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Old 26th July 2008, 01:43   #1 (permalink)
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Default Castles(for players)

I've been reading and haven't seen any threads on this specificly soo...

Player owned castles? Why only guilds?

It is very consieveable that a player could be rich enough to afford to have a castle built. I'm not realy sure what else there is to say about that exept that, saying a person owning a castle is un-real is like saying a person running a country is un-real. People DO actualy have that influance. Maybe if it was extreemly expensive to do but realisticly why not?

A person with enough money could build a castle and hire guards (most likely NPC) to protect it. The castle could have stables, a kitchen ect. It would make a good money/time sink (read 'something else to do') for players that have aready done enough to have that much money.

Yea.. I'm just putting filler in because I don't know what else to say on the subject. I think castles should be an option.
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Old 26th July 2008, 05:32   #2 (permalink)
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I think there should be magical beans, so people can visit my castle.
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Old 26th July 2008, 05:56   #3 (permalink)
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Quote:
Originally Posted by phuzz View Post
I've been reading and haven't seen any threads on this specificly soo...

Player owned castles? Why only guilds?

It is very consieveable that a player could be rich enough to afford to have a castle built. I'm not realy sure what else there is to say about that exept that, saying a person owning a castle is un-real is like saying a person running a country is un-real. People DO actualy have that influance. Maybe if it was extreemly expensive to do but realisticly why not?

A person with enough money could build a castle and hire guards (most likely NPC) to protect it. The castle could have stables, a kitchen ect. It would make a good money/time sink (read 'something else to do') for players that have aready done enough to have that much money.

Yea.. I'm just putting filler in because I don't know what else to say on the subject. I think castles should be an option.

It is probably possible, the player just makes a guild and he is the only one in it.

Simple?
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Old 27th July 2008, 22:50   #4 (permalink)
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I doubt that a single person can ever support the logistics of managing; maintaining and building a castle...

But if a single person somehow manages to do it; why not..
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Old 27th July 2008, 22:59   #5 (permalink)
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and then a guild can conveniently take it from him.
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Old 28th July 2008, 09:27   #6 (permalink)
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Quote:
Originally Posted by Shinzon View Post
I doubt that a single person can ever support the logistics of managing; maintaining and building a castle...

But if a single person somehow manages to do it; why not..
I think the same, also in real you are able to finance the building of a 'castle', but you need anyway many folks who are able to plan and build it actually.

So also if housing as 'build-a-structure' should be possible, then you need crafters to build those structures. Not only buy a deed and place it, it must be build by crafters, not only one, 'some' crafters. Make housing not only to a nice ingame-gag, make it to a real content for gameplay, then its ok.
Perhaps differing skills for housecrafting to carpenter-bricklayer-structural engineer, its clear for what you need those different professions/skills.
Then house-building would be something fine. But only prefab-houses, thats to modern.
But, i forget, we could implement 'macical' housebuilders, its a fantasygame all crafting unnecessary.
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Old 28th July 2008, 11:31   #7 (permalink)
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a structure building skill is definitely experimental haha... since I don't even know who would actually want to pick up that skill... but I guess a long beta with around 10,000 players would be in order to see what majority of the players would pick up as crafting skill.

I don't know any MMO's that actually allowed players to craft buildings, and because of that it's completely a conjecture whether or not players will actually pick it up...
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Old 28th July 2008, 11:46   #8 (permalink)
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Quote:
Originally Posted by Vanndal View Post
a structure building skill is definitely experimental haha... since I don't even know who would actually want to pick up that skill... but I guess a long beta with around 10,000 players would be in order to see what majority of the players would pick up as crafting skill.

I don't know any MMO's that actually allowed players to craft buildings, and because of that it's completely a conjecture whether or not players will actually pick it up...
Construction skill? that would be great, Runescape uses it...
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Old 28th July 2008, 14:47   #9 (permalink)
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wierd i suggested this just a few days to a week ago but i got no replies.

http://www.mortalonline.com/forums/2...s-housing.html
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Old 28th July 2008, 14:57   #10 (permalink)
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i thik it woud be a great idea when players coud have some kind of a little editor where they can customize they castle..that woud be realy great so we do not have 10000 of same castels in the world. mayby if there woud be a kind of skill for it it coud be the highest skill from the buildings skills..so the players are motivated to spend skill point to building skills to have they own customized castels.
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Old 28th July 2008, 18:59   #11 (permalink)
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I'm liking the 'build skill' idea for customizeing player houseing.

Perhaps you simply have more customization avalable to you if you have more skill?
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Old 29th July 2008, 04:40   #12 (permalink)
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Well, why would one person want to own a castle? A castle a strategicly placed military base.

Maybe manors or mansions, but I don't really see a true castle being built by one person. Speaking of things being built I don't think any one person should be able to build something. Maybe you should have multiple crafts, like carpenter and stonecutter.
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Old 29th July 2008, 11:31   #13 (permalink)
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@Vanndal, if structures would be someting important for gameplay, like forts, fortresses, also (walled)towns you can conquer, even destroy at least the 'military' useable structures, then a structural engineer would be something important, absolutely gamerelevant for the warfare-gameplay and a necessary, needed profession.
Ok if there are only nice show-and-storage-rooms/houses possible, then there is no need for any complexity in gameplay. Then special designed gameplay for would be only a nice ending in itself content.

