I believe splitting the servers, into specified roles like "PvP, PvP RP, PvP" is in the same category as allowing players to flag themselves wether they can be attacked or not. Even though it does provide "Niche" communities for a place to play as they wish, it does more harm in the long run.
Though I do agree that each group does infact need its own space to do what ever they like, this space should be be created by themselves within the actual game, this gives them exactly what they want, while still allowing the interaction between the communities. Isn't it more interesting where a server has a diverse "Culture" ranging from your "1337 Nub" to your hardcore RPer? I tend to think so.
At worst they are going to group up and just continualy wage war on each other, but at the end of the day conflict drives the entire server, and the game foward.
So, a unified server structure leads to a more diverse behaviour from the user base...
Last edited by Shinzon : 30th April 2008 at 20:37.
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