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#1 (permalink) |
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Newbie
Join Date: Aug 2008
Posts: 9
Rep Power: 0
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With the game being skill-based (no levels) and combat being in first person, some folks automatically think the playing field will be even. However I am curious how the devs will handle high ping rates. In a 'twitch-based' game, the person with higher ping may well be at a disadvantage.
'ping' the time that it takes for 1 packet of data to travel from your PC to the server you are contacting. The higher the ping the more lag you are going to see in the game. The greatest 'lag' is traditionally seen during heavy traffic times.. ex 3pm - 10pm, but other causes of high ping is the 'quality' of service you have... ex dialup/cable/dsl. high ping induced lag has been the bane of many MMOs, and I'm curious how Mortals Online will deal with it.
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...All that matters, is that two stood against many. |
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#3 (permalink) | |
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Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 1,764
Rep Power: 5
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Quote:
perhaps a swing/cast time inversely proportional to your ping? but i just hate to think of how this might be exploited.
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/thread ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#4 (permalink) |
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Junior Member
Join Date: Jul 2008
Posts: 62
Rep Power: 1
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I honestly think the best option would just be regional servers. If one player has a higher ping from thier connection rate, that is sad for them, but I really don't think there would be any way for that to really be evened out in an MMO in such a way that could not be exploited one way or another.
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Achiever 46.67%, Explorer 93.33%, Killer 53.33%, Socializer 73.33% ESKA players often see the game world as a great stage, full of things to see and people to meet. They love teaming up with people to get to the hard-to-see places, and they relish unique experiences. |
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#5 (permalink) | |
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Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 1,764
Rep Power: 5
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Quote:
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/thread ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#6 (permalink) |
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Member
Join Date: Jul 2008
Age: 38
Posts: 116
Rep Power: 0
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yeah, i totally agree. Don't penialize me because so guy is trying to play on a phone line with minimum settings. If my comcast line is acting up, that is sad for me as well. It shouldn't effect you though. If that was the case, what do we do when someone with a low connection attacks us so ours bottoms out, then a third party enters the scene and starts wiping all of us?
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#7 (permalink) |
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Junior Member
Join Date: Aug 2008
Posts: 54
Rep Power: 1
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Yeah, it sucks to have a bad ping but its something that can only be addressed by having local servers! Iam sure we will have US and European ones, so the majority should be fine!
Hopefully also Asian servers as I am moving to Singapore and really need a good ping!!! Please put up a server in Singapore ;D
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KASE Breakdown: Achiever 66.67%, Explorer 13.33%, Killer 93.33%, Socializer 26.67% |
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#8 (permalink) |
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Member
Join Date: Jul 2008
Location: Kansas
Age: 24
Posts: 445
Rep Power: 1
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The way PlanetSide deals with ping is on a hit box basis instead of actually hitting a body part. It makes the game skill based, but not so much as being able to get headshots and the like. If the player is standing still, they have the standard sized hit box. Crouching makes it smaller, while running makes it larger. Granted, there is no blocking in PlanetSide, so I'm not sure how they would compensate for that.
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#9 (permalink) | |
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Developer
Join Date: Apr 2008
Location: Malmö Sweden
Age: 24
Posts: 507
Rep Power: 9
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Important Programmer dude. Dear MacGuyver, Enclosed is a rubber band, a paper clip, and a drinking straw. Please save my dog. |
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