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#1 (permalink) |
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One thing that is a bit important in MMOs is to know who loots what from the ground or a corpse. You simply don't see loot animations picking up a specific item, and I think it would be hard to implement something like that at this point. Most games handle the problem by giving out a loot message to everyone in party or nearby.
I think this could be taken further with a quite simple system. When you loot something, your character would release a large and instant AoE. If the AoE hits a wall it stops, but if it hits a player, the player can see your loot message. To take it even further, you could only recieve this message if you were facing the person who looted the item, meaning the AoE hit you in the front. This logic could also be used for other things, like when you start crafting something. This way, someone hiding behind a wall wouldn't see what you did from their log. (If you have troubles imgaining this AoE, just imagine an explosion from your character everytime you loot something. Now, make it deal no damage and invisible. Everything it "hits" gets a message of what you looted.)
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#3 (permalink) |
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That's normal, but you can't tell what he's taking or if he's taking something at all. He might just be watching the loot window for all you know.
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#4 (permalink) |
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Join Date: Apr 2008
Location: Olivehurst, California
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there should be a loot animation. and i would prefer a forensic analysis ability to find out who specifically looted what. i like the idea of detectives in mortal with skills such as examine a corpse and find out who murdered this person, who looted the corpse, examine a lock to find out who picked it, etc.
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#5 (permalink) |
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Well, rick, this idea is more a case of being in the room and seeing the other person doing something. I would rather have a message tell me, as a full simulation of how it would be in real life would be hard to replicate. The AoE would only affect those nearby and in line of sight.
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#6 (permalink) |
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Junior Member
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I agree with Rick about a loot animation and forensic evaluation.
As for the AoE idea, I don't think all players should be alerted when someone is looting. If you see them kneeling down next to a corpse you should use your best judgment as to whether they are looting or not. |
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#7 (permalink) |
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But this is a next gen MMO right? So it's best to break away from the "MUD" solutions that have been used in the past. Make the animation more detailed with the charachter bending out; actualy picking the item up, and straightening out. You can tell what he picked up; and that also gives a time interval to prevent one person from taking everything in a second and running away...
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#8 (permalink) | |
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Quote:
The loot system should avoid possible "ninja" discussions when there's many people nearby. If noone can see if others are looting something, let alone what they are looting, it would just be more unrealistic than if you got a message. If I was there, I saw who looted it, I don't need to guess. Perhaps there could be a pickpocket type of skill to hide it at the best.
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#11 (permalink) | |
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Quote:
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#13 (permalink) | |
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Quote:
^
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#14 (permalink) | |
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but, If you do it the WoW way though; where the items stay strictly on the monster; then you will need some text based information on who took what. |
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#15 (permalink) |
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Well, a model for an armor, and a model for an armor on a ragdoll would obviously be different. And it can be hard to tell the equipment apart with pixels being an issue if Star Vault is aiming for realistic looking gear with a few fantastic inspirasions.
As far as this would be possible to accomplish in a manner that could be considered close to successful, I would like to see it. But if it's not, a text system would have to be used as substitute.
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#17 (permalink) | |
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Well, I can't say for sure how the devs are planning to do this, but the model on one race is usually different from the model on a different race. And they are not fully 3d. just a 2d template that is "bent" in a certain way to make it seem 3d.
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#18 (permalink) |
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I can re assure you; that a model is a model, it doesn't matter on what it is. Each armor has it's own specific 3D model, and a corresponding texture. It can be applied to different genders and races through the use of morphers, so essentialy you can have 1 base template object for everything in the game.
So it doesn't matter where that object exists, if there is a 3D model for it, it can be used absolutley anywhere. From appearing as a drop, to an armor stand, to actualy being on a charachter. |
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#19 (permalink) | |
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Anyway, as I mentioned, if it's possible this would probably be the best. But I simply don't think it is.
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#20 (permalink) |
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Junior Member
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Seeing a character actually loot individual items is not going to be any more realistic. I mean, you'll see what someone takes, but still. I don't think we'll see anyone unbuckling armor, then stuffing it into their tote bag. All that would happen is some repeated animation of bending over, item appears off of corpse and into hands, item appears off of hands and into looters sack.
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#21 (permalink) | |
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#22 (permalink) |
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Not sure exactly what you are trying to say here, but the idea was to make some function to not let it work out of line of sight as it does in other MMOs. A simple "range" check would ignore walls and such.
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#23 (permalink) |
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Dagger
- I like the idea. Basically I'd like to see it, if I'm not paying attention to the loot, why should I know what was looted? Since we'll be in first person, it's not hard to check if someone is looking. If you want to know that bad, pay attention or be with trustworthy people that will tell you. I don't think that seeing each piece picked up would be a good idea. I can -maybe- see the kneeling/reaching to pick up a sack with the item icon or whatnot flashing overhead, but I would settle for a generic text description of what was looted. Player looted armor. Player looted sword. To add to that, I wouldnt mind seeing an identify skill. Instead of picking up and knowing that you hold a +4 Sword of Smiting (example!), all you see is that it's a sword until you or someone else studies and identifies it's properties. |
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#24 (permalink) | |
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What I am saying is; Does it really matter if people get the message through walls? Doesn't really make sense to me; just seems like something that isn't needed in the game. That's just my opinion. Crafting shouldn't even be show in anyone else's logs but the person who is crafting. As for the looting it should just be range/global message. Why complicate things? |
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#25 (permalink) |
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If people aren't paying attention to the person looting, why should they get to know something was looted? They obviously weren't worried enough about the loot, until they saw something that they wanted that is...
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#26 (permalink) | |
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It would add more realism to the game. Now, there's people who are for realistic aspects, and people against. This is however a subject that wouldn't hurt anyone to keep on the more realistic side. I'm simply suggesting a rather simple system to make it so.
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#27 (permalink) | |
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Junior Member
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But yeah, that would, in my opinion, be the most realistic and plausible way to see who grabs what. If we'd be going into specifics they could even be grabbing the 3d model of the object when standing up again, or you could even have a pop-up message saying what they picked up as well. But that tends to be somewhat spammy. |
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