 Death Saved is on a distinguished road
Send a message via MSN to Death Saved Send a message via Skype™ to Death Saved
Default

Quote:
Originally Posted by Shinzon View Post
I don't think it is a good idea for "NPC Masters" to just randomly appear once you "Collected 10 Apples". If you want an NPC Loremaster of sorts; you would have to go out and find him, and convince him to join your city. NPC's and other merchants should only sell what the guild itself produced or trades with other people; so items never really appear out of nowhere. A player run economy in all things is the best solution; where players provide everything and make everything.

Once you implement NPC merchants that can magically beam in weapons; or appear out of nowhere, you start introducing un-needed sink holes in the economy...
in the second paragraph i mentioned the need of raw matts but it seems my english kind of messed things up .

and the npc blacksmith will only be able to make common weapons (common as in most buyable weapons with out upgraded stats) not dragon slayer+99.

the upgrading (+1,+2) as well as special trophy weapons(Made from rare/boss mob loot) will be handeld by the player.

also i mentioned how the library is used for storing books some the blacksmith and other npc's will get their recipes from there.

Regarding how to aquire the npc's ill try to figure a way to change it around!

Once again i apologize for my bad english. (well actually it's pretty good except for a couple of slip up's)

Last edited by Death Saved : 20th July 2008 at 23:28.
Death Saved is offline   Reply With Quote
Old 21st July 2008, 03:12   #6 (permalink)
Member
 
Shinzon's Avatar
 
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 1,001
Rep Power: 4 Shinzon will become famous soon enough
Default

Your English is quite good; and I have seen alot worse, so don't worry about it

My point is that the players are responsible for everything in the economy; even the "Trash Items" are the result of player activity (Even if it is just bringing raw materials to an NPC who then "Makes them"). This provides for a ritcher economy, and allowes for something like economic warfare...

And I appoligise for focusing on the economy in the guild keep thread.

The city building idea in itself sounds pretty good though; and I don't really have anything I can nitpick at there

One comment though; I would like the magical "Level up Ding!" to be as mute as possible; as in the guild keep grows more organicaly instead of transforming radicaly once it "Levels Up"
__________________
www.aegis-imperium.com
Shinzon is online now   Reply With Quote
Old 21st July 2008, 18:30   #7 (permalink)
Junior Member
 
Join Date: Jul 2008
Location: Riyadh, Saudi Arabia
Age: 21
Posts: 178
Rep Power: 1 Death Saved is on a distinguished road
Send a message via MSN to Death Saved Send a message via Skype™ to Death Saved
Default

Quote:
Originally Posted by Shinzon View Post
Your English is quite good; and I have seen alot worse, so don't worry about it
Why thank you .

Quote:
Originally Posted by Shinzon View Post
One comment though; I would like the magical "Level up Ding!" to be as mute as possible; as in the guild keep grows more organicaly instead of transforming radicaly once it "Levels Up"
That is something i'm all for imagine getting attacked while your watch tower is still bieng built they start killing you npc's and you start running up the half finished tower to get a better view of the asulting groups location and then you take aim and take them out.(hopfully the higher ground will give you an attack boost)

Quote:
Originally Posted by Shinzon View Post
My point is that the players are responsible for everything in the economy; even the "Trash Items" are the result of player activity (Even if it is just bringing raw materials to an NPC who then "Makes them"). This provides for a richer economy, and allowes for something like economic warfare...
Well i think that would cause utter chaos TOO much player freedom and control is never good.

though i think that they'll probably upgrade and build buildings at weekly maintenance 'but at least they won't grow out of the fnking ground.

Last edited by Death Saved : 21st July 2008 at 23:23.
Death Saved is offline   Reply With Quote
Old 23rd July 2008, 20:22   #8 (permalink)
Junior Member
 
Join Date: Jul 2008
Location: Riyadh, Saudi Arabia
Age: 21
Posts: 178
Rep Power: 1 Death Saved is on a distinguished road
Send a message via MSN to Death Saved Send a message via Skype™ to Death Saved
Default

Added guild member restriction's:

1-a guild entrance exam.

2-a rank system so that if you don't contribute you'll be demoted and lose access to stuff for example:

A-if your not receiving any contribution point's in five days you'll start getting demoted.

B-let's say your guild is level 5 and your rank is 2 you will only be able to get level 2 bonuses and stuff.

C-only way to access guild higher than your level is to get the approval of guild leader and two more guildies (lieutenants?).

