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#1 (permalink) |
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Join Date: Aug 2008
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Just curious to see what people think about this. I'm personally sickened by the system of being able to talk to an npc and teleport to virtually anywhere in the game world you want for a nominal fee or even for free.
AoC has it the worst, but there are other games that also have it bad. EQ2's zone travel required clicking on a bell that teleported you to the next zone over. Even in WAR, long distance travel simply requires you to talk to a flight master npc who teleports you to basically any zone you want. This shrinks the size of the world, and makes it feel less like a world, and more like a series of individual "maps." The epic feeling fades from the MMO, and so does the immersion of being in a massive world. I think mages having teleport spells is perfectly fine as well. They could even profit by charging fees for teleportation services, as long as it isn't overdone and they can't instantly teleport you to every other zone in the game. I thought real time boat travel in early EQ was great. Having to wait on the docks, and seeing the boat arrive and take you on a 15 minute trip made you feel like you were truly part of a massive world. Especially considering you could jump off at any time and even find mobs and npcs on scattered islands in the ocean. There were also multiple harbors that you could stop off at. I'm also against pre-made regional maps that show you where everything is. Part of the immersion for me was also having to learn how to get places on your own, and not having a giant map that points everything out for everybody. It also made exploration feel much more enjoyable and rewarding for me as well, but I suspect less people will go for this map idea. |
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#2 (permalink) |
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Senior Member
Join Date: Jul 2008
Location: SC, United States Guild: Aegis Imperium Playstyle: PK/PvP
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like flying mounts, i think it effectively shrinks the game world. so no matter what size they make the actual world, everything's too "close to home." it would also get rid of pvp that you would otherwise encounter when travelling from one city to another. again, many of the same basic arguments against flying mounts.
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/thread I'm putting every one of you that thinks I'm a girl on my KoS list come release... ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#3 (permalink) |
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Member
Join Date: Apr 2008
Location: Spokane, Washington, USA
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The thing about maps are, I'd like if the first maps in the world were just geography maps, with no political boarders or countries on them, and with time, player Cartographers would update these maps with information from explorers. I think that would be just swell.
Also, I agree with the no fast travel, just to make sure you don't think I just glossed over your post. P.S.You can take 'No' out of the parenthesis and still have a fluent sentence. |
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#4 (permalink) | |
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Senior Member
Join Date: Jul 2008
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Quote:
__________________
/thread I'm putting every one of you that thinks I'm a girl on my KoS list come release... ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#5 (permalink) |
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Join Date: Aug 2008
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Yeah, I understand that but I put the 'no' in parenthesis to try and emphasize that I wanted a discussion thread open to all opinions regarding warp travel, and that this wasn't simply a warp travel bashing thread. The no was supposed to be my personal opinion on it. Guess it didn't work.
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#6 (permalink) |
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Junior Member
Join Date: Aug 2008
Posts: 20
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I agree, I dont want or like any sort of "easy" travel, no waypoints, bells to click on, shards, whatever....as stated above the old EQ days of waiting for a boat and traveling that way was very fun. I remember on our way to the boats we would all be busting our asses to get there before we missed it and yes sometimes we saw the boat just leaving and had to wait for it to come back.
As far as maps go I dont like those either at least not pre made maps with all you locations and quest points marked on it. I think if there are maps in the game they should be player made and only showing the different regions and names of places. I think though if you decide to take up map making somehow you need to go explore that area before you can start making maps, Im not sure how it would work...but again please no easy travel, with easy travel you might as well skip all the scenery and just release a game with dungeons and mobs, whats the point in having beautiful scenery? With easy click travel everyone passes it by anyways. |
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#7 (permalink) | |
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What I was thinking wasn't giant harbors in big populated cities either. There might be a harbor in a big city, but there could be small shore towns scattered in the world that gives you options for quick transit by water, but wouldn't be absolutely necessary if you wanted to just run or use another method. |
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#8 (permalink) | |
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Join Date: Apr 2008
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I assume that if anyone attacked a boat filled with people wishing to travel from one place to another, there'd be a huge blood hunt by the more 'righteous' groups of the game. Such as a guild/group/clan that role-plays (or actually is) the 'good people' of the world. |
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#9 (permalink) | |
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Senior Member
Join Date: Jul 2008
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it also helps weed out some of the lowbie greifers. when i played UO, i never much respected the players that would camp the minoc mines, but they usually got ganked more than they actually did any ganking. @virusu: yea, npc mobs attacking would get old, but i was thinking more you could be attacked by players.
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/thread I'm putting every one of you that thinks I'm a girl on my KoS list come release... ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#10 (permalink) | |
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Join Date: Aug 2008
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Or it could turn out there are also anti-pkers on board who are there to protect those who just want to travel. I think it could be a fun. Last edited by Virusu : 19th August 2008 at 01:19. |
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#11 (permalink) |
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Junior Member
Join Date: Jul 2008
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One of my few fond memories of EQ1 was taking the time to run in between Freeport and Qeynos. It literally gave me that feel of adventure that has pretty much disappeared from current MMO's.
One facet of no fast travel I would love to see realized are trade routes in between cities. If you have to take a large number of resources from one place to another, you need to get a small caravan and manually travel there. |
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#12 (permalink) |
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Join Date: Jul 2008
Location: Kansas
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I like the idea, it's a personal favorite of mine.
