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#6 (permalink) |
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Junior Member
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Such a tease.
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Ignorance is bless to the wise anyways cause i cant believe what the fanboys fork out for shit well except the fangirls cause they actually like the crap they buy. Your input is required: http://www.mortalonline.com/forums/2...d-housing.html Useful ruins: http://www.mortalonline.com/forums/2...html#post51989 |
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#7 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,892
Rep Power: 8
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he's a mod not a dev' - he moved it to the question forums so the dev's will be more likely to answer it.
but i love the idea - i think it would be great if we had a more lifelike ecology rather then monsters waiting for us all day as their main and only meal. even if PvE is still spawn based rather then a simulated ecology, it would still be interesting to have some behaviors at list emulating a realistic ecology, such as monsters attacking each other & the thing you where just hunting running away not from you because he noticed something higher on the food chain..
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stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
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#8 (permalink) |
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Junior Member
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Yeah i know he is not i tend to read before replying.
Also it would be good if they feed on each other,for instance lets say there are wolf's and dears in this area: 1-if you kill alot of dears the wolfs will be more hostile (there aggro range increases)cause the easy meal will be rare and sotheyll begin expanding there menu to include you(they used to fight you only if you got on there territory). 2-and if you killed too many wolfs the dears will be more carefree and somtimes they may start attacking the few remaining wolves. 2b-let's say you saved a wolf's pup from a rampaging dear that pup will start showing loyalty to you wich will grow over time if you take care of it growing to be a trustworthy companion.(it might act like an early alarm with its nose and can help you find stuff if yougive it a scent)
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Ignorance is bless to the wise anyways cause i cant believe what the fanboys fork out for shit well except the fangirls cause they actually like the crap they buy. Your input is required: http://www.mortalonline.com/forums/2...d-housing.html Useful ruins: http://www.mortalonline.com/forums/2...html#post51989 |
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#10 (permalink) |
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Junior Member
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They said so about FF XII and the only one i have seen is tiny Rex pwns Wolf.
as i said i want there attacks to be fueled by at least hunger they can put a timer for the monster's hunger (say 4 hours after it's last meal) so it's pretty simple,i think?
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Ignorance is bless to the wise anyways cause i cant believe what the fanboys fork out for shit well except the fangirls cause they actually like the crap they buy. Your input is required: http://www.mortalonline.com/forums/2...d-housing.html Useful ruins: http://www.mortalonline.com/forums/2...html#post51989 |
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#11 (permalink) |
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Member
Join Date: Apr 2008
Location: Victoria, BC
Posts: 246
Rep Power: 1
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He was asking for ViolentWhisper to attend the thread, I believe. VW means ViolentWhisper, and Plox is channer dialect for please. I found it quite funny, actually.
Anyways, on to the idea, which I think is actually really interesting. It adds a whole new element to the game. Imagine going to find some sort of animal in the wilderness, let's say a deer, and getting ready to attack it. Suddenly, a wolf jumps out and starts attackingthe deer. So, now you have to take down your target and also take down the wolf. Makes questing that much more interesting. However, I'd like to have them keep it rather realistic. For example, having designated prey for certain animals, so a wolf wouldn't go after a large target unless it was in a pack. Which is a nice segue to my next point about predatory tactics. Like I said, the predators and prey should behave rather realistically, even when not fighting eachother. So, wolves would usually be encountered in packs, deer would be very skittish, just general things like that. It would add a whole new layer of life to the game world, and great for immersion, which is my main goal in the game. It would be especially nice if they had a wandering element, instead of just patrolling a 10 foot line. So, they'd wander within their territory, and any rival animal of the same type found in their territory would be attacked. The last part isn't really necessary, but I figured I might as well throw it out there. TL;DR - Organic/realistic AI on the animals, please. |
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#12 (permalink) |
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Member
Join Date: Apr 2008
Location: Bavaria
Posts: 118
Rep Power: 1
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The only game I remember where different types of monsters actually attacked each other is Doom 1.