@ccoa, at least @phuzz would want his home as a real castle?
I think it could be possible there is one owner of any structure, but i demand really (s)he alone is not able to 'build' that structure.
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Old 30th July 2008, 22:15   #14 (permalink)
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Veith Understands what I was talking about. Wy not one owner.. I don't think a single person should be able to actualy build the structure though.

And yes I do think owning a castle would be cool wich lead to me thinking about it but I am much more of a cave dweller. Big caves.. like dwarves build.
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Old 3rd August 2008, 03:29   #15 (permalink)
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Quote:
Originally Posted by ccoa View Post
Well, why would one person want to own a castle? A castle a strategicly placed military base.

Maybe manors or mansions, but I don't really see a true castle being built by one person. Speaking of things being built I don't think any one person should be able to build something. Maybe you should have multiple crafts, like carpenter and stonecutter.
You hit the nail on the head so to speak.

You dont have castle building be a skill. Instead you have all the aspects that go into it. Carpentry, ironworking, stonemason, engineering, etc.

In the game PotBS in order to build a ship you had to build all the components for such. That meant for the most part it took multiple people because they capped you on how many crafting buildings you could have.

This will keep castles and buildings from being made in single player mode.

To top that they would definately have to allow you to pay for guards. Perhaps within your castle even be able to build secondary buildings to increase the effectiveness of your guards? Barracks, for drilling. Armory for weapons. Allow us to feel like we really have staked a claim over an area of the world. That means defending it though, that will require work and preparation.
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Old 3rd August 2008, 08:54   #16 (permalink)
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@HeinousOne, its for gaming not important how you call a skill or profession, the result of gameplay is important. Sure terms should fit, clear, for better understanding, but thats first guideline. And like you wrote if there are different skills necessary for any structure building then you have factly skills for structure engineering and building. Sure you dont need a lumberjack for housebuilding, but you need probably some result of his work.
But also special skills for structure building, engineering should be. A carpenter is surely a profession important for active housebuilding, clear, thats even a special profession needed for real buildings. You need his 'arms' for housebuilding, you need directly himself, if you need only wood you need a lumberjack only as seller for logs. A swordsmith surely you dont need for any house. But so again, some skills for structural engineering (i use that term as genus) are nearly a must be, if structures will be gamerelevant.
In PotBS ships are like weapons, nearly like chars, so those are not structures ending in itself, those are the most important content for gameplay.
But so in MO, if houses would be only some nice meeting places or storage rooms and thats all, we dont need a complex crafting system for it, because its ending in itself. I dont want seperated gaming possibilities, to much resources wasted for only dollhouses. And i understand fewer and fewer folks only want dollhouses as gameplay in fantasy MMORPG's. Are they not able to collect real dollhouses or why? Ok could be more expensive than placing and decorating a virtual house in a computergame. But i dont want dollhousegameplay, in no way. And so i cannot demand it.

So i demand make structures, buildings, houses to something really for the game MO gameplayrelevant or its not important if you need 1000 logs and 300K stones for it. Why design such a gameplay if the result is only you get some nice walls for paintings, trophees and a floor for some stools none is able to use (ok there are games you are able to use chairs ).
And dont use now the term sandboxgame, that also must not mean there must be gameplay designed for 'real' sandboxusers. Those are to young for my preferences.
I like housing par example in SWG, but finally it ends also here most times in one aspect, someone says to you (with some proud), ''come with me and have a look 'in' my house'', you go with him/her and you see which rare items (s)he placed and which designing abilities the houseowner has, nearly similar complex like in UO (at least for a 3D game) but thats most all, ok if the player has some traders he needs a house for those....At least a bit gameplayrelevant use. But watching some houses and you seen all. Where is real relevant gameplay for such content?
So normally its only a presentation of gameplaytrash, could be very nice.
For MO make stuff also nice, sure, but really content of gameplay and not to a seperated playground nothing to do with MO.
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Old 3rd August 2008, 09:32   #17 (permalink)
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The things with being able to design the houses yourself; is not for houses; but for castles. So each single castle is unique, and there are not set memorized rules for seiging a castle. As each one will be unique requiring a unique approach. Also the custom build system can exapand over into taverns and shops; what sets appart a house and an inn? The way each is designed. Give the player the option to create his own archetecture and all of a sudden you don't need to worry about that, only about the sign slapped on the door.

This also extends into walls and other defensive structures that grow organicaly around a city, instead of pre canned sections popping up around it...
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Old 3rd August 2008, 10:40   #18 (permalink)
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@Shinzon, there will be custom 'castle/structure'design for MO? Then i have not recognised it (shame for me )
But would be absolutely great.
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Old 3rd August 2008, 15:32   #19 (permalink)
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Quote:
Originally Posted by ccoa View Post
Well, why would one person want to own a castle? A castle a strategicly placed military base.

