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#1 (permalink) |
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Join Date: Jun 2008
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It would be interesting to have races that have not been seen in any other RPG or have seen very little. Dwarves, Elves, Half Elves, Human and Half Orcs are races that abound in most RPGs. I'd love to, of course, able to choose Lizardman or Minotaur between the characters, among others. Everyone with its own characteristics and attributes. They are also breeds character I have not seen anywhere else to choose from online RPG
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#2 (permalink) | |
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Quote:
![]() Iksar (lizardmen) from EQ... ![]()
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[Mats Persson], 'Things might sound cool and/or realistic on paper, but it's a completely different thing how they play out in the game.' |
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#5 (permalink) | |
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Quote:
a canceled game i once held dear with high hopes had very interesting implantations of them though. lizardman in that game where the water-proficient race, the fastest swimmers and the longest breath-hold. they where very much like argonians in morrowind minotaurs... since the game had food requirements, while other races would need grain, meat etc' to sustain themselves, minotaurs could sustain themsleves on the grass and weeds from the land. basically unless you would go to the desert or rocky mountain areas, minotaurs didn't need food supplies, and this sort of made them into an explorer's race. this is hypothetical ofcourse, because MO probably doesn't have food requirements as a feature... but it would have being a cool idea.
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#6 (permalink) |
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Join Date: Jul 2008
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yea minotaur and lizardmen have been used. i'd like to see the devs come up with an entirely new race. not something from a fantasy movie or story, but something they invented themselves.
well, at least something more than half-orcs anyways...
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#7 (permalink) |
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going back, someone reminded me of my own race ideas, and as you both seem to want non classical races, i'd be inerested in what you'd have to say about - a common NPC enemy never used as a playable race to my knowledge, and those little things- which has never being featured in any fantasy setting of any kind as far as i know...
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#8 (permalink) | |
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/thread ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#9 (permalink) |
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the microraptor was originally a gameplay concept of how to combine "pixie gameplay" with "goblin gameplay" (in a game where goblins where supposed to be sort of like the aliens from AvP except smaller)...it made perfect sense because they both use the same player skills and they complement each other very nicely, agile, menuverable and very focused on using the enivornment. first i tried creating them as gargoyles but without the stone, basically little green apes with teeth claws and wings. but then someone explained to me (i forgot his reasoning but it was good) how exploitable the ability to fly while holding weapons would be.. and then i watched the microraptors on a national geographic film.
besides, what do we mean by original races? except for whale-men kangaroos and armadillotaurs, i'm pretty sure all the humanoid-animal races have being done before in the fantasy genera, and folklore inspired species... well folklore is the generic fantasy genera. so when you say you want something which as never being done before, what do you mean?
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#10 (permalink) | |
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Join Date: Jun 2008
Location: Finland
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Most likely something they will not like. But everything's been done already in some way, I doubt anyone can actually think of something unique in a unique way, unless they do something ridicilous (I think your microraptor, while interesting as a creature, wouldn't feel that interesting as a playable race, though in the end, it's a matter of how you portray it). Maybe... an astral or extra-dimensional being with only limited physical existence. Or a mermaid/male counterpart (pretty boring to play if there's not enough water around!). Or then again, I could invent a race called: Guggaro, who have two heads with funny horns, large bird mouth, bird feet, muscular clawy arms, some coloured feathers, and a blueish scaly skin. They are vegetarians, and as such very aggressive ones. They hate meat eaters because they think they're sooo barbaric (and because meat eaters eat them!). Guggaro's are essentially lead by a group of Gugu's, which are something like brains with wings - the perfect embodiment of thought and wisdom, who live only to think. Gugu's hatch from inside dead Guggaro's, on rare occasions, and live as the ruling organ of Guggaro's. Oh, I could go on forever, but this is just me being silly Though I will challenge anyone to try and come up with a unique race, which isn't silly as Guggaro's, but rather something that could be seriously thought as a good playable race. I liked your golem thought, however, they would fit for a certain setting.
