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Old 12th August 2008, 04:16   #1 (permalink)
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Default Legends and Mystery Solving

What I would love to see is people who spend time reading books found in the dark dusty depths, or reading a name plate on a statue, being rewarded. I would like to see legends and mysteries that players can solve and gain incredible prizes for. Say if you find a book and you follow a clue that it gives, you go all of the world on a quest, and you eventually unlock a secret dungeon or find an ancient treasure. This would add an incentive to read lore and to make your own adventure instead of just doing what an npc tells you, it would take logic, reasoning, and a brain.

PS not sure if this goes in the lore section, but thought it would be better in the feature one.
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Old 12th August 2008, 04:48   #2 (permalink)
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I would really look foward to theese "Passive Quests" which only can be done by following clues sprinkled around the game world. Instead of going to location X, specified by generic lazy bastard standing NPC Y.
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Old 13th August 2008, 11:54   #3 (permalink)
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that would be nice. I would basically force people to get consumed in the story. If you sprinked things like this through the game in different ways, people would be apt to read everything.
I'd even like to see normal quest text maybe contain an odd reference to something that heads you in a direction mentally other than the actual quest. The quest would be mapped, but i wonder what they were talking about when they refered to the ancient mage that used to live in a tower around a haunted swamp? hhhmm, maybe i'll head to the swamp as well and see where the mage came from later after i find the item i am after for the quest.

You basically started a normal quest and uncovered a hidden quest atthe same time. It would be nice to see the hidden quest logged, but minimum detail in the description. Just a vague reference to to the knowledge you have and nothing else. This would only serve as a reminder of the info you had since it might be a while before you could pusue it.
Wouldn't even have to be based on a ability level to get. If you discovered it you just stacked it until you were capable.
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Old 13th August 2008, 15:31   #4 (permalink)
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Or you read something like "follow the dead tree to its grave" and you have no clue about that till you somewhen randomly get to the place meant, and then you just like :O Thats it!

Then you find a secret cave with a really great treasure, and the bunney from montey python comes and bites your head off while you look at the great treasure and the cave closes forever.
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Old 17th August 2008, 19:31   #5 (permalink)
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I would love to see these types of quests. I'm gettin rather tired of the latest version of questing involve having your hand held all the way through it...

Quote:
Originally Posted by 1reaver1 View Post
You basically started a normal quest and uncovered a hidden quest atthe same time. It would be nice to see the hidden quest logged, but minimum detail in the description. Just a vague reference to to the knowledge you have and nothing else. This would only serve as a reminder of the info you had since it might be a while before you could pusue it.
Wouldn't even have to be based on a ability level to get. If you discovered it you just stacked it until you were capable.
The best type of quest log I've seen involves a journal. Like in Morrowin/Oblivion. Being able to make custom entries is awsome too. So that you could keep track of all your findings in one spot.

What makes it even more interesting, is if you carry that log on you... there's a chance for it to be stolen, so you better be careful. I could see people actually developing code for their own books and journals to hide this kind of stuff.
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Old 18th August 2008, 04:13   #6 (permalink)
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Who needs quests and all that jazz, lvling is most boring part in mmo's. 100% Killing Spree.
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Old 18th August 2008, 04:18   #7 (permalink)
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Quote:
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Who needs quests and all that jazz, lvling is most boring part in mmo's. 100% Killing Spree.
Because thats an entirely different game type. It's like asking people not to read books, or to play any sort of roleplaying game and to just sit down and kill things for no reason at all. There are people out there that like some creative stimuli and not just mindless killing.
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Old 18th August 2008, 04:49   #8 (permalink)
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Quote:
Originally Posted by Rathius View Post
Because thats an entirely different game type. It's like asking people not to read books, or to play any sort of roleplaying game and to just sit down and kill things for no reason at all. There are people out there that like some creative stimuli and not just mindless killing.
oh, don't pay hotix any mind rathius. judging from some of his other posts, he's either a forum troll, or one of those players who has to pretend that anything not pvp related is stupid, to make it seem like he's a "hardcore pvper."
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Old 19th August 2008, 08:00   #9 (permalink)
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Hah, I love this idea, I was thinking the same thing while playing WoW, I loved reading all of the stories, but it was a shame that the books never held any sufficient weight to the game's features. Books contain knowledge, and knowledge is what you need to do anything in the world, this is one idea that the devs should really look into.

The only think I am going to hate seeing, because it will happen, is cheat sheets people will post on websites giving people the answers to the mysteries and locations to treasure and what not, but I would still want to see it implemented, I know some of us would enjoy EARNING the knowledge. =)

And Hotix(and anyone else that agrees with him)
Quote:
Who needs quests and all that jazz, lvling is most boring part in mmo's. 100% Killing Spree.
Mortal Online is an MMORPG, RPG being the defining term... An RPG is a Role-Play-Game... Role-Playing as in, playing a role. RPGs have a leveling system so you can fill out your own specific role that you want to play, and PvE is a huge part of MMORPGs because that's how you level so that you can build your character your own way to PvP the way you want to...PvE is only boring if it is made into a grindfest, but quests and lore can flip that around completeley to where PvE is a blast. I'm all for PvP, but a game without a story might as well not be a game at all.
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Old 27th August 2008, 17:45   #10 (permalink)
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Sounds like we are getting what we want in the form of epic quests:

http://mo.open-pvp.de/?page_id=39
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Old 27th August 2008, 18:29   #11 (permalink)
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That really sounds great. But "Epic quests can be done once per server or in a given time" reminds me on AQ-Event in WoW, where (actually) only one player ( workless 24/7 gamer) - sorry for prejudices - could get the special mount.
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Old 27th August 2008, 18:34   #12 (permalink)
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It sounds like the developers are trying to make it so one type of gamer (fighter/explorer) won't be able to solve the crafting part and the spell part of it. I am worried it will only cater to a small population though so we will just have to wait and see.
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Old 27th August 2008, 19:10   #13 (permalink)
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Agreed. But I'm sure this will be implemented anyway and I would Love to see it in, because there could be extremely difficult quests like this but figuring them out is the hardest part.
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Old 30th August 2008, 21:24   #14 (permalink)
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your also forgetting about even knowing about the quest. I mean ya we know there is going to be epic quests but just attaining the knowledge of it could be difficult.
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