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#41 (permalink) |
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Join Date: Jul 2008
Age: 38
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i think ou are going to have some ype of root or stun type spells. While i don't really have a problem with othe classes having it, You'll have to realize it will probably mean increases for the mage class just to balance things out. While an interesting perk for some classes, you are really talking bread and butter abilities for a mage. Typically the squishy factor HAS to be off-set so they don't become automatic PVP points for any tank or rouge class. Without a little help here, a mage turns into a butterball for any melee class with a blade.
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#42 (permalink) | |
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#44 (permalink) |
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Join Date: Apr 2008
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Im sorry guys but i have to agree with neek here on this one. You all brought up how cc sucked in wow/aoc. CC's had to be there in wow cuz the healing was so op. The devs new the only way to stop a healer was a cc to interrupt a spell or render them useless for a small period of time. We all know this is true anyone who disagrees with this statement doesn't know what they are talking about. Stop using wow/aoc as a basis for arguements it wont work. Wow was not made for pvp it was made for pve and this is where wow pvp is broken from the beginning.
What neek is trying to talk about is on the basis of cc's is innovation. How to improve it. One way, the easiest way is letting everyone have this through a item. He is also saying that cc's should not be a paralyze where you cant do anything unless it is a hold person spell. So for all you peeps out there that dont like cc you should be applauding him. I hate to say it though some sort of cc will be there why not make it more irl to where you can retaliate in some way. *sorry about the wow rant some people dont understand* |
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#46 (permalink) |
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Join Date: Aug 2008
Location: Baltimore
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I think we're all forgetting that if snares/stuns are included, the game is still dynamic and real time. If you don't let yourself get hit by the spell/ability, you'd have nothing to worry about. The most we can do at this point in development is speculate and hope. We have basically no information to go on, so it's just a waiting game.
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#48 (permalink) |
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Join Date: Jul 2008
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I wantto see stuns, snares, roots and fears. They're part of mmorpgs don't want to see them removed. Also look at Wowhammer they game has no CC and people are complaining. Without cc you can't beat skillfree-zergs, but with cc you can do so and thats why they have to be there.
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#49 (permalink) | |
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#51 (permalink) | |
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Join Date: Jul 2008
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Personally I think CC is a good way to control bigger but unorganized masses of enemies, so have you chance to kill them with enough skill. |
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#54 (permalink) | |
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All they had to do would have been: - import Daoc's combatsystem - make players full lootable - add some blood & gore ==>warhammer TT feeling |
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#55 (permalink) |
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Join Date: Jul 2008
Location: ATX
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War will fall within the shadow of WoW, struggling to differentiate itself and falling into medocrity.
RvR is what doomed War for the niche that demands more, namely us. Stuns, roots, snares do not have to even fall within the guidelines we're used to but for dynamic strategy they help instead of hinder. I'll reiterate, a fastball in baseball w/o anything else makes for boring gameplay. Change ups, curve balls, splitters serve to shake things up. Just because interrupts have not been done well in a next gen MMO doesn't mean they are inherently wrong. |
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#56 (permalink) |
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Join Date: May 2008
Location: Cape Town
Age: 28
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For a game dedicated to PvPers I'm surprised there has not been more of a defence of snares and stuns etc. Personally, I never play a ranged class so I never use those skills. They are pretty irritating as you just can't get to the damn fool using them!
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"Man will never be free until the last king is strangled with the entrails of the last priest." Denis Diderot - French philosopher and editor of L'Encyclopédie |
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#57 (permalink) | |
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Join Date: Jul 2008
Location: Kansas
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Personally, I rarely use the things in combat. If I do use them, in any situation, it's because I'm trying to run away, or that I'm bored and randomly dropping them. |
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#58 (permalink) | |
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What roots/stuns/snares would be in that analogy is if the pitcher threw the ball, and the catcher held the bat for three seconds, and unless the batter could punch the catcher in the face fast enough, he doesn't even have a chance to swing at the ball. There is a huge difference. |
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#59 (permalink) | |
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Join Date: Apr 2008
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#60 (permalink) | |
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Join Date: May 2008
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Are you a WoW fan? If you are then welcome to the twilight zone. Be warned, though, you will read about many other new and disturbing ideas here. Personally I'm impartial to this particular debate.
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"Man will never be free until the last king is strangled with the entrails of the last priest." Denis Diderot - French philosopher and editor of L'Encyclopédie |
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#61 (permalink) | |
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Join Date: Apr 2008
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"go back to wow"????. If you dont even understand how cc works and benefits a game why talk about it? Its quite obvious other than calling me a wow fanboi you have nothign to add. So here im not going to respond to anythign now, as its quite obviuos this game will be destoyed by the lead brained morons here, jumping from mmo to mmo ruining any sort of decent game, ala vanguard, dnl, aoc and even warhammer. Last edited by Mitten : 2nd September 2008 at 12:37. |
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#62 (permalink) | |
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Join Date: May 2008
Location: Cape Town
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I didn't call you a fanboi of anything. And no don't go back to WoW. We want you to stay and see how much better Mortal will be. The reason I ask is because you disregarded his idea because of your experience in WoW. I don't have a problem with stuns so makes no diffs to me. However, you won't believe how many people come to this forum and query every fundamental of Mortal because they can't see it working in a WoW type of game. So I am trying to establish with what mindset you are here.
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"Man will never be free until the last king is strangled with the entrails of the last priest." Denis Diderot - French philosopher and editor of L'Encyclopédie |
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#63 (permalink) | |
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Join Date: Apr 2008
Location: Lund, Sweden
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#64 (permalink) | ||
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Because it seems you know WoW the best, I will use WoW examples. Like I said, CC does add skill, of course, but the type of skill is simply formula skill in WoW. In a team scenario, if you can stun the healer(s) and focus fire on their most skilled or their most feared team mate, then the odds are in your favor, while they can't do much about it except blow cooldowns until you either run out of CC to use or they are stuck there. Counters, though, have to be everywhere even to get a semblance of "balance" in WoW. However, in a game like Mortal, where it's first person and you are not restricted in weapon choice, you can't be kited if there is no CC. Archer pulls out a bow? You can -dodge the arrows- (scary though, I know) and pull out your own bow. Mage starts lobbing fireballs at you when you're a sword and board pally? Move on up and block (yes, you will be able to block physical spells) and heal when needed. Now let's add utility skills into the the same situation, kiting. Archer tries to snipe you and you're a short range class? Pop a potion that blurs you so it's hard for him to aim. Use a spell that changes the wind so his arrows miss. Use a spell to teleport you closer to him. Invest into the -speed attribute- so you run him down. Really it just seems as though you think this will be another game just like WoW only it's first person. I suggest you read the FAQ. Quote:
Last edited by Zigkirby : 2nd September 2008 at 21:08. |
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#65 (permalink) |
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Join Date: May 2008
Location: Sofia
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Complete absence of crowd control will be nice to see. That's maybe the cheapest and most broken/frustrating way developers can use to create "balance" in pvp.
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If God wanted you to live, he would not have created me! |
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#66 (permalink) |
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Join Date: Sep 2008
Location: Stockholm, Sweden
Age: 17
Posts: 74
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Can't you just have the ensnare/entangle as a small AOE spell/item. This way it is very skill ballanced on both sides.
The chased player has to zig-zag and the chaser has to predict the chased moves. On the otherhand, then entangle itself would have to be a little bit longer lasting. An addition to this would be a entangle remove spell. Don't have too many ideas of that, mayby som button spamming or whatever... (Sorry if i'm saying the same stuf someone else just said, just too tired to read all this |
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