Maybe manors or mansions, but I don't really see a true castle being built by one person. Speaking of things being built I don't think any one person should be able to build something. Maybe you should have multiple crafts, like carpenter and stonecutter.
Yea I agree. I would hope it would be the culmination of players with multiple crafts working together. However I see no reason a filthy rich player couldnt hire the appropriate crafters he needs to get his castle. Then proceed to rattle around in it on his own :P
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Old 4th August 2008, 06:27   #20 (permalink)
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@Veith
Unfortunately all these talks about crafting and castle building are only forum talk and debates :P.

It would be drastically hard to design this in a game of the Trailer's graphics level. (If those were intended graphics for in-game visuals).

However these would all add for one hell of a crazy game with huge amount of in-depth gameplay .
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Old 4th August 2008, 14:50   #21 (permalink)
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@Vanndal, first devs should really create a great combat system, thats clear .
Also sure, all aspects also interesting won't be implemented. There are still limits for MMOG development, not only for MO.
For me its also more important the content and gameplay surely implemented must be fine developed, instead of implementing to much possibilities dont work in the right way, in a sadly 'to funny' or in a total boring way.
If devs promising a great combat system, similar to M&B, but even perhaps better then thats the first demand.
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Old 4th August 2008, 16:10   #22 (permalink)
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I've always loved the idea of customizable player housing (castles, cities etc.) But I'm not too sure wether we are daydreaming here? I mean sure, we'd all love to see the highest level of customization in the games we play, we want to be able to shape and mold our world and our surroundings.

But think about what a task this would be, when it comes to architecture? There would have to be limits and boundries, even in the most customizable design. It would rock my world if it was possible right now, but it would take so long to program. In order for it to be very good, it needs to be programmed "correctly". IE you would have to have actual architects help design the content. Furthermore, it would, if implemented at an advanced level, demand a lot from the players. If we are talking "true sandbox" here, it would be crafting for only the most knowledgable. How do you construct a building in an mmo, with the right proportions? How do you construct a building, that does not collapse under it's own weight?

Even though I would love to have a sandbox immersion like this would provide, I doubt it will be possible for various reasons.

This however, is off topic

Since I'm a sociable guy, I would not very much like to see solo players be able to build their own castles. The whole point of an mmo, is to play with other people, and interact with them. Furthermore, if I had built a castle as a part of a Guild effort, I'd be bummed to see my neighbour is some ebayer, who just voided our combined effort, by building a replica of our castle. (ebayers and economy is again a new discussion though).

Even if the person did not get rich from buying the internet with RL cash, I'd be truly annoyed. Something that is planned as end game content (time-sink), which will require a guild effort to accomplish, if that could be built by a solo player, the system is simply flawed. If a solo player could build a castle on his own, then the ressource requirements would need to be increased imo
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Old 6th August 2008, 01:45   #23 (permalink)
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And as stated a 'solo' player should NOT be able to build a castle by himself.

All I was suggesting was that a single player should at least be able to own one. They would still have to hire carpenters, stone masons, arcitects, diggers(moats and dungeons, ect), or what ever other profesional they need to do the work.

If only guilds own castles then they will simply have there guild build such a structure... which means a whole bunch of people that already know eachother get together and do something.... thats not 'MMO' thats just multiplayer... MMO means MASSIVE. A single person haveing to search out and hire lots of people he's never delt with before, brings them all together works out deals ect... thats massive... Maybe the digger wants a tool shed? So he talks to the carpenter building the chairs to see what he's doing in a month(or whenever the castle is finished). Lots of strangers comeing together to experiance a game... now thats massive.

It pains me to see people think that 'interaction' is only for guilds. This is not 'Guilds Online', it is Mortal Online, which to me means that no single group, race, person or anything/anybody is unstopable. And in order for that to be true a 'Solo' person should be able to throw a wrench into the biggest machine in the game and bring it to its knees. A single person should not be limited to what he or she can do to acomplish such a task.
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Old 6th August 2008, 02:07   #24 (permalink)
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Quote:
Originally Posted by phuzz View Post
And as stated a 'solo' player should NOT be able to build a castle by himself.

All I was suggesting was that a single player should at least be able to own one. They would still have to hire carpenters, stone masons, arcitects, diggers(moats and dungeons, ect), or what ever other profesional they need to do the work.

If only guilds own castles then they will simply have there guild build such a structure... which means a whole bunch of people that already know eachother get together and do something.... thats not 'MMO' thats just multiplayer... MMO means MASSIVE. A single person haveing to search out and hire lots of people he's never delt with before, brings them all together works out deals ect... thats massive... Maybe the digger wants a tool shed? So he talks to the carpenter building the chairs to see what he's doing in a month(or whenever the castle is finished). Lots of strangers comeing together to experiance a game... now thats massive.

It pains me to see people think that 'interaction' is only for guilds. This is not 'Guilds Online', it is Mortal Online, which to me means that no single group, race, person or anything/anybody is unstopable. And in order for that to be true a 'Solo' person should be able to throw a wrench into the biggest machine in the game and bring it to its knees. A single person should not be limited to what he or she can do to acomplish such a task.
http://en.wikipedia.org/wiki/Castles

Read that and tell me why someone would want to own a castle for themselves.
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