D-if your going to leave the game for a while(exam's,work,etc) you may tell the GL (guild leader) who will then freeze your rank so you wont be demoted and when you login the freeze is automatically removed so you won't be able to reap the rewards without working for them while sneaking around.
__________________


Ignorance is bless to the wise anyways cause i cant believe what the fanboys fork out for shit well except the fangirls cause they actually like the crap they buy.

Your input is required:

http://www.mortalonline.com/forums/2...d-housing.html

Useful ruins:
http://www.mortalonline.com/forums/2...html#post51989
Death Saved is offline   Reply With Quote
Old 23rd July 2008, 20:41   #9 (permalink)
Junior Member
 
Join Date: Jul 2008
Location: Riyadh, Saudi Arabia
Age: 21
Posts: 178
Rep Power: 1 Death Saved is on a distinguished road
Send a message via MSN to Death Saved Send a message via Skype™ to Death Saved
Default

Added guild ranking

Guild rank:

Type a: your guild's level.

To increase it you need to complete special guild quest's for instance you can go to an instanced dungeon with 25-50 guild members to take down a dragon or something.

Type b:your guild's rank compared to others.

it's divided into several parts:

1-your guild level.

2-the number of PK's done by the entire guild.

3-The number of mob's killed by the guild.

so the guild's can compete for a total of 4 set's of rank's:

the community guild rank,the pvp guild rank,the pve guild rank and the overall guild rank.
__________________


Ignorance is bless to the wise anyways cause i cant believe what the fanboys fork out for shit well except the fangirls cause they actually like the crap they buy.

Your input is required:

http://www.mortalonline.com/forums/2...d-housing.html

Useful ruins:
http://www.mortalonline.com/forums/2...html#post51989
Death Saved is offline   Reply With Quote
Old 23rd July 2008, 21:17   #10 (permalink)
Member
 
ccoa's Avatar
 
Join Date: Jul 2008
Posts: 210
Rep Power: 1 ccoa is on a distinguished road
Default

I think it's a good idea. Making the NPC's in charge of actually selling the goods is pretty good if you ask me. I say that because, how many guilds will there be? Probably alot, and that means alot of guild cities might be empty and while that guild is off adventuring if people stumble across the city they don't have to wait for a guild member to return so that they can buy something.

I think your ideas are really good, especially the recipes and materials collected reflect whats sold and made in your city. As for the guild rank, here's what I suggest.

1) You and your group of friends create your desired guild.
-Your guild tag is not shown udner your name and your basically invisible and unknown that you are a guild.

2) There would be certain challenges that you can complete in order to recognize your guild.
-Challenges like killing a certain amount of players or crafting a certain amount of items, and once you complete the first tier of challenges your guild would get recognized, and your guild tag would show up under your name.

3) More challenges would be unlocked so that your guild can strive to complete these challenges for extra benefits.
-Such benefits could be passive advertising where npc's around town would talk about the guilds acheivements or certain vendors could recommend a crafting guild for repairs or crafting an item.

Now with that said your guild could complete multiple challenges but it would be hard to complete every challenge because it takes a group effort and not every one would have the required skills to complete them.

You could also earn noteriety as an evil guild, maybe a PvP guild that kills weaker enemies or fights with no honor/desecrates fallen soldiers' corpses.

There would also be some sort of listing, maybe in every major city there could be a list of each guild and the top in each category.
ccoa is offline   Reply With Quote
Old 23rd July 2008, 21:34   #11 (permalink)
Junior Member
 
Join Date: Jul 2008
Location: Riyadh, Saudi Arabia
Age: 21
Posts: 178
Rep Power: 1 Death Saved is on a distinguished road
Send a message via MSN to Death Saved Send a message via Skype™ to Death Saved
Default

Quote:
Originally Posted by ccoa View Post
I think it's a good idea. Making the NPC's in charge of actually selling the goods is pretty good if you ask me. I say that because, how many guilds will there be? Probably alot, and that means alot of guild cities might be empty and while that guild is off adventuring if people stumble across the city they don't have to wait for a guild member to return so that they can buy something.

I think your ideas are really good, especially the recipes and materials collected reflect whats sold and made in your city. As for the guild rank, here's what I suggest.

1) You and your group of friends create your desired guild.
-Your guild tag is not shown udner your name and your basically invisible and unknown that you are a guild.

2) There would be certain challenges that you can complete in order to recognize your guild.
-Challenges like killing a certain amount of players or crafting a certain amount of items, and once you complete the first tier of challenges your guild would get recognized, and your guild tag would show up under your name.

