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Old 20th July 2008, 23:50   #1 (permalink)
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Default Mules!!!?

no not toon mules i was just thinking if you can see all what your carrying on you toon but that would be a lot of stuff so are there any back animals of sorts?
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Old 20th July 2008, 23:56   #2 (permalink)
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I thought they said that pack animals side saddles are pick pocketable, so that would mean there will be some beasts of burden i assume.

Not sure if horses/mules are those specific animals though.
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Old 21st July 2008, 00:21   #3 (permalink)
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Persistent mounts and pack animals would provide much-needed realism and an interesting mechanic to the game.

Has anyone ever played the Resident Evil games? Deciding what you should carry with you was actually an important part of the game, because items were important and inventory space was limited. I think that limited inventory and realistic carrying restrictions would be a great feature in a sandbox-pvp game because it would necessitate supply chains for resources/food/items. Supply chains for guilds, cities, factions, etc would make PvP very interesting--it would provide real incentives to controlling territory and to capturing enemy goods.

What I don't want is people being able to carry 40 stacks of ore in their inventory. If you have that much ore, it should require a cart to move. And if you want to protect that ore, you'll need mercenaries/guards.

For this system to work, some resources would need to be limited to certain ranges. For example, a certain type/quality of metal ore should only be available in a few areas in the game. Crafters might be able to do without the ore, but it provides better quality results in some specific items when used as a component.
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Old 21st July 2008, 18:50   #4 (permalink)
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Persistent mounts and pack animals would provide much-needed realism and an interesting mechanic to the game.

Has anyone ever played the Resident Evil games? Deciding what you should carry with you was actually an important part of the game, because items were important and inventory space was limited. I think that limited inventory and realistic carrying restrictions would be a great feature in a sandbox-pvp game because it would necessitate supply chains for resources/food/items. Supply chains for guilds, cities, factions, etc would make PvP very interesting--it would provide real incentives to controlling territory and to capturing enemy goods.

What I don't want is people being able to carry 40 stacks of ore in their inventory. If you have that much ore, it should require a cart to move. And if you want to protect that ore, you'll need mercenaries/guards.

For this system to work, some resources would need to be limited to certain ranges. For example, a certain type/quality of metal ore should only be available in a few areas in the game. Crafters might be able to do without the ore, but it provides better quality results in some specific items when used as a component.
couldn't have said it better myself.

it would be really interesting to see a guild with it's HQ based on the foot of an ore rich mountain trying to stave of a horde of other guild's.

and about the resident evil series i once stayed over half an hour trying to decide to take either the G.launcher with a dozen rounds or the shotgun with around 100 rounds(i went with the shotgun),it would make the game that much hardcore though it would somewhat limit the amount of people venturing out of town,which would make guilds and crafters build small outposts in order to make a nifty profit out of them.

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Old 21st July 2008, 18:57   #5 (permalink)
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It would be interesting if they decide to implement a weight based/speed for characters. This was actually something I talked about in the early days of AoC...

Different armors affect movement speeds. Lighter armors would allow character to run around faster (leather) and the heavier stuff would decrease your movement speed (plate). You could also compare this to some of the FPS games out there, that alllow you to customise your character before you take to the battlefield.

There are problems i see with having speed varience between characters... AKA kiting might be a problem. But if you gave good and FAIR tradeoffs to armor encumbrance, it could be interesting.

Getting back to the topic above, it would be interesting if you did in fact have mules to help haul your extra stuff like supplies and ores. =]

So if you choose to wear light armors and carrier little gear into the field, you gain speed and agility over defense... If you decide to wear plate armor and take all manner of extra weapons and gear you will be a slower though have greater armor and resistance.
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Old 22nd July 2008, 06:45   #6 (permalink)
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I picture it like this. I just leave a dungeon with full pockets so I use my mule. But as I pull into town a theif steals my loot so I jump on my horse and follow him until he atops at his hideout where I murder him..
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Old 24th July 2008, 19:03   #7 (permalink)
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I picture it like this. I just leave a dungeon with full pockets so I use my mule. But as I pull into town a theif steals my loot so I jump on my horse and follow him until he atops at his hideout where I murder him..
Or offer stealth bonus/speed/agility to a thief who moves about in a loincloth and a dagger between his teeth...

