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View Poll Results: go!
Plain Tombstone 0 0%
A Skull Stuck Through a Stick 7 8.86%
A Skeleton on the Ground 5 6.33%
A Head Through on a Pike 5 6.33%
Yourself Lying Dead 58 73.42%
Nothing 0 0%
Other 4 5.06%
Voters: 79. You may not vote on this poll

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Old 6th August 2008, 16:40   #1 (permalink)
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What do you want for your tombstone?
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Old 6th August 2008, 16:56   #2 (permalink)
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i like having a dead body on the ground that eventually turns into a skeleton, which will eventually disappear. would be a little more realistic than, say, a gravestone appearing on the ground, and would be much better than bodies that don't decay (a la WoW). although i think a skull/head stuck on a pike would be pretty cool too, and would probably take up less resources than a body.

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What do you want for your tombstone?
also, that reminded me of those tombstone pizza commercials.
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Old 6th August 2008, 17:49   #3 (permalink)
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I went with a skull on a stick.

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also, that reminded me of those tombstone pizza commercials.
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Old 8th August 2008, 02:56   #4 (permalink)
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If there is going to be full (or even partial) loot, I think a corpse on the ground (that eventually decays) would be better suited and more "realistic".

Where are you meant to get someone's loot (full body armor, weapon, shield, some gold, magic regeants, etc) from a gravestone or skull on a stick? That would make no sense - to me, at least.
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Old 8th August 2008, 04:25   #5 (permalink)
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Dead body sounds best to me.

The realism of looting and such isn't so much the point, but using a tombstone or similar just seems to..."WoW"-ish.

I can't quite place my finger on the reason why i dislike it other than that. Doesn't really bother me either way though. Having a choke point littered with hundreds of corpses on the other hand could be a gpu-melter though.
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Old 8th August 2008, 04:47   #6 (permalink)
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Dead body sounds best to me.

The realism of looting and such isn't so much the point, but using a tombstone or similar just seems to..."WoW"-ish.

I can't quite place my finger on the reason why i dislike it other than that. Doesn't really bother me either way though. Having a choke point littered with hundreds of corpses on the other hand could be a gpu-melter though.
doesn't seem wow-ish (wow used bodies), but yea, it does seem a little odd. if the bodies eventually decomposed it wouldn't be as hard on the gpu, assuming hundreds of people don't all die at once in the same spot.
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Old 8th August 2008, 05:08   #7 (permalink)
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Quote:
Originally Posted by Lachrymose View Post
doesn't seem wow-ish (wow used bodies), but yea, it does seem a little odd. if the bodies eventually decomposed it wouldn't be as hard on the gpu, assuming hundreds of people don't all die at once in the same spot.
I'm pretty sure I remember tombstones in WoW.
After the bodies disappeared.

Wait.....I'm thinking about age of conan. Disregard the WoW reference. Replace it with an AoC one.

Which leads me to ask, once the bodies decompose, what would be left behind to show a player died there?

There are implications, negative to both the player and other travellers if there's no indication as to a place where a player can reappear out of thin air.

I say this of course under the impression that players will be able to return to their bodies in ghost form to reclaim it.
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Old 8th August 2008, 06:13   #8 (permalink)
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Quote:
Originally Posted by Fyrburn View Post
I'm pretty sure I remember tombstones in WoW.
After the bodies disappeared.

Wait.....I'm thinking about age of conan. Disregard the WoW reference. Replace it with an AoC one.
disregarded.

Quote:
Originally Posted by Fyrburn View Post
Which leads me to ask, once the bodies decompose, what would be left behind to show a player died there?
nothing. body turns into a skeleton after a few minutes, skeleton then disappears after a few minutes, giving you several minutes to get back to your body and loot. this is how it worked in UO anyways, and i think that worked pretty well.