3) More challenges would be unlocked so that your guild can strive to complete these challenges for extra benefits.
-Such benefits could be passive advertising where npc's around town would talk about the guilds acheivements or certain vendors could recommend a crafting guild for repairs or crafting an item.

Now with that said your guild could complete multiple challenges but it would be hard to complete every challenge because it takes a group effort and not every one would have the required skills to complete them.

You could also earn noteriety as an evil guild, maybe a PvP guild that kills weaker enemies or fights with no honor/desecrates fallen soldiers' corpses.

There would also be some sort of listing, maybe in every major city there could be a list of each guild and the top in each category.
How about this:

1-Soulmate system:

soul mate depends on account not toon

after partying with a person for more than say a week you can soulmate him/her:

when someone you added as a soulmate log's in on ANY of his other characters you will be informed when partying with a soulmate you will get boost's and a private channel but if you don't party for a week you cant soulmate for a month to avoid random adding of people.

2-already done.

3-already done.

And how would you define evil pking is a no no so that leave's theft and npc murder.
__________________


Ignorance is bless to the wise anyways cause i cant believe what the fanboys fork out for shit well except the fangirls cause they actually like the crap they buy.

Your input is required:

http://www.mortalonline.com/forums/2...d-housing.html

Useful ruins:
http://www.mortalonline.com/forums/2...html#post51989
Death Saved is offline   Reply With Quote
Old 23rd July 2008, 21:41   #12 (permalink)
Member
 
ccoa's Avatar
 
Join Date: Jul 2008
Posts: 210
Rep Power: 1 ccoa is on a distinguished road
Default

I'm not sure about the whole soulmate idea as it prevents people from grouping up with other people, sort of severing the community because people want that extra buff.

And this evil PKing could be like killing someone drastically lower leveled than you or if they are afk or other cheap or dirty ways. Aswell as "desecrating" their corpse or something of that sort.
ccoa is offline   Reply With Quote
Old 23rd July 2008, 21:46   #13 (permalink)
Junior Member
 
Join Date: Jul 2008
Location: Riyadh, Saudi Arabia
Age: 21
Posts: 178
Rep Power: 1 Death Saved is on a distinguished road
Send a message via MSN to Death Saved Send a message via Skype™ to Death Saved
Default

you can have a friend list but if you party with someone for over a 100 hours you can UPGRADE them into soulmates.

there are no level in MO.

Desecrating ohh i like!!!!!! killing people and rissing them to be your zombies would be fun of course they'll have to use another toon until i die(ingame)
__________________


Ignorance is bless to the wise anyways cause i cant believe what the fanboys fork out for shit well except the fangirls cause they actually like the crap they buy.

Your input is required:

http://www.mortalonline.com/forums/2...d-housing.html

Useful ruins:
http://www.mortalonline.com/forums/2...html#post51989
Death Saved is offline   Reply With Quote
Old 23rd July 2008, 21:51   #14 (permalink)
Member
 
ccoa's Avatar
 
Join Date: Jul 2008
Posts: 210
Rep Power: 1 ccoa is on a distinguished road
Default

Right, forgot about levels...

Anyway, yeah things like killing innocents, like traveling merchants or something like that. Or like you said reanimating the cropses as zombies, except they can still rez so they can continue with their gaming experience.
ccoa is offline   Reply With Quote
Old 31st July 2008, 01:21   #15 (permalink)
Member
 
Stump's Avatar
 
Join Date: Apr 2008
Location: Lithuania
Age: 17
Posts: 356
Rep Power: 1 Stump is on a distinguished road
Send a message via MSN to Stump Send a message via Skype™ to Stump
Default

System, system, system... Too much systems. Maybe I want that my guild have another system. If you like that what you write here, make it in your guild.
Let people chose what they want. Give them a freedom. If that guild leader is a bad leader, then that guild will fail.
Quote:
I say that because, how many guilds will there be? Probably alot, and that means alot of guild cities might be empty and while that guild is off adventuring if people stumble across the city they don't have to wait for a guild member to return so that they can buy something.
That would naturaly force the creation of big cities. The weak will fail, the strongest guilds will survive.

And Shinzon is right.
__________________
Zenir: 1 cookie for Stump, you'll get it when we meet ingame and if there are cookies.


Truth, Courage and Honor.

<Lachrymose> if i take ANYONE.... i'm taking stump

<Necromantic> guys like me don't need sleep ;P
My idea of game physics usage
Unomat/my idea of 24/7 problem solving
Stump is offline   Reply With Quote
Old 31st July 2008, 23:01   #16 (permalink)
Member
 
Rathius's Avatar
 
Join Date: Jul 2008
Location: Kansas
Age: 24
Posts: 446
Rep Power: 1 Rathius is on a distinguished road
Default

This is a very well thought out setup for guilds. The thing I don't like about it, however, is the levels. Since the game is without them, I think most everything else (if possible) should be as well.

