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#1 (permalink) |
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Junior Member
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Here are my ideas.
Establishing a guilds base: Wouldn't it be good if a guild can build its base anywhere as long as they have the money for material transport and stuff. They would need to buy raw materials (or gather them there selves) and protect the supply caravans until all materials and npc builders are at the build site. it could start from a settlement (2) > outpost (3) > keep (4) > fort (5) > castle (6). you would need guild lvl to upgrade your guild HQ. possible upgrades: 1-When reaching guild lvl 3 you can upgrade your outpost with a watchtower. 2-to upgrade your HQ you would need further matts (materials). 3-when you upgrade HQ into keep (lvl 4) you can build stalls and hire npc merchants,and barracks for npc guardsmen. 4- the upgrades them selves can be upgraded: A-Watch tower > guard tower > ballista tower > either magic towers or (ballista with gun powder (or light canons). B-Merchant stall > shop > market. Guild special quests: a-If you build a stable and have a certain number of mounts you may want to look for a stable master NPC his services which are taking care of mounts while they are in the stable's and teach you how to tame some creatures if you have the necessary book's also he can provide you with Pack animals. b1-Let's say you build a library to store all the books your guild members collected (all guild members and npc's have access to the library) you may look for a librarian to help you ease the book finding cause he'll get the book's you want for you. b2-after collecting a book that shows you how to build a certain building you'll need to find an appropriate npc for that building: Note:you'll need the builder/stonemason npc first. A-collecting books on processing minerals will allow your blacksmith to make items of higher quality such as books on how to make chain mail. B-after getting books on lore and legends you may want to search for someone with extensive knowledge who can offer you to preform research on your books this will take some time and if you lucky instead of just giving you a detailed(summarized)lore/history/story he will give you a general location in which you may find beasts of legend or ancient artifacts: B1-griffins are somewhat rare so you can only collect about 2 eggs or so from a nest but you'd have to fight the parents to get eggs there ability to fly makes melee almost useless and their strength and sharp talon's can tear any weakly armored foe to shreds. B2-your first artifact perhaps a magic gate for your GHQ but you'll of course have to fight it's guardian (ancient golem?). Notice:to activate it you'll need both a mage and stonemason. C-build a mage's tower and head for the nearest mage's guild to hire this npc however you'll need to take a little op quiz first,now that you have your mage you can enchant items collect more books on magic and the mage will be able too enchant more types of items. please notice that enchanting is time limited(1-3 RL hour). D-a mason/builder npc who will upgrade your GHQ depending on the materials you bring him and what kind of blueprint's available at the library. E-an alchemist will appear if you sell rare item's (boss/rare mob loot) at a certain vendor his services include making potions out of normal materials. NPC'S working together: Lets say you have both the blacksmith and mage with enough experience they can make weapons inscribed with magical runes which unlike enchantment's don't fade. guild member restriction's: 1-a guild entrance exam. 2-a rank system so that if you don't contribute you'll be demoted and lose access to stuff for example: A-if your not receiving any contribution point's in five days you'll start getting demoted. B-let's say your guild is level 5 and your rank is 2 you will only be able to get level 2 bonuses and stuff. C-only way to access guild higher than your level is to get the approval of guild leader and two more guildies (lieutenants?). D-if your going to leave the game for a while(exam's,work,etc) you may tell the GL (guild leader) who will then freeze your rank so you wont be demoted and when you login the freeze is automatically removed so you won't be able to reap the rewards without working for them while sneaking around. Guild rank: Type a: your guild's level. To increase it you need to complete special guild quest's for instance you can go to an instanced dungeon with 25-50 guild members to take down a dragon or something. Type b:your guild's rank compared to others. it's divided into several parts: 1-your guild level. 2-the number of PK's done by the entire guild. 3-The number of mob's killed by the guild. so the guild's can compete for a total of 4 set's of rank's: the community guild rank,the pvp guild rank,the pve guild rank and the overall guild rank. Maybe crafter guild rank as well? There a bunch of great ideas here: http://stronghold2.heavengames.com/gameinfo/buildings http://stronghold2.heavengames.com/gameinfo/military (the second bunch) Soulmate system: soul mate depends on account not toon after partying with a person for more than say a week you can soulmate him/her: when someone you added as a soulmate log's in on ANY of his other characters you will be informed when partying with a soulmate you will get boost's and a private channel but if you don't party for a week you cant soulmate for a month to avoid random adding of people. so basically you don't need a guild and soulmate's would have their own quest. Notice 1: I am aware that players can craft but i believe there will be times when they fail an NPC will not fail as much but will make items of medium quality (ex. player makes sword+1 * player makes fragile sword * NPC makes sword+0) well what do you guys think? p.s:sorry about my English I'm from Saudi Arabia so its a bit meh. p.p.s: no you cant have my oil!!!