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I say this of course under the impression that players will be able to return to their bodies in ghost form to reclaim it.
no, you have to run around in the "etherworld" for a while until you find a "channeler." if you've ever played UO, basically, you probably have to run around as a ghost and find a healer, so you'd rez at the healer not your body. but the "etherworld" is still very mysterious and all, so don't quote me on that, that was just my interpretation of it.
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Old 8th August 2008, 13:07   #9 (permalink)
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We ain't talking about new Worms rite? I don't want my char to blow up and leave tombstone on his spot. I wan't my body rotting there with everything I was wearing untill someone picks it up. Would be nice if we could see flies gathering around and maybe even some carrion-eaters come by to have a bite or two.

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Old 8th August 2008, 22:27   #10 (permalink)
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I think dead body on the ground is the best way to go in my opinion.
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Old 9th August 2008, 12:59   #11 (permalink)
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I want a dead body with full rotting visual effects, and maggots... lots of maggots... can't have dead bodies without maggots, you know And flies, lot's of them as well.

Really, I'm picturing a full blown battlefield with lots of corpses around, maggot infested and flies circling around them. Disgusting, but so very realistic and immersive.

I wouldn't mind bodies turning to skeletons and then fading away eventually, probably a good idea, but I would like it to be slower than just a few minutes. Maybe something like 30 minutes for full decompose.
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Old 9th August 2008, 19:58   #12 (permalink)
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As long as the skeletons stay the most amount of time, then it will be ok; if the fully equiped charachter stays on the ground for too long; and there has been a large battle, you will really lag yourself up...
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Old 9th August 2008, 20:24   #13 (permalink)
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Yeah, characters turning into skeletons would be a good way to go.
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Old 10th August 2008, 06:37   #14 (permalink)
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I'm just concerned about the object count limit that one of the devs mentioned. Like Shinzon said, if you have a dozen completely armed and armored dead guys laying there, it'll apparently put a sizeable load on the server. Because of that, I think just a stylized representation of the dead person should be on the ground, with a general feeling as to what his armor looked like for looks, and a full version that pops up when you go to loot.
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Old 10th August 2008, 10:33   #15 (permalink)
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Although IŽve voted for the skull on a stick it doesnŽt really matter to me what "tombstone" will apear when youŽll die.
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Old 10th August 2008, 12:01   #16 (permalink)
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i think who ever kills u should get the option of what 2 do with your body:
leave it alone
put your head on a pike
put u on a cross
and so on. so when every u come back 2 your body to c if they left your loot u will have a surpice each time. (any think but tombstones)
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Old 10th August 2008, 15:01   #17 (permalink)
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Naked corpse runs to your rotting corpse, hoping no one took your gear...

That's what I'm talking about!
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Old 10th August 2008, 15:31   #18 (permalink)
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I'd want a Carebear or a Hello Kitty sign, too bad it's copyrighted stuff.
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EKSA players might be descibed as living by slogan: see the world, meet interesting people...and kill them. Immersion within the world is important to these players, because they love finding new things to explore--but they also enjoy the thrill of the hunt and finding other players within the world to fight.
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Old 10th August 2008, 23:06   #19 (permalink)
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Tombstone? I don't need one, I'm immortal!
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Old 11th August 2008, 18:17   #20 (permalink)
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I'll take one Rotting Corpse with flies please.
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Old 12th August 2008, 09:45   #21 (permalink)
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either skeletal corpse or skull on a stick...hell, how about a headless skeleton with a severed bleach white skull next to it impaled on a stick.
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Old 12th August 2008, 15:29   #22 (permalink)
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Gee, imagine that, the most resource intensive solution is a fan favorite!

Sad how it usually works out that way, I wish some one would develop an engine that was so goddamned streamlined and efficient we could have everything and run it on a 386.
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Old 13th August 2008, 00:58   #23 (permalink)
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No matter how streamlined an engine is, there are some things that inheritly just take up more processing time, there is nothing you can do about it, but throw more processing power at the problem...
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Old 15th August 2008, 17:18   #24 (permalink)
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A head on a pike would have been great, just great ;D
But after a quick reflexion, I'd say that a corpse is more realistic, as said Jutsin.
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