And I loved it. You had always the choice of taking out the whole room or trying to get the monsters to kill each other leaving you with merely taking out the survivors. It would also make it possible to seek shelter from vile monsters attacking you in the camp of other monsters opposing them. In the resulting fight one could take his chance and make a escape. I just love the idea. |
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#14 (permalink) |
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Member
Join Date: Jul 2008
Location: Kansas
Age: 24
Posts: 446
Rep Power: 1
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I think they made mention of something like this in one of the big questions answered threads. If I remember right they said that right now it isn't on the plan, if they wanted to do it they would have to do it manually.
Although I do agree that a dynamic wilderness certain helps. Especially if the animals migrate. It would make hunting that much more worth it. Even more so if you were one of those people that tracked their migration habits. You could be a guide or something like that. |
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#15 (permalink) |
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Member
Join Date: Apr 2008
Location: Olivehurst, California
Age: 20
Posts: 345
Rep Power: 1
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"To be honest, for now the environment is based on randomness and ecological variables, but unfortunately static in itself. This means that if you for example were to kill off every predator in the woods, the number of herbivores won't go up. We'll have to manually adjust things like that over time. We'll see what happens as the development progresses."
predators and herbivores? certainly hints at monsters hunting eachother. what i really want to see is monsters wandering into cities and towns on occasion. |
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#17 (permalink) | |
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Junior Member
Join Date: Jul 2008
Posts: 126
Rep Power: 1
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Quote:
but yea the idea of monsters attacking is each other is pretty realistic, for example theres a wolf and 1m away from him is a rabbit, and the question is is he going to attack you(2m tall barbarian with a HUGE axe) or is he going to kill the little helpless bunny and eat him |
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#18 (permalink) | ||
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Member
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Quote:
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Common sense is not so common. -Voltaire Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams Quote:
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#20 (permalink) | |
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Developer
Join Date: Apr 2008
Posts: 327
Rep Power: 8
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Quote:
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MortalOnline developer, Animator EKSA: Explorer 80.00%, Killer 53.33%, Socializer 40.00%, Achiever 26.67% EKSA players might be descibed as living by slogan: see the world, meet interesting people...and kill them. Immersion within the world is important to these players, because they love finding new things to explore--but they also enjoy the thrill of the hunt and finding other players within the world to fight. |
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#21 (permalink) |
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Junior Member
Join Date: Aug 2008
Location: Germany
Posts: 226
Rep Power: 1
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If you talk about games I even nevered heard about i feel really young, thanks.
Gothic 3 had this feature, the problem was it sometimes ended with dead cities because of some boars, which leads to the question: Will there be NPCs attacking Citys / villages? (Damn, that was a really great transition i shoud more often write at 5 am)
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<@Necromantic> since fat delivers the fat Wherever you go, go. |
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#22 (permalink) |
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Member
Join Date: Apr 2008
Location: Phoenix, AZ
Age: 21
Posts: 424
Rep Power: 1
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Maybe through some sort of Events that the devs put in for our amusement. Although, if there is intelligent AI going on through some of the more powerful monster's heads, I don't see why their instincts of hunting wouldn't allow them to attack nearly defenseless villages that pop up near them.
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Achiever 33.33%, Explorer 73.33%, Killer 26.67%, Socializer 66.67% |
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#24 (permalink) |
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Member
Join Date: Apr 2008
Location: Bavaria
Posts: 118
Rep Power: 1
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This is no ordinary rabbit.
http://www.3drealms.com/sw/ Wow, after all these years they still have their site up and running. oO |
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#26 (permalink) |
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Junior Member
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yeah one of the only thing I enjoyed from Tabula rasa... constant npc action fighting over places. U were talking to an npc, and he was interrupting u to go defend the place. And u could participate and help them, and sometimes (in that case it was aliens) they would win the base, so the npcs were fleeing, hehe... but they would get back if u and / or they could manage to take back the place... did not play very long that game, so maybe it was repetitive or something the way it was made, but the the few hours I played, the first feeling were good
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#27 (permalink) | |
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Newbie
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Quote:
If you go into the dungeon you have to be wearing items which qualify you as a follower, for example Zamorak Plateskirt for Zamarok God. But my point is that having monsters attack each other is a great thing to see in MMORPG's. |
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