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Old 20th July 2008, 13:25   #1 (permalink)
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Default Will monsters......(attack eachother /Mod)

Will the mob's attack each other that would be real interesting to see!

Last edited by Death Saved : 7th September 2008 at 17:50.
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Old 20th July 2008, 14:09   #2 (permalink)
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vw ? plox !
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Old 20th July 2008, 20:06   #3 (permalink)
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vw ? plox !

Whaa??????
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Old 22nd July 2008, 08:48   #4 (permalink)
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there is a hand full of games that use this. i think it is very cool to see and only adds to the feel of the game.
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Old 22nd July 2008, 19:30   #5 (permalink)
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Who knows. Moved to questions part of the forum.
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Old 22nd July 2008, 22:39   #6 (permalink)
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Who knows. Moved to questions part of the forum.
Such a tease.
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Old 23rd July 2008, 00:40   #7 (permalink)
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he's a mod not a dev' - he moved it to the question forums so the dev's will be more likely to answer it.

but i love the idea - i think it would be great if we had a more lifelike ecology rather then monsters waiting for us all day as their main and only meal. even if PvE is still spawn based rather then a simulated ecology, it would still be interesting to have some behaviors at list emulating a realistic ecology, such as monsters attacking each other & the thing you where just hunting running away not from you because he noticed something higher on the food chain..
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Old 23rd July 2008, 07:51   #8 (permalink)
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Yeah i know he is not i tend to read before replying.

Also it would be good if they feed on each other,for instance lets say there are wolf's and dears in this area:

1-if you kill alot of dears the wolfs will be more hostile (there aggro range increases)cause the easy meal will be rare and sotheyll begin expanding there menu to include you(they used to fight you only if you got on there territory).

2-and if you killed too many wolfs the dears will be more carefree and somtimes they may start attacking the few remaining wolves.

2b-let's say you saved a wolf's pup from a rampaging dear that pup will start showing loyalty to you wich will grow over time if you take care of it growing to be a trustworthy companion.(it might act like an early alarm with its nose and can help you find stuff if yougive it a scent)
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Old 23rd July 2008, 08:34   #9 (permalink)
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They have hinted to there being Predators and Prey type monsters, in the past, so this is possible.
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Old 23rd July 2008, 20:46   #10 (permalink)
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They said so about FF XII and the only one i have seen is tiny Rex pwns Wolf.

as i said i want there attacks to be fueled by at least hunger they can put a timer for the monster's hunger (say 4 hours after it's last meal) so it's pretty simple,i think?
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Old 24th July 2008, 02:26   #11 (permalink)
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Quote:
Originally Posted by Death Saved View Post
Whaa??????
He was asking for ViolentWhisper to attend the thread, I believe. VW means ViolentWhisper, and Plox is channer dialect for please. I found it quite funny, actually.

Anyways, on to the idea, which I think is actually really interesting. It adds a whole new element to the game. Imagine going to find some sort of animal in the wilderness, let's say a deer, and getting ready to attack it. Suddenly, a wolf jumps out and starts attackingthe deer. So, now you have to take down your target and also take down the wolf. Makes questing that much more interesting. However, I'd like to have them keep it rather realistic. For example, having designated prey for certain animals, so a wolf wouldn't go after a large target unless it was in a pack. Which is a nice segue to my next point about predatory tactics.

Like I said, the predators and prey should behave rather realistically, even when not fighting eachother. So, wolves would usually be encountered in packs, deer would be very skittish, just general things like that. It would add a whole new layer of life to the game world, and great for immersion, which is my main goal in the game. It would be especially nice if they had a wandering element, instead of just patrolling a 10 foot line. So, they'd wander within their territory, and any rival animal of the same type found in their territory would be attacked. The last part isn't really necessary, but I figured I might as well throw it out there.

TL;DR - Organic/realistic AI on the animals, please.
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Old 24th July 2008, 13:51   #12 (permalink)
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The only game I remember where different types of monsters actually attacked each other is Doom 1.

And I loved it. You had always the choice of taking out the whole room or trying to get the monsters to kill each other leaving you with merely taking out the survivors.

It would also make it possible to seek shelter from vile monsters attacking you in the camp of other monsters opposing them. In the resulting fight one could take his chance and make a escape.

I just love the idea.
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Old 25th July 2008, 01:21   #13 (permalink)
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That would be awesome and would be great for when you want to jump the loser if your lazy.
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Old 1st August 2008, 00:12   #14 (permalink)
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I think they made mention of something like this in one of the big questions answered threads. If I remember right they said that right now it isn't on the plan, if they wanted to do it they would have to do it manually.

