I am another who believes that there should not be server types. The game world is much richer if it is heterogenous. Without global chat RP groups could control for the most part the level of immersion. There will be PK's / griefers that will some to the RP community to try and stir up trouble, but between the roleplayers (who can handle their own most of the time) and the anti-PK's (which in most games outnumber random or evil PK's) they should send the troublemakers home without too much trouble. This enriches the roleplayer's game since it breathes a random element into their community. The peace they enjoy is the product of their labor. Ultima Online has many examples of very successful player run RP towns which served as hubs for player interaction of all types.
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