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| Trading, Crafting and Economy Discussions about Trading, crafting and Economy |
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#1 (permalink) |
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Newbie
Join Date: Aug 2008
Posts: 40
Rep Power: 1
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This would be too much effort for launch but as a future feature from an expansion I think it would be cool to be able to start up and own a business.
Basically I propose setting up "business" guilds which you can start and join as many as you want while staying in your guild. Ths business would have shares to be distributed among founders/employees and a system of splitting profits among the stock holders be implimented through the mail system. The business system would allow players who are highly skilled crafters to team up with scavangers and operate as a unit outwith the guild. Great crafters could offer shares in a venture to craft elite armor (in order to get coin for resources) and a wealthy knight would be able to invest and reap the profits. The best crafters in the world could also go into business together and monopolise pots or armor or what not. I think this would be amazing at extending the basic economies of mmorpg's and introduce a new system for economic dominance. Having people teaming up to create the same item, retail the item, and split the profits could help reduce the amount of players undercutting each other and avoid deflation. |
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#2 (permalink) |
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Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 1,549
Rep Power: 5
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don't forget about advertising.
i think this is a pretty cool idea. i spent a lot of time in WoW just at the AH just playing the market. the only problem is, it seems maybe a little more like a wall street simulator.. i'm not sure it would fit very well into a medieval fantasy style setting. but, i wouldn't care if it seems a little out of place, i like the idea. i'd be all for it.
__________________
/thread "As the end is drawing near, standing proud, I won't give in to fear As I die a legend will be born... I will stand, I will fight.. you'll never take me alive..." ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#3 (permalink) |
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Junior Member
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i would start the buiseness who build the panel and get paid to puts some ads on it :P
eheh, j/k seriously, it would be a good thing to have buisenesses... though I wonder how it would be to run a buiseness in a full pvp environment ... "its my market... surrender ur fresh breads to me or I'll crush you" |
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#4 (permalink) | |
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Newbie
Join Date: Aug 2008
Posts: 40
Rep Power: 1
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Quote:
As for wallstreet in a fantasy sim. There were futures being traded in ancient venice. Fair enough that isn't as far back as the fantasy setting MO is aiming at but I feel it could work as long as shares were traded as items rather than a "stock market" with the focus on business models rather than trading in shares and what not. Strange idea for a fantasy mmo but it could be amazing. |
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#5 (permalink) | |
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Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 1,549
Rep Power: 5
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Quote:
i think businesses would be great though, and again stocks/commodities would be fun too, although i wouldn't bee too disappointed (or surprised) if i didn't see them in the game.
__________________
/thread "As the end is drawing near, standing proud, I won't give in to fear As I die a legend will be born... I will stand, I will fight.. you'll never take me alive..." ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#6 (permalink) |
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Junior Member
Join Date: Sep 2008
Posts: 16
Rep Power: 1
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I think the last thing this game needs is a way for players to set up a monopoly on one particular item.
Why would you limit investing in a business to just the rich people. Everyone should be able to buy shares of a business and profit from it. I like the idea of just having player run shops and not full fledged businesses. It will just end up undercutting the casual gamers who will make up a significant part of the population. |
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#7 (permalink) | |
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Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 1,549
Rep Power: 5
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Quote:
also, you wouldn't have to worry about monopolies on items. since there is no diversity among items (people don't actually create things, they simply recreate what the devs allow them to), there would be little reason to choose one person's product over another's. not to mention that local economies would allow sellers to pack up and move to another city if the competition in one city is too fierce. casual gamers wouldn't be "undercut"... if anything, it could be pretty beneficial for them.. you can invest in a business, and be making money while you aren't even playing. since casual gamers may not have as much time to play, they could be making just as much money through investing as someone else is while through playing.
__________________
/thread "As the end is drawing near, standing proud, I won't give in to fear As I die a legend will be born... I will stand, I will fight.. you'll never take me alive..." ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#8 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 92
Rep Power: 0
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This idea could be very cool. Because sometimes in past games some of my problems were just getting the product out. Yes i had my one little shop, but With this tier system you came up with a person could just harvest, or create something then go to a public place to try and find someone that could sell for him. The only thing i wounder is that the creator would get paid even less. Maybe there could be a way to create small contracts of some sort.
Also if you did find someone to sell for you automatically got free advertising. Correct me if I'm wrong but I think your name gets put on anything you make in this game. Therefore, they could send you in game mail to make personal orders if they felt like it. |
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