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Ignorance is bless to the wise anyways cause i cant believe what the fanboys fork out for shit well except the fangirls cause they actually like the crap they buy. Your input is required: http://www.mortalonline.com/forums/2...d-housing.html Useful ruins: http://www.mortalonline.com/forums/2...html#post51989 Last edited by Death Saved : 1st August 2008 at 15:06. |
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#2 (permalink) |
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Newbie
Join Date: Jul 2008
Posts: 3
Rep Power: 0
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[COLOR=#aaaaaa]I like your idea to add onto it what about a guild tax. I know before all the fussing NO TAX! This tax could only be used by the city. AKA the guild leader could not take it for him self or any other member of the guild. Say your tier 1 city cost xxx.xx gold a week for upkeep. Well your guild members as they fight and sell they get a 0-10% tax based on the guild leader’s decision and any member of the guild can donate directly into the fund. This tax could possible be used also used to track how much people have contributed to the guild.[/COLOR]
[COLOR=#aaaaaa]Now lets say you have more income than expenses to your guild bank and your guild plot bank is accumulating extra funds then hire a guard to help protect which cost so much a week or maybe a vendor or a trader ect..[/COLOR] [COLOR=#aaaaaa]Then let’s say you loose a lot of people out of your guild and your income drops then when you run out of money your trader will leave or you guards start to quit ect. [/COLOR] [COLOR=#aaaaaa]As for buildings I loved the way Horizons did their structures.... it cost so much coin so much brick ect...and say you bought a plot and got a house title well you could start it then throw in money to pay for a major crafting persons time, the person who loves to craft could spend time on your plot and all that coin you put in your plot would pay the crafter automatically when he gets done with the part that he is doing. The resources were massive but well worth the time in my opinion.[/COLOR] [COLOR=#aaaaaa]P.S. sry for grammar...I blame public schools :P[/COLOR] Last edited by Tickman269 : 25th July 2008 at 05:55. |
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#3 (permalink) | |
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Member
Join Date: Jul 2008
Age: 38
Posts: 116
Rep Power: 0
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Quote:
I like it. Sounds like a very dynamic system that gets people involved. I think Guild tax is something a lot of people gawk at, but i agree with it. A little skimming does a LOT of good for the whole group, cuts down on guild maitience time and is a LOT more productive for guild moral than having someone running around screaming people must donate. It also goes to show what your leaders are truely made of. If the guild bank just has a public log like in EQ2, everyone can see what you are doing anyway, Additionally, "notes" for withdrawls would be nice. I understand not all withdrawls may be trackable in a way that can be controlled. (I.E. guild events and competitions that have a cash reward.) Notes for withdrawls would be a first for me, since i have never seen that before. It would go to serve multple purposes and i could see it being very convienant for all. |
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#4 (permalink) |
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Member
Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
Age: 27
Posts: 802
Rep Power: 2
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I don't like the idea of guild level requirements.
If you want to build a castle, you should only require a good architect and the materials. Maybe your guild is not theoretically ready to own a castle. But it doesn't matter, you should not have a mechanic like this that arbitrarily limits what you can or cannot do. There are interesting things in your OP, but some of the mechanics you describe are too theme-parkish to me, sorry. Arbitrary requirements, levels, restrictions, etc... all these are unnecessary 99% of the time. What makes a good sandbox is mechanics that don't even appear as such to the player. They should so be "natural" that you don't even realize they're there.
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"All things being equal, the simplest solution tends to be the best one." - William of Ockham Last edited by admiralnlson : 26th July 2008 at 13:08. |
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#5 (permalink) |
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Junior Member
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I added two links check them out!
__________________
Ignorance is bless to the wise anyways cause i cant believe what the fanboys fork out for shit well except the fangirls cause they actually like the crap they buy. Your input is required: http://www.mortalonline.com/forums/2...d-housing.html Useful ruins: http://www.mortalonline.com/forums/2...html#post51989 |
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