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#1 (permalink) |
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Member
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I would like share a few screenshots taken by WAR-RVR.net of the Warhammer Online guild system and user interface. I won't be playing WAR, but I do think they have done a great job with implementing a fantastic guild system. It covers most features a guild would need to operation properly without using 3rd party mods and applications. Although I haven't seen the Alliance section it's really nice to know there will be options to manage alliances. I also like the permission options which are very detailed and cover almost everything.
What other guild system features from other MMO's would you like see the dev's take inspiration from? |
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#2 (permalink) |
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Member
Join Date: Jul 2008
Posts: 210
Rep Power: 1
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You know, I too was very impressed at Mythic's guild system they planned for WAR.
Well, I saw my friend playing maple story once and he showed me his guild. Now the interesting thing is I thought I saw an in-game forum type mechanic. It looked really interesting and if MO could implement something like that it would probably eliminate any 3rd party program, application, or website needed to run a guild, which I think would be wonderful. |
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#5 (permalink) |
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Member
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I'm all for personal KoS lists and visual aids to inform me who really deserves a taste of my blade in their flesh. Maybe when you hover over them their name tag would turn a certain colour, or a small icon would appear, or possibly some kind of a hatred bar would fill up?
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#6 (permalink) |
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Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 1,003
Rep Power: 4
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Or a pure graphical effect:
Neutrals: Nothing, absoltley nothing Allies: Either a slight green or a slight blue Auora Enemies: A slight red Auora Not anything neon light like; just something subtle, but enough to tell you who they are... |
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#8 (permalink) |
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Member
Join Date: Apr 2008
Posts: 137
Rep Power: 1
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I think the expectations for guild management tools are so incredibly low right now even something as basic and simplistic as WAR's organization system can be perceived as inspirational. I hope Mortal Online features something far, far more configurable and complex than what WAR has. As a game that relies so heavily on inter- and intra-guild relationships, I expect that the amount of tools we have at our disposal will be directly proportional to the complexity of the society we build in-game.
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