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Judgement and Perserverance "There's more to the picture, than meets the eye" ESAK: Achiever 33.33%, Explorer 86.67%, Killer 26.67%, Socializer 60.00% Questions about MO? Try this info summary! Follower of the Great Cat God Felissos |
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#11 (permalink) |
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Join Date: Apr 2008
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your looking at it from a lore perspective catmorbid, it becomes a lot easier if you look at it from a more abstract gameplay perspective: race choice is an unmodifiable uncompromising player choice when the character starts playing: most gameplay shaping player-character actions can be made into the basic systems (combat, stealth, magic, crafting etc), the skill system (primary or secondary), items and weapons, or NPC-faction dependency perks (the "class" system), the last one even being able to repicate racial slots in their ability to create adversery in gameplay styles, allowing the dev's to add possible player-character actions which would otherwise they couldn't because they would make really bad matches with other ones.
so what forms of potential very fun gameplay need a clear cut separation from other forms to the extent that choosing them needs to be done in character creation? the answer is simply: a completely different gameplay mode which isn't emerent from the rest of the system. races are an opertunity to create different computer games, sharing the same massive online virtual space. now that we have that covered, we have a new question: what completely different gameplay styles can be made to co-exist with MO's current gameplay style? how about the equivilent of a city-bulding and resource-management gameplay on one avatar? sure you can tape it on as a buff layer system as part of magic, but this will most surely be exploited when combined with the rest of the progression system. so there comes my "craftable race" / "golems" idea. it can be made to be balanced with other characters, the controls would be the same probably, but it has it's own progression system entirely based on crafting. tactical RTS could be made in by pet and NPC hirling control via character skills, but it creates a very complicated balancing act when it comes to player skill involvment when you let those have the same affects. but how about an RTS-based race where the power of each NPC controlled unit wouldn't be equivilent with a full-one-avatar race at all. a hivemind species, in which the player controls a single "flagship" or "queet/overmind" unit ruling over a limited number of other units, each one doesn't bring much in term of power, so in fact you'd need very high player tactical skills to be a match to a single-avatar race playing player who has good FPS skills. these could be something as classical as a gremlin tribe to as funny as controlling a smurf village to as odd as catmorbid's of Gurugus or as morbid as a zombie capable of spliting it's body into different units (sepertely moving hands, seperated bones remodeled in insect-robotic forms, an eye pulled out for scouting, etc..). how about a flight simulator? sure it could be incorporated into the magic system, but it would be very unbalancing to say the least. but what if you took out the ability to hold items at all, and their ability to speak in any language other then their own? playable grphons or pegasus. or give them the ability to hold an item but make them pretty small and weak... playable birds. a lot of your (catmorbid) suggestions in other topics sort of bridge having emotional and morale needs for the characters, sort of like "RL human simulator" or "the sims"... so in a game based on this, how would you incorporate a pure action and combat oriented character? simple, another race. my "maneuverability based race concept", whether it is 2 separated races (goblins and pixies), whether it is a gargoyle-shaped combination of a little winged goblin, or whether it is the seemingly overwhelmingly disliked microraptors, is essentially incorporating a 3D platformer game. and the statue featured in my avatar which has once raised so much confusion and "wtf" reactions? guess what: it's a little secret race concept i have in mind
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Last edited by Traceur : 22nd August 2008 at 12:31. |
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#12 (permalink) |
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Join Date: Jun 2008
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Oh, but of course I'm looking things at a lore perspective. Well, we don't know a lot about MO's lore, but the little things that we do know speak more about a sword & sorcery type setting, than an over-the-top high fantasy setting.
Now for the sake of verisimilitude, some things just cannot exist, once you've chosen the setting. Trying to put every possible ingredient in the same soup just makes a very confusing and probably a bad cooking And once again, you brought out very interesting concepts, some of which could work very well. One thing actually that I would like would be a flying race of some sort, but it would have to be very well thought of and balanced, so that it wouldn't become the most powerful race, but that would naturally applu to each of the more exotic races. One thing that would be very interesting, would be a highly telepathic race. They would be physically a lot weaker, morbid even, but mentally over-the-top. Their way of manipulating the physical dimension would be through telekinesis, so instead of walking, they could float or levitate, and instead of picking up objects, they could just "float" them in their backpack etc. This would however put this race's whole basis into the telepathic abilities thing. One thing i'm thinking as well is that instead of having any extraordinary ability, including magic, available to everyone, they would all be race specific. This said, humans couldn't dabble in magic (or maybe a little). Neither could orcs, probably, but other, more exotic races could, each of them a different sort of magic. This way the telepathic race could have their own magic, and instead of magic, another race could have the ability to fly. I'd trade fireballs for wings any day =D And another race could in fact have the ability to control other, more feeble minded individuals of their race, creating a sort of hive mind. In fact, one very interesting race that I read from a sci-fi novel by Vernor Vinge (Fire Upon the Deep), was a dog-like race where individuals consisted of a pack of up to 6-8 members I think. Each member was and not an individual, but more a member of the pack, which was the actual individual. They spoke and moved and manipulated objects like humans would, each member acting in perfect synergy with each other, like for example a human hand works when typing or playing the guitar. Also, with the death of each pack member, the pack would be severely wounded, much like a human losing a limb, and their overall intelligence would also be affected. It's really interesting read anyway, if you like hard sci-fi.