Back in my UO days, i played a thief who had a bag FILLED with protected clothing (that couldn't be looted on death) and a poisoned weapon. I stole from other players, often got caught... but I had the ability to defend myself even though i Lacked armor. I often killed those I stole from when they attacked me. It was the most fun i ever had in MMO honestly.
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Old 24th July 2008, 21:47   #8 (permalink)
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I am pretty sure that real pack animals are in game and that leads way for caravans and hopefully booby traps/bandits!
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Old 28th July 2008, 23:05   #9 (permalink)
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Only mules i saw in rpg were those in "Dungeon Siege"
Anyway, mules were very nice detail and also a realistic solution. I vote yes for pack animals.

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Old 29th July 2008, 16:13   #10 (permalink)
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I can't tell you how many ppl's pack mules I killed in UO!!!!!!!!!!!! Made a lot of enemys that way and I like enemies!!!!!!
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Old 30th July 2008, 04:36   #11 (permalink)
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Killable pack-animals and beasts of burden for the yay!

As well as limited inventory space/weight. I can't tell you how many times I've thought to myself "How big is this damned rucksack!?" while playing MMORPGs as of late.

Also, everything in one bag? No. Fifty swords in a single bag? No. Fifty bags on my back? No.

I do like the idea of having multiple bags. Each bag has a space/weight capacity, and you have your own weight capacity. I also like the idea of NOT being able to stick my 10' polearm in my little invisible moneypouch. Get what I'm saying?
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Old 30th July 2008, 19:57   #12 (permalink)
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Killable pack-animals and beasts of burden for the yay!

As well as limited inventory space/weight. I can't tell you how many times I've thought to myself "How big is this damned rucksack!?" while playing MMORPGs as of late.

Also, everything in one bag? No. Fifty swords in a single bag? No. Fifty bags on my back? No.

I do like the idea of having multiple bags. Each bag has a space/weight capacity, and you have your own weight capacity. I also like the idea of NOT being able to stick my 10' polearm in my little invisible moneypouch. Get what I'm saying?
No....I dont get what ur saying!!!!!!!! But can I kill ur pack mule!
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Old 30th July 2008, 22:14   #13 (permalink)
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Beasts of burden...one free with character creation and more bagage as we level up. What about travel speed, they'd be pretty slow huh and not good in a fight...what about looting the poor thing?
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Old 30th July 2008, 23:08   #14 (permalink)
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Sure they are slow and they have no function in combat.
And ofc they are supposed to be lootable.
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Old 31st July 2008, 14:35   #15 (permalink)
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What if you were a merchant who has all his stuff packed on the back of his mule, traveling around to sell his merchandise in the villages he passes. Now someone like Joe komes along (every damned time!), kills your mole, loots it, and runns away with your goods. All that within 30 seconds. ... ... If that would happen to me, i would be really thrilled...

So if you make mules kill and lootable you also have to think about what will happen ingame with them.
There are always those people who like to runn around, killing every mule they see, G.I.Joe for example. So if it costs alot of money/effort to aquire a mule in the first place, or to get a new one, if the stuff you want the mule to carry is valuable, then mules must be like warhorses and gazelles in one, they must be REALLY hard to kill (run away and also endure really alot of damage for example).

If i think about looting a dead mule... That should take some time. (pick all the goods up and put them on the back of your own mule). After all the owner of the mule must be able to defend his goods.

Well, in the end i think it should be much easyer to kill the merchant than to kill his mule, and if the merchant is dead... what should happen to the mule carrying his goods then? Does it just disapear? Or can you take it with you? Does it runn away?
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Old 1st August 2008, 15:25   #16 (permalink)
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Quote:
Originally Posted by Lialith View Post
What if you were a merchant who has all his stuff packed on the back of his mule, traveling around to sell his merchandise in the villages he passes. Now someone like Joe komes along (every damned time!), kills your mole, loots it, and runns away with your goods. All that within 30 seconds. ... ... If that would happen to me, i would be really thrilled...

So if you make mules kill and lootable you also have to think about what will happen ingame with them.
There are always those people who like to runn around, killing every mule they see, G.I.Joe for example. So if it costs alot of money/effort to aquire a mule in the first place, or to get a new one, if the stuff you want the mule to carry is valuable, then mules must be like warhorses and gazelles in one, they must be REALLY hard to kill (run away and also endure really alot of damage for example).

If i think about looting a dead mule... That should take some time. (pick all the goods up and put them on the back of your own mule). After all the owner of the mule must be able to defend his goods.

