I have a question
Hello there.
I've been reading through the various forums here and I personally will be looking at the PVP aspect of this game. I believe the main issue with PVP nowadays is that it is primarily level based and results in the high levelled characters picking on the lower levelled characters.
Now to my question, which may be a good solution to this PVP problem, and may also be a nice touch to the PVE game aswell.
Would the developers consider looking at the skill system previously used in the game Starwars Galaxies, before it moved to a level based advancement system.
In my opinion the advancement in the Vanilla Starwars Galaxies was the best method I have seen for class advancement and skills mastery. It wasn't a case of pick a warrior, or a healer, or an assassin. You could cherry pick what you wanted to suit your play style.
Would somethign like this be considered for Mortal Online? It would mean the PVE and PVP elements of the game would not be restricted to level based encounters, and will instead come down to the personal choice of skills and talents a player decides to invest in.
Thanks for your time.
Warforge.
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