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#1 (permalink) |
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Member
Join Date: Apr 2008
Location: Spokane, Washington, USA
Posts: 347
Rep Power: 1
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Say the game just got released, everyone's raring to go, etc first day jitters. Would the first map out there (I assume there's going to be a map of some sort sold by a vendor) have all of the countries and political boundaries? I say it shouldn't, and allow players to fill the maps out themselves.
Say the first person to go exploring brings a map, and starts marking down major landmarks and notable features 'Lake Garbaflar', 'Mount Doom' and then brought it back to someone who has the ability to reproduce this map (A cartographer), this cartographer starts selling the map for a nominal fee for those people too lazy to make their own map, and in time, a map with large amounts of detail on features and where boundaries are (which are constantly changing, I assume). I figure that it'd add alot of immersion to the game by allowing player interaction with maps and exploring. But, there'd be a down side as well, as some would probably produce knock-off maps at the beginning to get profits from people who think that these maps are genuine, which would as well be a nice thing to see. I'm not sure if this is a question, suggestion, or discussion, so take it as you want. |
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#2 (permalink) |
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Newbie
Join Date: Apr 2008
Posts: 47
Rep Power: 1
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All kind of cartography and mapping related features in the game would be nice, but you have to remember that shortly after beta goes live, you will have fairly detailed map available for anyone somewhere online. That will make lot of stuff irrelevant right away.
(UO had something like treasure maps? How did they work?) |
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#3 (permalink) | |
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Member
Join Date: Apr 2008
Location: Spokane, Washington, USA
Posts: 347
Rep Power: 1
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Quote:
A respectable person doesn't use that Metagame 3rd party bullshit, though. |
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#4 (permalink) |
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Newbie
Join Date: Apr 2008
Posts: 47
Rep Power: 1
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Maybe... but you should avoid game design decisions that cripple your 'respectable players'. And online map sounds like something that almost everyone would use if the ingame one is somehow lacking or tedious to use.
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#5 (permalink) | |
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Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 940
Rep Power: 3
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#6 (permalink) | |
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Member
Join Date: Apr 2008
Location: Spokane, Washington, USA
Posts: 347
Rep Power: 1
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Quote:
With that mindset, we shouldn't even have skills, or any type of player interaction since someone will hack the game or make a Headbot of sorts. |
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#7 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: Reno, Nevada
Age: 25
Posts: 238
Rep Power: 1
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I just posted in another thread right next to this one saying that I would love to find a way around the mapping problem of information being posted online. One idea i had (albeit a weak one) was to add some randomness to each mapmakers map due to the fact that everyone sees everything differently. Also the dev's can hide certain things and make them pop up later ( like caves or spawn grounds) using the excuse that the original explorers of the land just looked it over/didn't see it.
Also cartography could be used for things like the UO treasure maps, where if you have the map you can go find the treasure (but only you), but you need a high cartography skill to read it or need someone else with a high cartography skill to read it for you. Anyone out there have any ideas to get around this problem? Or is cartography a dead skill never to be used again?
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#8 (permalink) | |
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Member
Join Date: Jul 2008
Posts: 210
Rep Power: 1
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Quote:
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#9 (permalink) | |
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Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 940
Rep Power: 3
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Quote:
Player interaction is not hindered by the free flow of information through 3rd party sources. Skills should be designed in such a way that the limit the direct amount of information a database can provide. |
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#11 (permalink) |
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Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 940
Rep Power: 3
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There is nothing wrong with players creating maps or something of the like, like writing books, I am just saying that after a certain point the most common "Geographical" map will become common information on the internet. That still leaves the opportunity of players creating resource maps and the like, and depending on the resource replenishment system used, they could also become common information through the internet.
That is also the same problem with using a recepie based system, eventualy, all of the recepeies are also catalouged. Now wether this is a bad or a good thing is another debate all together. Cartography should have uses beyond the simple "Draw a map of where you are" |
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#12 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 114
Rep Power: 0
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touche
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#13 (permalink) |
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Member
Join Date: Jul 2008
Location: Kansas
Age: 24
Posts: 445
Rep Power: 1
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I just had a grand idea.... battle plans. The cartographer can draft up maps with the battle plans on them to give them to leaders. These wouldn't be things popping up on the internet because they would be for very specific and mostly one time purposes.
Then, you also have the chance that the battle plans can be stolen by an enemy faction. Or even laying false maps around. |
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