Well, in the end i think it should be much easyer to kill the merchant than to kill his mule, and if the merchant is dead... what should happen to the mule carrying his goods then? Does it just disapear? Or can you take it with you? Does it runn away?
Story begins out side of town - where 2 people encounter each other while roaming!

G.I Joe : Hey lialith!
Lialith: Uhhhh hey Joe. What you want?
Joe: Ohhhhhhh nothing....just bored!
Lialith: Me too....I got to get to The city so I can make some money!
G.I Joe: Nice mule you have there!
Lialith: Yeah his name is Mr. Jigglebits!
G.I Joe: That;s a funny name!
Lialith: My boyfriend named him sooooo I don't know what it means but he likes it! So I kept it
G.I. Joe: Well good luck lialith!
Lialith: You too joe! I must say that when you first came here that u wanted to kill me!
G.I Joe: LOL.....why u say that?
Lialith: Cause of all the posting of you and your reputation! Your on 10 guilds hit list, 5 merc clans and a guy named shawk has posted on his blog about you.
G.I. Joe: Yeah...i read that too on his blog! It's kinda untrue but i did do it! I AM NOT ASHAMED!!!
Lialith: So you did enter his guild under a diff char and had a bunch of other people over throw him and then burn down his castle? And Looted his treasures!
G.I Joe: Yeah.......I just felt that he and Shurtz were running there mouths a bit too much before MO even came out! That's why we all attacked Shurtz first.....just so he could tell shawk!
Lialith: Why would you do that?
G.I. Joe: So shawk would know who was the person to bring down his lil empire!
Lialith: yeah I saw that on utube! Shawk seemed perplex that one of his generals was attacking him while the whole fight just broke out! There were hundresds of you guys!
G.I. Joe: Yeah...lol....did you see it when he said <But i am only a little boy. Please don.t...its everything i had>? I know it was hard to see on the video but it's in there if you look closley!
Lialith: LOL!!!!! I'll look next time i watch it!
G.I. Joe: Have a good day! I g2g!
Lialith: Be good Joe! Be good!
G.I. Joe: TOODLES!!!
Lialith: hey joe - You gonna come to the Peta meeting??? The one that we posted in the forums? It's going to be held at my friends castle and we are going to walk to the city and protest! We have a lot of people and I and mr jigglebits would love to see you there!!!!!
G.I. Joe: PETA?????? You mean - - - People Eating Tasty Animals???
Lialith: You are a jerk! And i hope you die! Alot!!!!!!!!!
G,I, Joe : Grrrrrrrrrrrrrr!
Lialith: Yep I hope you go and go fu........WTF DUDE!!!!!!!!!! YOU JUST KILLED MY PACK MULE!!!!!!!!
G.I. Joe: R.I.P. Mr Jigglebits!!!!!!!!!

*This was a fictional story......written By G.I. Joe, lialith was written by for supporting story line By G.I. Joe. The above story is completly made up by Joe. No mules were hurt while writting this story!
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Old 1st August 2008, 15:44   #17 (permalink)
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... ... ... ... i am so not getting your point......
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Old 2nd August 2008, 00:04   #18 (permalink)
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Quote:
Originally Posted by G.I. Joe View Post
Story begins out side of town - where 2 people encounter each other while roaming!

