Think about it. If it is a large battle (20 vs 20) half the time you would be hitting your own team because "someone" is too eager to fight, and jumps right in front of you as you swing your claymore/ shoot your bow. Also Battles are very confusing, and if I am stuck in such a battle, I shoot first and ask questions later, in other words, people tend to hit anything that moves if they feel as though they are surrounded.
A good solution would be to have 2 servers one with FF, one without.
Also it would make spells like fireballs useless because you are too worried that you would hit your warrior buddy. Teaming up with another ranged char. would solve the problem up until the point that you get charged.
An AOE heal would also suck because if there is FF, then there must be enemy-heal.
I did not read all the posts, so if it is already said, then Too Bad...
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"This city is a melting pot, and all the scum floats to the top." - Vimes, city guard
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