As for the boat rides, in Final Fantasy XI the npc attacks weren't all that common unless you continuosly road the boat to fish... even then. But anyhow... I can see people making a living solely off protecting the ships and living out of port towns without ever touching any quests or other content. |
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#13 (permalink) |
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Join Date: Jul 2008
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I think it would be cool, with npc attacks and everything it would be really cool.
Trade routes would also be a really interesting concept to be implemented. Like EVE's trade routes that are competed for by large corporations that could lead to all out war just sounds really awesome in my opinion.
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#14 (permalink) |
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Join Date: Sep 2008
Posts: 25
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If my vote is worth a damn, I vote for no recall, teleportation, summon ect. at all. It is exploited in every game I have ever played. They also make the game small, you could have the biggest world imaginable, but with teleportation its like playing in NYC. Only certain areas will be inhabited.
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#15 (permalink) |
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Junior Member
Join Date: Sep 2008
Location: Lithuania
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Yeah I vot fore no warp travel too. Without universal banking, maybe large amounts of goods would need to be transported by organized caravans with hired guard(player or/and NPC) and therefore adding pirating/pillaging and successfull transportation joy to the game
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#16 (permalink) |
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Junior Member
Join Date: Sep 2008
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Just to be contrary and break up the 'don't allow porting' love-in I personally would appreciate the feature. I'm more a social gamer so I want the ability to get together with a group of friends and if I only have a couple of hours to play I don't want to have to spend the first hour just trying to get to where they are. I'm not saying go nuts with the porting options but I'm sure they could find a good balance between the 'port wherever you want in an instant' option and 'you can't get there unless foot it' option. I mean in a magical world wouldn't the first inventions would be to develop a method of fast, safe travel between different regions? And one of the best ways to limit it would be to make it costly and keep it between large centres. In fact one of your major keep upgrades might be a portal to different cities, which each city costing a significant amount.
WZS |
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#17 (permalink) | |
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Member
Join Date: Sep 2008
Location: FL, USA
Age: 29
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Quote:
I fully agree, that there should not be any built in quick travel. I feel that EQ's planes of power hurt the game more than it helped with the book travel to nearly every zone in the game. I do think I would like to see some Magical teleportation though. But it should be secondary abilities and have the fairly high up the skill tree. Perhaps at mid to lower skill levels there could be a Recall teleport for getting back home. Then a little higher there could be an ability that let you reset your recall point (but you should only ever have 1). It should progress up through having self only teleports to various places up through group ports, finally getting up to target only ports and possibly other group ports at the upper end of the porting skill tree. But to get into some of the more advanced teleports would require a significant commitment to teleporting and would therefor limit you in other ways.
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#18 (permalink) |
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Join Date: Sep 2008
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Yep, I agree with the OP. Instant travel robs the game world of depth. There will be mounts, so travel shouldn't be too much of a nightmare no matter what. I to remember having to run around and explore in my early levels of EQ. IT WAS GREAT! Maybe the only great part of EQ... I will say having to travel around the same area over and over again as the game progress does tend to be a bit much. Though it’s usually not unbearable as long as mounts are swift
One last quick note: The type of game play limiting travel, and maybe adding a caravan system, causes is the best type of game play. That being emergent game play. All the devs do is setup a system with some issues and then give the players the freedom to solve the problems that they face. For example: road bandits, difficult terrain, hostile territory, etc.. Last edited by Yojimbo : 17th September 2008 at 17:50. |
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#20 (permalink) |
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Join Date: Sep 2008
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Any magic teleports throughout the world? It gonna get a lot of time geting to required location from some deep woods,then roads filled with bandits else.
I dont mind if it'll be smth like established waypoints between main locations like cities or temples,there may be runes of teleporting as keys to that teleports which are expensive to craft. As i think traveling 100 times by same road(from town to temple for example),even in such peaceful world, can become rather boring. |
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#21 (permalink) |
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Join Date: Sep 2008
Location: FL, USA
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Most people here don't seem to want this game to cater to the casual crowd. Things like instant travel teleportation make the world feel too small. Not that it is entirely bad in all games, but most other games out there work this way. The way it seems is that we are here because we are looking for something different. Something a little more hardcore and unforgiving. Something that can invoke the sense of exploration and the fear of death that I and at least a couple others here have not felt since the early days of the original Everquest.
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There are 10 kinds of people in this world. Those that understand binary and those that don't. |
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#22 (permalink) | |
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Join Date: Sep 2008
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WZS |
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#23 (permalink) | |
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Join Date: Sep 2008
Location: FL, USA
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I really am not trying to be rude or mean with this, but if you are not looking for a harder core experience maybe this isn't the game for you? I am truly sorry if this offends you by me saying it.
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There are 10 kinds of people in this world. Those that understand binary and those that don't. |
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#24 (permalink) |
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Might try one of the existing threads on the topic...
World Travel Recall runes!! Travel? Fast travel system discussion
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#25 (permalink) | |
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Senior Member
Join Date: Jul 2008
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i'm glad there's a couple others here who see the significant negative effects of shrinking the game world.. i'd like MO to be a huge world, where exploring the entire thing would be an extremely arduous task. jumping from one spot to the next would just kill the feeling entirely.
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/thread I'm putting every one of you that thinks I'm a girl on my KoS list come release... ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#27 (permalink) |
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Join Date: Apr 2008
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I agree instantaneous is not a good thing. In SWG the original shuttle times were 10 minutes. That meant it could take you 20 minutes to get to the planet you were going too. That was to long. They later reduced it to 5 minutes then to 1. I think 5 minutes was the best. It gave time to sociali |