G.I Joe : Hey lialith!
Lialith: Uhhhh hey Joe. What you want?
Joe: Ohhhhhhh nothing....just bored!
Lialith: Me too....I got to get to The city so I can make some money!
G.I Joe: Nice mule you have there!
Lialith: Yeah his name is Mr. Jigglebits!
G.I Joe: That;s a funny name!
Lialith: My boyfriend named him sooooo I don't know what it means but he likes it! So I kept it
G.I. Joe: Well good luck lialith!
Lialith: You too joe! I must say that when you first came here that u wanted to kill me!
G.I Joe: LOL.....why u say that?
Lialith: Cause of all the posting of you and your reputation! Your on 10 guilds hit list, 5 merc clans and a guy named shawk has posted on his blog about you.
G.I. Joe: Yeah...i read that too on his blog! It's kinda untrue but i did do it! I AM NOT ASHAMED!!!
Lialith: So you did enter his guild under a diff char and had a bunch of other people over throw him and then burn down his castle? And Looted his treasures!
G.I Joe: Yeah.......I just felt that he and Shurtz were running there mouths a bit too much before MO even came out! That's why we all attacked Shurtz first.....just so he could tell shawk!
Lialith: Why would you do that?
G.I. Joe: So shawk would know who was the person to bring down his lil empire!
Lialith: yeah I saw that on utube! Shawk seemed perplex that one of his generals was attacking him while the whole fight just broke out! There were hundresds of you guys!
G.I. Joe: Yeah...lol....did you see it when he said <But i am only a little boy. Please don.t...its everything i had>? I know it was hard to see on the video but it's in there if you look closley!
Lialith: LOL!!!!! I'll look next time i watch it!
G.I. Joe: Have a good day! I g2g!
Lialith: Be good Joe! Be good!
G.I. Joe: TOODLES!!!
Lialith: hey joe - You gonna come to the Peta meeting??? The one that we posted in the forums? It's going to be held at my friends castle and we are going to walk to the city and protest! We have a lot of people and I and mr jigglebits would love to see you there!!!!!
G.I. Joe: PETA?????? You mean - - - People Eating Tasty Animals???
Lialith: You are a jerk! And i hope you die! Alot!!!!!!!!!
G,I, Joe : Grrrrrrrrrrrrrr!
Lialith: Yep I hope you go and go fu........WTF DUDE!!!!!!!!!! YOU JUST KILLED MY PACK MULE!!!!!!!!
G.I. Joe: R.I.P. Mr Jigglebits!!!!!!!!!

*This was a fictional story......written By G.I. Joe, lialith was written by for supporting story line By G.I. Joe. The above story is completly made up by Joe. No mules were hurt while writting this story!
That made me lol hard, and neither do I understand your point lol
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Old 6th August 2008, 21:15   #19 (permalink)
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*cough* Just my imagination running wild
I think it is the best story ever told!!!!!!!!!

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Old 7th October 2008, 23:11   #20 (permalink)
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I think my above post should go down as a classic...but ohhh well!!!!!!!!!!!!
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Old 8th October 2008, 00:46   #21 (permalink)
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i think he is saying he's going to kill people's mules, use alts to destroy shawk's keep from inside, get a high PK reputation, and make fun of german girls.... in an unspecified order.
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Old 15th October 2008, 02:03   #22 (permalink)
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Quote:
Originally Posted by Lialith View Post
What if you were a merchant who has all his stuff packed on the back of his mule, traveling around to sell his merchandise in the villages he passes. Now someone like Joe komes along (every damned time!), kills your mole, loots it, and runns away with your goods. All that within 30 seconds. ... ... If that would happen to me, i would be really thrilled...

So if you make mules kill and lootable you also have to think about what will happen ingame with them.
There are always those people who like to runn around, killing every mule they see, G.I.Joe for example. So if it costs alot of money/effort to aquire a mule in the first place, or to get a new one, if the stuff you want the mule to carry is valuable, then mules must be like warhorses and gazelles in one, they must be REALLY hard to kill (run away and also endure really alot of damage for example).

If i think about looting a dead mule... That should take some time. (pick all the goods up and put them on the back of your own mule). After all the owner of the mule must be able to defend his goods.

Well, in the end i think it should be much easyer to kill the merchant than to kill his mule, and if the merchant is dead... what should happen to the mule carrying his goods then? Does it just disapear? Or can you take it with you? Does it runn away?

In the very early days of UO miners would hire protection so that they could get thier work done, it gives the good guys something to do...lol
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Old 15th October 2008, 06:41   #23 (permalink)
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Oooh I can imagine one guild escourting a caravan of supplies for their guild city or an outpost or similar and an oposing guild getting word of this and ambushing them on the way and then stealing the captured resources
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Old 22nd November 2008, 20:09   #24 (permalink)
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Quote:
Originally Posted by Balkin View Post
In the very early days of UO miners would hire protection so that they could get thier work done, it gives the good guys something to do...lol
I dont remember that! Must of been when i left UO
I killed hundreds of ppl's mules
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Old 22nd November 2008, 22:19   #25 (permalink)
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Killing peoples pack mules will probably have the same consequences as killing the mules owner, meaning if someone (GI Joe) goes around killing mules for laughs then he will be wanted and NPC guards will hate him and yada yada yada.

Although, from the sound of it, it looks like that's what GI Joe is going for.

And it would be funny as hell to see a crowded market with lots of pack mules and GI Joe slaughtering one after another mule.
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