Although I do agree that a dynamic wilderness certain helps. Especially if the animals migrate. It would make hunting that much more worth it. Even more so if you were one of those people that tracked their migration habits. You could be a guide or something like that.
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Old 1st August 2008, 00:24   #15 (permalink)
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"To be honest, for now the environment is based on randomness and ecological variables, but unfortunately static in itself. This means that if you for example were to kill off every predator in the woods, the number of herbivores won't go up. We'll have to manually adjust things like that over time. We'll see what happens as the development progresses."

predators and herbivores? certainly hints at monsters hunting eachother.
what i really want to see is monsters wandering into cities and towns on occasion.
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Old 1st August 2008, 00:27   #16 (permalink)
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Quote:
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what i really want to see is monsters wandering into cities and towns on occasion.
That would be great. It would certainly be an incentive for protection. Since you wouldnt be safe from players, why would you be safe from monsters?
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Old 5th August 2008, 12:35   #17 (permalink)
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Quote:
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what i really want to see is monsters wandering into cities and towns on occasion.
Werewolves at night huhuh
but yea the idea of monsters attacking is each other is pretty realistic, for example theres a wolf and 1m away from him is a rabbit, and the question is is he going to attack you(2m tall barbarian with a HUGE axe) or is he going to kill the little helpless bunny and eat him
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Old 6th August 2008, 11:23   #18 (permalink)
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Werewolves at night huhuh
but yea the idea of monsters attacking is each other is pretty realistic, for example theres a wolf and 1m away from him is a rabbit, and the question is is he going to attack you(2m tall barbarian with a HUGE axe) or is he going to kill the little helpless bunny and eat him
Unless the bunny escaped from Monty Python in search of the Holy Grail ^^
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Old 8th August 2008, 15:37   #19 (permalink)
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Unless the bunny escaped from Monty Python in search of the Holy Grail ^^
Makes you think twice about following a rabbit
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Old 8th August 2008, 15:39   #20 (permalink)
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Unless the bunny escaped from Monty Python in search of the Holy Grail ^^
It already did, in Shadow Warrior (that old game).
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Old 13th August 2008, 04:40   #21 (permalink)
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If you talk about games I even nevered heard about i feel really young, thanks.

Gothic 3 had this feature, the problem was it sometimes ended with dead cities because of some boars, which leads to the question:

Will there be NPCs attacking Citys / villages?

(Damn, that was a really great transition i shoud more often write at 5 am)
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Old 13th August 2008, 05:29   #22 (permalink)
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Maybe through some sort of Events that the devs put in for our amusement. Although, if there is intelligent AI going on through some of the more powerful monster's heads, I don't see why their instincts of hunting wouldn't allow them to attack nearly defenseless villages that pop up near them.
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Old 13th August 2008, 05:34   #23 (permalink)
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i know darkfall is puting this feature in the game along with monster relocation and forming socety and attacking towns
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Old 20th August 2008, 15:11   #24 (permalink)
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It already did, in Shadow Warrior (that old game).
This is no ordinary rabbit.

http://www.3drealms.com/sw/ Wow, after all these years they still have their site up and running. oO
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Old 27th August 2008, 20:18   #25 (permalink)
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Yes, enemy creatures should definitely battle eachother.. Fighting over territory, extinction, etc.. I'd love to see it as well.
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Old 28th August 2008, 21:04   #26 (permalink)
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yeah one of the only thing I enjoyed from Tabula rasa... constant npc action fighting over places. U were talking to an npc, and he was interrupting u to go defend the place. And u could participate and help them, and sometimes (in that case it was aliens) they would win the base, so the npcs were fleeing, hehe... but they would get back if u and / or they could manage to take back the place... did not play very long that game, so maybe it was repetitive or something the way it was made, but the the few hours I played, the first feeling were good (about this specific thing only)
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Old 30th August 2008, 01:03   #27 (permalink)
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Quote:
Originally Posted by Death Saved View Post
Will the mob's attack each other that would be real interesting to see!
In Runescape theres such dungeons called "Gods Dungeon" or something similar. It has 4 gods and the followers of each god fight each other.
If you go into the dungeon you have to be wearing items which qualify you as a follower, for example Zamorak Plateskirt for Zamarok God.
But my point is that having monsters attack each other is a great thing to see in MMORPG's.
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Old 1st September 2008, 18:59   #28 (permalink)
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