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#1 (permalink) |
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Member
Join Date: Jul 2008
Age: 38
Posts: 116
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Somewhere i saw a post concerning vampires. While I like the idea of th concept, i hope it isn't easy to become one, or any other like condition.
would be nice if being a vampire or werewolf were VERY rare possibilities that you could try to accomplish if you really wanted it. It might depend on being in the right place, remote possibility of being biten in a fight but only when you are very low hitpoint and then you have to have the luck of beating him and surviving the battle. Maybe even only let it occur if you are not grouped, since the mob would be focued on you and not have agro against a group of people. You could tweek other classes like werewolves other ways, like only the peak of the full moon would he even try to bite someone. It would just be nice to make it hard to do, rare to accomplish, and so on, so there aren't 1000 of them running around. Maybe have a few options as well that you could choose but were aa pain to accomplish as well....like turning yourself into a Lich. (I so would go after being a lich for a potenial magic bump) Or maybe you get such a large rep you get the attention of a God and recieve an offer to sale your soul. (I could go on i guess, the possibilities are rather endless) maybe content like this is even more appropriate for an update or exspansion, i don't know. If you have an idea for something like that, feel free to post. Would be awesome to see a "destiny exspansion" at some point, if the options aren't there on release. Something with some new content but the release of multiple possible destiny lines if you choose to pursue one. |
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#3 (permalink) |
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Junior Member
Join Date: Apr 2008
Age: 19
Posts: 67
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I find the idea rather interesting. Such as the vampire would be only very strong during the night and during the day he would have weakened abilities during the day.
Anyway, the concept is nice, if you tinker around it a little something great might come out of it On the rarity part, it agree, it has to be rather hard for this to be obtained. Such as only 10 people / month might get it or something around those line.. dunno, and a hard pre-quest for it too.
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#4 (permalink) |
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Member
Join Date: Jul 2008
Posts: 210
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You know I guess the idea of being a vampire or lycan is so cool that people forget that it is an actual curse. Why would someone want to be a social outcast shunned from the civilized world, or turn into a uncontrolable ranging werewolf?
I think if it is implemented it should have more of a disadvantage than an advantage. I think oblivion did the vampire thing well enough, I mean I went so deep into becoming a vampire that soon it just got plain annoying. |
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#6 (permalink) |
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Member
Join Date: Jul 2008
Age: 38
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I do totally agree. Make the payoff well worth the switch but the downside so dramtic it woulld make the average person scream in terror and run for a cure if they got nailed.
If you stumble on a hermits hut who unluckly got nailed with being a vampire but wanted to keep it, you should scream like a girl scout running away from him. Likewise the downfall to how cumbersome of a life the person lead should be almost game breaking for them. (It is a curse, to bad and congradulations at the same time....LOL) Personally i would think some things might have totally different dynamics. Lich for example. For those that understand the condition, you have basically hidden your soul in a jar. Trade-off = magic buffs, strength buffs etc. Down side = I sure as hell don't want the ja on me. If it gets looted you would be able to kill me at will...suck for me. I can see someone paying a crap load to get ttheir jar back or constanly trying to find it. (PLEASE LET IT BE TRACKABLE IF YOU IMPLEMENT THIS> I SHOULD BE ABLE TO DETECT MY OWN SOUL, at least within a zone.>PLEASE PLAES PLEASE>) Personally i like the idea of Lich wih certain criteria. Make the buff worth the trade though and make the down side a pain in the &*%. Last edited by 1reaver1 : 1st August 2008 at 12:06. |
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#7 (permalink) |
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Member
Join Date: Jul 2008
Posts: 210
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It's a phylactery. The lich thing that is.
But I think it's a good idea, maybe instead of "killing" the lich at will you would have MAJOR debuffs for not having your phylactery on your person. And as for vampires maybe something like you are drastically weaker (weaker than before) if you haven't fed on someones blood in x amount of time aswell as the no sunlight part. A Lycan/Werewolf wouldn't notice any changes until a full moon where they become an uncontrolable beast that attacks anything which could lead people not wanting one in their party. |
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#8 (permalink) |
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Join Date: Jul 2008
Age: 38
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I'd kind of like to hide mine, though it would bite forgetting where it was at or having someone stumble across it....lol I guess that would just suck for me.
would be interesting knowing you have a lich on your tail because you have their container though. If they did something like this, i would hope they have to keep the item on them until I come to spank them or they send it specifically back to me. You would need to build something in to make sure you weren't dealing with someone who only logs in every 2 weeks or worse yet quits all togather but doesn't cancel their account. If that was the case, you basically would have broken your chaacter. (maybe if they aren't logged in, the item is located in their house of something like that.) |
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#9 (permalink) | |
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Join Date: Jul 2008
Location: Noplace (Seriously)
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Quote:
But then to the feeding sugestion for the vampires etc, who would you feed on? Npc's? and if so what happens if someone cought you? It all seems to be going a bit indepth for a mmo imo |
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#10 (permalink) | |
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Join Date: Jul 2008
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Quote:
Besides, I don't really see how in-depth it is plus MO isn't your regular MMO. |
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#11 (permalink) |
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Member
Join Date: Jul 2008
Location: Kansas
Age: 24
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While I do like the idea, there would need to be some major balance issues going on. Because, depending on the vampire type used, you could have immense strengths which put you beyond player skill. Something like this, I could honestly see your character still being in game (in your coffin) when you log out. That way a player could come and kill you while you sleep if you were lazy enough to not find a good haven. But this brings into play questions about perma-death or if you aren't a vampire when you come back....