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Judgement and Perserverance "There's more to the picture, than meets the eye" ESAK: Achiever 33.33%, Explorer 86.67%, Killer 26.67%, Socializer 60.00% Questions about MO? Try this info summary! Follower of the Great Cat God Felissos |
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#13 (permalink) |
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the idea of having different magic systems for different races has intrigued me for some time. one of my problems in describing my "ideal MMO" regarding magic is that i have a lot of very different system ideas. however i'd much prefer it if the magic systems would somehow be placed in a single system with different ways of using it, or possibly be different "mystical cults" which the player can join...
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#14 (permalink) |
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When it comes to magic systems, I generally would prefer a freeform magic system, where you as the player have as much freedom to experiment and try out things as possible. Sadly, such things are very hard to do, in a computer game - they're hard enough with a PnP system which isn't subject to the limitations of imagination as a computer game is.
However, my dream magic system would probably be something based on a significant number of elements ranging from the basic fire and water to more abstract elements such as thought and emotion. The magician would then be given a number of "tools" or techniques which he can use in certain ways to manipulate these elements, to kind of sculpt their essence into what they will. There would be certain things you can do with the tools and combining the tools and elements even would be possible. The end result could be stored as some sort of macro which could then be executed to cast the actual spell. Think of it like having a "magic editor" where you design the spell, by deciding what it does step by step. But I doubt anything like that will any time soon. The complexity would be pretty overwhelming.
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Judgement and Perserverance "There's more to the picture, than meets the eye" ESAK: Achiever 33.33%, Explorer 86.67%, Killer 26.67%, Socializer 60.00% Questions about MO? Try this info summary! Follower of the Great Cat God Felissos |
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#15 (permalink) |
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Join Date: Aug 2008
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Lizardman and Minotaur can already be play in other MMO, so we can't consider these races as original ones.
DAoC Uruz-Deifrang ![]() SB Minotaur ![]() Hz Sslik ![]() EQ/EQ2 Iksar ![]() ..and I guess everyone knows the WoW Minotaur(en)s :] So even if I like these races (particularly the cold-blood ones), I'd prefer to see really new ones in MO. And Half-Orcs are a good start. |
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#16 (permalink) | |
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Quote:
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#20 (permalink) |
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Personally I don't care if a race I consider cool and enjoyable to play exists already in other mmorpgs, if I like I just like it and stop
True, lizardmen and minotaurs are already in some other mmorpgs but still in a lesser % of the other common races, and imho would be cool have them here since I guess they're ok for this kind of world the devs are setting up. I would like to see these races as some new ones as well, but actually "create" new humanoid-races without fall in a black hole is hard since the most adapatative ones are already implemented in existing games as u said; lizardmen, minotaurs (and I wanna say minotaurs, not tauren!!!) or feline-people. I like the skaven race from Warhammer, especially the rat-ogres so I would like to see some humongous rat-men ingame, surely I'll play them ^_^ or even some toad-men are very cool. IMHO, of course |
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#21 (permalink) |
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do you guys know that theres a pretty huge internet fandom of people who just want to play gryphons and are awaiting for the one game who'll give them that? i mean there's a huge MMO race fanclub for a playable race that has never being featured as such in any MMO that i know of or that they know of for that matter...
it's funny how these race clubs grow. for me that just seems odd.
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#23 (permalink) | |
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Join Date: Nov 2008
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I'm not waiting the one game will give me the "my ogm11!! fave race, i can't believe th3y mad e it1!1!", we're just talking about some new races to add in this game, if they will not implemented them (99%) I'll play the game anyway Usually who don't want new or odd races in a mmorpg is the real fanboy devoted to Tolkien and the only playable races must be only the ones inside his books, who thinks something different is an eretic that must burn. -Best regards, I don't wanna flame- |
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#24 (permalink) | |
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Maybe it's from their secret bestiality fetishes? I'd rather sti |