In terms of the different building levels, essentially it could come down to if your craftsmen in the guild could make the building that you require. Other than that, a guilds actions should speak for the guild itself, not "Okay you're a lv3 guild now."

The reason I like what you have to say, is that I've been in different games where guilds were nothing more than a glorified chat channel or friends list.
Rathius is offline   Reply With Quote
Old 31st July 2008, 23:35   #17 (permalink)
Newbie
 
Join Date: Apr 2008
Posts: 46
Rep Power: 1 BloodofDragons is on a distinguished road
Default

the thing i hate the most about "all" mmos is that you have to be in a guild to do or get some things in game. anyone in a guild or not should be able to own something or do something just the same. i hate being forced in to a guild for something. a guild should be based on friendship and loyalty not to use the members in the guild and get free items and cash when your a noob. i hate being forced to socialize with some people that are complete jerks just because they can craft something you can't. that is why i mostly roll the max amount of characters in a game.
BloodofDragons is offline   Reply With Quote
Old 1st August 2008, 03:32   #18 (permalink)
Member
 
Shinzon's Avatar
 
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 1,001
Rep Power: 4 Shinzon will become famous soon enough
Default

Quote:
the thing i hate the most about "all" mmos is that you have to be in a guild to do or get some things in game. anyone in a guild or not should be able to own something or do something just the same. i hate being forced in to a guild for something. a guild should be based on friendship and loyalty not to use the members in the guild and get free items and cash when your a noob. i hate being forced to socialize with some people that are complete jerks just because they can craft something you can't. that is why i mostly roll the max amount of characters in a game.
The joining a guild should come as a natural process, where you have met the people and agree with their ideals, as well as the guild's. The idea behind guilds; is the same idea behind villages. People come to a single spot, live together and specialize in one thing to provide to the greater whole, that way efficency can be increased and the living standard raised for everyone (Idealy; naturaly you will get imbalance, with a class forming at the expense of other people).

So naturaly a group of specialized individuals will be more efficient than a single player, to argue anything else defies all logic. Though however; the game should still provide things for a "Lone player" to do if they do not want to be part of a group. Traditionaly this role is filled with either questing or PvE. (I despise the fact that PvE has crossed over into the guild territory; guilds are all about player interaction and player hostilities; not grinding yourself retarded for loot).
__________________
www.aegis-imperium.com
Shinzon is online now   Reply With Quote
Old 1st August 2008, 15:10   #19 (permalink)
Junior Member
 
Join Date: Jul 2008
Location: Riyadh, Saudi Arabia
Age: 21
Posts: 178
Rep Power: 1 Death Saved is on a distinguished road
Send a message via MSN to Death Saved Send a message via Skype™ to Death Saved
Default

Added a couple of link's check them out.

also this topic is to be moved here:

http://www.mortalonline.com/forums/2...html#post41993
__________________


Ignorance is bless to the wise anyways cause i cant believe what the fanboys fork out for shit well except the fangirls cause they actually like the crap they buy.

Your input is required:

http://www.mortalonline.com/forums/2...d-housing.html

Useful ruins:
http://www.mortalonline.com/forums/2...html#post51989
Death Saved is offline   Reply With Quote
Old 22nd September 2008, 09:36   #20 (permalink)
Junior Member
 
Join Date: Sep 2008
Location: Stockholm, Sweden
Age: 17
Posts: 74
Rep Power: 1 Gisel is on a distinguished road
Default

If you build say, a keep. Wouldn't people like to live safe? Like if you get raided by a pack of barbaians. You and your fellow kinmen fend them off and they flee into the surronding woods.

A couple of days later NPC's are moving to your keep and starting to build small houses outside(maybe you can make restiction areas so you can customize your city?). Why you ask. Let me tell ya, they've heard about how you'd slayed thoose barbarians that days before raided their village, and now the're seeking safety by your keep.

In weeks a new wall is on it'sway to protect all the new houses growing like shrooms outside your keep. Your once was keep is now becomming a town!
__________________
I dont know if anyone posted this before, since i'm too late to look trough the forum

ok ok, late it's supposed to be lazy. The word "lat" in swedish means just that, and late is i guess a mixup.

Pinkley.
Gisel is offline   Reply With Quote
Reply



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 05:48.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0