As for the curse thing, I personally don't see it as being that bad. I mean if it was so much a horrible horrible curse... why didn't they just kill themselves by sitting out in the sun? |
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#12 (permalink) | ||||
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Junior Member
Join Date: Jul 2008
Posts: 27
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I agree, the disadvantage should at least slightly outweigh the advantages, that's why it was called a curse in the first place.
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I'm not to indepth with the whole lich idea, it sounds good, I just don't know much about liches, but I do agree, a lich should be able to track his/her soul. Quote:
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Well, there's my two cents. |
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#13 (permalink) |
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Member
Join Date: Jul 2008
Posts: 210
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Very good post Sanctus. And as for the Lycan not losing control after a few times then what? They are super powerful with only one weakness, silver weapons which would probably cost a hell of alot of money which only special Lycan Hunting NPC's or players bent on killing Lycan's would have.
As for the vampire blood I think making different blood do different effects might be a bit much. The only way someones blood would be differenet would be if it was a virgins blood or something like that, maybe a person who has been baptised would be immune to a vampires touch or something like that. |
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#14 (permalink) |
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Junior Member
Join Date: May 2008
Location: Denmark
Posts: 119
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About Lycans losing controle over their chars is well understandable, but not only "for a certain time" like the first few times, make it a "instinct" if the Lycan is outnumbered alot or weakened badly the player loses controle, cause the beast takes over.
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#15 (permalink) |
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Newbie
Join Date: Aug 2008
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One of the disadvantages is basically giving up on society, or atleast being a part of it. As a vampire you might be able to work your way through the city at night and not be known. Of course there will probably be some form of religion with its templars and priests. Expect to possibly be found out by them. Also you might find players able to earn those templar or priest classes, who would then gain the ability to sense such evil.
After you have been turned into a vampire, are you now in a city that the incumbant vamps think has enough vampires already? Time to find yourself a new haven. I wouldnt go so far as to take control away from players. Sounds great lorewise but not so great when it comes to gameplay. Also, as players begin to learn the very serious downsides of these special classes there should be a way out for them. Some way to defeat the curse. That will also help limit the amount of these classes because you KNOW people are going to jump at the opportunity when they come across it. |
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#16 (permalink) |
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Member
Join Date: Jul 2008
Age: 38
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oh well, lots of people eluding to buffs and consquences of the changesso i will take a stab.
Vamps: Nice buff by night.
Just a mix of general concepts
Werewolf: +'s
Anyway, i am sure i could keep exspanding and exspanding on the concepts. Lets see where people run with it though, might be more interesting. |
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#17 (permalink) |
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Junior Member
Join Date: Aug 2008
Location: Scotland, UK
Age: 21
Posts: 45
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The choice to become a vampire or other thing would be cool, but not for me unless it was overpowered. In which case everyone would want it anyway.
I mean, deciding your character's entire play style will be permanently changed in often inhibiting ways, just to get the moniker of "vampire" holds the social stigma of goths and the like. It can potentially say a lot about your personality, or leave you at the wrong end of prejudice simply about how you want to play. That aside, vampires aren't that interesting anyway. Good looks? Romantic? Immortality? Super strength? I'd be more interested in dedicating my life to becoming a God, than the super natural equivalent of a night crawling cockroach. As for ingame dynamics, not going into towns during daylight can be counter acted by sending in an alt character to act as a pack mule. Thus negating one of possibly the most important social side effects. Last edited by Fyrburn : 4th August 2008 at 23:33. |
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#18 (permalink) | |
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Junior Member
Join Date: Jul 2008
Posts: 63
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Quote:
Also, I don't think vampires or lichs would work in the MO setting. From what I saw in the teaser, I just can't see a vampire in the kind of scenery. Also, the idea is a just a little meh. They sound good on paper and they look great in our heads, but thinking on a gameplay and development standpoint, I really see no way for what you all are describing to work. You seem to be looking for Oblivion MMO as far as the interaction with NPC's goes. This game is player driven. That really wouldn't work. Try thinking of it in the terms of development. How can they be shown in an MMO? A Permanent race change would be a very poor function, as it would screw with the players build. The ability to change at will would create major balancing nightmares. Buffs by night and debuffs by day is a very poor choice for a competetive MMO, like MO is meant to be, because that would mean the player just has to hide away somewhere for 1/2 to a 2/3 of thier game time. As far as player skill is involved, a master with handguns against a mediocre sniper at 300 yards is an unfair fight no matter which way the sun faces. What I mean is that such a large advantadge is going to give the mediocre a better chance then they deserve. And really, can you really see your self sitting there for 2 hours waiting for it to become night just so you can actually do something? At day, any player that felt like it could kill you dead. With such an open PvP enviroment, that is going to be a dangrous thing. To say 'So let us hide our vapirisim' would be an unfair advantadge. Likewise, at night, the game would end up revolving around avoiding vampires. You may say 'That adds a new element', but it doesn't. It just breaks an existing one. MO is already open PvP. Giving certain players an advantandge at certain times just makes that uneven. If the game was permadeath, maybe. But since the weak vamp you kill in the afternoon can come back and a pissed strong vamp at midnight, it really just gives the vamp an added bonus. They could be a relatively unskilled player, but thier buffs would make them real forces during the games night. |
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